(This is NOT based on any bugs or graphics issues. Solely the game, itself... Also, trying to avoid spoilers, but this IS a review based on multiple play-throughs... TL;DR at the bottom)
What I LOVED -
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Night City, in general: It has the Cyberpunk "feel" to it, that, as an old Cyberpunk RPG player, I was hoping to get. Everything from the music, the tv ADs, the architecture (old and new), the vehicles and the general populace "look". It was definitely a nice environment that was fun to be a part of.
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Judy and Panam: Judy and Panam are pretty well thought out. The voice acting and the design were enough that I felt empathy for their characters beyond any others in the game. They might have their issues and both of their stories had semi-sad endings to them, but I at least FELT that sadness for them.
What I LIKED -
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The overall character mechanics: The skills, the perks, the leveling of both the character, the skills and Street Cred. The weapon types were generally fun to work with, though I know there is room for improvement with ALL of the Cyberware weapons (monowire functionality, gorrila arms door opening, mantis-blades vs. generic melee weapon usage, projectile targetting).
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The MODEL character creation: Again, a little room for improvement in options, but with the right combinations the character appeared pretty slick or badass, depending...
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Other characters: Delamain, Jackie (even though his intro in the Nomad and Streetkid lifepaths leave a LOT to be desired... ), River, Wakako all stand out as being characters that I spent enough time with that I remember them and think, "Yeah, they were pretty well thought out and fun to interact with." (Apart from Jackie's "storyline", but I'll get to that... )
What I DID NOT LIKE -
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That I could not go back to Night City, in any ending, and "continue" my "legend": The only option is to play from before the "point of no return" save. The "gift" items you get for continuing are negligible, IMHO, and I'd rather have an ultra-nice apt I could actually call home permanently rather than temporarily.
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That I am railroaded through the main gig: I initially got the impression that this was going to be more open and choices would affect the outcome. The reality was that choices I made might allow me different VERSIONS of the outcome, but the main outcome is the same regardless of what I say or do if I want to at least have a better ending than just sidling up with the Grim Reaper right away.
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The general populace is "dumb": Not an opinion, just meaning generally they are either meandering on the sidewalks or in the streets (cars just sitting there in front of an open road with nothing blocking them but plenty of cars behind them) and minutes after the violence is ended they are still standing there, not running away, or they're cowering, BLOCKS away. The "F" to talk isn't even available so you can at least say, "You're free to go" or "It's all over, you're okay". Once in a blue moon a "victim" will react and on an even "bluer" moon they'll even say "Thank you" to you.
What I REALLY REALLY DID NOT LIKE -
(I won't say "HATE" because if I hated something I'd have stopped playing the game at that point. This is the stuff that I never want to see again if there's a future Cyberpunk 2077 game)
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JOHNNY SILVERHAND: There is a list of things pertaining to this character I didn't like:
1. His character - He complains, he bemoans your choices and even when he seems to change in the main quest, he still has the same bratty complaints about your choices in side gigs. I love Keanu Reeves, but hearing his voice in this character is depressing because JS, in my opinion, is all the worst characteristics of a "Legend". He doesn't even really qualify as an "Anti-hero", to me, because of how random his opinions are, sometimes.
2. His involvement in the main quest - I would MUCH more have preferred him being an actual character than someone stuck in my brain.
3. He's not the kind of person I was envisioning at ALL during the previews - Certainly not a character I would have expected Keanu Reeves to do the voice acting for. - It's like getting Fred Rogers to play a bad guy. I just don't see it. I expect that could have been an intentional misleading of the previews, just as a "gotcha", but if you had had someone who's played more than one kind-of-anti-hero (John Wick) as the persona, I might have been a little more accepting that the "Legend" was also kind of obnoxious, to say the least...
He's also not the kind of person I expected to play Metal music... Kerry, POSSIBLY, but not JS with Keanu's voice.
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The main goal of the main story-arc: Getting the chip out of my head should have been a side-gig instead of the main quest. The main story should have been deciding which "faction" of Arasaka, if any, you were going to side with and go with that.
1. Side with Yorinobu and take out anyone else who knows or suspects his killing his father.
2. SIde with Hanako (and Takemura) and be her "problem solver".
3. Take NEITHER side and spread word about the biochip to all the journalists and wait for Yorinobu and/or Hanako to come after you.
This is more what my old RPG days tell me would be a good story arc. As it is, this story is more about Johnny Silverhand than V.
You cant:
A. NOT put the biochip in your head
B. Avoid being shot in the head and instead shoot both the man and his bodyguard.
C. Keep taking blockers to keep Johnny out of your head for the entire game. Essentially, V's just the carrier for "the real main character" because...
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...There's too much playing "As Johnny Silverhand": I don't mind a flashback, but why do I have to decide what Johnny Silverhand says/does in any scene? It's not like it changes anything in the present. Even if it did, V is already being railroaded into having Johnny either take over V's body or hitting the road with Alt beyond the black wall and you supposedly having only 6 months to live.
A few flashbacks are all I need, not full blown story cells where I'm not playing my own character.
TL;DR - Loved this game but would love it more if anything pertaining to Johnny Silverhand were removed, completely, from Cyberpunk 2077. Otherwise, the game can be pretty fun, reminiscent of the Cyberpunk RPG but needs more feeling that the decisions I make actually seem like they're steering the end result.