Cyberpunk 2077 User Reviews & Impressions

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Honestly, I hate how big of a lie it was, but I'm not outright irritated. For one - I will NEVER trust CDPR the same way, even if they keep piling their fixed attitude, BUT the story, the world and lore all really have let me spend almost 200 hours.

I was dedicated enough to even make a video only about the good, well aware of the bad (the video isn't out yet), so for one, this game has motivated me and I have seen good, but it's so hard to only extract the good statements and ignore all that actually overshadows. As of now, I think this game is a solid 6/10 with the possibility to raise itself to a 9/10 with enough dedication, but it will never be a 10, because of this very own launch.
 
Here's the strange thing and I wonder if others feel the same:

I played 165 hours.

Even though the game feels like a con, an illusion of promises, I keep coming back to play more.

Why?

I think I just want to love it so much that its hard to just admit the truth to myself: The game is a shallow self from the actual game that was promised. Its unfinished and while I admire the fine folks at CDPR, the more i play, the more i feel cheated and the less sympathy i feel for the team.

The notion that the head of the studio says in a public video "we did not see what your seeing", like as an valid excuse, is just pathetic. And it makes one angry. Sure its just a game. Life goes on. But i think the unrealized potential is what makes this so frustrating. No one goes into a movie to hate it. No one buys a game to hate it. but even after the 1.1 patch (which broke even more stuff), i have the feeling, nothing will save this game. Shame.
 
Not very immersive compared to other RPGs. Actually, I don't consider CP2077 an RPG. Sure it has a leveling system but it is pretty inconsequential. The dialog options are also inconsequential. The AI is the worst I have ever seen in a AAA game, which is not a bug, the AI is doing what it was designed to do. The stealth is pretty pointless because the game doesn't acknowledge any difference in play style. This game is basically a bad shooter with loot. Everybody praises the graphics but I don't think they are great compared to other titles like GTA V that came out 7 years ago and ran on xbox 360. It is classified as an action game at this point but its mainly just dialog with bad shooting and driving sprinkled in. 3/10 the game sucks regardless of bugs.
 
Hey CD PR,

I am 36 Years old, I played Cyberpunk pen and paper, I love your company since The Witcher 1.
And now I hope that you never ever will make another game. And here is why:



I am a role player.
That means I love to dive deep into a World and emerge in immersion.

Some Examples that I will never forget:
  • Disco Elysium is by far the best Role Playing game I ever played.
  • The Dark Eye - At the River of Time (1 and 2) where extreemly good.
  • The Dark Eye 3 - Shadows over Rivia. Even today one of the best Role playing games.
  • Vampire: The Masquerade - Bloodlines - DAT ATHMOSPHERE!!! So dense, so nice, so epic.
  • Shadowrun Series - The endless competitor to the Cyberpunk ruleset.
  • Neverwinter Nights 2 - The best D&D translation for PC gamers. There where no D&D game better then this.
  • Pillars of Eternity 1 - Very classy roleplay experience. Definitly a recommandation.
  • Planescape Torment - Still in the top list, even if it is over 20 years old.
  • Divinity Original Sin 1 - Also super nice Role playing game if you play it in coop.

Even new and old ARPG games where part of it:
  • The Witcher Series. Man... Can't even tell how much fun I had.
  • Jagged Alliance 2 - Can play this every time. Never gets old.
  • Fallout 1 and 2 - The first Post nuklear games that where real Role playing games and grabbed me hard.
  • Wasteland (2 and 3) - Very very nice games. Especialy part two was outstanding in it's "Director's Cut".

And this is just a "Best of"-List. I can tell you that I have played EVERY Roleplaying game that comes between "Baldurs Gate I" and "Baldurs Gate III". (if it was not a super unknown indie game or consoles only that is.).


Back in 2013, you brought out This Video. And I was STUNNED.. watching my Screen with my tongue hanging out. In the following years I denied everyone in my sourroundings to talk about CP2077 -
Not a single word was allowed that could spoiler me.
The only allowed thing was: The final release date.

Then you dropped it, and I played it.
Back to the Ground that is. A very hard, rough fall on the concrete with my mouth touchdown first.

I thought CDPR can not make bad games. What ever they touch it will be perfect. It is pure gold when it comes from CDPR. But Cyberpunk.. was not even a OK game... it was.. depressingly bad.
And don't get me wrong, I don't talk about bugs. I don't care about bugs.. or Console players.
Bring out an unfinished, buggy game and use the mass as beta-testers is common Game-Dev behavior since 2010. So no minus points for this flaw.

But what do you thought as you tell the whole World that you working on a Role-Playing game for SEVEN years. And then you release a common, braindead, inconsitent, First Person Shooter that is not even a good one compared to other Rambo games?!
Are you that ignorant against your fans, that you think they wouldn't say a word if you trick them?

But let me start with the pros of the game:
  • Good Graphics
  • World looks like the Pen and Paper Cyberpunk World.
  • The game respects the LGBT+ Community

Now to the Cons:
  • The Plot has some Plotholes. Very often I sat there and think "What???".
  • All the Females have the same Character.. forget it.. all NPCs in this game have the same Character
  • It is a stupid, brainless, Ego-Shooter where you have to Rambo your way through the world.
  • The hypocritical Role-Play System is hardly unbalanced. And leads to several game breakers.
  • Police spawns.. no more to say.
  • Every Breath in the game is Scripted.. I know, thats because its Ego-Shooter nature. Its common for them. But still.
  • The whole driving experience, from camera-centrering to car physics did make me learn to like fast travel.
  • The Key-Configuration and the mindset it needs to bring something like this is really bold.
... and many more. There was so much, that I just can't even remember everything.


Going into Detail (And with Detail, I mean hard spoilers. So if you are not a CDPR Member, and havent finished the game yet, you shold not read from here on)


The Plot has some Plotholes. Very often I sat there and think "What???"

An Arms-Company invented a Memory Stick. Where you can store a whole Human on the stick. But this stick has a flaw! Oh no! There is a very hot girl from Asakas R&D Center engrammed on the Stick! Oh wait. Its not a hot girl, its a Terrorist that died 50 Years before the technologie to store people on USB Sticks was invented. -> Not Legit.

I am a Mercenary. I am Tough, I am a killer. Oh.. one of the superstupid pedestrians run into my car. And there is the magic police, materializing direct in front of me. The Judge spoke the dead sentence right in the millisecond in wich the accident happend and sent out the teleport trooper to instantly Kill me on the spot with Drones, Mechs and Snipers. -> I NEEEEEEEEVER played something so idiotic, stupid, brainless like this.That was really insulting my Intelligence. And the very first point on my "Stop using vehicles list". And I spare you the story about what happens with your death sentence, if you drive 20 Meters away. You know it. It is too sad to even Speak about it.

Lets talk a bit about that police. Why do they have a Crime Investigation Unit? Every Missbehavior in this city is senteced with direkt Shooting inside the Crowd. Why would they ever investigate something?
When I sneak through a mission and Kill 1000 Guys that are standing around.. there is no police spawning next to me and start calling Battle Helicopters to bombard me. But there is no Crime Investigation coming as well. Even if the alarm raises.
Also, if someone starts to shoot me, because .. I don't know, sometimes they just shoot me in the city, there is no Police spawning to fight the Gang XY.
And Claire... Oh boy...

Let's talk about Claire.
A Girl, that set up a Street-Race because she wants to kill a dude.
This Girl is a real Psychopath. Usually, in Night City, if you want someone dead, you will walk to him, shoot him in the face, drive 20 meters around the corner to avoid the magic police killersquadon, job done.
The perfect murder. But this girl spins a super complicated devious plan, to kill one guy. She even disguised as car mechanic just to fool me into the psychotic plan. Then let me drive THREE Qualifications where people get killed. JUST to loose the final because she feels the urge to perform a full fledged public execution in the middle of the street.
I know, what is coming now is super arrogant.. but after releasing this game, I think we are even.
A Quiz for you, CDPR. Which of the following Sentence would show a proper Role-Playing Game. And which of them is part of your game?
  1. Claire... DONT KILL THAT GUY! NOT HERE! Wait until I am in a building that is related to a quest. If you do this now, the magic-police will appear right in front of us and start throwing A-Bombs before we even can grab our weapons or hop into the car to drive the 20m away!
  2. Hey V, thank you for helping me, beeing a psychotic Killer that shoots people in the face right on the street after they had a horrible car-crash. You can have my Car now. I have to go back an serve some drinks to Edgerunners and clean the counter. Have a nice life, byeee!

The Character "Johnny Silverhand" was another Plot related thing that was a decision.. I can't understand.
Lets make an quick assumption.
I am a Game Developer for War-Ego Shooters. And because I think, the Idea would be very tempting, I make a game in which you play a character that has a Memory Stick in his brain, that for some reason cannot just be ejected. And there comes a wierd story of bytes that take over your brain... ah scrap that.. you know how this will play out. And you CDPR are eager for this Idea. You burn for the moment in which you can play my game.
You start the game on the release date, grab your weapon, notice that this game will not be a good one, after I made a hillarious story/immersion breaker in which the most powerfull man of the entire world comes to visit his son, at the exact same point, in which you break into his apartment and the son murders his daddy... you know..
But you think: Ok, it's a "VoidByte Project Red" game, I am sure the dude who brought up this nonsense has already been fired. So lets see what the rest of VoidByte's team came up with...

And then you receive the Inside-Head-USB-Flashdrive with the Engram of a person that has died before people could even think of technology that is needed to create an engram. Another Game breaking nonsense, another fired employee at "VoidByte Project Red".
But then you remember the Personallity of the Engram. And.. it is "Osama bin Laden".
.. ... yay... ...
I will play a game, the next 100 Hours.. where Osama is my Illusionairy Alter Ego and giving me livestyle headups.
This moment when you sit there and think: ... YOU . ARE . KIDDING . ME... When you know in Minute 1, every line this character will speak in the next 100 Hours is like: Where are the Whores, Where is the Cocain, Can we get Drunk and bang some stranger?, Kill him/her because I don't like their face, Throw Bombs at them, Blew everything away, don't trust the good poeple, just befriend the shady guys that hang around at dark corners or sell information for Money. NIIIICE!

Is that something.. you would consider... a good idea? Is that something where you think: Definitely an Idea that we can sell to MILLIONS of People. An Idea worth 7 Years of development? Yes? No?! Ah I see.. it's because Osama bin laden is a bad figure.. like Hitler. Let's use an Iconic Figure from the original Pen and Paper game.
... someone who not has blew off a giant Tower in the USA and killed several thousand people. Ah... dang.. just pick Osama Silverhand. That will do it right? The real USA shouldn't be so resentful! Someone who blast a tower and killed thousand innocent civillians is a good companion.. really! And c'mon, at least he did it because someone in this company has catched a girl that just broke up with him, after he treated her like dirty shit.
And then he was able to rescue her, but because hes an idiot, he killed her in the end himself. That is a very very good idea for a plot! ... and an even better reason to fire even more people at "Voidbyte Project Red".


Lets get to the "editing Mode" first. Doesn't editing need a destinct Editor-Chair, lots of Hardware, a trained Brain for RAW Material and stuff?
YES. According to your introduction, you need a whole Lab and a guide to enter Braindance editing mode. Espeacialy when it comes to raw-Braindances.
But maybe, it is because CDPR have 500 Emps that work on this game, and one don't know what the other did, or maybe you just had a nice idea and screw it afterwards. But it end up with me, sitting in a car, watching raw-braindances in editing mode as if i would playing GameBoy while waiting for mom buying some Burgers. Super Immersive! And total lost chance to bring in Judy or other Editors deeper into the story.

And what's that thing with the Thermal Track? Tell me! in all quests, there is a thermal sight.
And especialy in the quest "The Hunt", this is going ad absurdum. We are sitting in a Childsroom of a teenager, magically recieving a braindance,
copied from a dream, and we are able to enter that braindance in "Edit Mode". That on its own is bullshit.
But then, the 9 and the 11 Year old child, have thermal tracks. Which is Cyberware that you can not buy in Night City.




I will stop talking about the plot-idiocracy here, because there is so much more.. enough to write a very very sad book.
Honestly I have no Idea what happened with you CDPR, but the Witcher games showed much, very much more finesse. It is sad to witness that you guys are not as iconic and perfect as I thought..



All the Females have the same Character.. forget it.. all NPCs in this game have the same Character

Another very arrogant quiz for you. This time: "Which NPC I am talking about?":
"Blah Blah .. Someone that was very important to me ...blah blah"
"died because of XY .. blah blah blah blah"
"Blah Blah blah I want revenge blah blah"
"Blah killing XY blah blah"
"Blah need blah blah Your help Blah Blah V"

Yes.. thats the entire characteristic of EVERY NPC in the whole game. At least every NPC that has more then a few lines of text. All have a very short fuse, all have lost person X, and all have enough stupid Arnold Schwarzenegger Movie-Lines to justify that they want to be murderers as well.
Judy, Panam, the crazy Psycho Claire, this police dude who magically got his job back after I left town with the nomads. I think Jack is the only one who has other motives in and to life, then killing someone because someone he liked was killed.
Really CDPR.. I have played Porn-Games that had deeper characters. And A LOT more variety in archetypes.



It is a stupid, brainless, Ego-Shooter where you have to Rambo your way through the world.

Ahhh yes.. this part.
I can see the people raging now. See the comments like "You don't need to rambo! You can sneak!, You can Hack!" and so forth.
But as you brought the first public trailer for Cyberpunk I knew: I play a netrunner if the game give me that option.
AND YOU DID! You gave me the option to play a character based on intelligence and coolness. A dude where his entire life
consist of: Lying on a Chair or an Icebath, living in the Neo Net.
So my "Body" is 3. But my Intelligence is OVER NINETHOUSAND!!! No .. its 20, but you know..
So I play through the game, the first 20 Hours, hacking is worth nothing. Which makes me: Sneak around and yeh.. takedown dudes. Fun.
As a Voodoboy novice in mind (we remember, it is a "role playing game".. hehe) "Using a gun against an enemy is not our way of life".
So I never carry a weapon in my hand. First, I hack, Second, I hack, Third I hack. Just if this is not working, I go in stealth.
YEEEAH.. but you CDPR, You thought: "HEY! Just because we give you the choice to play a netrunner, you are not supposed to choose it! No we will show you, how less we are interested in whatever you want!"
and then, there is a bossfight. With a boss, that onehits you whenever he gets the chance.
And he is not hackable properly, even if his entire body is a giant robot.
And he knows where you are. So all the stealth gamers are also raped hard from behind.
The only people who are happy about doors that lock behind you when a boss appears, when you cannot play on Real-Life or ingame-Intelligence, when your entire character build is worth nothing, when the boss knows where you are, no matter how good your hiding spot is, when the boss takes almost no effect when you shut down his entire chrome even when he is full of it, when the biggest weapon kills the one with the smaller one.. are Americ .. eh .. First Person Ego-Shooter players.
Endurance and a big Weapon is all that counts. Nothing else will help you.
As in all games, I play on the highest difficulty. And fighting some of the Cyberpsychos was almost impossible... but the battle versus Oda was only won, because of a bug that stuck Oda in the air. Such a ridiculous forced battle. Against an enemy that is Top Notch Nova Chromed, and takes almost no damage if I Shortcircuit him or reboot him. But the greatest Joke was Adam Sandl.. Smasher.
I saw the Cutscene where he stomped the Nomad dude, over 70 times.
And I have to say... GREAT JOB at this part CDPR. If there is something that Gamers LOVE, that has a long loving history over the last 30 Years, then, it is "Cutscenes you cannot cancel".
WE LOOOOOVE That! Please give us more of that.
Oh and yes.. there is something that makes it even better. If you cannot Save the game at will, but it Saves BEFORE the uncanceling Cutscene starts. Oh God, I love that so hard. The perfect Game-Developement execution: A Game that saves before a cutscene starts, that you cannot cancel, in which a boss appears, that onehits you.
I bet some people have had even orgasm on this great moment!
Oh yes.. and I could kill Adam as well just because he has bugged himself into a wall.
But it costs so much nerves that I needed a whole day off break. I am a Mega Pro Matrix Superstarhacker and a face with an attached robot kills me because I can't do anything against him.
That is so absolut redicoulus.
Ah BTW.. in the end, it wasnt even me killing him, nor the angry girl that was running with me.
He was stuck in a wall and his projectiles couldn't hit me. But his rockets. So I Cyberpsycho one of his adds, and he was killing him. ..
And the Voodoo Boys... You don't even consider to making them, what they would be: Nerds, Amyotrophia because lying is all they do FOR YEARS .. no.. even they look all well trained,
perfect bodies and their bosses look like.. He-Man... And boy.. they gave me a fight as I was killing them one by one for betraying me twice in a row.
I was.. still an idiot and hoped for RPG, thinking that this will be a hacker battle. Something that will happen in the Cyber. But.. a screw it.. I was just an hopless fool.


You know what I fear? At some day, you will have fixed all these bugs. And then, there is no more way to defeat Oda and Adam if you don't play "V Rambo the righteous Outlaw" And I am sorry for all the players that will play to this point and notice that you give a damn about "Role Playing" game. Because you thought it brings more Money to ride the Bethesda/Zenimax Horse in a GTA world.. It is a pity.



The hypocritical Role-Play System is hardly unbalanced. And leads to several game breakers.

In real life, I work in the IT. I am a Programmer. And I know, that you cannot avoid the hardware.
So I was split skilling: Crafting, Coolness, Intelligence.
Did I craft something? Nooooope.
Why not?
Because I start to recycle items at the point where I have 90.000 Eddies.
With Level 14 or 15 I think.
The same time, I started to skill Crafting.
And yay.. then I saw HOW MUCH THE FU... IT COSTS to craft an Legendary Item.
After 10 Levels, I had 16 Tech and notice: NOW I have enough material to Craft ONE Legendary Item.
But I need 18 Tech because not even the rude mass of mats is ridiculous. But also, I need to spend over 60%
of the entire Game-Given-Points, to make a legendary.. WTF? Who has balanced this nonsense?
What do you thought at your Dev-Studio: "Hey Peter, lets make a crafting system, where the player can Craft ONE legendary Item before he finished the game!" ??

I can just shake my head after I realize that I spend sooo much Points, Gear and Time in something that is not even a bit balanced.
And when you see that the game spams legendary Weapons to you, but no (or "once in a game")Cyberware/Clothing Mods/Quickhacks, then you realize again:
"It is just a stupid shooter, not a role playing game. No one cares about roleplayers here".




Every Breath in the game is Scripted.. I know, thats because its Ego-Shooter nature. Its common for them. But still.

Yeeees I know I know. Scripting every step in a game is common practice for Shooters.
Doors that "Magically" Close or Unlock, Blocked Pathes to the boss open up after the fight, because they are just mentioned to exit, not to "make it Quick",
People spawn in the exact moment after you passed a hidden line, entire parts of the map just show if you have a quest there... but do you know what is also a fact?
It crashes the credibility of the world. There is no immersion. The thing is, that people who often play games, can see the hidden triggers.
Not visualy, but they see "Ah, its a very open room, just one entrance and the exit door that would have spare hundreds of lifes if I could use this before the fight. This
is clearly a boss-fight room.". You spend ... what.. hundreds of thousands Script-Lines to plan EVERY step of most of the quests. Which make me feel like sitting in a
gondola waiting for the world to pass by until I fullfilled all your quest triggers and the quest is over.
The fact that makes it so abstract is, that the rest of the world doesn't have special events. Nothing happens there.
You put turbo action into the quests. And after the quest, it is so silent and peacefull, that nothing could ever happen. And that's, just unrealistic.
Example: Hopping on the AV where the Arasaka chick was driving through the city. Where I had to takedown the snipers and so on.
This Act of Terrorism should force the whole Living-Area into a police lockdown. But nothing.
After all your script events fired, the whole world spins and spins.. as if nothing ever happend...




The whole driving experience, from camera-centrering to car physics did make me learn to like fast travel.

There is a lot being said about the driving physics. That cars don't get faster as 194.. KPH? MPH? Lightyear per half an hourglass?
But why is the Camera always snaping back to center? That makes me raging here. As if the game is doing everything to step on your nerves.
Who thought it is a great idea, to reset the camera every 4 seconds? Can you please tell me what was the mindset behind this?
Do you have a problem with people that like to see the street that lies before them, instead of the rear of the car?
Is that something.. personal between the Cargo-Lovers and the Car-Drivers?
And not only this. Some people drive in first person. They drive slowly because they want to enjoy the city, the view, the feeling,
the car interior... and you keep centering back the goddamn camera. WHY?? What kind of stupid gamedesign idea can this be?

Why am I possible to "teleport" myself to another place in a blink of an eye (fast travel), but at the same time, we havent even invented a hands-free device?
Because of this.. and the fact that there is almost no moment, where nobody spams you with calls, the "Someone is calling you" Screen flashes in the middle of the screen,
during driving a car. I mean yes, you don't care about role playing, I know. But just imaging that would happen in Realife. You drive your car, and in the center of your view
is a giant red Screen flashing. Car Manufacturers, morticians and Hospitals would LOVE that invention.



The Key-Configuration and the mindset it needs to bring something like this is really bold.

First, the biggest fail in history of key-configurations in a game:
Skip the line of dialog, is the same key, that make you sneak.
So.. one of your forced Dialogs appear because I stepped on a trigger, and I try to watch my dialogue partner face to face, but I cant,
because I am in sneak mode. And can just see the downside of his belly, the backside of his table, the stool in a restaurant in front of me..
And you can't end the sneak mode. Sitting there like a retard in front of someone that speaks with you.
Because you thought: "Hey, lets try to pack all ingame buttons on the lowest amount of keys!
But don't be consistent, let them not press the M key twice to open and close the map! Let them not cancel the Sneak mode without skipping the dialogue!"
... you have some nice ideas.... and so elaborate!

Running, 30 Years of Gaming: Press W to walk. Press additional shift, to run. Release Shift: You walk again.
CD Project Red: Press W to walk. Press Shift to tell the game that you like to run soon. Release Shift to actual Run! Release W to stop completely.
Yep.. well done. Consider how good it will work for Cyberpunk 2088, when the player needs to press W, Shift, and the 5 on the numpad as well as rapidly press F9 to run
And he can just stop, if he has a webcam and twinkle while sticking his tongue out! Keep that in Mind CDPR, this headsup is free!

Grab Weapon, Switch Weapon, Hide Weapon.. all depends on how fast you press the ALT key. I don't even have Words for this. You must went bonkers to release a shooter with this.

And finally, I am not able to unbind keys that NOBODY needs.. like this N Key. Still don't know why someone would ever use this.



So this is a long tail of failures during my Game Experience.
I see that your Company is now money-focused. And that means, you put yourself in the line of the game-devs that don't have ideas, but lots of flipcharts full of
Statistics how much how many people like this and that.
Otherwise you wouldn't bring this soulless shooter in disguise of a GTA game.

And that is why I hope, you will stop making games immediately. So I can forget Cyberpunk and still focus on the Witcher games, that make your Company to the best
Game developer that ever exist in my little tiny world. And maybe you will gather your team, watch the 2013 trailer and ask yourself: What is left from this, today.
Just .. for the memories.


So far, VoidByte.
 
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Pros:

  • Music: I am a huge fan of soundtracks, and Cyberpunk really has some great music. The "Maelstrom" track really makes the "Pickup" quest so much better! Driving through the city (instead of fast traveling) listening to all the different radio stations really felt very immersive.
  • The design of the world is spot on. Even after 140 hours I am still in awe of the city skyline. You always see some wild new glowing neon outfits on NPCs. The range from futuristic, sleek luxury apartments to garbage heaps in back alleys really makes it seem like a complex world (visually at least). Night City is a real melting pot of cultures and languages.
  • The graphics are very good.
  • The main characters are well written and fun to interact with, I especially liked Jackie Welles and Panam.
  • The whole idea of cyberware/cyberspace.
  • The overall story.
  • Suspenseful main quests.
  • The game is fun to play
  • Finally a game with a day/night cycle where the night looks and feels even better than the day! :-D

Cons:
  • Role playing elements are off balance. A skill tree, crafting system, player levels and merchants are all present in the game. However, I strongly think CDPR should improve the balancing in future updates. Some skills still feel weak even when maxed out. Level caps are hit halfway through the game. I can switch weapons or play style at any time. Upgrading your stuff is too expensive, merchants only sell underpowered items, cyberware makes the game too easy...
  • No rewarding exploration of the game world. Just by driving around in your car, you get all the quest markers on the map. A few hard-to-reach places sometimes have a nice easter egg, but they are mostly just empty. Why not hide some quests, great items or interesting lore? This could have been done with elements which are already in the game.
  • Game mechanics that just seem unfinished or unpolished. Judging by skills and items, I'm sure underwater exploration was supposed to play a bigger role. Rudimentary AI at best, nonsensical NPC bevaviour, vehicles drive horribly, police warrants don't matter after 30 seconds etc.
  • Various UI inconveniences. Confusing map, no bulk crafting, missing mini map zoom-out while driving, no hotkeys for certain actions.
  • The choices do not really matter to the player. I mean this both in the sense of gameplay mechanics like the lifepath, which amounts to nothing. But I can also solve almost every quest by gunning down enemies by the dozen. So, the game pretending that I am facing some hard moral choices in the story does not work for me either.
  • Too many rail shooter and flashback scenes. Getting through some quests by just walking around and pressing "F" at the right moment is not my type of game.
  • Performance issues. I play on PC with a NVidia RTX 3070. CDPR recommended this for 1440p Ultra settings. I had to lower a few settings and use 1080p, and still the framerate gets choppy in complex scenes.
  • Some of the story twists seem like cheap writing.
  • I do not think of the game as broken or unplayable, but bugs are always present.
  • Braindances were a real annoyance to me. You are just made to sit through them, who the hell enjoyed that?
 
My impressions on Cyberpunk 2077 so far; currently on my second play-through:

2021-01-26 (60).png


Pros:
  • Graphics/Design
  • Characters (feels immersive and bonding)
  • Voice acting
  • Music
  • Cyberware/Cyberspace/Techie/Netrunner stuffs

Neutral:
  • Combat
  • Driving
  • Map and minimap
  • Story (personal thoughts: kinda feel like a semi-linear story instead of an open world concept; also understand the lore of Cyberpunk in general is a sad dystopian world but somehow the fact that our main character, V will die in 6 months time seems kinda "meh" ..or perhaps not sure whether V is facing schizophrenia? hope in the future there will expansions or dlc's :shrug:but focusing on V's post Nocturne op55n1 quest and the decision V made)

Cons:
  • Glitches (mostly graphic glitches - seldom it is so annoying suddenly seeing flying NPC's or vehicles, NPC's spawning out of nowhere, etc)
  • A.I (NPC's)
  • City is huge but seems lifeless with little interaction and customization (V's apartment, vehicles)
  • U.I (rather a bit inconvenient; e.g inventory, key binding, etc)
 
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Good but disappointing. Clearly rushed out prematurely, and as a result half-baked in many respects, which is quite regrettable as there was potential to be much better.

+ Night City and NPCs look great, great side characters, variety of different weapon types allowing different builds for greater replayability, some interesting missions.

- Main story is underwhelming with little replay value, choices don't really matter except the "choose your ending" one, perks are very much quantity over quality with many of them uninspiring or simply useless, excess amounts of trash loot, iconic weapons become irrelevant fast unless you go heavily into crafting to upgrade them, gigs are wasted potential, NPC AI is minimal.
 
6.9/10

Only added an extra .1 due to the Mods that I've added. Thanks to Cyber Engine Tweaks, and other mods, this game is BETTER.
Visual: Pretty
Story: Excellent
Characters: Excellent
AI: Dumb as Fuck
Bugs: Need to be fixed
Lies: Stop telling them
Game Journos aka Activists: Stop listening to them; they don't care about you
Gameplay: Fun, if repetitive
Night City: Too big. WAY TOO BIG.
 
This game is a masterpiece

A very cool story that catches the whole game. Except that some endings can be frustrating. I hope that the developers will make a continuation of the game.
Thanks for the emotions that not a single game gave.
From RU with love <3
 
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1 Playthrough done, 1 more started on 1.1.

TLDR: Great story, good game. Do not play on console.

First off, the story you get is so very dependent on which choices you make. Not only in what order you do them but also in when you do them. Or not do them. In short, you can skip whole sections and end up with a very different run in the game.
I am just going to presume you know of the romanceable characters Panam and Judy. Possibly you have heard of Rivers and Eurodyne.
These are longer chains and they each hold a certain charm. There are some more of those where one leads to another. Some characters are also referenced more than others. However most of the sidejobs are self contained in both area and consequences. Watson is clearly the one where you get the most out of it while pacifica gets the least. This is just a consequence of how the content is now. That may change with DLCs but Most areas kind of flow together despite bridges and tunnels. The one exception is the badlands as this feels like there is only one access road.

So how does this affect your story? Basically you can rush the main story and do the least work possible. However if you do continue with any of them afterwards you get different ways to end the story aside the basics. That is nice a twist but it also means you can cut out parts of the story. If you want the Jonny parts but not the personal ones, yes, yes you can go that way. Or vice versa. Depending on your lifepath choice you also get a different skew on the conversations which lends you towards yet another subtle version of things.
I would argue it might not seem like a big deal but after 200h of being a corpo I can now sense the difference being a street kid. It's subtle in how you operate through things as they don't always show up nor do they seem to affect a lot but but it is the general tone of the special conversations that sets it up over the arc. If you do want to roleplay, do these conversations pieces and you'll notice how you slowly start to act in a certain way.

Which brings us to game mechanics. This is where the game actually fails a bit. Netrunning is always useful and at a lower level than the others. Crafting is for upgrading named gear and creating items to sell. Oh and create ammo.
That's it. It will never compete with the drops you get from gigs or the world in general. There is no real gain from most other skills, they are indeed very very optional. But also, they build towards the feeling of the world and night city overall. The sad part with them all being marked ahead of time turns them into a nearly a todo list of sorts. For some this might be a good thing but at the same it removes the exploration part. The fixer also calls when you are close by which makes it less optional to take them. You happen to walk by when they call or are they always keeping tab on you?
It would have been nicer to call up a fixer for a job and select one when you felt ready to do it rather than the opposite. Yes, you can walk away from them and never do them. It however is rarely done by most gamers which makes for a busy life but maybe not of your own accord. When this happens towards the end of the game it also has a weird tendency to make them feel more of annoyance than something fun.
As mentioned crafting is pain. But the knife throwing is also a pain. You will always lose that knife and yes, it is lost and not replaceable. Does make for a fun experience? Not really, you are always opening your inventory to put in a new knife it feels like which breaks the immersion. And it's not a good way to fight. You can roleplay it but feels distinctly clunky.
And that is sadly the run for most of the perks from the skills. While the check of the attribute/skill is a hard limit at times the perks aside in breach/quick hacks are more suggestions. They will add up in the end but rarely do they feel warranted. And a lot of them feels a waste of a point as well. In short, while they might add up they rarely feel useful to add to the build.
The other part is that you can achieve the same things through a mod to your clothes or weapon which in theory is fine but the net effect as their are so few additive mods there is a lack of effect which makes them feel pointless.

Then there is the old gun and run. Stealth is a thing but once again, this comes down to netrunning a whole lot as you trigger everyone if you kill outside a chokehold. That means you will need to ping to locate them and then when you have that, why not sonic shock and so on and at that point you can just walk up to them and do them anyway. Which makes the actual sneaking very inferior as you progress.
Melee is very useful, even overpowered at times, which is fine but it never actually one shot as much as a silenced revolver which is basically always the answer to an quick stealth run where people gets taken out quickly. Frankly, it feels like some parts are not balanced but not by the normal means, it feels more like there are things missing to make the rest work better as perks are added most of the time.

Which brings us to the movement. You either jog or sprint, if you want to do something akin to walking you need to have your scanner running at all times. Annoying indeed. That is a minor thing compared to the cars. This is where the game shows all it's bad sides in one singular feature - The NPCs driving the cars tend to stop when you aren't close by meaning you can find them stopped at a certain point. Essentially this is the same problem as T-posing which also occurs. If you bump them they once again get game engine attention and starts processing. Also, game physics. The cars are basically trick cars where they will bounce worse than a monster truck and while it takes no time to reach top speed you can bet it will a lot of time to break. The way around this is of course handbraking and stomping the regular breaks at the same time.
The other thing here, signalling with your horn does nothing. Bleet, honk or whatever sound it is, NPCs will still walk into your car. If you however even roll an inch, almost always they get flung back or worse, are considered roadkill as once again, physics engine kills them. Which incurs the worst implemented feature - Police.
But there is one more thing and this is why I noted at the top, no consoles. If you actually want to drive you need a controller. Keyboard and mouse will decouple the view and the action you take. Which is always the maximum reaction on keyboard, digital keypress translates into analog maximum. There is no way to cruise, no way to gradually turn. if you are without a controller the only vehicle you will be able to actually use are the bikes as they stop and start pretty much instantly and they turn extremely well. Drive a towncar and you will be killing on the streets. Inversely, using the controller for actual gameplay is such a clunky experience you have to dial in the preferences during a lot of gameplay. So not worth it, even with maximum aimbotting. Yes it is in there for a reason.

Yes. The police are as badly implemented as a mallet to the head of a babyseal. Not only will they spawn instantly which begs the question why you are doing assault cleanups they also forget everything as soon as you leave the area they are angry in. The more shields you get the larger the area. But they forget as soon as you are out of "reach".
I'll leave it at as it just is plain bad. You don't build rep with factions and clearly that would have been a good thing for the game overall but with the police it means, like with the driving on keyboard, maximum response in both ways. Absolute MAXTAC force or none. There is no gradual build up where your bad behaviour makes them more and more hostile, or less over time.
And spawning in right next to you, dear me. It's not a dedicated anything, it's just a mallet as I said. And a very arbitrary one as well an easy one to avoid.

But for those bad things there are all the good. Guns do feel nice, melee as it is still works, netrunning has a nice sense in how it operates and so on. Tweaking might be a good thing but mostly it doesn't feel restrictive as such. A lot of the things promised such as garage and tweaking their appearance is, well you don't miss them. The clothing though, limited patterns and less in stores so you can't really define a look as much as you want to is probably the thing missing, where is a tailor when you need them?

But yes, the story it self could be written down as a bestseller novel with ease. Some parts can be easily skipped or downright should be cut and in the game you can do this to an extent which is good in my book. In a sense this game actually for once allows you to pick your own path through it without punishing you for it. You don't have to do Judys, Panam, Rogues or Eurodynes arcs unless you want to. Most likely you will do Panams and Judy's because they just flow in so naturally. Rogue will be there as much as she is needed but the rest is just there if you want to.

So would I recommend it?

If you own a console or play on mummy computer - Stay away.
If you like a good open world with things to do - Sure.
If you like a stealth game or non-lethal games - Sure.
if you like run and gun games with variety - Sure.
If you like a solid cRPG - Yes.
If you like Cyberpunk - Must have.

Also, this game without RTX looks real nice. Add RTX - Glorious.
 
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Hello! Dear Developers, my name is Alexander and I am from Russia. Your game Cyberpunk 2077 struck me with its beauty, dynamism, plot. I want to express my incredible gratitude for this project. I fell in love with this game for real. You are great fellows for giving the world and me this world. Many scolded her for poor optimization and bugs, and I want to PRAISE her for the new mechanics, for the incredible story and just endless, cool gameplay. Your performance inspired me and I have a huge uplifting spirit. I will not hide, after the ending, I sat for a long time and listened to the music in the credits, which also hooked me and now I go all day and listen to it with headphones. Even today, a few days after the passage of the plot, I can not accept the fact that this MASTERPIECE is over. I respect you very much for your hard work and zeal to make this game perfect. As for me, one story is a huge job, this I have not seen in any books or films. I would really like you to develop this game and hope for a sequel to this story. Really looking forward to, with neterpeniem Supplement. I want to feel the whole game down to the very tips of my hair. When I played, I got such emotions that made my skin crawl. I came across many haters who swore at your project and at yourself, well, they did not feel the same as I felt and many players during the passage. Unfortunately, I can't afford to buy collectible sets and items for your game to support you and leave the memory of this project at home. I want to wish you-patience, good luck, fortitude and most importantly health, it is now more important than ever. You are releasing new updates, you are great FELLOWS!!! I do not know how else to express my gratitude and love for you and your work. I just want you to do well with your projects and in your personal life. Thank you very much for your emotions and thoughts about the future. Once again, THANK YOU VERY MUCH!!! P.S. I wrote from the bottom of my heart with confessions to you and support, so that you know that there are people who LOVE you!!!
 
Not really sure where to post this, but I just want to share my 2 cents.


Intro:
  • A bit of background first. First time posting on this forum. Loved CD Projekt Red's Witcher 3 on PS4.
  • I’ve been waiting on Cyberpunk 2077 since it was announced originally for the PC/PS4/Xbox1 on May 2012. (No mention of the PS5 at the time or next gen btw)
  • 2 playthroughs, with roughly 100+ hours on Corpo and another 100+ on Nomad.
  • Enough about me.

Current Console Setup:
  • Console: PS4Pro (1st Gen)
  • Install location: Cyberpunk 2077 version 1.11 is installed on an external hard drive by itself with no other games installed.
  • External Hard Drive: Samsung Portable SSD T7 500GB
  • Hard Drive Performance: Up to 1,050MB/s read speed, 1,000MB write speed supported by UB3.2 Gen2 (10Gbps) using the PCIe NVMe interface.
  • Again, why external USB3 and not internal SSD harddrive? My assumption is, the PS4Pro's USB3 bus/transfer bandwidth is faster than the internal SATA2 bus/bandwidth. (Techies out here can correct me if I'm wrong.) Also, it makes it easier for me to transfer the game to a PS5 (if it's ever available for purchase and not constantly sold out).

Console in game settings:
If playing on console, consider adjusting some of the following in game settings listed below:

Controls > Show Advanced Settings > Set "Response Curve" to Dynamic > Everything else in Advanced Settings set it all to OFF
  • Why? A lot of these settings makes the controls imprecise especially the "Bonus and ADS," it doesn't make sense to have them on in an FPS.

Gameplay > Miscellaneous > Skipping Dialogs > Set it to "Continuous"
  • Why? Its a lot more convenient and actually helps in certain environments with NPCs

Graphics > Set "Depth of Field & Lens Flair" both ON, all others to OFF. (Motion Blur is player preference)
  • Why? The game will still look beautiful but Performance isn't as diminished.

Interface > ALL settings adjust to your liking.
  • Why? The less items you have on the interface, the less items need to be visually processed, in turn your frame rate doesn't drop as much.
  • I personally turn off Damage Numbers, Sticky Numbers, Health Bar, Stamina Bar, Background Chats, and Ammo Counter.
  • Adjust to your preference, but with the knowledge less items enabled will increase framerates.


"Quality of life" game suggestions:

Items and Management:
  • Enable item filters for V's storage in the apartment and vehicle storage spaces.
  • Make trunk space/prompt/location/interaction point obvious for all vehicles.
  • Allow storage of smaller item consumables (grenade/edible items) on Motorcycle trunk space.
  • Create a favorites/lock feature for prefered items to limit accidental dismantling or being sold.
  • Re-enable Randomized stats for "Legendary" (fixed in 1.11) OR guarantee max amount of mod slots for all "Iconic/Legendary" items.
  • Don't allow players to disassemble "Iconic" items OR at least prompt the user that they are about to destroy a unique (only 1 in game) item. Example prompt: "Are you sure you want to sell/disassemble this Iconic item?"

Cyberware & Ripperdocs:
  • Enforce Attribute and Street Cred requirements when purchasing Cyberware from Ripperdocs. This will ensure players don't end up wasting currency on unusable and non refundable items. Cyberware is expensive enough as it is.
  • Ability to dismantle/sell or trade-in unused Cyberware. OR allow an upgrade mechanic to change Cyberware from Common to Uncommon, etc (where applicable).

Clothing Vendors / Vanity Items / Vehicles:
  • Better preview system for Clothing Vendors. Allow players to preview the clothes before committing to purchasing the item. Current preview is minimal and often doesn’t reflect the final product.
  • Restrict Clothing vendors available items stock to match specific district themes. Example, items bought at Watson vendors reflect the area's style. Similarly, if a clothing vendor is at Corpo Plaza only sells Corpo style clothing.
  • More vehicle variety OR at least let us change the color pallets of our purchased vehicles. Customization doesn’t have to be as complicated as Forza or Gran Turismo.

Consumables / Pharmacy:
  • Craftable recipes for consumables (Health Booster, Ram Jolt, etc) OR have all pharmacies sell the items with sufficient stock (at least 10 and not just 2 of each).
  • Double the base timer length Food Buffs (Nourishment/Hydration). Current times aren’t feasible or worth it without perks.

Misc / Quest Suggestions:
  • More BD items that start quest lines. Creates a noir type investigation to find the culprits responsible for creating these murders/crimes.
  • Other BD items that are just for fun, short movie clips, can be rehashed from the TV clips or news segments already in game.
  • More encrypted shards as quest starters.
  • Ability to align with factions, even on a temporary basis.
  • Street Cred can be elaborated on and adjusts based on your map location and can tie into “aligning” with a faction or being “hated” by them.
  • Overhaul Police NPCs Wanted function.
  • Lower Police NPC spawn rates during pursuits (Why are hostile Police appearing out of thin air?)
  • Improved or varied random NPC personalities. Folks on the streets, maybe have better NPC routines, similar to cars driving routes?

Conclusion / Commentary:
  • I'm definitely a fan boy and would like this game to succeed. Items listed above are my observations and wish list.
  • I understand the complexity of having to change or update code for multiple platforms. I work in IT, so yeah I can sympathize.
  • You can see that the devs, programmers, all the folks behind the scenes took their job seriously and wanted to create a product for the fans.
  • It's unfortunate that PR and Corporate decision forced their hand to release the game at its current state.
  • There's no excuse as to why the PS4 or Xbox1 was left behind. Banking all your efforts on PC is a cop out. 2012 technology versus 2020, I understand a lot has changed in the industry but based on your words...availability was intended for PC/PS4/Xbox1 in 2012.
  • It would have been realistic to code on the PS4/Xbox1 and then upscale all items to PC rather than the opposite, to code on PC and downgrade your different elements to port to an older device.
  • If the PS4/Xbox1 was not viable or cost effective option, fans would have understood if the company announced it wouldn't be available on the older systems. Thats just honesty.
  • Also stop touting the upcoming PS5/XboxSeries upgrades, you're not fooling anyone. It won't be "native" as it will be a PC port or worst yet an upscale of the PS4/Xbox1. Loyal fans know this.


If you've gotten this far, thank you for your time.
 
(This is NOT based on any bugs or graphics issues. Solely the game, itself... Also, trying to avoid spoilers, but this IS a review based on multiple play-throughs... TL;DR at the bottom)

What I LOVED - :love:
* Night City, in general: It has the Cyberpunk "feel" to it, that, as an old Cyberpunk RPG player, I was hoping to get. Everything from the music, the tv ADs, the architecture (old and new), the vehicles and the general populace "look". It was definitely a nice environment that was fun to be a part of.

* Judy and Panam: Judy and Panam are pretty well thought out. The voice acting and the design were enough that I felt empathy for their characters beyond any others in the game. They might have their issues and both of their stories had semi-sad endings to them, but I at least FELT that sadness for them.

What I LIKED - (y)
* The overall character mechanics: The skills, the perks, the leveling of both the character, the skills and Street Cred. The weapon types were generally fun to work with, though I know there is room for improvement with ALL of the Cyberware weapons (monowire functionality, gorrila arms door opening, mantis-blades vs. generic melee weapon usage, projectile targetting).

* The MODEL character creation: Again, a little room for improvement in options, but with the right combinations the character appeared pretty slick or badass, depending...

*Other characters: Delamain, Jackie (even though his intro in the Nomad and Streetkid lifepaths leave a LOT to be desired... ), River, Wakako all stand out as being characters that I spent enough time with that I remember them and think, "Yeah, they were pretty well thought out and fun to interact with." (Apart from Jackie's "storyline", but I'll get to that... )

What I DID NOT LIKE - :(
*That I could not go back to Night City, in any ending, and "continue" my "legend": The only option is to play from before the "point of no return" save. The "gift" items you get for continuing are negligible, IMHO, and I'd rather have an ultra-nice apt I could actually call home permanently rather than temporarily.

*That I am railroaded through the main gig: I initially got the impression that this was going to be more open and choices would affect the outcome. The reality was that choices I made might allow me different VERSIONS of the outcome, but the main outcome is the same regardless of what I say or do if I want to at least have a better ending than just sidling up with the Grim Reaper right away.

*The general populace is "dumb": Not an opinion, just meaning generally they are either meandering on the sidewalks or in the streets (cars just sitting there in front of an open road with nothing blocking them but plenty of cars behind them) and minutes after the violence is ended they are still standing there, not running away, or they're cowering, BLOCKS away. The "F" to talk isn't even available so you can at least say, "You're free to go" or "It's all over, you're okay". Once in a blue moon a "victim" will react and on an even "bluer" moon they'll even say "Thank you" to you.

What I REALLY REALLY DID NOT LIKE - (n)
(I won't say "HATE" because if I hated something I'd have stopped playing the game at that point. This is the stuff that I never want to see again if there's a future Cyberpunk 2077 game)

* JOHNNY SILVERHAND: There is a list of things pertaining to this character I didn't like:
1. His character - He complains, he bemoans your choices and even when he seems to change in the main quest, he still has the same bratty complaints about your choices in side gigs. I love Keanu Reeves, but hearing his voice in this character is depressing because JS, in my opinion, is all the worst characteristics of a "Legend". He doesn't even really qualify as an "Anti-hero", to me, because of how random his opinions are, sometimes.
2. His involvement in the main quest - I would MUCH more have preferred him being an actual character than someone stuck in my brain.
3. He's not the kind of person I was envisioning at ALL during the previews - Certainly not a character I would have expected Keanu Reeves to do the voice acting for. - It's like getting Fred Rogers to play a bad guy. I just don't see it. I expect that could have been an intentional misleading of the previews, just as a "gotcha", but if you had had someone who's played more than one kind-of-anti-hero (John Wick) as the persona, I might have been a little more accepting that the "Legend" was also kind of obnoxious, to say the least...
He's also not the kind of person I expected to play Metal music... Kerry, POSSIBLY, but not JS with Keanu's voice.

* The main goal of the main story-arc: Getting the chip out of my head should have been a side-gig instead of the main quest. The main story should have been deciding which "faction" of Arasaka, if any, you were going to side with and go with that.
1. Side with Yorinobu and take out anyone else who knows or suspects his killing his father.
2. SIde with Hanako (and Takemura) and be her "problem solver".
3. Take NEITHER side and spread word about the biochip to all the journalists and wait for Yorinobu and/or Hanako to come after you.
This is more what my old RPG days tell me would be a good story arc. As it is, this story is more about Johnny Silverhand than V.
You cant:
A. NOT put the biochip in your head
B. Avoid being shot in the head and instead shoot both the man and his bodyguard.
C. Keep taking blockers to keep Johnny out of your head for the entire game. Essentially, V's just the carrier for "the real main character" because...

*...There's too much playing "As Johnny Silverhand": I don't mind a flashback, but why do I have to decide what Johnny Silverhand says/does in any scene? It's not like it changes anything in the present. Even if it did, V is already being railroaded into having Johnny either take over V's body or hitting the road with Alt beyond the black wall and you supposedly having only 6 months to live.
A few flashbacks are all I need, not full blown story cells where I'm not playing my own character.


TL;DR - Loved this game but would love it more if anything pertaining to Johnny Silverhand were removed, completely, from Cyberpunk 2077. Otherwise, the game can be pretty fun, reminiscent of the Cyberpunk RPG but needs more feeling that the decisions I make actually seem like they're steering the end result.

This is very close to my own feelings about the game. I believe CDPR did a great job of creating an entertaining and immersive game. The bugs are distracting/irritating and if I hadn't waited years for this to happen, I would probably just wait a few more months to start playing.

Such is my love for the CP genre that this is the ONLY first person game I have forced myself to play because of my problems with first person.

I would love it more if it had a third person option as I really can't play first person without getting an enormous headache and I must literally crawl through the content to avoid getting nauseous. How slow? I have played 50 hours and am level 12!

However because I have waited decades for a game to come out which brought cyberpunk to life, I worked hard to try to play in first person.

Thank you CDPR for giving us this game and please continue to polish it and squash the bugs. And of course if you could consider a third-person option that would be many degrees of awesome, but I'm not holding my breath.
 
Notice to CD. You know how we use your games. You know we mod. You know we make sex mods. If you did not warn Keanu about this and if he was so short sighted to accept a project with out understanding the user base then that is on him and shame on you. I was able to tolerate all the shit around the launch. The lack and removal of content, the buggy nature, and the cowtowing to corpo greed. But to have you then come after the modders for doing what we have always done with your games is sickening. I was a huge fan. I bought your toys and such because I wanted to help you with your future. But now I see you for what you have become. You wanted to be AAA level. Well your new corpo approach is AAA level but everything else worse quality than indie. You have lost your identity and your soul. Uninstalled. Good luck [...].

My post was edited by the moderators for being "rude" because I used a none curse word that starts with an L. and rhymes with schmoozer. Even more reason to blow off this whole product and community. Good Luck [....]
 
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For sure, the task itself posed by "smart" managers who were asked to make the main plot 20 hours because of the statistics, probably realized that the same 30% of players who completed the witcher are equivalent to the same 30% of players who completed cyberpunk. Firstly, the game has a bunch of cool side quests that reveal characters (Panam, Kerry, River, Judy, Claire). In comparison with the Witcher, the characters are better revealed, because of this I loved this game more than the Witcher. A huge disadvantage for me is the short storyline, because in order to experience the long journey, I need more interaction with factions, and full disclosure of various theses.

If the plot had not been so short, then for sure we could interact with the Miltech, through Meredith, complete sidequests (like the panam) and get another ending, but for the Miltech. The formula for these endings is simple - you make sidequets to Johnny or Panam, and you get new endings. But damn it, because of the short plot, it is impossible for some reason to help the voodoo - boys , and the topic of the black wall is not revealed. What kind of AI are there? What kind of war will there be between humans and AI? And it's a shame that due to the shortening of the plot, half of the interesting things (and most importantly not disclosed) are told in one line (!!), although they could have been continued in the main quest.

Give an opportunity to hang out on the network, look for other agents of the netwatch, and find out what is really going on behind the black wall. Such an interesting topic that could better understand the ending of the game - giving the player the knowledge that this is how he will live behind a black wall.

I understand that not many people like a long, burdensome plot, and you decided to give the player new opportunities in the plot, through side quests, but please do not forget that the plot can be built in different ways if you so want to shorten it. And the main point of the plot is to give the player the opportunity to seek their answers to questions, and therefore the plot must be organic so that the player can fully believe in the realism of what is happening. The Witcher fell in love, not because of the graphics or the combat system, but because of the good long story in which you live the full adventure of Geralt. It has a beginning and an end, all the player's questions are answered, the player feels the completeness and realism of the world.

I want to see more of characters in the game, I want to see a normal ending in which I can understand whether V is alive or not. I want to know how the black wall works, I want to see the full history of Mr. BlueEyes. I want more interactive and quests with Meredith, because these things, which are left unanswered and without continue in the game, leave the feeling frustrated. If the main plot were longer, while still of the same quality, answering the player's questions and revealing new topics, then no one would say that the game is not an RPG.
Because in a long storyline, it's easier to insert more choices that don't even depend on completing sidequests. Like in the witcher, you can complete a sidequest and it will be displayed on whether the character will appear in Kaer Moerhen. It's the same in cyberpunk. (complete the Panam quest - get the ending). But with a long storyline, the choices you made in the middle, or early in the game, could really influence the storyline by giving it consequences. But when the entire plot is played in 20 hours, there can be no question of consequences. Because, it is difficult to lay down 3 lines of content at once (Hellman, Alt, Hanako), in 20 hours, and give the player at least some really influencing choice. Thx for the sidequests (I want more of them, the Kerry song playing on the boat stuck in my head) Thank you so much, but this is a marketing idea ( short = it means cooler) - it seems to me not good.

Such a cool setting, AI, corporate war, Black Wall, Space stations, various secret laboratories, viruses from BioTechnique. Yes, even creating your own weapons (for example, by ordering from Malorian), so much interesting, and I hope that the universe of cyberpunk 2077 will receive answers, and new stories expanding the boundaries of Night City.

I know that this game will be like wine, it gets better every month.
 
I was going finish my 2nd playthrough but after playing some the same missions, i just couldn't go on anymore. Nomad was a fun first but Corpo doesn't offer anything new. Shame really. I did not expect 3 different games in one but again, their marketing lied about the 3 life paths. I just realized that its a waste of time discussing this game until the next dlc maybe. Had they focused on a single lifepath maybe the game would have been better off. In a few months, no one will talk about it anymore. Shame really.
 
The "6 Months later" time jump. It seems like a beginning portion of the game was completely skipped. I now have an Apartment, a better Car, a bunch of Contacts who Ive apparently met, but dont really know. Ive done a bunch of things all over NC that I only remember from a montage.
Yet Im still Level 1 with no $ and no Perks/Skills?

Yes, something is definitely wrong here. I was also very disappointed with the way CP2077 introduces the player to all the mechanics and the position in the world of fixers. It seems like there were some additional missions (planned) in this part of the game and for some reason (the lack of time?) all of it was just cut out. It's a pity.
 
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