- At normal difficulty mode, adjust the base statistics that affect combat prowess (recoil throwback, spread, reloading soeed, attack speed and damage on melee, etc) and skill/stat modifiers in such way that they really affect weaponhandling, that V is actually a bad shot/swing at low values (can’t hit for shit as he has actual trouble with recoil, spread, reloading and landing succesful swings). Then make difficulty settings affect those base values for V (increments below normal, decreements above normal).
- Remove enemy (and other) scaling (HP, armor and damage…) and give every enemy type appropriately set values. So as to create a situation where, in terms of combat, as you change the difficulty, V changes, but the world is always the same in that regard.
- Give hipfire much more base spread and recoil effects and give ironsights a ”focus-timer” that
slowly settles the waivering for a moment (before resetting) and scales with the appropriate skills/stats/perks.
- Refurbish the crafting. Less grinding with junk and garbage and more finding appropriate non-generic parts (that might be difficult to obtain).
- Remove the MMO style ”common, rare, legendary, etc” thing and replace it with manufacturers (so no more several different versions of the same weapon that magically do diierent amount of damage, but different weapons altogether).
- Refurbish the perktrees. Much less +damage/armor/resistance/effect-time-for-more-damage, and more things the player can actually appreciate on higher and more immediate level (they are *perks* afterall).
- I can’t believe I’m saying this, but perhaps some minigames for the skillchecks would be in order where the resolution is dependant on both player- and characterskill. I once made a looooooong post about how this could probably be done (
here; it’s a bit old, but the idea is still sound in my opinion); the gist was that the player is actively making at least semi-informed choices, but there’s always some RNG involved (of which the player is aware of).
- More interactivity and skillchecks in the city. And preferably more skills too. Social skills are probably a no-no, but utility skills like driving, gambling, human perception, etc.
- Make style matter. Places where you can not enter with what ever mixed bag you’ve chosen to drape yourself in, people who do not communicate with just whiever, but require a showcase of status apparel to open up. (A good place for Wardrobe&Style skill nd perhaps even Personal grooming).
I suppose that’s enough for now.