Well I hope Nvidia comes out with a 3080 ti next year before Cyberpunk.
they are going to be waiting for what AMD does next. Ultra settings are porbably not going to be for current cards anyway. Control is a good example of this.
Well I hope Nvidia comes out with a 3080 ti next year before Cyberpunk.
This is awesome news guys and thanks for the info! But Alicja, is this effect, feature or system if you will, will be implemented in the game for consoles like PS4 and Xbone too or will those consoles be left out from that effect? I don't have a high-end PC.We are partnering with NVIDIA GeForce RTX to bring real-time ray tracing to Cyberpunk 2077!
Thanks to GeForce RTX GPUs, containing specialized processor cores designed to accelerate ray tracing, these visual effects in games can be rendered in real time.
I'm certainly not Alicja, nor a spokesperson for CDPR/NVIDIA ... but ...This is awesome news guys and thanks for the info! But Alicja, is this effect, feature or system if you will, will be implemented in the game for consoles like PS4 and Xbone too or will those consoles be left out from that effect? I don't have a high-end PC.
I'm certainly not Alicja, nor a spokesperson for CDPR/NVIDIA ... but ...
Ray tracing is a graphics rendering process, and only top end graphic cards have the processing power and software to handle this sort of thing (well). So don't expect to see much of an improvement on consoles due to this technology.
Like it or not, you get what you pay for, and the graphic cards (alone, ignoring the rest of the hardware) designed with ray tracing technology cost more then most consoles.
That's mostly because "back in the old days" (when consoles first came out) PCs didn't have dedicated graphic cards and consoles did. A lot has changed since then.It used to be that consoles lead the way on graphics tech, so it is not completely unheard of.
As easy as it is to dog on consoles for hardware shortcomings, you're right in thinking that they push the industry forward. I'm of the opinion that we'd never be where we are today with gaming if it weren't for consoles. They've brought gaming into the mainstream and propelled competition that would never have had the money behind it without consoles. It's double edged because now we're at a time that money seems to be driving the industry much more than passion for the art.True. And consoles could pioneer dedicated graphics cards because they provided hardware manufacturers a large, homogeneous base of customers to develop for.
Raytracing is still in its infancy and consoles pushing the tech is going to mean that game developers will be able to count on a large number of end users having the hardware to actually utilize it. That should mean that we will see the technology get much wider (and more gameplay relevant) use than it would have as a "PC-exclusive". It could just as well go the way of PhysX dedicated physics cards, which never caught on enough that anyone made any significant use of the tech.
I wouldn't say that consoles propelled the gaming industry forward. They were more of an inevitable outcome of the industry. The first Atari console came out only 2 years after the first arcade machines were made. So really there wasn't much of a gaming industry before consoles anyways.As easy as it is to dog on consoles for hardware shortcomings, you're right in thinking that they push the industry forward. I'm of the opinion that we'd never be where we are today with gaming if it weren't for consoles. They've brought gaming into the mainstream and propelled competition that would never have had the money behind it without consoles. It's double edged because now we're at a time that money seems to be driving the industry much more than passion for the art.
Having said that, I'm excited to see where the consoles take ray tracing and their implementation of it. Obviously AMD has something up their sleeve
Well I hope Nvidia comes out with a 3080 ti next year before Cyberpunk.
This is awesome news guys and thanks for the info! But Alicja, is this effect, feature or system if you will, will be implemented in the game for consoles like PS4 and Xbone too or will those consoles be left out from that effect? I don't have a high-end PC.
I'm guessing you play on a 60hz monitor? The performance hit that the 1080 ti takes when ray tracing is huge. I am not willing to sacrifice 60 fps to ray trace a game and instead would buy a 2080 ti to have the best of both worlds.Use VULKAN for raytracing for throwback cards I mean I can get Tomb Raider Raytraced shadows at 1440p on my GTX 1080ti
Not my video but proves it's doable!
Nor are most people.I am not willing to sacrifice 60 fps to ray trace a game <clip>
Eh, I'm willing to drop a months worth of income if i can play cyberpunk on ultra with at least 100fps with ultra ray tracing. The benefits of being a student and living at home haha.Nor are most people.
But much like VR it's a new tech that's still in it's initial stages, over time it'll become more and more efficient/inexpensive/common. But just like VR it's currently a novelty a handful of people LOUDLY claim is the next best thing to sliced bread.
Dam that must have been expensive. Then you know there's a massive difference between 80 fps and 120 fps. Ray tracing on 1080 ti, while possible, is not worth the performance hit.I'm actually playing on a 50" 4k HDR Television set and it's HUGE! I can set what ever hz I want given reason.
Well I hope Nvidia comes out with a 3080 ti next year before Cyberpunk.
Really doubt it. I don't think we will have anything solid before Q4 2020.
There might be new Navi cards from AMD though, which are higher end than RX 5700 XT. After all, they didn't yet match Nvidia's extreme high end with Navi. That will likely also affect prices in a good way. And don't forget Intel releasing their high end cards around that time as well. Though so far there is no info about their performance levels.