Interviewer: How much do you deal with sexuality in 2077? As a European developer you’re likely to be a lot less puritanical about such things than an American company. They were implying last year that there is a lot of nudity in the game…
Lead Quest Designer: [laughs] Yes, a lot. But this is a game for mature players and the maturity is there in all kinds of ways, from the philosophical background of the game to the topics of the game, and also the sexuality is there as well. As a player you can pick the different body types for yourself, you can pick the different voice that you have. So you can… say you have a female voice but match it with a male body. And then you define how other characters perceive you. So basically, how they address you.
Interviewer: Do you mean pronouns?
Lead Quest Designer: It’s not exactly that but it gives you that effect. So you’re basically deciding how you define yourself. And in the game the romance and sexuality, it’s really present. Because we are sexual beings, that’s obvious.
Interviewer: It’s not obvious in games. There’s almost no sexuality in games.
Lead Quest Designer: We are CD Projekt, so it’s obvious to us. [laughs] Sexuality was very present in The Witcher games and I think here it’s even more present, but I think here we are a bit more mature because we are allowing the player to craft their own character a bit more. And also, in the customisation screen, if you want to have stronger female features on your male character you can do it. If you want to have male features on a female character you can do it. If you want to be a character that is less easy to define you can also do it. So it’s really up to the player as to what they want to do.
Interview with Paweł Sasko (Lead Quest Designer at CD Projekt Red): https://metro.co.uk/2019/06/17/cyberpunk-2077-preview-and-interview-i-just-love-my-work-9973737/
Lead Quest Designer: [laughs] Yes, a lot. But this is a game for mature players and the maturity is there in all kinds of ways, from the philosophical background of the game to the topics of the game, and also the sexuality is there as well. As a player you can pick the different body types for yourself, you can pick the different voice that you have. So you can… say you have a female voice but match it with a male body. And then you define how other characters perceive you. So basically, how they address you.
Interviewer: Do you mean pronouns?
Lead Quest Designer: It’s not exactly that but it gives you that effect. So you’re basically deciding how you define yourself. And in the game the romance and sexuality, it’s really present. Because we are sexual beings, that’s obvious.
Interviewer: It’s not obvious in games. There’s almost no sexuality in games.
Lead Quest Designer: We are CD Projekt, so it’s obvious to us. [laughs] Sexuality was very present in The Witcher games and I think here it’s even more present, but I think here we are a bit more mature because we are allowing the player to craft their own character a bit more. And also, in the customisation screen, if you want to have stronger female features on your male character you can do it. If you want to have male features on a female character you can do it. If you want to be a character that is less easy to define you can also do it. So it’s really up to the player as to what they want to do.
Interview with Paweł Sasko (Lead Quest Designer at CD Projekt Red): https://metro.co.uk/2019/06/17/cyberpunk-2077-preview-and-interview-i-just-love-my-work-9973737/