Yo what's going on new here and really wanted to share my input on something that really stuck out to me in my playthroughs. I am talking about the events happening throughout the world as you play, those little random events that make the world that much more immersive.
Maybe as a small clarification: you mean those indicated by a blue star and red pusing circle then right?
I didn't feel that while playing this game as much as I would have liked a few events maybe but generally the world just felt robotic and formulaic. For comparison I know two different genres but still same concept when playing RDR2 I really felt immersed in the world. Those little interactions you have with NPC' s throughout the game while exploring made it that much more engaging. Anyway, I was curious as to if anyone else felt like this that the game was great, but the world felt robotic the events just didn't feel natural in anyway. I am strictly talking about while out exploring the world/map not any kind of mission.
Following up: not exactly sure what else you would have wanted to see considering what they represent. You get close to the marker and you basicaly find two parties locked in a gunfight. Sometimes 2 gangs facing off mostly though a gang versus police pretty much. And then during the "aftermath" either everyone is dead or the police are clearing up on the scene. And I dont know why they would have to be interacticle with "some random stranger".
I most some instances where you arrive and strat thrashing the party they even make you their enemy, which I find rather logical for the exact same reason: You barge in and start killing everything, why would either party (gang or police) not defend themselves from their new assailant.
My only gripe is that they always seem to be in the same locations and pretty much always the same setup. and thát is where you can see the formulaic nature become visible. I would've liked it if they were truly more random in "content" rather than just "when"
Same thing btw applies to "Assault in Progress" I wish they were splashed in over time rather than all being known exactly from the start.
Or- alternatively, make them all known from the start and then create some rotation where they are "active" or temporarily "subdued". Then the Assault in progress evets and the "red" events could function as two differently behaving random world events.
An additional thing one could do for Assault in Progress events is use the NCPD dispatcher in a sort of role that police is gonna stage an intervention and seeks 'help' from mercs, that way there's some narrative logic as to why those location are then 'known' up front. And if you don't react in time, the event temporarily disappears until a new flare-up. Another interesting thing here would be if multiple mercs show up, and it becomes a thug of war between mercs.
So, for me, the right idea is there, but it doesn't work properly anymore after the first time you come across them due to the repetitive setup.