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Cyberpunk 2077 - Your Ideas For A Dream RPG

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T

TheOracle7

Rookie
#2,081
Sep 10, 2014
I agree that there should be illegal races to add sort of a fast-paced vibe to NC, though I don't agree with the alien idea (unless of course, it was in the form of a random and somewhat obscure Easter Egg). I can also see there being mutated creatures in at least one ingame mission, though not with a virus that's so infectious that it absorbs the entire city based on a terrible choice made by the Player cause then it wouldn't be so much about augmentations, nightlife, corporations (somewhat), but survival.

And nonsense, your English is fine for the most part, Bro (thanks for the post, ideas and welcome to the Forums). :welcome:
 
kanonite

kanonite

Senior user
#2,082
Sep 10, 2014
I hope they recreate some 2020 adventures in 2077.
 
Last edited: Sep 10, 2014
X

xdanski

Rookie
#2,083
Sep 11, 2014
No experience with cyberpunk 2020 but I am very much looking forward to this game as I really like the idea of a cyberpunk world.

What I think would make it good?

I want the world to be dark and messed up- people trying to live their daily lives but they fear leaving their houses. Anyone they walk past on their way to work could be an AI but they can't tell just by looking. I have no idea why the mech lady in the advert killed all those people but massacres like this is one reason why people live in fear.

In this dark cyberpunk world I would expect there to be many underground organisations around the city competing against each other selling drugs and other contraband. Looking at previous posts there is already a crazy drug in the cyberpunk universe so no need to expand on that. With the advanced technology around I also believe there would be security firms around trying to protect the individual online as well as in person like in the book Ubik except I don't think there are people with psychic abilities in the cyberpunk universe.

Corrupt police like in the advert working with the AI I feel is a must- it's hard to trust anyone in this reality and depending on who you choose to trust your story develops differently which brings me to my next point:

Choice- I feel this is obvious and it's a must for a game like this. The witcher games already have this implemented well and Witcher 3 looks very promising so I trust CD Projekt Red to do this well.

Depending on the choices you make in your playthrough your status will change and that will change the world and how society responds to you for example: If you gain relations with higher ups or become someone of importance people walking down the street will recognise and react to you differently. You may even be shown on the news on tv. Gaining such a high status could give you the power to change the city however you want- something terrorists and other factions may not be happy about. As a result you may start to receive death threats and there may be attempts to assassinate your character. Depending on the path you take an NPC may gain such a role in society whilst you chose to be evil so you would be the one to go after those people.


Not too sure what sort of story I would want but I would like it to be dark and complex- emphasis on complex because alot of recent games and film narratives at this point aren't very clever and it's obvious when something will happen, who betrays who, does character die or not etc. and it's getting boring.I want a story that makes you think hard about why something happened, what was the cause and just really mess with your head not giving any clear answers instead of trying to force emotions out of you " oh noes main character is dying but there is still 30 mins left of the film"....
A good example of this is The Prestige. Throughout the film you are slowly being told clue by clue what happened in the end and I found it satisfying looking back at the different scenes explaining it. A good example of good story writing in a game is Dark Souls- the story isn't clear within the game itself but I really like reading on forums and watching videos where people piece together different clues to work out what the gaps in the lore are e.g. who is Gwyn's firstborn son.
 
Suhiira

Suhiira

Forum veteran
#2,084
Sep 12, 2014
One thing Dragon age did pretty well was "good" bad guys.
OK, Loghain was maybe a bit to paranoid about the Orleasions (sp?) in Origins. But Meredith in DA2 was quite believable and until the final show down it was a very very easy to see her side of things.
My point is, make who/whatever the the antagonist is in CP2077 believable and very, very "grey". Far to many games these days are black-and-white.
 
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E

Ebany

Senior user
#2,085
Sep 12, 2014
In case I forgot to say it, we need the ability to issue voice commands
 
kofeiiniturpa

kofeiiniturpa

Mentor
#2,086
Sep 12, 2014
suhiir said:
My point is, make who/whatever the the antagonist is in CP2077 believable and very, very "grey". Far to many games these days are black-and-white.
Click to expand...
I agree, but I don't think there should be a clear cut "antagonist" to oppose.

I think it should be left to the player to decide who's/what's worth fighting for (if anyone/thing...) with a central storyline that is first and foremost about a personal journey that doesn't directly concern about the world around the PC - the player might be nudged towards certain routes, but ultimately it's up to him which way to go - but reflects it appropriately both, during the game and in the conclusion if and how the player chooses (or doesn't...) to meddle.
 
Last edited: Sep 12, 2014
Decatonkeil

Decatonkeil

Forum veteran
#2,087
Sep 12, 2014
kofeiiniturpa said:
I agree, but I don't think there should be a clear cut "antagonist" to oppose.

I think it should be left to the player to decide who's/what's worth fighting for (if anyone/thing...) with a central storyline that is first and foremost about a personal journey that doesn't directly concern about the world around the PC - the player might be nudged towards certain routes, but ultimately it's up to him which way to go - but reflects it appropriately both, during the game and in the conclusion if and how the player chooses (or doesn't...) to meddle.
Click to expand...
It would be so cool if there were a bunch of potential "archenemies" in the game, a bunch of well developed characters that we could either wrong, ally with or not even meet. Maybe a crimelord, a politician and a corporate going about their respective businesses when at some point our paths cross and we either become profitable or annoying for them, or maybe there's a treason along the way.
 
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kanonite

kanonite

Senior user
#2,088
Sep 12, 2014
suhiir said:
One thing Dragon age did pretty well was "good" bad guys.
OK, Loghain was maybe a bit to paranoid about the Orleasions (sp?) in Origins. But Meredith in DA2 was quite believable and until the final show down it was a very very easy to see her side of things.
My point is, make who/whatever the the antagonist is in CP2077 believable and very, very "grey". Far to many games these days are black-and-white.
Click to expand...
Or make the protagonist simply no better than them, since this is cyberpunk.

And now Im imagining some black and white ninnies whining about how every choice is an evil one like with Witcher 2.
 
Last edited: Sep 12, 2014
C

Calistarius

Senior user
#2,089
Sep 12, 2014
He has already been done of course... but I would love to see a character like Vaas from Far Cry 3 in the game. Or rather CDPR should at the very least somehow manage to create memorable characters like Vaas was... of course that is obviously what they will try to make. And I guess they need to some extent get lucky as well, with the voice talent they find, like the devs did for Far Cry 3. Because like most/some of you probably know, Vaas as we know him did not exist when Michael Mando did his audition, but after his audition they re-modeled Vaas both lookswise, characterwise, and storywise, on Mando's audition.

Vaas was the clear "winner" of my "best character of 2012"... I would even say that he is one of the best characters in a game that I have ever seen so far.

If CDPR could pull that of... even if it was only one npc character... combined with good gameplay... that would make the whole game compleatly worth it for me (even if the ending might be a bit lacklustre). Of course, since I have not played the Witcher games (always intended to, but it never happend, eventually I will probably... hopefully) I have no clue how well they are able to create characters... but I guess I can asume that they are atleast good at it, seeing as the Witcher games are pretty freaking successful! :D
 
X

xdanski

Rookie
#2,090
Sep 12, 2014
Calistarius said:
He has already been done of course... but I would love to see a character like Vaas from Far Cry 3 in the game. Or rather CDPR should at the very least somehow manage to create memorable characters like Vaas was...
Click to expand...
I agree a character like Vaas would be very interesting in the cyberpunk world- depending on how you enjoy playing games you may find yourself become just like him or try to get rid of him but he's unpredictable which would fit very well in the game. He could be a crazy antagonist committing crimes around the city but his reasoning is what would make it intriguing- for all we know he looks human but CD Projekt Red could put a twist on it and make him an AI. This AI commits crimes because no matter what his maker tells him he believes he is human and so he kills because he wants to feel emotion, he sees people on tv talking about how they love the feeling of the adrenaline rush doing crazy stunts etc. so he in turn chooses to be crazy to try and feel what the humans feel blowing up buildings, robbing banks and things of the sort (not the best explanation but hopefully you get what I mean).

It could go deeper into AI and question his actions- did he choose to commit these crimes? did he choose to search for a human feeling or was it all programmed before he was switched on? What if he was just an experiment, maybe the makers were trying to integrate the idea of emotions into AI however they could only develop by interacting with the world to gain a vast collection of responses to multiple scenarios. This would result in more unique and organic responses and if successful it would make individual AI more unique and human like making it even more difficult to distinguish between the two.

The Vaas character became a criminal to try and develop these emotions but depending on their starting point AI could develop differently- just like humans the environment you grow up in shapes who you are e.g. if it develops in a clean safe community where people look after eachother and help one another the AI could understand such actions produce joy and gratitude and so it chooses to be helpful (like a roomba :p)
 
Suhiira

Suhiira

Forum veteran
#2,091
Sep 12, 2014
soulmai said:
In case I forgot to say it, we need the ability to issue voice commands
Click to expand...
Voice commands to whom?
CP2077 will be primarily a single-player game not a team-vs-team FPS.
 
R

RioDragon

Rookie
#2,092
Sep 12, 2014
suhiir said:
Voice commands to whom?
CP2077 will be primarily a single-player game not a team-vs-team FPS.
Click to expand...
Actually, I like that idea, being able to give voice commands to henchmen. I remember playing Rainbow Six 3 on Xbox (a moment of silence for the death of the tactical shooter genre, please) on my Xbox 360 immediately after I got the 360 since I now had a headset, and I vaguely remember the AI squadmates in that game being relatively responsive to voice commands, depending on my tone. I'd love it if you could recruit AI henchmen in Cyberpunk 2077 and had the option to issue voice commands like 'take cover', 'switch to melee', 'equip set 2', 'frag grenade', 'rocket launcher', 'fire on my target', etc. I wish more games would make use of things like microphones, actually. Probably the only potential I saw for the Kinect in core gaming would have been use of the microphone for commands in tactical shooters, too bad the tactical shooter genre was long dead by the time Kinect came out (Mass Effect and Gears of War don't count).
 
H

Hydroaddiction

Rookie
#2,093
Sep 13, 2014
Thank you! :)

Well.. I don't know the original Cyberpunk 2020 world so.. I don't know about aliens.. it was only an idea for a secondary mission about laboratories and secret areas, but now I understand game is not about aliens ;) It's something like.. Deus Ex? Great game too..

I also have other ideas..

First.. I think make a sport king in the game would be cool! In the present, we have football like sport king on the world.. you can find another sport in a game like Blitzball on Final Fantasy X.. if you make a futuristic sport on CyberPunk 2077 and agree this sport to citizen's life it would be more "realistic".. people in the street talking about the last match of Night City team..

Second.. I read about vehicles on the game. My opinion about this theme is... actually, it's a nonsense add a playable vehicle becaus.. it's year 2077! And now, on 2014, car companies are experimenting and trying with automatic cars which can drive for you.. We can have this for year.. 2030?? 2035? I don't know.. but on 2077.. my vision about vehicles is you don't need a playable vehicle for moving on the city. If you have to move on the city, take a kind of taxi, trains.. but not cars.

You can have an aeroplane and fly on the wastelands or other kind of places.

Also, adding a "train station" could be a dangerous and low-class place, and if you travel on train, the traveling system not be automatic.. "going point A to point B, PUM, one second, you are in your destiny". I would add a realistic traveling system, and you can have problems with people in the train, going to the bar, see out of the window.. and make bad things on the train.

In the game.. can you travel to another places?

That's all.. :) But last, what are red points please? Thank you!
 
Maelcom404

Maelcom404

Senior user
#2,094
Sep 13, 2014
I'm ok on a lot of point, but I'd rather have a good multiplayer than a Occulus Rift support (which only a few people will get in the end), that's like the 3D capacity on some game that only a few rich kids can get because they own a 3D screen (and which add absolutely nothing to the game, that said, it's the same game, but in 3D).

Don't gbet me wrong thought, the Occulus Rift is a cool concept, but at the moment, I doubt it will be that much usefull, mostly when you see the price of it.
Let's wait a few years, for the prices to lower and letting it spreading all around, then, yes, you can think about doing O.R stuff in the game, but at the moment, it would waste development time and just be useless :/

Spending ~400bucks on some google-screen, I don't know a few people ready to waste that much money on it.

Maybe a Cyberpunk game 100% oriented over the Netrunner role, developped only for the O.R, having you as a Netrunner during the 4th Corp War, haking, etc...
Well, the whole game being the cyberspace, this would be killer!
But having it "now" for Cyberpunk 2077, except for the "fancy" side "look how it's cool", that will be nice for 5mn, and add nothing to the game.
I mean, that's just a screen.
 
Suhiira

Suhiira

Forum veteran
#2,095
Sep 14, 2014
They can dream.
 
B

braindancer12

Rookie
#2,096
Sep 14, 2014
good that you have such a detailed vision, but creating a new thread because of it? You should put those ideas in all the different threads we have

You should start with this one

http://forums.cdprojektred.com/threads/26940-Cyberpunk-2077-Your-ideas-for-a-dream-RPG
 
D

dragonbird

Ex-moderator
#2,097
Sep 14, 2014
braindancer12 said:
good that you have such a detailed vision, but creating a new thread because of it? You should put those ideas in all the different threads we have

You should start with this one

http://forums.cdprojektred.com/threads/26940-Cyberpunk-2077-Your-ideas-for-a-dream-RPG
Click to expand...
That's where it is.
Now.
Because I like messing with you.
@The_Breaker - welcome to the forum!
 
X

xdanski

Rookie
#2,098
Sep 15, 2014
The_Breaker said:
Thank you! :)

Second.. I read about vehicles on the game. My opinion about this theme is... actually, it's a nonsense add a playable vehicle becaus.. it's year 2077! And now, on 2014, car companies are experimenting and trying with automatic cars which can drive for you.. We can have this for year.. 2030?? 2035? I don't know.. but on 2077.. my vision about vehicles is you don't need a playable vehicle for moving on the city. If you have to move on the city, take a kind of taxi, trains.. but not cars.
Click to expand...
Interesting idea and with they way technology is going it wouldn't be out of the ordinary for there to be automated transport but as a villain would you take it? I think gangs and other factions around the city would prefer to have their own personal transport rather than go out exposing themselves. I would also prefer to ride around exploring the city myself as I enjoy that aspect of open world games rather than just sit and watch my gps to see how far I have left to go (unless you fast travel).

Another problem I would like to point out is whether or not it would be safe for the public. With the technology available in the cyberpunk world hacking these automated cars (sounds weird but bare with me) may not be so difficult and in turn resulting in serious accidents. If that were to be the only transport available how would important people (politicians etc.) travel safely knowing what their enemies are capable of? I guess they would have extra fancy ones with bulletproof windows etc. but if they stop the car then whoever is inside is just a sitting duck surrounded by their enemies watching as they attempt to get them out of the car.

Then again I have no clue how these automated cars would work so what I said could make no sense whatsoever :p
 
S

_Synergy

Rookie
#2,099
Sep 17, 2014
I just really really really hope that you guys maintain focus on what cyberpunk is, the very essence and feel of it. Too often i've been excited about games set in the future like Deus Ex: Human Revolution, only to be hugely dissatisfied because they didn't allow us to explore their world. Instead we had amazing back drops that we could only stare at, not travel to. If this is an RPG based in a cyberpunk setting, it would be great if you allowed us to explore and get absolutely LOST in vast, open and immersive cities and landscapes that mend the best cyberpunk themes that we've seen thus far in movies like Total Recall (2012), Babylon A.D, TRON or the cyberpunk scenes from Cloud Atlas, that reward you for your exploration and curiosity.

-A really nice soundtrack that helps set the futuristic ambiance would be lovely! ;D

-Character creation & customization? Player owned homes & apartments in the cities and suburbs? Online co cop? Am i setting my hopes & wishes too high? :lol:
 
Last edited: Sep 17, 2014
R

RioDragon

Rookie
#2,100
Sep 17, 2014
_Synergy said:
...Player owned homes & apartments in the cities and suburbs?...
Click to expand...
Beyond just that, I would LOVE the ability to own/rent out most of the buildings in the game if you ever get the chance to afford it. That way you could make a character whose legitimate goal is buying control of Night City from everyone else. I love systems like this in the Fable and Saints Row games, what I like to call a 'virtual real estate' system. In Fable 3 I refused to ever reach the end of the game without owning everything. Then again, Fable 3's ending kinda sucked, so could you really blame me?
 
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