Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Cyberpunk 2077 - Your Ideas For A Dream RPG

+
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 107
  • 108
  • 109
  • 110
  • 111
  • …

    Go to page

  • 204
Next
First Prev 109 of 204

Go to page

Next Last
kanonite

kanonite

Senior user
#2,161
Dec 4, 2014
This quote from a 2077 IGN interview is interesting

“There are lots of cyber games around, but there’s not a lot of punk in those games,” adds Mateusz. “We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”
 
  • RED Point
Reactions: Maelcom404
Maelcom404

Maelcom404

Senior user
#2,162
Dec 4, 2014
kanonite said:
This quote from a 2077 IGN interview is interesting
“There are lots of cyber games around, but there’s not a lot of punk in those games,” adds Mateusz. “We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”
Click to expand...
That sole quote says a lot more than any other description.
Hell yeah.
 
  • RED Point
Reactions: kanonite
Suhiira

Suhiira

Forum veteran
#2,163
Dec 5, 2014
kanonite said:
This quote from a 2077 IGN interview is interesting

“There are lots of cyber games around, but there’s not a lot of punk in those games,” adds Mateusz. “We want to put more punk into ours. We do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”
Click to expand...
Well that implies Rocker may be a good role to play.
 
  • RED Point
Reactions: Maelcom404
Sardukhar

Sardukhar

Moderator
#2,164
Dec 5, 2014
suhiira said:
well that implies rocker may be a good role to play.
Click to expand...
ouch.
 
Maelcom404

Maelcom404

Senior user
#2,165
Dec 5, 2014
I see it more like "We'll have a crazy street vibe like in Robocop 2, with punks and crackhead".
But yeah, Rockerboy will be fun if they do them well.

Just expect a lot of flashy colors, combat boots and mohawks.

 
Last edited: Dec 5, 2014
  • RED Point
Reactions: kanonite
Suhiira

Suhiira

Forum veteran
#2,166
Dec 5, 2014
Maelcom404 said:
Click to expand...
I think my eyes are bleeding.
 
kanonite

kanonite

Senior user
#2,167
Dec 5, 2014
Suhiira said:
I think my eyes are bleeding.
Click to expand...
That's the intention, yeah.
 
V

vongo.859

Rookie
#2,168
Dec 6, 2014
vongo said:
Rather than the traditional forms of dialogue options that we've grown familiar with in RPGs, I'd like to see characters given the choice for actions or "narrations". Dialogue is limiting and can be restricting for role-playing, but narrations (e.g. "Player dismissed NPC 2", or "Player eagerly accepted the offer", yada yada) can have many more alternatives and allow the player to substitute their dialogue with an idea. This lets the player imagine the dialogue in their head that corresponds with the appropriate action. It allows for more role-playing and minimizes the incredibly high risk for the writers dialogue not to match each and every persons own expectations. I think it would be the perfect balance between what people like about voiced protagonists and silent protagonists.

I think this system would work best in a game where the player makes their own character. In RPGs with already established characters, I don't think it would work as well (i.e. The Witcher, Mass Effect [arguably], Golden Sun, etc).
Click to expand...
Forgot about this thread as a place to post ideas... just copying to here.
 
Last edited: Dec 6, 2014
C

chaptermaster21

Rookie
#2,169
Dec 7, 2014
Maelcom404 said:
I see it more like "We'll have a crazy street vibe like in Robocop 2, with punks and crackhead".
But yeah, Rockerboy will be fun if they do them well.

Just expect a lot of flashy colors, combat boots and mohawks.

Click to expand...

Man. I can't even find the words to describe that picture hahaha :p.

Anyways, since they're gonna add "punk" to the cyberpunk then i guess this is inevitable.
 
Maelcom404

Maelcom404

Senior user
#2,170
Dec 7, 2014
Haha, maybe you'll find yourself more confortable with these one:



But it's true that most of the time (system shock, Deus Ex, Titan Fall, etc...), cyberpunk games are depicted as "serious", design wise, very "army / cop" looking, there are rarely some "crazyness" in people outfit, like Blade Runner for example or the 5th Element, you see what I mean?

So rock'n roll attitude, lots of harsh words, with crazy clothes and lots of colors. I'm all for it, grey concrete and "everyone is dead serious even those who don't have to be" tone sucks.
Well, something really punk, where you're like "Hell yeah, I'm a badass in a fucked up world from the future surrounded with freaks as crazy as I am", something over-the-top, like tarantino movies. Anyway, Cyberpunk is about style over substance, so they better have to show it off on a lot of different aspects..
 
  • RED Point
Reactions: kanonite and braindancer12
B

braindancer12

Rookie
#2,171
Dec 7, 2014
Maelcom404 said:
Haha, maybe you'll find yourself more confortable with these one:



But it's true that most of the time (system shock, Deus Ex, Titan Fall, etc...), cyberpunk games are depicted as "serious", design wise, very "army / cop" looking, there are rarely some "crazyness" in people outfit, like Blade Runner for example or the 5th Element, you see what I mean?

So rock'n roll attitude, lots of harsh words, with crazy clothes and lots of colors. I'm all for it, grey concrete and "everyone is dead serious even those who don't have to be" tone sucks.
Well, something really punk, where you're like "Hell yeah, I'm a badass in a fucked up world from the future surrounded with freaks as crazy as I am", something over-the-top, like tarantino movies. Anyway, Cyberpunk is about style over substance, so they better have to show it off on a lot of different aspects..
Click to expand...
hell yeah, you are totally right there, you really got the idea of punk

 
  • RED Point
Reactions: kanonite
E

Esett

Senior user
#2,172
Dec 11, 2014
Just thought it was time for me to contribute. I must say i know next to nothing of the Cyberpunk universe, and Cyberpunk 2020 game. I am a fan of CD Projeckt Red and generally love deep RPG's.

For ease of use i will approach Game play, Story and Itemization separately.

Game play

The first thing a good RPG must have is brutally imbalanced game play. All the great RPG's out there have options in them that make the player feel insanely overpowered. For example if you are extremely skilled you can finish Dark Souls naked. Its not even that hard once you learn the mechanics.

This is achieved by making skills player dependent, IE you hit what you are aiming for, as well as RNG dependent, IE you hit based on what your character is able to hit. Also the damage you do should be mitigated by dodging as well as in game armor and or magic resistance(or the equivalent of magic in a Cyberpunk universe). A skilled player should be able to avoid 100% of the damage coming towards his character no matter what. A skilled player with the right gear should be able to one shot everything in the game. Great examples of very good RPG systems in games are: Dota 2, Dark Souls, Binding of Isaac: Rebirth. Great examples of horrible RPG systems to be used in a video game are: D&D whatever rule set. As fun as a D&D game is when played with friends, dice and a real game master, as bad it is with a virtual game master in front of a PC.

Story

The Story needs to be simple, with fleshed out characters. I love simplicity in everything. We don't need 1000 NPC's each with their own problems and connections to each other. Keep it as simple as possible, as clean as possible. The best recent example of an amazing story as a backdrop for a very simple storyline is Transistor. Great game.

Itemization

Items should give the player HUGE increments in power. Even the lowest level item's effect should be instantly visible on the player character. +1 to whatever Items suck. Items need to be hard to obtain but game breaking or at least game changing. Really. Highest level Items should allow the player to basically be God in the game IE: No Clip, God mode, Infinite money, Infinite ammo, and so on.

These are my pillars of what a dream RPG should be.
 
Suhiira

Suhiira

Forum veteran
#2,173
Dec 11, 2014
Esett said:
A skilled player should be able to avoid 100% of the damage coming towards his character no matter what.
Click to expand...
I have to 100% disagree here.
Allowing people to dodge bullets automatically changes any game from "reality simulation" to "fantasy".
 
P

Poet_and_Gentleman.598

Rookie
#2,174
Dec 11, 2014
having quickly glanced through the rulebooks, I'd say most of it is fantasy...
 
Maelcom404

Maelcom404

Senior user
#2,175
Dec 12, 2014
poet_and_gentleman said:
having quickly glanced through the rulebooks, I'd say most of it is fantasy...
Click to expand...
Sure, it's cyberpunk, a parallel fantasy futuristic world liked "politicaly and socialy" to ours in some way

The thing is, the game is still pretty "realistic" as it's balanced.

You can "finish" the game, being the ultimate cyborg and all.
You'll still have a guy, buying a badass gun on black market with armored explosive bullets which will kill you in 3 shots.

You can't be "invincible" in cyberpunk, even if you're the most skilled played ever, you just can avoid dying in a stupid way, but once you fuck with the wrong people, you'll have a really bad day.

Honnestly, since the game is gonna be "create your character, live your life in Night City and build your story out of it".
I'd be all for a "DayZ" approach, you get your character, play it and all, and since it's supposed to be a dangerous and lethal world, you die?
Create a new character and get on with it.

Then, there will be challenge, you'll start the game a few time, making different things each time (or doing the same, up to you), now you'll feel the street being dangerous and without mercy, you'll learn to "know" Night City, more than being the "bad guy no one want to meet" like in GTA, where you don't really care about consequences at all.

The multiplayer will actually be pretty cool if it follow those lines, because even if some kid want to piss off people with his railgun, once he'll have a few player on his back, he's dead, and have to get back creating a new one.

You're not the hero, you're just a person, so it could be a nice way to make if really thrilling, you don't want to get in a fight, and you'll have to use your brain more than your bullets.

Tho, an alternative would be having a character for your single player mode allowing save, etc..., and another one for the multiplayer (builded in consequences), in an open Night City, having to deal with other player, it would be a whole "RP simulation" if done well, and since it would be lethal, most people would tend to play fair, some will not, but they'll die too, so it's not a big deal.
 
Last edited: Dec 12, 2014
Suhiira

Suhiira

Forum veteran
#2,176
Dec 12, 2014
One could easily call any game "fantasy" since none of them is a perfect reality simulation.
But there is a relative amounts of "reality" a game can attempt to simulate. D&D makes little attempt to do so, it fun, fast, relatively easy to understand/play. The World of Darkness (Vampire) system adds a goodly amount of "realistic" to it's "fantasy", not really a beer-n-pretzels game like D&D but still fun, pretty fast, and a bit less easy to understand/play. Now something like say ARMA does a pretty good job of simulating some aspects of reality but it still has significant "fantasy" elements (the First Aid system for instance).

The whole point of a game is to have fun, let's face it a completely realistic reality simulation would be anything but.
 
P

Poet_and_Gentleman.598

Rookie
#2,177
Dec 12, 2014
Gran Turismo is fun.

Maelcom404 said:
You can "finish" the game, being the ultimate cyborg and all.
You'll still have a guy, buying a badass gun on black market with armored explosive bullets which will kill you in 3 shots.
Click to expand...
That bad?

My Marid Auran character is thus not so screwed after all.

Honnestly, since the game is gonna be "create your character, live your life in Night City and build your story out of it".
I'd be all for a "DayZ" approach, you get your character, play it and all, and since it's supposed to be a dangerous and lethal world, you die?
Create a new character and get on with it.

Then, there will be challenge, you'll start the game a few time, making different things each time (or doing the same, up to you), now you'll feel the street being dangerous and without mercy, you'll learn to "know" Night City, more than being the "bad guy no one want to meet" like in GTA, where you don't really care about consequences at all.

The multiplayer will actually be pretty cool if it follow those lines, because even if some kid want to piss off people with his railgun, once he'll have a few player on his back, he's dead, and have to get back creating a new one.

You're not the hero, you're just a person, so it could be a nice way to make if really thrilling, you don't want to get in a fight, and you'll have to use your brain more than your bullets.

Tho, an alternative would be having a character for your single player mode allowing save, etc..., and another one for the multiplayer (builded in consequences), in an open Night City, having to deal with other player, it would be a whole "RP simulation" if done well, and since it would be lethal, most people would tend to play fair, some will not, but they'll die too, so it's not a big deal.
Click to expand...
I hope something like this emerges but in my experience it's tremendously hard to do it.

I think the only game where there is an incentive to pursue diplomacy is Victoria by Paradox interactive
Also EVE Online.

The one thing that RP simulators have in common is bad acting across the board,horrible character development and people that sound like 12 years old.
 
Last edited: Dec 12, 2014
I

ironkingsteve

Rookie
#2,178
Dec 13, 2014
Oh wow... how did I not know about this before now???

I'm a creative consultant from South Africa... I have been alpha and closed beta testing MMO's for the last 5 or 6 years now. I grew up playing the original Cyberpunk 2020 pen and paper and was totally into the whole Cyberpunk culture. Own a whole whack of Cyberpunk styled movies - topping that list for me are Blade Runner, Akira and the Ghost in the Shell movies of course. Cypher presents a more story driven style of CP. The Appleseed series of movies are great CP. The new Total Recall was very CP too. Then the Nemesis series was pure CP b-grade shlock but I enjoyed them... of course there are so many that I have not mentioned - the point is, I love cyberpunk almost as much as steampunk :D

I have been waiting for someone to make a real cyberpunk mmorpg for so long. There were a few really good games (none online though) that captured the whole cyberpunk feel - like Syndicate, the Tex Murphy games, Rise of the Dragon (awesome), Blade Runner, the Deus Ex games.

So my thoughts on CP 2077...

Music:
I would not get stuck with one composer - I would grab some of the music we used to play Cyberpunk to... like Billy Idol - Cyberpunk. Please don't go too much into the heavy metal or dub step - a little is great, but I would love more like in the game trailer - almost like Radiohead.

Gameplay:
FPS meets RPG could be great, ie. none of this button mashing crap like WOW and the endless reiterations thereof and definitely not turn-based. A game that got it really right, right up until it went open beta was Firefall. You can temper the fps finger jockeys by using the to-hit modifiers and skills as well as cool.

Game World:
Cyberpunk 2020 was a game "of the Dark Future" where corporations ruled the world, so while its not a doomed world its definitely not a free world either. I would expect it to be dark and rainy at least 70% of the time. Night time raids would be nice (ie. raids that can only be started at night in the game world).

I will have to finish this up later, my daughter is up now :D
 
D

dragonbird

Ex-moderator
#2,179
Dec 13, 2014
ironkingsteve said:
I have been waiting for someone to make a real cyberpunk mmorpg for so long. There were a few really good games (none online though) that captured the whole cyberpunk feel - like Syndicate, the Tex Murphy games, Rise of the Dragon (awesome), Blade Runner, the Deus Ex games.
Click to expand...
I really hate to have to tell you this, but it won't be a mmorpg. Single-user, story-driven RPG with multiplayer elements (details not confirmed, but my bet's on co-op)
 
I

ironkingsteve

Rookie
#2,180
Dec 13, 2014
aw... way to just wreck a guys morning :(

That being said, if they did an epic single player, with some sort of online co-op option that could work I guess. more later
 
Prev
  • 1
  • …

    Go to page

  • 107
  • 108
  • 109
  • 110
  • 111
  • …

    Go to page

  • 204
Next
First Prev 109 of 204

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.