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Cyberpunk 2077 - Your Ideas For A Dream RPG

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Suhiira

Suhiira

Forum veteran
#2,241
Feb 21, 2015
frivolousam said:
I read this interview of J. Sawyer of Obsidian for Pillars of Eternity and these 2 things he said could be good for any RPG.
Click to expand...
Nice find!
Hopefully it works at least half as well as it sounds.
 
V

vongo.859

Rookie
#2,242
Feb 21, 2015
Those seem like such simple and obvious things to include for any game (RPGs, quasi-RPGs, non-RPGs) that I seriously cannot understand why they aren't more common features. It drives me nuts! Nuts I tell you!

e:
And this goes for a number of seemingly obvious features that one would expect to be more common in video games these days, but it just isn't the case. I love games, but don't play many as a result. I wish I could get hands on experience with designing a game so that I become a little more understanding of the difficulties.
 
Last edited: Feb 21, 2015
R

RioDragon

Rookie
#2,243
Feb 24, 2015
Suhiira said:
My dream RPG
https://www.youtube.com/watch?v=XBlhXKjSy6M
Click to expand...
This actually reminds me of a spiritual sequel to Wasteland that never got made that I think would be cool to revisit called 'Meantime'. The basic concept was your main character(s) start out in a post-apocalypse setting like Wasteland (or Fallout's) and they fall into possession of a time machine or trans-dimensional device that allows them to travel back in time or some alternate universe timeline.

I'd really love to see a concept like that done in a modern Action-RPG style.
 
Suhiira

Suhiira

Forum veteran
#2,244
Feb 24, 2015
I do something similar in the PnP fantasy RPG I've been running for the last *cough* 30 years. I took the idea of doors from D&D Planescape setting and merged it with Barsi points from the Harn World game. Basically what happens is any door, window, arch (even trees forming an arch over a road), etc. can at times be an active portal to another place/time ... IF it's active at the moment and IF you have the "key" ... which can be anything, or combinations of things.

For my part if I want to send them 500 years in the past to an alternate time-line I just wait for one of them to pass thru a portal and decide the watermelon he's carrying, bronze pommel on his sword, and bit of rat dung stuck to the bottom of his boot are the correct key to open it.

I actually do created schedules and keys for these various portals ... after the fact ... it's up to the players to figure them out. Of course no GM ever cheats ... we just get creative.
 
S

shadownetthomas

Rookie
#2,245
Feb 26, 2015
I'd love to see ACPA in the game. However, I don't want them to be level-based, like you can obtain them if you only have a certain level, or to come at only a certain point of the story where it would be the only time you could use it.
You should be able to access it only with the appropriate connections, and with a looooot of money, and operate it would require your character to be proficient in piloting ACPA. Make it hard to obtain though, it's quite rare to see on a regular basis in CP2020, and the police/military/corporate forces wouldn't be to happy to see a random guy in a ACPA.
I don't necessarily want to see 100 different suits (we're not talking about a FPS game here), maybe like 5 base ACPAs and 5 base frames that could be customized would be nice.
Or if you don't want to make ACPAs in the game, maybe allow the player to more deeply customize his suit of armor, like attach heavy metalgear to a linear frame and wield a 25mm autocannon!
 
C

Cifered

Rookie
#2,246
Feb 26, 2015
Well for my dream cyberpunk rpg game it would be extremely tall skyscrapers that you can still get to the top of, go in all areas (skyscrapers, manholes, cars, etc.), photorealistic, everything has meaning, nothing common or some old same old (for ex. if the game had a soda pop machine, not the same old same old lookin soda pop machine, or cars for ex. and buildings), everything looks like it took weeks to make, ofc extreme amount of customization and such, the night city looks amazing at night not two buildings look the same and you can go in all, looks as big as san franscisco but there is much more areas in the game like for ex a giant descidous forest around it and a ocean also, more cities other then just night city and also would love to see multiplayer. I guess im trying to describe what i imagine what my dystopian cyberpunk world would be but still that would be my dream rpg!
 
Suhiira

Suhiira

Forum veteran
#2,247
Feb 27, 2015
shadownetthomas said:
I'd love to see ACPA in the game. However, I don't want them to be level-based, like you can obtain them if you only have a certain level, or to come at only a certain point of the story where it would be the only time you could use it.
You should be able to access it only with the appropriate connections, and with a looooot of money, and operate it would require your character to be proficient in piloting ACPA. Make it hard to obtain though, it's quite rare to see on a regular basis in CP2020, and the police/military/corporate forces wouldn't be to happy to see a random guy in a ACPA.
I don't necessarily want to see 100 different suits (we're not talking about a FPS game here), maybe like 5 base ACPAs and 5 base frames that could be customized would be nice.
Or if you don't want to make ACPAs in the game, maybe allow the player to more deeply customize his suit of armor, like attach heavy metalgear to a linear frame and wield a 25mm autocannon!
Click to expand...
For my part I really hope the game isn't so combat-centric you have any real use/need for ACPA or a 25mm autocannon.
 
cyberpunkforever

cyberpunkforever

Forum veteran
#2,248
Feb 27, 2015
NO turn-based combat

posibility to choose between first and third person camera/ point of view,

good graphics and chromatic aberration, I love that combnation from light, reflex, shadows, colours, awesome

I want my character to look exactly like the girl in the trailer, so make her an option for the character creator

in gameplay the characters and npc's must look big, not tiny like ants, they must look big, like the cinematics in mass effect,

the posibility to have more than one romances/ relationships with more than one characters/ npc's,

---------- Updated at 03:03 PM ----------

The posibility to create an android or "artificial person" during game, select al parts and personality, and aspect, every detail, and he/she lives in the city, he/she, can be a friend, a boyfriend/ girlfriend, companion, anything we choose, that woulde incredibly awesome, and he/ she helps the player during missions,

---------- Updated at 05:34 PM ----------

Are the CdProjectRed developers reading this forums? how do we know that they are taking our ideas into account?
 
Last edited: Feb 27, 2015
Sardukhar

Sardukhar

Moderator
#2,249
Feb 27, 2015
cyberpunkforever said:
Are the CdProjectRed developers reading this forums? how do we know that they are taking our ideas into account?
Click to expand...

We don't. They did ask for this thread, though, so it stands to reason they read it from time to time.

This is Witcher 3 crunch time, and CDPR is very focussed on W3. NO Cyberpunk news until after W3 is released, the Reds said.

Once Witcher 3 is out in the wild, CDPR efforts re-focus on Cyberpunk 2077.

Even then, you might never see them post in here. Anything they say, fans tend to take as a promise, so it's often best to say little or nothing and let the work speak for itself.

Forum suggestions did make it into Witcher 2, though, so you may rest assured CDPR is cognizant of the needs of their market.
 
Z

z0rex

Rookie
#2,250
Feb 27, 2015
In any RPG, The most Important thing is to know and play a role, including skills, stats and room for improvement and improvisation.
 
S

shadownetthomas

Rookie
#2,251
Feb 28, 2015
Suhiira said:
For my part I really hope the game isn't so combat-centric you have any real use/need for ACPA or a 25mm autocannon.
Click to expand...
Oh yeah, I didn't say that it should be a central thing in the game, it has to be rare and precious and all. You're right on the fact that the game shouldn't push you to have any use in ACPA. You should obviously be able to deal and finish your missions through "subtle" and "gently" ways, and actually be kind of pushed to do that and not to go cow-boy on your enemies if you want to survive, but you know, if you wanna take over some corporate HQ or have somme fun and just wreak havoc in NC, an ACPA would be pretty fun (unless there is perma-death, cause using such a thing would probably send you back to your maker)
 
Last edited: Feb 28, 2015
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kanonite

kanonite

Senior user
#2,252
Mar 5, 2015
Messages from cartels mounted on underpasses and skywalks, telling cops that they could make a lot more money working for them, rather than the state, like it actually happens in Mexico.
 
B

BladeRunner90

Rookie
#2,253
Mar 7, 2015
I'm really hoping for an in depth character creation system, to really make my character stand out. I'd love to have the option to make a male or female character maybe have height adjustments, body adjustments and a wide range of costumes. I'd love to be able to customize my own sci-fi house who wouldn't?
 
T

tenente

Rookie
#2,254
Mar 7, 2015
I definitely don't think customising a house is a good idea for game development direction. It may turn out costly for development and give nothing for gameplay, role-play or atmosphere.
 
Suhiira

Suhiira

Forum veteran
#2,255
Mar 8, 2015
tenente said:
I definitely don't think customising a house is a good idea for game development direction. It may turn out costly for development and give nothing for gameplay, role-play or atmosphere.
Click to expand...
A certain amount would be fine. Or just the ability to rent/buy a nicer place.
I know I was pretty happy to move out of the initial rat trap in Bloodlines.
 
Sardukhar

Sardukhar

Moderator
#2,256
Mar 8, 2015
Suhiira said:
A certain amount would be fine. Or just the ability to rent/buy a nicer place.
I know I was pretty happy to move out of the initial rat trap in Bloodlines.
Click to expand...
C'mon. That place had ambience! And a great view! It was a corner apartment!
 
T

tenente

Rookie
#2,257
Mar 8, 2015
Sardukhar said:
C'mon. That place had ambience! And a great view! It was a corner apartment!
Click to expand...
Agreed.
I would also remember Deus Ex:HR which is much closer to Cyberpunk 2077, it had perfectly themed apartment and any customisation would be excess. By games like Skyrim we can see that such freedom usually hurts story and ambience.
 
A

abhinc

Rookie
#2,258
Mar 8, 2015
tenente said:
Agreed.
I would also remember Deus Ex:HR which is much closer to Cyberpunk 2077, it had perfectly themed apartment and any customisation would be excess. By games like Skyrim we can see that such freedom usually hurts story and ambience.
Click to expand...
I agree concerning the customization, that wouldn't fit ... however, when it comes to Adam Jensen's story his social situation was not important for the plot and it certainly didn't change. I don't know where CDP is aiming at with Cyberpunk, but I think story will be much more personal, "not about saving the world, but about saving yourself", right? I'd certainly prefer to live in the upper districts if given the choice/chance to do so ;-)
 
Sardukhar

Sardukhar

Moderator
#2,259
Mar 9, 2015
I think, in terms of Dream RPG, they should waste the hell out of resources. They will have them, post Witcher 3. Which is going to be HUGE.

So go ahead. Burn that money. Spend that time. Make this amazing, sprawling, fun, immersive, open-ended incredible game that is like GTA crossed with the Witcher plus Deus Ex and Fallout and Planescape Torment and the Sims and EVEN ALL MORE.

I would love - LOVE - to play twice as much money for four times the game. Or wait twice as long. Yes I would.
 
Suhiira

Suhiira

Forum veteran
#2,260
Mar 9, 2015
Sardukhar said:
C'mon. That place had ambience! And a great view! It was a corner apartment!
Click to expand...
Reminded me far to much of a place I lived when I was in college.

The game isn't an MMO so the only person that's going to see/appreciate a customizable character living space is you, and it's unlikely to have any effect on the game. I'd much rather CDPR spent their time/effort on customizable clothing/weapons/maybe vehicles (if they're included) then on apartment decor. This of course assumes something akin to "Wardrobe & Style" is in the game and has some effect, maybe the Corp NPCs will pay you less or not offer jobs at all if you show up for an interview looking like a street vagrant.
 
Last edited: Mar 10, 2015
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