Hi, iIjust joined this thread and I loved so much the idea of give a chance to the community to share their ideas, cause there are people with really good ideas !
So, today i will share my thoughs of what will be a trully hideout,base or house will be for me on a RPG. (It will be long i think xD)
I think the function of hideout,base or house always was the same thing : a place where you can decorate,put some defenses or whatever you want and upgrade something maybe. But with this CyberPunk thematic i think we can really put some life and importance on it.
WHY DO I NEED TO GO HOME ? - TO REST
- Would be nice if we have some sort of global stamina who affects on your actions, if we dont sleep or eat we can have serious problems, in the game this could be like the higher your global stamina is the better your actions,if you feel asleep or serious hungry you could have penalty's like reducing your aim, your time to decide some options in dialogues or actions will be smaller and things like that..
BASE LOCATION MATTERS
Basically if you are in the "guetto" the lower level of the city, your chances to being robbed and lose part of your stuff will be higher but the chance of the police or whatever is following you find you will be lower and vice versa.
Some missions could require your base near your next "objective", so that way you can rent that base for a moment only. For example : you need to spy some executive so you need to buy or rent the building in front of his house.
SOME QUESTS FOCUSED AROUND YOUR BASE
In every RPG the "quests" related to your base will be most of the time to defend from invaders or build something...Why not a protect the hostage quest ? -
Imagine this :
You have a mission to protect some scientist, but somehow you failed and the enemy will be there in a few moments, you have the following options :
- Defend the hostage inside your base, if you kill the pursuers in silence there will be no police call from your neighbours, otherway you will need to leave the base.
- Defend the hostage out of your base, put some explosives inside, wait for the enemy enter and explode your base, you will lose everything you let inside but your pursuer will not bother you anymore.
- Give up...too dangerous...
That was only a teasing of what types of quests can be related to your base, you could use for planing your next assault mission,dating (if possible),upgrade your weapons,etc...
AI FOR ALL THE BASES
Basically your base warns you when someone is looking too much to your house or someone let some suspicious package nearby, for that you will need to upgrade your security system of your base.
Those are my ideas for now. ^^