Hello,
Sorry for my english.
ideas:
_ No random bullet deviation (just like apparently the new Battlefield V wants to do, where Battlefield 1 did the opposite (the bullets of automatic weapons or guns don't go where you aim after a higher rate of fire)). It's not immersive. It would be cool if the bullets goes where you aim.
_ Big recoil for some weapons. I would like to see a really visceral immersive shooting gameplay. I know this game is not a FPS (but RPG in FPP), but if you do one thing it's better to do it well. So i like the possibility to have big recoil for weapons because it's like a mini-game in the game where you actually train yourself during the game for to manage this recoil, and this is adding some immersion. And with this, a possibility to maybe toggle this in the options and/or in the difficulty settings because of course not everybody like this type of recoil system (and it's probably worse for those who use a controller).
And with this, it would be cool to have the possibility to manage this recoil by some cybernetics or some attachments for your weapons (new cybernetic hands which reduce recoil, or some tools for your weapon (grips, modifications, etc...)). And maybe this can works in the opposite direction. For example, you can use some tools for to reduce the recoil but it reduce the damage too; or you can use some new cybernetics stuff or items for to increase the recoil and increase the damage (or rate of fire). In this last idea, there are lot of possibilities: you can create some special bullets which are more powerfull and increase damage and recoil, or some modifications for your weapon, or some cybernetic stuff. I just think this can be a good land of exploration for to create more diversity in the shooting mechanics.
_ I have seen the Angry Joe's interview, and apparently there is a full melee combat system, i like this idea. It would be cool if you can for example attack from a wallrun, from a slide, jump, dash attacks. Or throw your melee weapons with some specific skills for it. For example, normally you can just throw your melee weapon and it does some damage to enemy. But by upgrading a new skill or buying a new cybernetics hands, you can throw your melee weapons with much power (and speed) or to throw your blades with a boomerang system, so you throw your blades and then you can attract them with a magnetic field for example, and to do another attack while you attract your blade.
Another idea is to have some modifications for your melee weapons which can create some ranged attacks: plasma projections, bullets of energy that you can recharge by attacking the ennemies (so you can imagine to wallrun and to fire at ennemies and then you dash into them and you recharge some energy).
Some combos. Maybe some hybrid combos. With two different weapons for example. With one weapon you attract your ennemy and you slash with the other. Or you have one gun in your hand and a blade in the other hand. Or a special blade which is a gun too. (?)
I heard that there is a slow motion system. Maybe a good thing can be to have the possibility to deviate the bullets with blades while you are in the "bullet time". Of course with a specific modification. And why not, the possibility for to have a skill like in Matrix, so you can stop the bullets with your hands and maybe reverse them to the ennemies (just saying lol).
_ Other ideas which are probably already in the game from what i understand (but i want to be sure). To fire while you wallrun, slide, jump, dodge etc... All of this in slow motion too, and without it.
_ Cool dynamic gameplay, but not only (with tactical possibilities). The wallrun reminds me of Titanfall, there are maybe some good inspirations to take. What would be very good is too have lot of diversity. You can play full melee if you want, with very dynamic system of jumping, dashing, throwing your blades, precision system when you hit the ennemy etc... You can focus on ranged weapons with lot of diversity for to choose (different types of weapons), with an immersive and visceral shooting (with ADS system of course). And you can maybe use an other way with some "spells like" weapons which can be specific cybernetics modifications or skills like a "flamthrower hands", electric attacks, special grenades, dynamic jetpacks etc.. "Spells" for to create some energy shields which can temporarily blocks the bullets, so you can run into your ennemy for to melee him, or just for to protect you for a limited time when you want to go from a cover to another.
______________________________________
That's all for me, just wanted to share some ideas which can maybe inspire a little bit the team. Sorry if i said some things that already are in this forum, it's a high probability, but there is an insane amount of messages and i just can't to spend all my time for to read this. By the way, i write here mainly about the combat mechanics, for me it's a part of this RPG. So i am sorry if you consider that i am out of the subject.
I wish to you the best possible success.
_______________________________________
EDIT: I want to add what i consider an important thing for the immersion.
Immersion: If you can slide, do "horizontal jumps", wallrun, dodge; and all of this in all directions, so the camera motion and angle is important. (the camera or the screen is basically your head, your eyes)
For example, you can do a lateral jump while you are keeping fire at ennemies with your guns. Just like Max Payne:
So in FPP view, for a better immersion, when you do this it would be cool to see the angle of your screen changed (for about 45 degrees). And possibly the motion too. So this is adding more immersion and more challenge while you fire at your ennemies (with ADS too) . Same for other movements (slides, wallrun etc...)