I would also like to see realistic armor for the Female avatars . . .. more skin showing does NOT equal higher armor class which seems to be the case for Alot of games with the option for a female character
You pretty much described close to the perfect rpg, ive underlined where I completely agree, most of the otherstuff would be rather neat, however it could take a lot of programming to be able to form friendshios with random NPC's, id still find the fun in doing so, it would also add to the replayability, same goes for the career options as well as adding former PCs as NPCs when replaying the game. It would greatly improved the replayability.just heard about this today...
As someone who has played the PnP version since the 90's, and own most of the books, this is a dream come true.
and here are my first thoughts.... more will come as i read and think more...
What i would like to see -
- Lots of humanity choices. I want to be able to ride up and down on my humanity scale, changing my responses to be limited to what my humanity is at.
- Being able to go as much cyborg as possible.
- Tons and tons of fun and different upgrades to the body.
- A bunch of software for the web.
- If this is a primarily single player game, i would love it, if it worked a bit like never winter nights. You are able to invite other people into the game, and you can host and build your own servers.
- Tons of romance options.
- Bodycount lottery.
- being able to take different jobs, security guard, police officer, psychosquad, bodyguard, and others, that brings their own stories.
- Randomly generated missions and stories, so you can keep on playing.
- The ability to take over a company, so you can expand and manage if that's your kind of style.
- slow motion combat, to really make you feel that you are speeded up, and is a true hero/anti hero. (not that 5 second limit style, but permanent slow motion combat, where the other AI's speed, depends on their implants)
- Chips. I want to be able to skill in chips.
- Extensive skill system.
- The ability to win through all sorts of ways. Not just combat, but also sneakiness, charisma, talk, bribe and other things. 10 ways to solve each mission.
- a mission planner, a bit like the swat games?
- when replaying, the ability to have your old character be an NPC in the next game.
- Acrobatics. The ability to climb walls, run on walls, jump high and far and other things.
- penetration of all items in the world. the better the armor pen on the bullets, the more items they go through.
- the ability to blow holes in walls and buildings. Why hack the door if your skill sucks, but you got explosives?
- awesome fast paced combat music
- hearing bullet casings hit the concrete when firing heavy caliber guns.
- go clubbing every night
- forming simple friendships with random npc's that are just there for flavour. Like the guy you always buy a beer in the club because he's lonely. See him evolve because he hang's with you in the club, become more open and liked.
I would say, more Bethedsa than Bioware, unless we're talking about story/cutscenes..then more Bioware..or rather CD Projeckt (though I haven't played any Witcher games I assume they're pretty good at this stuff from what I've seen.I wish we could vote on some of these, so many have already been said. From a gameplay perspective, more Bethesda than Bioware, please. Jumping, climbing, exploring hard to reach areas; being able to see the city skyline from the top of the tallest tower, this will make a truly epic playable 'sandbox'. Otherwise it will just feel like a rail shooter with a storyline appended.