Cyberpunk 2077 - Your Ideas For A Dream RPG

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Thoughts to improve the ricochet targeting system:

Idea = Randomization of the ricochet mechanic (in order to increase immersion).

Reasoning behind idea = Conceptually, such technology would exist due to a computer (eye mod) making a determination/calculation on where the bullets will move based on where they are striking, what they are striking, and what velocity. However, the eye mod would probably not be able to accurately determine (in real-time) the surface material that the bullets are striking, the jitters/movements of the shooter as they yank the trigger, and the variations of weather dynamics that could be affecting the bullet's trajectory. Thus, I would recommend having either, a ricochet window of where the bullets might strike, having the accuracy be completely off (i.e. perhaps 1 in 5 bullets actually strike the player), or having the accuracy be variable so that sometimes the bullets are spot on (because a perfect calculation by the eye mod was made) and sometimes (despite that it's saying that you will hit) the bullets are completely (or mostly) missing. I believe that doing so would provide a more dynamic and realistic feel to the shooting mechanic instead of a mechanic that allows a sure ricochet hit (which can become boring after a short while).

Note: It could even be taking to a further step where the quality of the eye mod affects the quality of the calculations (accuracy).
 
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Yo wasup. Things are looking great in the 48 min gameplay. All that i have to ask is that this Singleplayer game doesnt last 25 hours to complete by the experienced playtester. Yet to make it more like 500 hours or at least at a min hour 100.

Goodluck with further production and i really hope to see a new teaser maybe multiplayer ;) .
 
Loved the gameplay reveal, especially seeing all the options for player character customization.
2 main things I would love to see in the final release of the game:

1. Some way to reveal the full sentence that my character will actually say when choosing dialogue options.
In the demo there were times where I felt the lines V spoke were very different from what the dialogue choice text was. This makes actual role-playing quite difficult in my opinion.

2. This may be unpopular, but I'd love a way to have a silent protagonist.
There is just something special to me about reading my character's lines in the voice I imagine for him/her, in a way and tone I feel is appropriate for the character that I've made. It makes me connect with him/her far more and the game truly feels like it is "my" story.
Don't get me wrong, I think V's voice actress did a fantastic job, but having the protagonist deliver lines in ways that I wouldn't have picked for them to say makes me feel like it's not really "my" character.
Voiced protagonist also makes multiple playthroughs as the same gender blend together, as no matter how different my character looks, no matter the difference in picked skills and backstory, hearing him/her talk in the exact same voice as the character from my previous playthrough feels like I'm not really playing as a different person.
 
I don't know if you already announced this but being able to customise your character with bandanas, mask gloves pants and all that stuff so you really can make you feel like your own character. Making him/her a masked ninja mantis
 
An autonomous option for the car. so you can watch the news on your windscreen hologram tv. or your mission(s) overview.
and Chill and listen to music..
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the option to pimp your car.

with the perk that when you step out of the car and the people that can see you stepping out of it will have more respect for you (or less if they hate your car)
 
Hello CDPR,

In the demo we see Stefan interacting with V attempting to start dialog, The player knows that Stefan is a person of interest before talking to him as his name plate is different. I understand that this is a design feature to allow the player to identify persons of interest without engaging with every NPC. However I feel it would add to the immersion if Stefan's name place was inline with other NPCs and set as something like 'Homeless' or 'Street Rat'. I believe Stefan's actions alone and how he addresses the Player is enough to engage the player into a conversation without previously highlighting his importance, leading to an additional sense of discovery for the player.

This is one of my few areas for improvement in an otherwise great gameplay demo. I understand that everything is subject to change and that the name plates may have been completely scrapped already. (Which may be a simpler solution which also reduced UI clutter)

P.S. Slightly higher texture on the ripper docs hands would be nice. as they get so close to the camera.

Keep up the good work.
 
I've never seen anything like this. This game is definitely going to set a new golden standard for the gaming industry.

What i would like to suggest (seen how much thought you've already put in the game, you probably already came up with this idea), is a way of taking screenshots outside the player's perspective. Maybe a lore friendly approach would be a camera drone like in forza horizon 3, so you could take screenshots. both of your player, and this deep, complex and detailed environment you've showed us at the gameplay reveal.

Thank you for bringing this game to life!
 
Watched the 48 minute gameplay. It looks absolutely phenomenal. Mouth was wide open during the video, and I lost it at the ricochet bullet mechanic. And the amount of people bustling through the city. Just wow. Can't wait to see more!

The one suggestion I would make, is to change the dialogue system a bit so that what you're selecting is what you're saying. I know a lot of people had this complaint for Fallout 4 as well, when you select an option to say something, your character says something completely different. Obviously I know it's probably way more complex than Fallout 4s dialogue system, but just something to keep in mind.

Suggestion TL;DR : The line that you select for your character to say isn't the line the character actually says. Would be nice to be able to see what your character will actually say, or at least in what inflection.
 
Idea- clothes don't have specific perks as much

Most of you would disagree but I feel like there should be like how you can add modules to make your self resistant to certain stuff but the clothing you wear can be whatever but it's all up to the modules you place on to your clothing. So you can look Hella fly in what you feel like is your style of clothing
 
The gameplay demo was amazing, but as a racing game fan, I have to say this (btw I'm not asking for street races, that would be totally cool, but could reduce the games focus).

I feel the driving physics could be deepened (to be fair we didn't see much of it and many of these features may be implemented), now I'm talking hand-brake turns, drifting, manual transmission, good vehicle hit detection and collisions with decent chase AI. Good driving can make the getaway just as fun as the heist.
 
The game should give the feeling that this is a real character player that has a character of its own
The game should include a hunger meter and thirst so that when the character is hungry for example it will affect her mood and her reactions
The game should give total freedom to the player like the option to kill random people on the street, but that it will affect other characters' reactions to him, will demand his police and the possibility of imprisonment, etc.
The game should also include the option to choose when the player wants between the FPS and the TPS he can switch between the two modes
The game should also include a sophisticated radio with full stations and songs and also the possibility that the player will put the songs that he likes from the real world into the game to create a station with the songs he loves.
The game should also include a smart phone with lots of applications and even the possibility of downloading applications. The phone should also include an Internet connection connects to the Internet and access the game's out of the game so he can surf the Internet without leaving the game and activate songs, movies etc on the phone and the phone can connect to the car's radio.
The game should also include the possibility that the player will choose which profession he wants to engage in. For example, if the player wants to be a drug dealer, he will be able to do so.
I think the game should include more characters that represent different populations around the world and in the United States but did not characterize population groups according to figures stereotypes
The game should give the player the feeling that the player will not know what will happen during the game
The game can also shape his character as he wishes and how the character will see.
The game should allow the player to be able to talk to the entire NPC and be able to develop relationships with them and even romance and sexuality.
The game should give the possibility to simulate acquire different skills.
The game should be given the option of buying things like houses, cars, clothes and so on.
The game should include more languages both in terms of subtitles and in terms of the languages of the NPC.
 
The gameplay demo was amazing, but as a racing game fan, I have to say this (btw I'm not asking for street races, that would be totally cool, but could reduce the games focus).

I feel the driving physics could be deepened (to be fair we didn't see much of it and many of these features may be implemented), now I'm talking hand-brake turns, drifting, manual transmission, good vehicle hit detection and collisions with decent chase AI. Good driving can make the getaway just as fun as the heist.

Agree.
Anyway, with a well fleshed city like that, just driving your way around (if the mecanics are well made) would be a pleasant ride.
 
- I really would like to climb all those buildings with those arms I saw in the gameplay demo. I cry :cry: if this is not implemented.

- I think the day in "Nigh City" would be cooler if it was a little bit darker. If it's not possible I don't really mind because I understand that will make the game a little bit heavy. (W3 light is very good why not use it for example?)

- Customization: Everything, parts, weapons, cars but most important our characters and augments. (Houses not really care) The name "V" is just a code name so go wild in the characters creation and proceed with sound/voices calling her/he "V"

- Support modders, it will ease up all the things that the game "lacks" for all the unsatisfied gamers out there.

- Nudity, porn, strange relationship's, no sensorship, GO WILD, this is an adult game, make it real. (it can be like cutscenes, with many different characters, doesn't need to be complicated things like ***** quick time events.)

- Animals and Children? (not sure if it's part of the lore because sadly I didn't check)

- Flying vehicles, with a big city surely it would get boring driving all the way to the other side of it, especially with all the intersections, barricades, etc.

For now this is what I have time to write :unsure:
 
Cyberpunk 2077 - Your Ideas For A Dream RPG

We want the Cyberpunk 2077 to be the best RPG possible. Feel free to share your ideas and features that you would like to see in our upcoming game.

We want to hear your input:)
hai all.. just want to make a suggestion.. please cd projekt,. make sure u implement ragdoll effects for dead bodies.. or at least make an option for on/off option for it.. ur game is awesome already,. dont want it to be like crysis 2,3/ battlefield and most fps's out there.. be like metro, doom, wolfenstein for that matter,. ur need to have gore system spot on.. another one is to have a good decal, effects, bullet wound/holes.. u should see debris, dust, particles n sparks flying in a shootout.. it needs to be visible and satisfying, also the bodies need to have bullet wounds... plus one more,. go easy on the muzzle flash.. u dont want it to obscure all the other things in a shootout.. thats all everyone.. hope the developers will take this into consideration,. I want cyberpunk to be thr best rpg fps out there... good jub u guys....
 
Hello there !

Beauty of women in TW3 always bothered me, they always looked beautiful and pretty and spared by natural "ugly features" men had in the game ( fat, warts, teeth and so on ). My first question, although the gameplay seemed quite reassuring on that, is : will this be corrected - I mean, was that even considered a problem or was it an artistic parti pris ?

Crowd needs variety and I trust CD to put some political, social, racial distinctions in all that since they always been so good at it. But the footage of the gameplay made me wonder about height and age. Height because everybody seemed to have the same height. And that point brings me to the age, which is close. What about bent, old people ? or teenagers, children ?

I know this is pre-alpha and I expect things to greatly change as you mentioned it during the gameplay ; those were the only small, detailed concerns I could have on that wonderful promise Cyberpunk looks like !
 
Cyberpunk 2077 - Your Ideas For A Dream RPG

We want the Cyberpunk 2077 to be the best RPG possible. Feel free to share your ideas and features that you would like to see in our upcoming game.

We want to hear your input:)
I wonder, if it will be possible to go through the game without a single implant? 🤔😆
 
Driving mechanics, you really need to tune that thing up. otherwise you'll kill the whole feature. Watch Dogs did a terrible job at that, driving was a horrid experience, so much that I only used bikes.

Besides the mechanics, audio is vital, the car engine sound has to be really responsive to the way you're driving, otherwise it feels very weird. Again, Watch Dogs car sounds were the worst, very bland.

Also, couldn't help but feel that having combustible engines is a bit off, shouldn't cars be all electric? Also, cars should have airless tyres, much more futuristic looking.

ps. I don't like FPP, but I think you can pull it off, I'll buy the game anyway. Keep up the good work ;)
 

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