Important for me are freedom of choice, not only in what way to go but also in how to approach or evade the problems.
I want a fully developed Net, full VR where the data fortresses really look like a Japanese castle, Disneyland, McDonalds or anything in between.
Also, I want to be able as a Netrunner to build up my own customized data fortress to the aesthetics, functions, security and contents I can choose and customize.
Of course, my deck needs to be completely customizable, upgradable and even need to be able to build it from scratch myself, depending on my hardware skills.
Need to be able to customize and create my own software.
We need a home, even if only a cardboard box under a bridge in the Zone. And we need the option to customize and furnish our home and to buy better homes and safe houses at later stage. Homes should be raid-able by our enemies, safe houses should be discoverable by enemies if we are clumsy about hiding them or go there too often without reason.
Vehicles, if they are implemented, need to be as customizable as my character, my data fortress, my net avatar, my home and my clothes.
I want the real threat of going Cyber Psycho if I take too many augmentations and drugs. When I go Psycho, I want to to happen slowly and gradually. But I don't want to notice when it starts, I want to be oblivious of my mental state until it is way too late. I want Cy-Psych related quests that either drive me further down the hole or maybe drags me out of it.
I want a detailed combat system with block/evade/defense skills, hit-zones detailed enough to establish precisely which sub-system in your cyberarm has been fragged, which finger tool has just been electrocuted by the EMP, was it the left or the right eye that got accelerated at 5G to MACH 2 through the back of your skull.
I want a fully immersive user interface. No mini map unless you got the GPS function in your cyber eye, no health bars unless you have a bio monitor, no NPC ID float text unless you have smart-gun or face recognition software in your eye, no Friend-foe recognition unless you have the software for it. No weapons targeting cross unless your view is limited by the occular of your rifle's scope or you are using smartgun systems....I want an optical hud possible like in Ghost in the Shell, where passing my NPC are briefly highlighted, identified and assessed for threat level, possible weapons, etc...IF you got the right implants and softs for it, I want there to be no possible way to know how much a certain piece of hardware reduced your humanity nor how low your humanity presently is, and no cyberware or softs that can tell you...
I want the risk malfunctioning and bogus implants if you buy and install cheap off the black market and go to ripper docs. I want a certain risk that corporate rewarded "licensed" hardware might come with a little explosive loyalty guaranty, I want the risk of infections from bad second-hand implants, I want aside from Cy-Psy also cyberware related diseases like neural perforation (John Mnemonic) or Cyberbrain Sclerosis (Ghost in the Shell: Laughingman). I want the risk of being brain hacked or the option to brain hack others (Ghost in the Shell), I want to see, commit or even suffer soul dubbing (Ghost in the Shell: Innocence). I want emenies to be able to hack my eyes and ears or me able to hack their eyes and ears. I want full-implanted phones to call my contacts undetected even in mid-interogation.
I want to be able to make choices and I want real consequences to those choices. Every enemy I kill should have a consequence delivered to me by his friends and contacts, every enemy I let live should come back to haunt me with revenge attacks, doubted loyalty from my employers, or even friendship offers from the enemy I showed mercy to. I want to be able to avoid lethal situations at the cost of time, expenses, efficiancy and the risk of failing the deadline. I want to be able to just go in guns blazing at the risk of drawing too much media and cop attention to me and my employer, running out of ammo and getting killed.
I want to be able, if I have the right skills, to rip organs, meat and hardware from my victims to sell them to body shops, Zone freaks and ripper docs. The money I get for those goods need to depends on my skill at extracting them, my hardware to preserve them (cool box) and the time between ripping them out and ariving at my fixer. But there should be NO pause of the game flow while I rip the stuff out. It needs to take time, precious time in which I can be found, sniped, mugged, surrounded or otherwise put to death or captured...and it needs to be visible to every NPC goon and cop that I am lugging half a cadaver and bags of second hand chrome through the streets...and the NEED to react to that...
I want every single room in every single corporate tower and every single roach motel and all the building in between explorable. I don't want any facade buildings at all, they all need to be real. I want the dark alleys to be claustrophobic, dark and with plenty places for punks to ambush me or for me to ambush punks or hide from pursuers. I want the people around me to have each their own individual AI personality and be able to respond to what happens around them and what I look like, what visible augs I have and what weapons and illegal goods I show. I want corpses to only have the loot-able items that they would plausibly and logically have, no grinding or killing for loot unless it is a specific NPC who is named in the mission log as carrying mission sensitive items. I want most actually usable loot to be gained from swiping office desks, warehouse boxes and shelves or cupboards in private homes. I want there to be a difference between a 9mm round for a handgun and a 9mm round for a rifle. I want clothes sizes and body sizes to actually matter.
I want additionally to the quest story a separate Free-play mode where there is no quest based story arch but rather a freely choice-dependent development of my life and environment and responses/relations to the NPC around me (Yes, aside form the quest storyline, I want a game mode where I can play the Sims in Night City), where I can decide to just life and survive or take risk jobs to better my situation. I want the option of co-op play over LAN or net-meeting with a group of up to 2-5 friends to form a runner team with instead of having to hire NPCs to do jobs I don't have the skills for (I rather have a Solo friend have my back while I am in the net than a hired NPC and trust a friend Med-Tech than a NPC ripper doc)
I want minigames for picking dumb locks, hot wireing cars and hacking -encryptions, but the net needs to be fully developed enviroment, not a minigame. The difficulty of Minigames need to be depending on the security level of the item and the skill level of the PC.
I want different difficulty levels where the enemies have different levels of intelligence and where combat and skill use are harder or easier accordingly. Those modes need to range from babyface easy with rapid regeneration and instant-heal med kits to suicidal ironman with healing only through medical treatment or implants specifically designed to heal (nano surgeons, etc..), only a single game safe file (which is overwritten every two minutes by autosave, making every single decision count) and where critical damage to a body part can only be healed with expensive limb cloning or cyber replacements. Only in the babyface mode may cyberware be healed through medical attention, in all other modes, it needs a mechanic to fix.
I want to have the risk or opportunity of developing a romance that can bring benefits (slower loss of humanity) or dangers (being able to be coerced to do things, held at ransom, put through humanity eating traumatic events...) and can even gain or loose me quests.
I want a quest system similar to WingComander

rivateer where you start out as a nobody without storyline quests, just living your life in the urbs or Zone or whereever your class and wealth (class skill) level allows you to exist, dodging bullets and defaming rumours, heloing your neighbor take out the trash, drinking in your local pub, taking on generic random quests from the freelancer job database on the data terminal........ until one of your travels through town to do one of those mundane jobs lets you cross path with an event or NPC or even a Mr Smith offering you a different job, leading you smoothly away from your normal, more or less stable and peaceful, life into the actual story.
I don't really want much, all I want is the perfect CP2077 dream game that makes me feel like I am actually there..