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Cyberpunk 2077 - Your Ideas For A Dream RPG

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Aditya

Aditya

Forum veteran
#381
Jan 19, 2013
Just struck my mind looking at a thread in the off-topic section, it would be cool to see a 'last man standing' feature like in Max Payne 3, if you are killed, well you are not exactly killed but 'dying in slow motion' and have a last chance to nor be dead by shooting the person who shot you (even the camera aligns to help you point to the person who fired the killing shot) and if you shoot kill him successfully (aka headshot or quick couple of rounds) you just fall and not dead.
well the trick here is you need to have atleast one pain killer and I don't know what will be the health system be in Cyberpunk 2077, and also that is not available in the most extreme difficulty in the game (MP3 was a tough game, that was dam useful)

I wonder if something like that is done, it would be fun. Well players who don't want it can always have the option of choosing to turn it off or something like that
 
L

lefttoedjinn

Rookie
#382
Jan 19, 2013
Well, you asked.

Personally, I was always a fan of the old Sega Genesis and SNES version of Shadowrun, a similar genre of game.
The random events (police hassling you and shaking you down for weapons or drugs, black market dealers popping up at random that may or may not be legit, etc) the hacking system and selling information, raiding corporations for chuckles - all good stuff. I would love to see that amount of variety and thought put into a game like this.

The variations of what you can do to your character should be extensive. One of the best things about the table top game was going through the catalogues of various equipment you could get, and checking out the descriptions. Flavor text everywhere would add a hell of a lot to immersion.

What would be severely disappointing would be going the Deus ex-HR route of having 6 or 7 key parts and a few minor variations of change and a very linear story progression. That would be like showing someone sunlight and telling them they get to live out their lives in a pitch-black cave.

Hell of a task. I hope it turns out well.
 
atomowyturysta

atomowyturysta

Forum veteran
#383
Jan 19, 2013
Good story.
Good story
Good story
A lot of choices and possibilities.
Even more chices and possibilities.
A lot of drama and action.
Full customization: gender, race, role, appearance, clothes, behaviour.
TPP/FPP transition
And. Maybe controversial. NO VEHICLES. At least no usable ones. A sandbox games with vehicles is a game about driving a car and killing people with it. It's basically what the GTA and SR are all about. We don't want GTA Cyberpunk. Do we?
Good story
A lot of choices and possibilities.
Replayability.
 
M

magnoos

Rookie
#384
Jan 19, 2013
atomowyturysta said:
TPP/FPP transition
And. Maybe controversial. NO VEHICLES. At least no usable ones. A sandbox games with vehicles is a game about driving a car and killing people with it. It's basically what the GTA and SR are all about. We don't want GTA Cyberpunk. Do we?
Good story
A lot of choices and possibilities.
Replayability.
Click to expand...
Did you heard about Nomad class? Do more research before posting. you are asking for deus ex made by cdpr.. thanks but no.

--------
You guys will make this game terrible. If CDPR is listening (I hope not) to your suggestions, we can forget about great RPG.
I read almost every post, and some of the ideas, are just........ Looks like majority of people are saying what they personally! want in this game.
Hellllooooo not everyone is like you! Some of the arguments here are just stupid, just because some implants were in the original Cyberpunk doesn't mean they have to be in this game!
Someone said he wants walking on walls or grappling hook? like are you mad!!?? There are some smart people here with good ideas.. but some just wants another skyrim, assassin creed or just cause. Let CDPR make their own game like they did with Witcher 2.

-------
I say Third person perspective.with solid combat
deep story
rich and detail world. nothing else.. no flying with jet boots bs!
difficult and technical combat.

I enjoyed good old Cyberpunk and I have high hopes for tIf this game. If they mess it up or add stupid implements, Its your fault not cdpr.
 
N

namz89

Rookie
#385
Jan 19, 2013
I'd want the guys of CDPR to do one thing.

Concentrate on the singleplayer. Don't divert ressources to create a multiplayer people are playing for 2 weeks and then forget about it. Lately the campaigns of good games suffered, because the developers decided to throw in a multiplayer mode.

There are and there have been cyberpunkish competetive multiplayer games already (Neotokyo, Blacklight Retribution).

Nothing is better than a immersive campaign that tells a great story. An extra would be the possibility of choice (which would increase the replay-value a lot, in my opinion)

edit: Oh! And a "good", satisfying ending. Please don't pull stuff like DeusEx 3 or Mass Effect 3 on us. After I finish a game, I want to feel like the hardships my character had gone through were worth it, not sit there and wonder what this ending is supposed to mean, or how it could end like that.
 
N

neutronium1

Rookie
#386
Jan 19, 2013
Drive at safe speeds said:
Sorry, but... Nooooooo! I get enough of that shit IRL it's going to piss me off I have to do that in a game... Having said that I do still want the option of taking control of the vehicle in an emergency. Like when I'm being chased by a booster gang, or the cops. But it should be dangerous and illegal (trust me, the way I drive in games it will be for me at least). If I crash at 100+mph it should F*ck me up, if I run over a pedestrian I should be chased down for murder.

Lets face it, auto drive cars are pretty much a reality TODAY. By 2077 manually driven cars should either be very expensive or very illegal. Much as I love the CP2020 universe (and I do) some aspects are out of date by today's standards, let alone 64 years in the future. This includes WiFi, smartphones and mp3's (when was the last time you bought music on a cassette).

I would like the transport in this to be somewhere between today's tech and Minority Report. You can do some really cool sh*t with auto drive remember (cars passing crazy close at huge speed). Manual drive should be for emergencies only. Very dangerous, very illegal but still possible (off the highway at least, unless the other cars on the road can detect that you've just taken control of your car and all suddenly pull away from you like there scared of a collision, that could be cool).
Click to expand...
 
wisdom000

wisdom000

Forum veteran
#387
Jan 19, 2013
neutronium1 said:
Sorry, but... Nooooooo! I get enough of that shit IRL it's going to piss me off I have to do that in a game... Having said that I do still want the option of taking control of the vehicle in an emergency. Like when I'm being chased by a booster gang, or the cops. But it should be dangerous and illegal (trust me, the way I drive in games it will be for me at least). If I crash at 100+mph it should F*ck me up, if I run over a pedestrian I should be chased down for murder.

Lets face it, auto drive cars are pretty much a reality TODAY. By 2077 manually driven cars should either be very expensive or very illegal. Much as I love the CP2020 universe (and I do) some aspects are out of date by today's standards, let alone 64 years in the future. This includes WiFi, smartphones and mp3's (when was the last time you bought music on a cassette).

I would like the transport in this to be somewhere between today's tech and Minority Report. You can do some really cool sh*t with auto drive remember (cars passing crazy close at huge speed). Manual drive should be for emergencies only. Very dangerous, very illegal but still possible (off the highway at least, unless the other cars on the road can detect that you've just taken control of your car and all suddenly pull away from you like there scared of a collision, that could be cool).
Click to expand...
Again, I disagree... that doesn't make for a fun setting, ad it pretty much completely disregards the nomad class, and the devastation of rural america. Both core bits of the CP 2020 setting. Auto Drive cars require lots of things to actually work, and none of them could be implemented, or kept up to date, on the ruined infrastucture of the highways. It wouldn't take a terrorist attack to disable an entire free way with a multi-car pile up, it would take a bored teenager and a speaker magnet.

The game should not feel like star trek, the tech should not be so far advanced that it doesn't feel familiar. This isn't I, Robot, this is Cyberpunk... This is the dark future of tomorrow.
 
R

rmtuggle

Rookie
#388
Jan 19, 2013
A city map as large scale as what Night City is supposed to be..well, that actually calls for vehicles. It would kill the fun and immersion for me if I had to walk 20 or 30 miles to get from my coffin to where the job is supposed to be happening. Pedicabs aren't much of a solution either, except for getting around in your zone. But that would still irk me..like it does in Guild Wars 2..sure the rapid/instant transport is nice but I hate having to pay for it all the time. Hence the use of mounts and vehicles in other games...buy or steal it, you get to use for "free" until you are done with it. Besides, without vehicles...how could we have the fun of capturing a Punknaught and wreaking havoc all over the Corpzone?
 
R

rmtuggle

Rookie
#389
Jan 19, 2013
Oh...and I don't recall if it was this thread or its offshoot about what you DON"T want to see...Cover was a big topic...
Cover is integral to a good shoot out. Invariably, there will pretty much need to be a button to hit to get into cover and back out again. Availability of cover should be dependent on the zone where the fight is happening. However, cover should no be invulnerable. Example...if you are hiding behind a stack of wooden shipping containers, a high concentration of lead in the air will make short work of them. A concrete barrier to get behind would provide better cover, but still would not last forever...especially if someone has wrist rockets. Steel shipping container? Sure, good idea even..unless they are using AP rounds. I always liked the way cover was handled in Killswitch. Its useful, but that usefulness was limited and enemies would flank you.
 
NIero284690

NIero284690

Rookie
#390
Jan 19, 2013
& Hey! About the main menu in the music player, interactive helmet (as in the trailer about unit of psycho) or in smartphone... It really is not a bad idea. Entourage - Airplane flying around the city... The main character in it and uses the smartphone (for example) as the organizer, which in fact is the game menu.

Then the character customization menu is very easy to implement...

About transport ... I understand that people are divided in their opinions.
Has a transport, but does not rule ... (or it will be some clone of GTA)
Or not have it at all. What I would suggest - is Aero-highway.
Just think ... Where it was, except in the movies Total Recall and Minority Report, and how much things possible to squeeze out of this idea idea, about highway.

So I agree with neutronium1 *about auto drive cars* But if the main character (if I understand the story) is a unit of squad Psycho, I think moments with aggressive *manual* driving MUST be. Well, you know? license to kill, and all this stuff...

& HEY! One more thing... NO FLYING CARS... The Fifth Element had it. And let's face it - not a good idea (though almost utopian), but then movement in the car will be similar to the arcade of Crash Bandicoot) And Finger's gonna kill us all
 
R

rmtuggle

Rookie
#391
Jan 19, 2013
Ok...lets put this into scale for people of today...
Transportation...vehicles...Night City: take Boston, Chicago, New York, Moscow, Paris, Los Angeles, and maybe Seattle for flavor...mash them all together into one giant, sprawling metropolis...you're not walking across that city. Aerial vehicles are a reality, but no fresh data-dump of a runner has the kind of euro it takes to buy a Maclaren-Jaguar Sport Aerodyne. Starting off, you will be lucky to have the euro for a pedicab ride to the Kibble-Mart. We all know that games get patched from the get-go, so its not unreasonable to expect basic vehicles in the beginning and as things progress, future patches/add-ons could introduce new vehicles such as aerodynes. Vehicles with auto-pilot are a reality in the 2020 canon, but again, they are predominantly the realm of the government, corporations and law enforcement/military. The average runner isn't going to have them until they have made small fortune. For the love of St. Gibson, I implore you people to go find and read up in the 2020 core and resource books before you start trying to tell the rest of us what should and should not be in the world of Cyberpunk...where the drekk do you think the writers of Blade Runner, Fifth Element and other stories got the ideas for their books/movies?
 
wisdom000

wisdom000

Forum veteran
#392
Jan 19, 2013
rachebartmoss said:
For the love of St. Gibson, I implore you people to go find and read up in the 2020 core and resource books before you start trying to tell the rest of us what should and should not be in the world of Cyberpunk...where the drekk do you think the writers of Blade Runner, Fifth Element and other stories got the ideas for their books/movies?
Click to expand...
Um.... are you really implying what I think you are implying here?

Because if so I think the facepalm I give myself may just give me a concussion....
 
NIero284690

NIero284690

Rookie
#393
Jan 19, 2013
rachebartmoss said:
Ok...lets put this into scale for people of today...
Transportation...vehicles...Night City: take Boston, Chicago, New York, Moscow, Paris, Los Angeles, and maybe Seattle for flavor...mash them all together into one giant, sprawling metropolis...you're not walking across that city. Aerial vehicles are a reality, but no fresh data-dump of a runner has the kind of euro it takes to buy a Maclaren-Jaguar Sport Aerodyne. Starting off, you will be lucky to have the euro for a pedicab ride to the Kibble-Mart. We all know that games get patched from the get-go, so its not unreasonable to expect basic vehicles in the beginning and as things progress, future patches/add-ons could introduce new vehicles such as aerodynes. Vehicles with auto-pilot are a reality in the 2020 canon, but again, they are predominantly the realm of the government, corporations and law enforcement/military. The average runner isn't going to have them until they have made small fortune. For the love of St. Gibson, I implore you people to go find and read up in the 2020 core and resource books before you start trying to tell the rest of us what should and should not be in the world of Cyberpunk...where the drekk do you think the writers of Blade Runner, Fifth Element and other stories got the ideas for their books/movies?
Click to expand...
Man. Your words makes sense... But did you see anywhere in the rules of the site sais * This topic only for Pro Expert of cyberpunk genre *?

CDPR asked people's opinions... And they express it. I do not argue - you are an expert on this issue much better than I do. But underestimating opinions of ordinary players - it is a serious mistake for developers. And something tells me that CDPR know it.


Moderator: I've edited some insulting language out of your post. Please do not insult other forum members. You can disagree with IDEAS all you like, but please be respectful of PEOPLE. Thanks.
 
R

rmtuggle

Rookie
#394
Jan 19, 2013
Yes, I am. Its all interwoven. The Game, the Books, the Movies...a giant, throbbing, techno-organic entity...they all draw from one another. CP2020 drew from sources that came before it. Stories and films that came after drew from it as well as those forerunners. Cyberpunk authors have been setting pen to paper since the late 60's.

Look at the progression...

CP2013 - 1988
CP2020 - 1990
CPv3 - 2005

Now we look at films and books...just a few examples...
Do Androids Dream of Electric Sheep? - 1968
A Scanner Darkly - 1977 (movie - 2006)
Cyberpunk - 1980 (a short story that gave us the name)
Neuromancer - 1984
Count Zero - 1986
Hardwired - 1986
Voice of the Whirlwind - 1987
Mona Lisa Overdrive - 1988
Solip System - 1989
The Difference Engine - 1990

Movies:
World on a Wire (1973)
The Terminal Man (1974)
Blade Runner (1982)
Burst City (1982)
Tron (1982)
Tron: Legacy (2010)
Brainstorm (1983)
Overdrawn at the Memory Bank (1983)
Videodrome (1983)
RoboCop (1987)
Gunhed (1989)
Circuitry Man (1990)
Hardware (aka M.A.R.K. 13, 1990)
Megaville (1990)
964 Pinocchio (1990)
Until the End of the World (1991)
Freejack (1992)
The Lawnmower Man (1992)
The Lawnmower Man 2: Beyond Cyberspace (1996)
Split Second (1992)
Cyborg 2 (1993)
Electric Tribe (1993)
Crystal Fortune Run (1994)
The City of Lost Children (1995)
Hackers (1995)
Johnny Mnemonic (1995)
Strange Days (1995)
Terminal Justice (1995)
Omega Doom (1996)
The Fifth Element (1997)
Webmaster (1998)
The Matrix (1999)
The Matrix Reloaded (2003)
The Matrix Revolutions (2003)
The Thirteenth Floor (1999)
Avalon (2001)
Electric Dragon 80.000 V (2001)
Equilibrium (2002)
Cypher (2002)
Paycheck (2003)
Immortal (2004)
Sigma (2005)
A Scanner Darkly (2006)
Babylon A.D. (2008)
Surrogates (2009)
Hardwired (2009)
Repo Men (2010)
Dredd (2012)

So, yes...some of my earlier points are valid and some are off by a year or three. Still, I get excited sometimes, but I will gladly apologize when I am wrong...such as I have just proven myself to be on part of my previous post. >.<
 
R

rmtuggle

Rookie
#395
Jan 19, 2013
Fauron said:
Man. Your words makes sense... But did you see anywhere in the rules of the site sais * This topic only for Oldfag Pro Expert of cyberpunk genre *?

CDPR asked people's opinions... And they express it. I do not argue - you are an expert on this issue much better than I do. But underestimating opinions of ordinary players - it is a serious mistake for developers. And something tells me that CDPR know it.
Click to expand...
Ooooohhh...such mastery of the English language here...oldfag? I know full and well that the Devs are seeking opinions. I am simply saying that people should engage in a little bit of research of the genre and the CP2020 world so that they can make informed decisions and well thought out suggestions with a basis in the knowledge of the world the Devs are working with. Oldfags...maybe you should go back to 4Chan?

Still, I am heartened that what I say makes sense to you. I just don't want to see this game become a clone of so many other games where an established world was used to create a game, and in the end the devs of said games only paid lip service to said worlds. Yes, I am old and set in my ways, but when I discuss a topic, like this one for example, I like to know that the person I am talking to is standing on equal footing with me. You don't go talking physics with Hawking without a couple of master's degrees and a doctorate or three under your belt. Thin analogy, I know, but at least read thru the 2020 core book..the fluff, the stories. Hell, read Neuromancer...just get a feel for the world we are getting ready to play in.
 
NIero284690

NIero284690

Rookie
#396
Jan 19, 2013
rachebartmoss said:
Ooooohhh...such mastery of the English language here...oldfag? I know full and well that the Devs are seeking opinions. I am simply saying that people should engage in a little bit of research of the genre and the CP2020 world so that they can make informed decisions and well thought out suggestions with a basis in the knowledge of the world the Devs are working with. Oldfags...maybe you should go back to 4Chan?

Still, I am heartened that what I say makes sense to you. I just don't want to see this game become a clone of so many other games where an established world was used to create a game, and in the end the devs of said games only paid lip service to said worlds. Yes, I am old and set in my ways, but when I discuss a topic, like this one for example, I like to know that the person I am talking to is standing on equal footing with me. You don't go talking physics with Hawking without a couple of master's degrees and a doctorate or three under your belt. Thin analogy, I know, but at least read thru the 2020 core book..the fluff, the stories. Hell, read Neuromancer...just get a feel for the world we are getting ready to play in.
Click to expand...
Man))) I'm Russian :) so believe me, the fact that I did not understand you - it's your personal problem... Want to understand my answer to you? -
I'm sure you'll try.

And now on topic. I certainly understand your eagerness to make this game unique. But you know? World - this is not a candy on a stick...
Ideal does not exist as well as spoon in a matrix ...
I believe that CDPR would be able to make this game an atmospheric, cool, pathos, deep, intriguing even without us...
But if people are asked to give an opinion (not a map with an accuracy of millimeters and general instructions for the creation of an ideal) Why not.
If you can do it better than others - do not reproach others in want of being able to do it as well as you.

F************ck ... The last sentence was particularly difficult for me ... I hope I said it right. If not - then forgive me)
 
227

227

Forum veteran
#397
Jan 19, 2013
This is a thread for ideas, so if you want to jab at each other, do it over PMs.
 
Sydanyo

Sydanyo

Rookie
#398
Jan 19, 2013
Rache (clone), you do admit that there's Cyberpunk, and then there's Cyberpunk 2020, right?

Cyberpunk 2020 is a specific world with specific events and specific people, with specific cities (whether on the planet or in orbit or on the Moon) and other locations. Then there's a plethora of Cyberpunk works that came before and after Cyberpunk 2020.

We're on the same page in that, right? I mean, you don't claim stuff like the Matrix to be in the Cyberpunk 2020 setting, right?

Also, let's disagree, but let's not start throwing cheap shots at each other. You started with me by saying if I'd only read the core books, when I've been playing this game 20+ years, reading most of the source material, and I'm sure so have many others. In fact, I've seen so many old pros here I wouldn't dare question anyone's knowledge of the setting just like that.
 
NIero284690

NIero284690

Rookie
#399
Jan 19, 2013
227 said:
This is a thread for ideas, so if you want to jab at each other, do it over PMs.
Click to expand...
More than agree...

By the way on the topic. How do you think the characters will argue with each other? And what tricks could use main character that would make others believe him (even if he says lying)
 
wisdom000

wisdom000

Forum veteran
#400
Jan 19, 2013
C. MacLeod said:
Rache (clone), you do admit that there's Cyberpunk, and then there's Cyberpunk 2020, right?

Cyberpunk 2020 is a specific world with specific events and specific people, with specific cities (whether on the planet or in orbit or on the Moon) and other locations. Then there's a plethora of Cyberpunk works that came before and after Cyberpunk 2020.

We're on the same page in that, right? I mean, you don't claim stuff like the Matrix to be in the Cyberpunk 2020 setting, right?

Also, let's disagree, but let's not start throwing cheap shots at each other. You started with me by saying if I'd only read the core books, when I've been playing this game 20+ years, reading most of the source material, and I'm sure so have many others. In fact, I've seen so many old pros here I wouldn't dare question anyone's knowledge of the setting just like that.
Click to expand...
A part of me does wish that the Cyberpunk 2020 fans had a little more clout here...

I know that's wrong and kind of jerkish of me... but the non CP 2020 fans will never really get how important this game is to us...
 
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