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Cyberpunk 2077 - Your Ideas For A Dream RPG

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itzclay667

Rookie
#561
Feb 16, 2013
I like the social aspect, of an RPG, kind of like the Persona Series. The more social status you attain the better chances of improving your gear, and stats. I also like the customization of gear, and attire is a great feature, like custom colors, and different armors appear on your character. It is just two features I have always liked in a game
 
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username_3642921

Rookie
#562
Feb 16, 2013
Hello friends,

I also like the social aspect very much. Since style is very important to most of the gamers, it would be nice to be able to show your style to the community. The game will not be a MMO. I think that's for sure.

Nevertheless, it would be awesome to have meeting points like clubs, bars, cafes, shops, hospitals etc. where you can meet people from the community for trading, talking, pvp, minigames or just to hang with your gang (co-op friends).

Have a nice day!
 
C

cmdr_silverbolt

Senior user
#563
Feb 17, 2013
Hello people, first post on this forum. I saw the trailer for CP 2077, and I am already a fan.

My addition to the wish list: please don't make the game into MMORPG. Co-op might be awesome for this game, but the player should have the option to experience the story solo.

If there is co-op, then the player should have the option to play the main story quests or missions with the other player(s). Perhaps they can also make decisions together, if this is a choice/consequence game as well :)
 
H

harusin

Rookie
#564
Feb 18, 2013
Okay, here is the thing,
these days there is plenty of games trying to get you on some sort of system (talents, skills, bullet time, non-linear storyline, body enhancement,blah,blah...), let me guess we've seen this things before. Don't let me see those things. In the real world do you know how much HP you have or if i'll use the gun skill point will popup form my anus? Nope, i don't think so. This game isn't MMORPG so you don't need those things like class diversity. I hate pigeonholing, it's racist and i see it a lot in games warrior/summoner/mage/thief thats all you can do? no wait you can name it soldier/engineer/adept/infiltrator.
Someone on this page mentioned romances are always fun, but not when you have to rescue that chick from [BigBossXYZ] in [BuildingXYZ] protected by 50x[badguyXYZ], i really don't care what happen to her, call me sociopath or selfish, but i woul'd rather have few hits from bong and careless sleep. In every game that bad son of **** expect you coming.
I am looking forward to heavy-story, it's like unicorn in game developing machinery these days.
 
Sardukhar

Sardukhar

Moderator
#565
Feb 18, 2013
harusin said:
I hate pigeonholing, it's racist and i see it a lot in games warrior/summoner/mage/thief thats all you can do? no wait you can name it soldier/engineer/adept/infiltrator.
Someone on this page mentioned romances are always fun, but not when you have to rescue that chick from [BigBossXYZ] in [BuildingXYZ] protected by 50x[badguyXYZ], i really don't care what happen to her, call me sociopath or selfish, but i woul'd rather have few hits from bong and careless sleep. In every game that bad son of **** expect you coming.
I am looking forward to heavy-story, it's like unicorn in game developing machinery these days.
Click to expand...
Th..wha....BRAINSPLOSION.

Best. Post. Yet.


"it's like unicorn in game developing machinery". Chunks of hide and machinery everywhere!
 
C

Cindy4125

Rookie
#566
Feb 18, 2013
Interesting 3-dimensional characters/companions with deep romance relationship options and of course a LOT of customization, epic storyline, open world, and pretty much what everyone else has already said.
Good luck! I know you guys won't disappoint.
 
wisdom000

wisdom000

Forum veteran
#567
Feb 18, 2013
Sardukhar said:
Th..wha....BRAINSPLOSION.

Best. Post. Yet.


"it's like unicorn in game developing machinery". Chunks of hide and machinery everywhere!
Click to expand...

Why do I feel like a Koala crapped a rainbow in my brain?

Whats in this water Mandrake?
 
L

layne101

Rookie
#568
Feb 18, 2013
id like to see players getting punished for walking into a battle unprepared

if you have to face a mech and you have no armor piercing rounds, well then its tough titties man. either you try to hack it or back off with your tail between your legs.
 
S

Sjakal

Rookie
#569
Feb 18, 2013
This MUST have been stated already many times, so I will just reiterate:

Consequence. Make decisions matter; some small decisions, some large. And make it difficult to be the good guy. In almost every game you can pick up tonnes of small sidequests and solve them ALL and become friends with everyone. In real life you have limitations; some tasks might have a timeframe, some tasks might prevent the completion of opposed tasks. Force the player to make decisions on who to help and who to ignore, make them think about what kind of character, what kind of person, they want to be in the game.

Dialogue. Avoid repeated dialogue if possible; nothing breaks immersion like an NPC saying the same line each time you talk to them. And keep the flow of dialogue going instead of waiting indefinitely for the player's response; pick a player-character relevant default response if too much time passes. Alpha Protocol by Obsidian Entertainment (aside from the game's separate shortcomings) got this right, I think. Instead of the age-old 'good' or 'evil' responses you could shape most of the important conversation through sarcasm, obedience, and similar 'stances' that each contributed to how the other person might end up feeling about your character and what information they choose to reveal to you.

This is old news coming from Witcher 2 (massive kudos!), but please don't forget about this when also focusing on an open-ended explorable world; don't just add in lots of independent sidequests - entangle them with each other so they affect other parts of the world, story, and the people you associate with. Coming from Skyrim (great modding sandbox!), a massive beautiful world is irrelevant if it is devoid of proper interconnected storybased content. Keep a narrative thread throughout the experience with multiple paths, character-relevant origins and endings. Witcher 2 on a grand scale with cyberware and character customization.
 
S

stahimooney

Rookie
#570
Feb 19, 2013
Clone Insurance... (as in Voice of the Whirlwind) while we are at it, please include materials for those two books. (Hardwired and VOTW and Lethe)

Include Gibson, Rucker, Shirley, Sterling, Williams... ask them for input. And hire the dude running this game. He's awesome. http://www.twitch.tv/projared/b/368596416
 
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username_3647539

Rookie
#571
Feb 19, 2013
NPC behaviour and population density

Throughout all the dystopian style games I've played, I've noticed one inherent trait, no one goes to the clubs, pubs or bars.

All too often you enter a club with tunes that pound into your soul, the bass vibrates your eardrums and you can't help to get a thirst for a :: enter drink of choice here ::.

You move from the reception area and onto the dance floor and are greeted by 5 people slowly doing the granny dance (although each country has its variant, the granny dance is well known across the globe).

Each game throughout the years has built on the social scene, adding one or two people here, the odd lesbian couple there, but it always feels empty, underwhelming and you can't wait to complete your mission and get the hell out.

What I would like to see;

1) I want to dance. Mass Effect had a nice little touch where you could dance on the dance floor, hell, you could even make a mini game out of it, generating popularity etc.

2) I want to see crowds. Damn it, when I walk into a club, I want to see the dance floor pack out, I want the 'ragdoll' dynamics to kick in, and I'm forced to push people out of the way. I want the bar at the pub to be 3 people deep, and queues I can't just walk past.

3) I want dynamic behaviour. If I push someone out of the way, I want to randomly get smacked round the head by some angry punter, with the chance it ends in an all out bar room brawl.

4) I want to feel like the place is alive. I wanted people randomly walking to the dance floor/bar and back to the standing area/table, I want totally random conversations (hundreds recorded and played at random).

5) I want to get drunk. Let me drink, forget the previous night, and wake the next morning in an unknown part of Night City, 100 dollars out of pocket and two teeth missing, or if I'm lucky, some girls apartment (Make it a random event).

I just want to feel alive in the game and for the people to live around me.

To much to ask? Worth asking though :)
 
S

sliteh

Rookie
#572
Feb 19, 2013
PLEASE, Please... I beg of you CD Projekt, please... Allow us to create our own character! Like in, for example, Mass Effect or Dragon Age Origins! I would so love that and I bet there are other people who agree with me!
I loved The Witcher but I was kind of sad that I did not get to make my own character, Geralt was already made for me and I was forced to play with how he looked like.
 
D

d1am0ndback

Rookie
#573
Feb 20, 2013
PS4 is being announced and it looks perfect for Cyberpunk 2077.

Developer focused.

Still, if there is no Cyberpunk 2077 on the PS4 then I do not care.

EDIT**** PSVita can play PS4 games?!?!?!?!?!?!

Imagine a handheld Night City in your hands on the go!!!! o_O

EDIT*********** Pretty much confirmed, CD PROJEKT RED is on the list of companies supporting PS4. Now I'm excited about the possibilities with the share button on the new controller.
 
L

layne101

Rookie
#574
Feb 21, 2013
Id like to see a fully open world, as in NO SEPARATE CELLS. as far as im aware, separate cells in sandbox games were necessary because of hardware limitations console have. since this game will be developed for PC (im convinced CDPR wont just make a shtty console port) and next generation consoles, its reasonable to expect no separate cells (at least for the PC version).

how awesome would be to jump through a skyscraper window without any loading screens? matrix style. just falling down onto a rooftop, or on top of an aerial vehicle? damn, im getting too excited for this



orrr, jumping through a skyscraper window, you are confident your cybernetic legs can handle the fall, not the fall all the way down though, you shouldve aimed for another building before u jumped, lets continue by presuming you did.

the building below has a glass roof, (lets presume the roof is slanted and not flat, otherwise there wont be an incentive to shoot through it) and that roof glass, is a bitch to crack. you will need to pull out your trusty assault rifle, mid air, fire half a clip into a piece of glass you are falling onto, just shooting wildly wont do the trick

you burst through the roof, people around you start screaming, running for their lives as you roll around the floor, knocking down office stationary. you can hear the police sirens getting louder. by the time you take the elevator down youll be surrounded. you need a faster way of escaping, better find another window to burst through . . .
 
D

d1am0ndback

Rookie
#575
Feb 21, 2013
Check out this android built in the image of Philip K. Dick.


I'd like to see NPC androids built after our cyberpunk heroes like William Gibson and Mike Pondsmith, even CD Projekt Red staff....... LUL
 
S

saintoliver

Rookie
#576
Feb 21, 2013
I would like there to be a shitton of different gear/armor and outfits in the game, so that I can choose what helmet I want and what boots I want....
Like Dofus does.
 
R

rookie_mayuri

Rookie
#577
Feb 21, 2013
After going through the thread I saw other also talked about this but I want to insist again : various beginnings. In such a dark world, I think it's very important to be able to start the game in different situations, some making it harder, some easier. Not everybody like to play a game the same way, and in this world not everybody is born equal... I think it would be very interresting.

Also, that's one of the smallest details I could think of but it is very important to me, and adding it would make Cyberpunk 2077 the perfect game to me : the possibility to choose the eye color very precisely, would it be the iris or the "white" of the eye.

Aside from that, the greatest freedom... And possibly the least gender restriction as possible.
 
A

artoriasxabyss

Rookie
#578
Feb 22, 2013
Um, i don't know if this has been mentioned before, but since we get to create our own character, if there are going to be romances in this game, can there be same-sex romances? I don't think that all of CDPR's fans are straight, as i believe that there are also Bisexual fans (including me) and also Gay and Lesbian fans.

Oh and also, it would be perfect if the Character Creator would be very flexible and rich of choices for the eyes, hairstyles, lips, nose, the whole body (the arms, the legs, abs and even the butt lmao why not?) etc

Oh and also, how about allowing the player to dye his/her armor pieces or weapons? That would be awesome.

And finally, please release a toolkit with the release of the game. Now that would be truly fantastic!

EDIT:
Oh, and i forgot to add something. Why not let us change our appearance throughout the game, anytime we want, instead of just once in the beginning of the playthrough? Seriously, it may get really boring running around we the same look for the whole game.

And also, the game should definitely have a New Game option that will reset the gamer's level, skill etc but will keep every single weapon/armor that the player has achieved getting on his/her playthrough. It is really boring when you start a game all over again and you have to find all the items you had in your last playthrough. -__-

The armor/weapons should level up with the character. I would really love to use a piece i like instead of a piece that i don't like but has good stats.

This is a bit crazy, but i would love it if the level cap in the game would be 100.
 
D

deathntaxes

Rookie
#579
Feb 23, 2013
Mature:

What does mature mean? Generally the game industry tends to think Mature means violence. A few games begin to broach a mature narrative that at least tries to break out of the hero's journey, think Heavy Rain. I have no doubts CD Projeckt Red would make a great game about saving the world on a grand stage, but I'm hoping that this game actually breaks from the mold and focuses on "Cyber punk is about saving yourself." - Mike Pondsmith

Facilitating a deep individually based narrative (heroic or otherwise and I'm hoping for otherwise) and rich characterizations in a large open sandbox world is what I'm hoping for, although to be fair I'll buy it and play it either way. I'm expecting Great, but hoping for a genre defining milestone (no pressure! :p)

I'm no game designer so suggesting game design specifics is out of range, but I think in terms of some of the design concepts or tentpoles to "test" decisions against perhaps there I might make a contribution.

1. Brutal: Survival barely - Cyberpunk has always at it's heart been about survival in a world that isn't out to necessarily kill you specifically, but just doesn't F-ing care about you and will grind you up. When you're trying to save yourself you are always making decisions about NOT saving other people/helping. A strong amorality permeates this world. Please do not comprimise this aspect of the universe to make it more "friendly to players" or make sure there's an option for those who want to have truly mature cyberpunk experience to have it. I always think of the fiction in one of the books where the reporter lets Johnny Silver hand get gutted by the booster gang and then calls in the trauma team b/c it would have gotten them both killed if he had been the "hero."

2. Nothing is optimal: Trade offs and exchanges are always core to Cyberpunk whether that's money, social capital, making enemies while helping a friend, humanity for enhancement everything needs to be an imperfect decision, sometimes it should be obvious, other times hidden, the world should respond in a complicated manner. When I help my friend with a mission - did I unknowingly piss off a Dynlar exec? But now my friend connects me to an Arasaka Rep for more work? I intimidate the gang boss and defuse the violence of the moment, but does he call is big brother in the Razer backs booster gang to come pay back for the loss of face? These are simplistic examples but layering on these types of ripple effects I think is essential. Computers run on binary human players need complex indirect outcomes to respond to.

3. Humanity is so precious precisely because it isn't: That's something about Cyberpunk that always stood out to me how easy it is to give up your humanity and that making the human moments where you make the choice to save someone else and express your humanity so powerful. The moments when people make the exception to the rule of amoral self servitude is essential narratively and systematically. Giving up my humanity should be easy - regretting it later should be incredibly difficult.

4. Choice: The mantra that the player should always have total control and freedom of choice is a popular one and I only half agree. The player should be in control of their character as completely as possible, but we should NOT be in control of the world. The world and the NPCs that populate it should be left to be fully fledged characters in their own right who react in their own ways.

5. Social aspects: Too often I think CP players get caught up in the gadgets and weapons, which is 1/2 of a mature rating, the other half is the social aspects. Cyberpunk like with its combat made social interaction aggressive, brutal, and fucking cool. I actually hope this side of the mature rating gets more development then the combat and weapons. I'm really excited to see how we as players are given access to using social tools in the game, like Seduction, Intimidate, face-offs, and rep. Being in your Edgerunner fashion clothes, and a 10 in your cool with chipped social implants was so awesome b/c BEING COOL was just as valid and awesome of a weapon as a 50mm auto shogun grenade launcher. Honestly also this is the side where the gaming industry needs to step up and challenge themselves to do more and I'm excited to see how CD_Projeckt Red ups the ante.

okay that's it! Thanks for making this game I've been waiting a long long time....logging out....
 
S

sejborg

Rookie
#580
Feb 23, 2013
How about some sort of arena?

It could be like a gladiator match of sorts. Or perhaps some futuristic sport. Of course with lives at stake in one way or another.
 
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