NPC behaviour and population density
Throughout all the dystopian style games I've played, I've noticed one inherent trait, no one goes to the clubs, pubs or bars.
All too often you enter a club with tunes that pound into your soul, the bass vibrates your eardrums and you can't help to get a thirst for a :: enter drink of choice here ::.
You move from the reception area and onto the dance floor and are greeted by 5 people slowly doing the granny dance (although each country has its variant, the granny dance is well known across the globe).
Each game throughout the years has built on the social scene, adding one or two people here, the odd lesbian couple there, but it always feels empty, underwhelming and you can't wait to complete your mission and get the hell out.
What I would like to see;
1) I want to dance. Mass Effect had a nice little touch where you could dance on the dance floor, hell, you could even make a mini game out of it, generating popularity etc.
2) I want to see crowds. Damn it, when I walk into a club, I want to see the dance floor pack out, I want the 'ragdoll' dynamics to kick in, and I'm forced to push people out of the way. I want the bar at the pub to be 3 people deep, and queues I can't just walk past.
3) I want dynamic behaviour. If I push someone out of the way, I want to randomly get smacked round the head by some angry punter, with the chance it ends in an all out bar room brawl.
4) I want to feel like the place is alive. I wanted people randomly walking to the dance floor/bar and back to the standing area/table, I want totally random conversations (hundreds recorded and played at random).
5) I want to get drunk. Let me drink, forget the previous night, and wake the next morning in an unknown part of Night City, 100 dollars out of pocket and two teeth missing, or if I'm lucky, some girls apartment (Make it a random event).
I just want to feel alive in the game and for the people to live around me.
To much to ask? Worth asking though
