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Cyberpunk 2077 - Your Ideas For A Dream RPG

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wisdom000

wisdom000

Forum veteran
#681
Apr 17, 2013
No offense sky, but the psychopass guns gust look stupid to me... More star trek than cyberpunk...

i mean, don't get me wrong, the Deus Ex guns were all silly too. All overly complicated and half just wouldn't work at all... hell the assault rifle was flat out ridiculous, with that wonly internal magazine that just kind of dissapeared intot he gun with no room for a feeding mechanism....

It's a small thing for me... but the weapons have to make sense... they have to at least look like they would work. Hell, it's why I can't get into the arm blades on the girl from the trailer... not only would they be practically useless as a weapon do to their placement, but ergonomically they are weak and would break off if the slightest pressure was placed on them.....

Saying style over substance is one thing... but its not the same thing as style without substance... and the pros always choose substance as their style...
 
G

Goran.hr

Senior user
#682
Apr 17, 2013
I don't understand the obsession with realism in video games. OK, the game needs to have its "internal logic", but I wouldn't play a game in which you have to wake up early everyday, go to work and pay the bills. There is enough realism for me in a real life, that's why I play video games in the first place.
Make the game as fun to play as possible. In my opinion, that's the Nr. 1 priority.
 
W

wiliamoliveira

Rookie
#683
Apr 17, 2013
Excuse my english, but could have how to hack the brain of cyborgs or robots? Or even a class of police and terrorists for that? Would be very interesting. Here is not the correct place for this post please can correct.
 
Decatonkeil

Decatonkeil

Forum veteran
#684
Apr 17, 2013
Wisdom000 said:
No offense sky, but the psychopass guns gust look stupid to me... More star trek than cyberpunk...

i mean, don't get me wrong, the Deus Ex guns were all silly too. All overly complicated and half just wouldn't work at all... hell the assault rifle was flat out ridiculous, with that wonly internal magazine that just kind of dissapeared intot he gun with no room for a feeding mechanism....

It's a small thing for me... but the weapons have to make sense... they have to at least look like they would work. Hell, it's why I can't get into the arm blades on the girl from the trailer... not only would they be practically useless as a weapon do to their placement, but ergonomically they are weak and would break off if the slightest pressure was placed on them.....

Saying style over substance is one thing... but its not the same thing as style without substance... and the pros always choose substance as their style...
Click to expand...
I also don't see the Psycho Pass guns as cyberpunk in that they don't look near future, realistic, ammo, logic design... maybe the japanese see it as more akin to the cyberpunk aesthetics that we do. But the user identification system they seem to have looks like a good and well implemented idea. I have to check that anime, kinda seems like Minority Report in that it's all about catching criminals... that haven't yet had the chance to commit a crime (with the moral implications of "Does this reduce the damage?" or "Is it even ok to convict someone that hasn't yet done anything and maybe our system to determine this is flawed?").

I don't really see the blades on the girls arms as "that badly designed", though. You mention applying pressure to them... okay, so active forces directed to crippling her weapons will have it easy in theory but the user of this kind of weapon wouldn't use them against hard, rigid, anchored targets, she would use them against flesh and soft parts. Your combat knife can go flying all over the place if something hits it and your grip isn't good enough, right? Also I like her having her arms covered in synthetic skin but having them open in combat mode showing the joints. I imagine them moving like cobras or long-necked birds when pecking, going for the eyes and throats from a backed position and returning back. It would require some martial arts training, sure.
 
P

phosphore

Rookie
#685
Apr 17, 2013
If it is cyberpunk game !

I want to chose the parts of my body wich are cybernetic, like the eyes or arms !

Or during the game it would be cool if you can change part of our body and have bonus, like super jump, night vision ! or simply accessories like that, spécial sunglass etc...
Things like that

Differant factory of body part and design for wich one of them, no like BL2, just little differance.


I just leave my thought here...
 
S

Sioclya

Forum regular
#686
Apr 18, 2013
Goran.hr said:
I don't understand the obsession with realism in video games. OK, the game needs to have its "internal logic", but I wouldn't play a game in which you have to wake up early everyday, go to work and pay the bills. There is enough realism for me in a real life, that's why I play video games in the first place.
Make the game as fun to play as possible. In my opinion, that's the Nr. 1 priority.
Click to expand...
You see, when people say "realism" in videogames, they actually mean that it has to make sense. If it doesn't make sense, people say that it isn't "realistic", only meaning that it feels wrong in the context of the game.

And on the subject of making the game fun to play: make it very variable, so one can play in a lot of different ways and still beat the game. Then it will be "fun" to play. Though here there is something inherently wrong with the definition we're trying to establish for the word "fun". You see, not all games are "fun". Survival horror is a good example of this - let's take Silent Hill 2 - it isn't fun , but it is engaging. And that's basically what we want. The game to be engaging. Not necessarily fun, but engaging and without stupid stuff that doesn't make sense in the context of the game.

BTW: If you're going to put in one of those lock picking minigames, take the one from The Elder Scrolls IV: Oblivion. It's one of the little lockpicking minigames that actually make sense in the context of what your character is doing. You only need to explain it well, not like Oblivion did it (I had burned through over 10 lockpicks until I finally figured it out myself).
 
D

d1am0ndback

Rookie
#687
Apr 19, 2013
I want a Night City Police scanner that I can hack into and listen in on the enemy.

Also, the crimes we commit should appear on the Night City News. The more heinous the crimes the bigger the fame for the gang or for yourself or if you sneak around all the time then you can avoid the media altogether.
 
thewarsend

thewarsend

Forum veteran
#688
Apr 19, 2013
I also want real life (Night City life) jobs, like being a police officer, detective, soldier, assassin etc. (like elder scrolls had guild) I want to be able to obey or disobey the law, i want to be able to rob banks, kidnap or save people, be an undercover police officer, an special agent (like cia, nsa etc) I want this game to be full freedom with no bars set..
 
wisdom000

wisdom000

Forum veteran
#689
Apr 19, 2013
Goran.hr said:
My point is that there are millions of gamers and millions of different views. Gaming industry should be big enough for everybody.
Click to expand...
And it is.... there are lots and lots of games out there that in no way approach reality... hell I would say that in the action, adventure, rpg, geners the ones that are "just fun and neat" considerably outweigh the ones that take a more realistic approach.

Even in the sandbox market, realism is the minority. The biggest game of course, GTA, takes a pretty realistic approach to most things such as weapons and vehicles... but then you have games like Saints row 3 and 4, which don't even pretend to, even though from a visual and gameplay perspective they are almost identical.

So you have you cake, you have plenty of it. And your cake is getting bigger all the time. As your cake gets bigger, the games where realism, even in just the sens of "this actually looks like it would work, as opposed to this only works because someone thought it would be cool" is shrinking. The mood of games is changing overall, with seriouos losing ground to goofy.... Zombies have to put into everything, there has to be random absurd humor thrown in to everything because some people just don't get the subtle humor of the more serious games...

And you know, I get that... It's fine... it;s not what I dig, but I get that other people do...

But this is NOT that game. This is a game based on a pre-existing property, where things did make sense, in as much as they could in a science fiction setting. Guns worked like guns do. There was nothing magic to them.... the explanations behind some of the more fantastic or out there tech was at least given thought. It's not a goofy game, its not a silly game, and even though a popular motto in the game is style over substance, its not a game where shit doesn't make sense just so something looks cool, or just so it can give you some super power. The tech of the game (at least the 2020 version) had a fair amount of thought put into it. Thats why the game worked, that's why the game is still being played over a decade after the last 2020 book was put out. It was PLAUSIBLE.

For a pen and paper role playing game, the rules were extremely realistic (at least cinematic realistic) and still fun. In fact the only game out there more realistic, was GURPS, and even that game failed in some ways in comparison.

So yeah, the video game should reflect that.
 
D

d1am0ndback

Rookie
#690
Apr 20, 2013
I would really love to see thrown away "disposable" androids that are used as suicide bombers.
 
Sardukhar

Sardukhar

Moderator
#691
Apr 20, 2013
Nice post, Wisdom.

This is why I'm a little concerned about the 2077 date and reports of energy weapons. Much of the allure of CP2020 was it's immediacy, it's plausibility. As one section puts it, "Surprise, Surprise. Contrary to expectations, the year 2000 has not yielded any staggering new developments in transportation."

This was pretty different in the early 90s when other games were giving us power armour, flying cars, teleportation and magic.

And, yes, eventually Cyberpunk included some of those things, but they aimed to make it believable. The flying cars are VTOL technology, very uncommon and requiring special training to drive. The powered armour is crazy heavy and also very rare, requiring more special training and in no way capable of transforming into some kind of car.

And the guns work. They are modelled on real world guns and save for being generally bullpup and firing caseless ammo, have similar specifications. 5.56mm ammunition, 30 round magazines, capable of jams, etc.

We had a thread earlier talking about how CDPR will be challenged to make the firefights visceral. A big part of that will be creating a world setting and technology level that makes a gut-level sense to the player. Minimum suspension of disbelief. And although I winced to see the oddly-placed cyberblades in the trailer, I was pleased to see the very real-looking firearms.

I hope they continue with that perspective.
 
S

skysymphony

Rookie
#692
Apr 20, 2013
D1AM0NDBACK said:
I would really love to see thrown away "disposable" androids that are used as suicide bombers.
Click to expand...
Reminds me of Rc cars and Quadrotors fitted with weapons and explosives. I would find this highly amusing.

 
L

luaq

Rookie
#693
Apr 22, 2013
HI all, my first post here.

I have been contemplating a way to revamp gaming but I'm not sure if it is possible with current technology server wise and clients that will upload and download from theses servers. Financially it could only be possible from monthly payments, but believe me, the game would never die, since the game would have no ending, because it would live by the role players, role players that would pay for the game to pay the work of professional in-game role players a.k.a Actors/comedian/improvisers to play out the roles given by the director such as, live events, spreading rumours of changes (story updates), act as bosses, leaders, roaming hobos, story tellers bar/shop/restaurant owners to interact with players or completly ignore them unless the players actually found a way to grab the attention of these important in-game influencers.

Now to actually be able to do this, the devs would need to create a flawless in-game communication program to let the actors and players speak freely and it would have to be so sophisticated to actually hear each other only from hearing distance. Gestures/Emotes would have to be almost limitless in terms of variation for the same animation. Maybe we aren't their yet, so to keep this realistic, you could either lock the actors in animations but not their communication. Actors would have a certain variety of emotes/gestures under their sleeve to create a realistic behavior mixed with their ability to communicate while activating their actions.

I.E

Bartender:

Role: Give some information on other players, npcs, other actors, rumors.
( The trick is that subscribed players wouldn't know the role of this actor a side from bartending and play a role of a bartender.)


_____________________________________________________________
Action tree available for the actor to do behind the counter:

1- Pick up glass and scrub it:
1.1 Put it down and full it up with some drink.
1.1.1 Give a free drink to a player or
1.2 Stack it with the rest of glasses.
1.3 Pour some for himself
1.3.1 Drink it slowly
1.3.2 Drink it straight up
1.4 Leave the towel on the bar shelf and minding his own business
1.5 Take out a hidden gun from under the bar counter, and aims at a dangerous player that is starting a dangerous armed bar fight.
1.5.1 Hold fire and intimidate.
1.5.2 Shoot the M***** F*****

etc
All that of course with communications on so he can say interesting or non interesting stuff to other actors or players.
_______________________________________________________






I think today we would be capable of doing so, without stressing servers, by limiting the number of actors to one for each district or monthly event.
but sadly, I don't think the game was build on an engine with such a matter in mind.



I am still looking forward to see this game actually get it's retail release.
I'm just a bit scared these days with game developing, they either get rushed out and fail or take to much time and money and the project get's canceled.

( Sadly this happens to the greatest ideas that come out from wicked directors. Proving something that wasn't done before that it will work to the company financing the project, is more than a hard task to do and usually ends up being the companies decision as to actually recreate something that worked with some game and will likely do so with this one and consequently guarantee a successful title.)
 
P

phosphore

Rookie
#694
Apr 22, 2013
Little Idea #1

I think it' will be cool (for me but not for all) if you use synthesizer for the music, for give an old style

In the games and movies which is about futur, synthesizer works very well for the ambiance, cinematic, long waiting and etc


[EDIT]
1. I really don't want see the NPC with the same skin, or just a few skin, I want to see a lots of differante skin
2. I want a hard game with a long, very long campaign, not only a shooter, but a hard long game which in we must thinks a lot, not simple thing but a lot with a lot of interaction and choose how will change everything and bla bla i want bla bla and i want bla bla good game.
 
S

Sioclya

Forum regular
#695
Apr 23, 2013
Wisdom000 said:
-snipped for space-
Click to expand...
I guess that what I said got misinterpreted. What I meant to say was that everything in a game has to make sense in the context of the game and be plausible given the tech/lore of the game. And in the case of Cyberpunk, that would of course mean that the game would end up being realistic, and not goofy.

I'm getting tired of zombies, too. L4D is a good game, it's nice that we can all agree on that. But together with the Dead Island and Dead Rising series that should surely be enough zombies, no?

What I don't understand, however, was how the guns with the caseless ammo work. Are they all Gyrojet type guns? Or are they using railgun or Coilgun (Gauss) tech? (I don't see any batteries, so this seems highly unlikely)
 
N

nsmetroid

Rookie
#696
Apr 24, 2013
Let me add a few things to this thread, and let me add that I haven't read threw all 950 posts, so sorry if I'm being repetitive.

I'm going to take all aspects of RPG's that I like, and haven't seen yet, into what my opinion on the greatest RPG would be in modern times.

IMMERSION - First of all, the main focus we need is Immersion. To be fully Immersed into the environment. One game I know of that did this VERY WELL was Farcry 3. A very simple way that they kept this IMMERSION was by staying in First Person Mode throughout the entire game. Opening doors you would see the hands open them. getting in cars you would see your body getting inside it with camera tilting. Everything was fluent, and there was never an immediate jump into something. you glided into the turrets as you climbed up the cars. so on and so forth. you WERE that character. not just some screen with a gun model with a view being controlled by a mouse. Play the game for 5 min. and you will know what I'm talking about. make sense?

DIFFICULTY - Please for the love of GOD don't make this game easy. have a difficulty setting that is actually challenging. [Casual, Adept, Hardcore, DIEHARD] if you will. If you put in say 190 hours of game play in a game, the average person shouldn't be able to beat it in 190 hours or less. This is a problem I have been experiencing in modern games lately. There is no challenge. Yes there is great story and graphics, but the challenge is gone.

CHOICES - This is an obvious one, but don't let choices that change your path and ending of the game be AT THE VERY END. If there can be some detrimental choices throughout the game that completely tree the course of the game, that would be great. Like in Deus Ex if I could have only have joined my brother alongside the terrorists in the middle of the game and fight the cops, rather than being a cop and fighting the terrorists.

FALLOUT 3 VATS - Is it possible to get a little creative? Since this is a CYBERPUNK game obviously, and also from a Table Top Game, FALLOUT 3 had a good thing going with the V.A.T.S. Why not adapt a gameplay mechanic like that? It's new, It's fun, It's Interesting, and seems like it can fit into this game PERFECTLY in various ways. unleash a new norm for FPS Gaming.

USER INTERFACE - Don't have a big bulky user interface, Less is more. If anything have hud displays around the world your UI somehow. make it more immersive and realistic like how the Google Glasses will be. this will tag along with Immersion of the game. If there will be some time of good-evil system, or karma system, dont display it everywhere. its something you should be able to FEEL in the game. like with the way character interact when you are around. how they look at you.

CRAFTING - You would be insane not to add this. Crafting a bigger backpack and what not is brilliant for immersion of a game. If all you have to do is go to a shop and purchase whatever it is you want, then the game turns into a "money" game and that's all people will care about because money gets you everything. want some gun upgrades? don't be able to just go to a shop and purchase them all at specific locations. no. you have to make the good ones yourself. this forces you to explore and tell your own story. (I feel like I'm making a lot of Farcry references about immersion, but Farcry did it perfectly.)

SCARCE ITEMS - Make ammo, ect. hard to come by, making you want to think before you shoot. if you can unload 300 rounds in a certain area, you will if you know you can just spend a fraction of what you have and get it back when you're done. this adds challenge, immersion, and strategy. something I wish Fallout 3 did. MAKE IT POSSIBLE TO GO BROKE. all rpg's these days turn into this:

loot, loot, loot, loot, sell, sell, sell, sell, buy, buy, buy, buy

then you have enough money from all the looting and all it turns out being is:

buy, buy, buy

There has to be a way we can change this mechanic we have been grown prone to using since the dawn of man. The Elder Scrolls games have been terrible about it.

that's my two sense that I can think of right now. I might come back and edit the post later. what do you guys think? Immersion being one of the most important aspects?
 
S

Sioclya

Forum regular
#697
Apr 24, 2013
nsmetroid said:
Let me add a few things to this thread, and let me add that I haven't read threw all 950 posts, so sorry if I'm being repetitive.

I'm going to take all aspects of RPG's that I like, and haven't seen yet, into what my opinion on the greatest RPG would be in modern times.

IMMERSION - First of all, the main focus we need is Immersion. To be fully Immersed into the environment. One game I know of that did this VERY WELL was Farcry 3. A very simple way that they kept this IMMERSION was by staying in First Person Mode throughout the entire game. Opening doors you would see the hands open them. getting in cars you would see your body getting inside it with camera tilting. Everything was fluent, and there was never an immediate jump into something. you glided into the turrets as you climbed up the cars. so on and so forth. you WERE that character. not just some screen with a gun model with a view being controlled by a mouse. Play the game for 5 min. and you will know what I'm talking about. make sense?
Click to expand...
A very good example of a well-done first person view, yes. But it has it's flaws: WHY THE HELL CAN'T I SEE MY FEET? Make the player not a floating camera with a gun strapped to it, but a camera in a head - makes a lot more sense. But still, there should be the option to play in third person for those who want it.
Also: FOV is a very important aspect of immersion. Don't FOV-Lock this game... it'll be terrible.

DIFFICULTY - Please for the love of GOD don't make this game easy. have a difficulty setting that is actually challenging. [Casual, Adept, Hardcore, DIEHARD] if you will. If you put in say 190 hours of game play in a game, the average person shouldn't be able to beat it in 190 hours or less. This is a problem I have been experiencing in modern games lately. There is no challenge. Yes there is great story and graphics, but the challenge is gone.
Click to expand...
Several meaningful difficulty levels would be nice, yes. Just don't have it do what RAGE did, where "Hard" basically means "a little bit under normal". The ability to change the difficulty level mid game would also be pretty good, so that fights which would normally be horribly balanced against you can actually be done (just so that frustration doesn't build up).

CHOICES - This is an obvious one, but don't let choices that change your path and ending of the game be AT THE VERY END. If there can be some detrimental choices throughout the game that completely tree the course of the game, that would be great. Like in Deus Ex if I could have only have joined my brother alongside the terrorists in the middle of the game and fight the cops, rather than being a cop and fighting the terrorists.
Click to expand...
That's pretty much what CDPR is famous for - meaningful choices. Don't worry, they'll be there.

FALLOUT 3 VATS - Is it possible to get a little creative? Since this is a CYBERPUNK game obviously, and also from a Table Top Game, FALLOUT 3 had a good thing going with the V.A.T.S. Why not adapt a gameplay mechanic like that? It's new, It's fun, It's Interesting, and seems like it can fit into this game PERFECTLY in various ways. unleash a new norm for FPS Gaming.

USER INTERFACE - Don't have a big bulky user interface, Less is more. If anything have hud displays around the world your UI somehow. make it more immersive and realistic like how the Google Glasses will be. this will tag along with Immersion of the game. If there will be some time of good-evil system, or karma system, dont display it everywhere. its something you should be able to FEEL in the game. like with the way character interact when you are around. how they look at you.
Click to expand...
Maybe with a special augmentation, otherwise I'm pretty much against V.A.T.S., for obvious reasons... it breaks gameplay balance, for one thing.

And the HUD should be an augmentation or Augmented reality glasses (much similar to google glass). Though the UI should just serve its purpose, and feature full mouse and keyboard controls. It's just my opinion though, not a dev's.

CRAFTING - You would be insane not to add this. Crafting a bigger backpack and what not is brilliant for immersion of a game. If all you have to do is go to a shop and purchase whatever it is you want, then the game turns into a "money" game and that's all people will care about because money gets you everything. want some gun upgrades? don't be able to just go to a shop and purchase them all at specific locations. no. you have to make the good ones yourself. this forces you to explore and tell your own story. (I feel like I'm making a lot of Farcry references about immersion, but Farcry did it perfectly.)
Click to expand...
Far Cry 3 crafting was pretty stupid, but why would there be any need whatsoever for crafting in a futuristic setting? (If your character doesn't have experience in making guns, that is)

SCARCE ITEMS - Make ammo, ect. hard to come by, making you want to think before you shoot. if you can unload 300 rounds in a certain area, you will if you know you can just spend a fraction of what you have and get it back when you're done. this adds challenge, immersion, and strategy. something I wish Fallout 3 did. MAKE IT POSSIBLE TO GO BROKE. all rpg's these days turn into this:

loot, loot, loot, loot, sell, sell, sell, sell, buy, buy, buy, buy

then you have enough money from all the looting and all it turns out being is:

buy, buy, buy

There has to be a way we can change this mechanic we have been grown prone to using since the dawn of man. The Elder Scrolls games have been terrible about it.
Click to expand...
I don't know... make it too hard to come by, and you'll need to nearly always rely on melee (which is REALLY bad without a proper combat system), make it not very hard to come by (like Fallout 3 before The Pitt or Resident Evil 4), and any player will be sitting on a big stockpile of ammo at the end of the game.
Loot should actually be sensible too, now that you mention it. I want to, however, be able to loot any dead enemy, take their weapons, take their clothing, and take their underpants, and leave them lying in compromising positions in the broom closet.
That's my two sense [cents] that I can think of right now. I might come back and edit the post later. What do you guys think? Immersion being one of the most important aspects?
Click to expand...
Immersion is pretty important, but that doesn't mean that all other elements of the game aren't equally as important.

And now the proposed...
MELEE COMBAT SYSTEM:
Used keys - Q,E,T,Z,C,LMB,RMB,LALT,TAB (different for people who use the num pad)

HAND-TO-HAND
LMB - punch ; RMB - kick (away from character) ; Q - grapple enemy ; E - sweeping kick ; ALT - blocking stance (with all other mentioned keys being modifiers to block a particular type of melee attack) ; C - counter ; Z - uppercut ; TAB - dodge

MELEE WEAPON
LMB - swing ; RMB - thrust ; E - stun move (use the non-blade side of the weapon) ; Q - grapple enemy ; ALT - blocking stance (with all other mentioned keys being modifiers to block a particular type of melee attack) ; C - counter ; Z - kick ; TAB - dodge

FIREARMS
Q,E - lean around cover
LMB - shoot ; RMB - aim down sights ; Z - bash with the stock of the weapon / with your fist for pistols ; C - use bayonet ; ALT - blocking stance (with all other mentioned keys being modifiers to block a particular type of melee attack) ; TAB - dodge

BOWS & CROSSBOWS
Q,E - lean around cover
LMB - shoot (hold for more powerful shot) ; RMB - aim ; Z - bash ; C - use weapon special (like thorns on a bow) ; ALT - blocking stance (with all other mentioned keys being modifiers to block a particular type of melee attack) ; TAB - dodge

ARM-MOUNTED CROSSBOWS
Q,E - lean around cover
LMB - shoot crossbow ; RMB - aim crossbow ; Z - punch ; C - kick ; ALT - blocking stance (with all other mentioned keys being modifiers to block a particular type of melee attack) ; TAB - dodge

Why didn't I use F, X and the middle mouse button? F is "Interact", X is "change firemode" on firearms and the middle mouse button is just generally horrible game design (it never works when it's supposed to, for one thing).

So what do you think? Is this more or less good?
 
W

wilsonns

Rookie
#698
Apr 24, 2013
Got to have great character customization, Take for instance Bethesda they have great customization in all there games.

Wilsonns
 
W

wizard_0f_bacon

Rookie
#699
Apr 26, 2013
Now what i thought would be a really cool ideas is in this city you have all its citizens etc. You have gangs and teens, they could in some ways keep you safe teaching you moves telling you if theres been trouble in a certon part of the city, not so much so you are dependent on them but just a littel bit of help.
 
D

d1am0ndback

Rookie
#700
Apr 28, 2013
I want some missions/storylines to have that classic Spaghetti Western feel, that feeling that I'm playing a classic chambara film. Maybe would be cool to do a mission based off Seven Samurai, except its Seven futuristic outlaw bandit gang members or what have you. Scenes that remind me of Once Upon A Time in the West, except in a future setting. Well, you know where I'm getting at.

Reward us if we live the evil desperado outlaw life. Hell, even a Texas Hold'em Poker table at some crazy ass futuristic casino/bar playing alongside Night City's most vile denizens. Stand offs with the cops, duels in the street, robbing people at gun or knife point, daring heists & bank robberies, bounties, etc. If we have negative reputation, let our dialogue mirror our outlaw lifestyle as we insult and intimidate. I want to lasso a poor fuck behind my aerodyne and drag him from 6 feet off the ground or just drop him from an incredible height or slamming him onto the side of a building at a very high speed. Create Laws for our future outlaws to break, I'm sure there are many new ways to live illegally.

DX:HR tried to imitate Clint Eastwood into Adam Jensen, meh. Was a forgettable storyline to begin with. Just make the future feel like the Old West again, except this will be the New West but still very much the Wild West. I hope you guise understands to capture the savage spirit.
 
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