Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Cyberpunk 2077 - Your Ideas For A Dream RPG

+
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 38
  • 39
  • 40
  • 41
  • 42
  • …

    Go to page

  • 204
Next
First Prev 40 of 204

Go to page

Next Last
chriswebb2020.736

chriswebb2020.736

Forum veteran
#781
May 22, 2013
The arcitecture would obviously be different depending on where you were in the city. A bit like the latest version of Total Recall. The COlony is more of an overcrowded slum while the UFB is much cleaner, clearer and advanced. Clean, reflective surroundings will be brighter and more welcoming. Dingy, filthy, encrusted structures will feel oppressive and claustrophobic.
 
L

Legolasindar

Rookie
#782
May 22, 2013
First of all sorry for my bad english. My expectations for this game come from different influences, I am board role player, veteran virtual simulation (DCS, OFP, ArmA, Falcon, IL2 and more), and above all, look for the most realistic games and simulators. My suggestions are:

AI
Since the beginning of the games, they have improved a lot, especially in graphics and physics, but there is even a section that has been left behind, the AI​​.
Today, the AI ​​that we provide the games, not meant for the potential thereof, reactions remain very limited, repetitive, nothing creative, nothing credible, he does not live the game, but to repeat over and over again the same action regardless of the game we play.
If we combine the advances in graphics, physical engines like PhysX, Havok and others, with an advanced AI, we would obtain a whole new world, really a breakthrough in the entertainment industry, and a turning point.
And talk about a product RPG, focusing on the singleplayer, it is more necessary than in any other genre.
- The NPC should not be limited to stay at his besieged, but it should have needs, reactions, social desires. The complexity of these it is up to you, but you could make some basic guidelines, and a network lattice of second type of NPC, traders, criminals, working class, each with their basic needs, and thus affect their behavior and their reaction with the player. And something interesting would not be limited to what they are, if not a trader, if you see that the character or any NPC wrecks his business (a shootout where the player with a grenade blows up store) decides to move to be a criminal, variability.
- In all games character options are summarized in always the same, get weapons base to succeed, or the 3 options provided presets and repetitive. That is, make a game where the player can turn off the light in the room, and all that we have is to kill or turn off the light, boring.
Give a repertoire of possibilities much more variable. not predefined, allowing us to use the imagination. Obviously for something like thou must use a physical engine, and PhysX for example.
That the player to remove a NPC, turn off the light switch, turn off the main light switch edifice, sabotage the power plant to shut down the block or across the city, blowing up anti fire sprinklers, send the victim a whore , lips impregnated with poison, leave the gas on and prepare everything to light a cigarette, sabotaging the brakes car of the victim. Options. I know that much, but one day came all this you may be now or may be another product from another company, I just ask you to ponder the possibilities.

Combat
My suggestion is simple, as inspiration in ArmA2 and ArmA3 simulators.
- Add as minimum 3 postures, body ground, crouching and standing.
- Freedom to move the head, independent of the body, in ArmA would use the Alt key, or devices like the TrackIR, and with the nearby launch of the "Oculus Rift", which is creating much expectation, another plus.
- Ballistics of projectiles, one of the things I hated most video games is that the bullets go straight to infinity. And the fact that sniper rifles are used at distances less than 50 meters. A golden rule is sniper rifles never shoot no less than 300 meters, since then we are completely ignoring our role and capabilities.
So create a world wide, with enough distance vision (in my experience of many years in combat simulators, a minimum would be 800 meters, and 1500 meters recommended).
- Be able to deploy the weapon on surfaces. This is another of the great frustrations that we are always in video games, and feature easy to include as a product.And not just talking about machine guns or sniper rifles, if not of any weapon.
- Be able to shoot from vehicles or aircraft.
- Ability to adjust the sights of weapons. Not only the sniper, if not any weapon, in elevation and horizontal deflection.
- The weight and volume of our equipment affect our character. One thing I never liked in any RPG, is able to carry 4 reinforcing steel, besides that I'm wearing, do not make any sense, nor can bear much weight, nor can we walk with much volume. Furthermore it completely undermines the sense of seeking new equipment, having to decide whether to go with your armor, or get that new having to leave the other, the decision, the crossroads.
- Include backpacks, fanny packs, bags, any type of object, to top up our capacity, as I said always limited by weight and volume.
- That the detection of AI is not based only on the distance, if not also in terrain obstacles, and the contrast of our character and dress with the background. (include this in AI suggestions).
- That the deflagration of weapons (such as anti-tank, etc ...) can hurt. If we shoot a AT4, which is a U.S. standard anti-tank weapon, it creates a cone forward and backward can hurt us seriously, so we need to clear the danger zones.

World
- It is very tricky to do, I know the only attempt that was with the MMO version of Matrix, with mixed results. But if you could make a city with absolutely all the buildings and all rooms playable, would be great, and would affect greatly the possibilities of action. If you can not make every area, if at least the most you can.

It left me many things, but my main request is a realism. Realism in the interaction between characters, realistic combat, realistic mechanical.
 
  • RED Point
Reactions: Efeshka
D

daddy300

Mentor
#783
May 23, 2013
A lot of wild life and random AI events. Let NPC's do something unpredictable perhaps two big animals fight each other or guards chase bandits, hunters hunt etc. Something worth staying back just to see what will happen.
 
O

omnimetatron

Rookie
#784
May 23, 2013
Having been a massive fan of the pen & paper RPG, the mood and setting have to feel right; the music coming from nightclubs, fights randomly breaking out, turf wars, combat zones, REO Meatwagon, Nomads prowling the outer urban areas on big choppers. The music has to be spot-on; the original books came with a list of bands, read that, listen to the mood and the themes of the music, you can't go far wrong. Cyberpunk always felt old, but new; kind of like the way you've got mixed eras of architecture stacked on top and beside each other. Oh, and if it's not raining; it not Cyberpunk. Well, not entirely true, but the climate change should be very evident and show how things have turned sour due to the lack of international interest.

When it comes to cybernetics and equipment the player should feel overwhelmed by the ridiculous choice of gear available, this should apply to all areas of the game really, but mostly Cybernetics. Remember it's the gift that keeps on giving, but it takes so much. I'm not sure how you plan to handle the 'Humanity Loss" mechanic or if this will be dealt with a an in-game theme, but that feeling that you've lost yourself in-character, and that even though death is pervasive, no persons own life is cheap for them; unless they're Boosters of course.

I could go on for days; I've been waiting for this game for over 16 years :) Happy developing!!
 
J

jediknight16

Senior user
#785
May 23, 2013
I'd love a mix of Blade Runner and The Nomad Soul games, a big city with thousands of possibilities where your acts matter and change the future of the game. It would be great if players had many different ways to handle a quest /mission, not only killing all enemies and run away. The game need to really make feel like we're in a different world, with stunning techs.
 
M

mojique

Rookie
#786
May 24, 2013
Well i´m really excited for this game, but i need more information of the style and character of the gameplay.

I have some ideas about the action gameplay. For example, some missions like a GTA, where you (as a police), assault a department building on a vehicle (as seen in the trailer) and after descend for pursue a felon.

The possibilities are infinite i think, especially with many classes!
 
U

unklesam666

Rookie
#787
May 25, 2013
i am in total agreement with this - but/also to addend, swapping equipped weapons or inventoried gear is one thing, but the game certainly needs mod-shops, cyber-o-mats, and an automated booth in your base/pad/home for swapping out and modifying cyberware/armor. with the quality of the witcher games, i know this goes without saying, but automatically changing your clothes/augments in the middle of the street (suddenly the player model is different) breaks the realism factor.
 
U

unklesam666

Rookie
#788
May 25, 2013
righto. well, to preface this post, i am a 36-year old veteran gamer (pen and paper rpg, video games, miniature gaming, boardgames, card games), artist/animator, reader, writer, sculptor and game designer. i actively analyze work that inspires me in every medium and diversion i can get my hands on. even with the embarrassing sex trading card aspect of the first witcher game, i have to say that CD Projekt's work is nearly my penultimate favorite in the industry at this time or any other. An open world cyberpunk RPG has been the holy grail of my gaming desire (aside, perhaps for a single player open-galaxy Warhammer 40k role playing video game). i used to play Shadowrun when i was a teenager, but the Tolkien-ization of it just ruined the game for my adult self.

The serious gritty street-level "punk" aspect of the genre is of ULTIMATE importance. Supercorporate chic and Mac product-style hypermodernism are easy to depict in the game world (see Deus Ex :HR and Syndicate fps-make), but a plausible, layered multi-generational pastiche of futurist constructions built around 200 year old brick buildings, latticed with shipping-container slum housing with vardo-van encampments to really sell the "reality" of street life and travel is essential. Classism, financial warfare, drug culture, manufacturable identities, printable technology, nano-manufacturing and weaponry, you know the drill...

Corporate and scientific intrigues interwoven with street-gang dramas and mercenary executors of boardroom decisions (the rich literally manipulating and controlling the poor as the poor attempt to manipulate and control the have-nothings) - capitalism at its most predatory and destructive.

Our current world is drowning in media. A hyper-technofetishized future culture will be INUNDATED with media of all types. an earlier poster mentioned how important it is to change the channel on the soundtrack, but from animated graffiti to commercials and movie clips embedded in newspapers/ flyers/ posters to advertising blitzes by competing conglomerates to MTV-jump-cut distraction-media, channel surfing on public terminals, an enormous amount of media, both non-repeating and endlessly cycling memes of recognizable in-game brands, a media supersaturation is terribly important.

You are who you know! Networks (procedurally generated?) of NPCs in groups engaging in political allegiance/competition can be allied with, fought against or played off eachother from the sidelines. Persistent realistic reputation building and interaction.

thanks for giving me a place to rant. i'm sure all of this is so basic that your preliminary features lists were 10X more full featured, but the above is what i would love to get my feelers on when your game hits der strasse.

thanx.
 
U

unklesam666

Rookie
#789
May 26, 2013
npc behavior

just as the player character will (at times) pause as he/she/it accesses his/her/its "pda" or wireless connects/menus mid-stride, having some kind of parallel socially acceptable behavior for NPCs to "time out" into a netsearch - at any point in their behavior cycle would add (in my mind) to the experience. additionally, dependent on processor power/performance of a client machine, playing off of transitional pauses in behavioral cycles could be explainable in-game.

dumb idea snippet, but...
 
U

unklesam666

Rookie
#790
May 26, 2013
i am super curious how a Willam Gibson-esque implementation of "cyberspace" (standard use, hacking, travel, etc. - especially as re-interpreted by Shadowrun-era movie and game depictions) would be implemented in game. will there be a kind of bias towards the now-antiquated (early 90s visualization) envisionment of FUTURISTIC TECHNOLOGIES, or a depiction trending towards current practice? retro-futurism is so much fun to play with conceptually - but if the game's visualization of the future is based on current-gen visualizations of the future, this could be a moot point.
 
Sardukhar

Sardukhar

Moderator
#791
May 26, 2013
unklesam666 said:
mr./mrs./ms. Sardukhar, my dunelust is high! extremeulent kudos on your login-name-dropping! the cyberpunquiocity of your profile picture brings equilibrium to my interval.
Click to expand...
What..what? Someone get me a translator! Err, also praise Shaddam IV! Etc.
 
D

dragonbird

Ex-moderator
#792
May 26, 2013
Sardukhar said:
What..what? Someone get me a translator! Err, also praise Shaddam IV! Etc.
Click to expand...
FFS. Do I have to do everything around here?
"mr./mrs./ms. Sardukhar, my dunelust is high! extremeulent kudos on your login-name-dropping! the cyberpunquiocity of your profile picture brings equilibrium to my interval."
translates to
Hey, Sard baby, I like your Christian Bale piccy".

- Dragonbird thread management. mediation, translation and noise reduction services
 
Sardukhar

Sardukhar

Moderator
#793
May 26, 2013
Oh.

Thanks!

He --is- a handsome devil, isn't he?

I'd like some Christian Bale in my CP2077, thank you.
 
M

mojique

Rookie
#794
May 28, 2013
.GLaDOS said:
- 3rd Person and 1st Person, we can switch at any time
Click to expand...
NO! :mad:
 
thewarsend

thewarsend

Forum veteran
#795
May 28, 2013
Mojique said:
NO! :mad:
Click to expand...
I say NO! to your NO!

I want the option to chance between first person and third person mode. (Like the latest Elder Scrolls games and latest Fallout games)
 
G

guidokpd

Rookie
#796
May 30, 2013
RTG is hiring?

My dream RPG would be the PNP game with graphics. I doubt it is possible to have the NPCs react to voice.

Would like to have multiplayer and single player. Go through the game by yourself. Invite friends and have a group. Go online and play with randoms.
Carrying to much gives encumbrance penalties.
Having a place to stash stuff if the characters pay. The place should be at risk for theft, and getting busted.
Shooting another player or a companion damages, if not killing them.
Consequences for actions. If the character spends a lot of time hanging out killing a certain gang that gang should get mad and gang up on the character.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#797
May 30, 2013
I know CDPR have stated that 2077 will be both single and multiplayer. I'm curious how people feel that should be carried out.

Persoanlly, I am leaning more towards a 'Freelancer' approach, where you go through the single player mode and once that is complete, you can carry on. If we can get access to community developed content, for extra missions and locations, that would work really well. I know someone mentioned a PvP element in another thread. I'm not sure how that would work with 2077, or if it would even work at all.

What is everyone elses opinions?
 
wisdom000

wisdom000

Forum veteran
#798
May 30, 2013
ChrisWebb2020 said:
Gamespot says otherwise.
Click to expand...
Really hoping its just co-op... free-roam drop in drop out co-op....


PVP is done to death, pvp always detracts from the single player experience, because the reality is, its a separate game entirely. while co-op enhances it.
 
D

dragonbird

Ex-moderator
#799
Jun 2, 2013
Sardukhar said:
Also consider that whatever it is they say, is a Company Statement, even if not intended to be so. Not a good idea to make those lightly, or at all.
Click to expand...
This.
They never commented very much in the Witcher forums either, but when they started the press releases and interviews for TW3, there were plenty of cases where it was obvious, and they made it clear, that they were doing (or not doing) something directly as a result of forum feedback.

At this stage, there will be a LOT of good ideas, from the forums, from their own internal discussions. Some will make it into the game, some won't, some will will get modified so much that they won't be recognisable, some will just trigger other even greater ideas. But if they comment on an idea in the forum, people will start to assume that it will go into the game, exactly as conceived by the forum mind. And the forum mind will get really, really pissed off if it doesn't.

So it's safer for the devs to keep quiet and read without moving their lips.
 
Garrison72

Garrison72

Mentor
#800
Jun 2, 2013
We got a lot of stuff in TW2 due to fan feedback. As DB said, they do read the forums.
 
Prev
  • 1
  • …

    Go to page

  • 38
  • 39
  • 40
  • 41
  • 42
  • …

    Go to page

  • 204
Next
First Prev 40 of 204

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.