First of all sorry for my bad english. My expectations for this game come from different influences, I am board role player, veteran virtual simulation (DCS, OFP, ArmA, Falcon, IL2 and more), and above all, look for the most realistic games and simulators. My suggestions are:
AI
Since the beginning of the games, they have improved a lot, especially in graphics and physics, but there is even a section that has been left behind, the AI.
Today, the AI that we provide the games, not meant for the potential thereof, reactions remain very limited, repetitive, nothing creative, nothing credible, he does not live the game, but to repeat over and over again the same action regardless of the game we play.
If we combine the advances in graphics, physical engines like PhysX, Havok and others, with an advanced AI, we would obtain a whole new world, really a breakthrough in the entertainment industry, and a turning point.
And talk about a product RPG, focusing on the singleplayer, it is more necessary than in any other genre.
- The NPC should not be limited to stay at his besieged, but it should have needs, reactions, social desires. The complexity of these it is up to you, but you could make some basic guidelines, and a network lattice of second type of NPC, traders, criminals, working class, each with their basic needs, and thus affect their behavior and their reaction with the player. And something interesting would not be limited to what they are, if not a trader, if you see that the character or any NPC wrecks his business (a shootout where the player with a grenade blows up store) decides to move to be a criminal, variability.
- In all games character options are summarized in always the same, get weapons base to succeed, or the 3 options provided presets and repetitive. That is, make a game where the player can turn off the light in the room, and all that we have is to kill or turn off the light, boring.
Give a repertoire of possibilities much more variable. not predefined, allowing us to use the imagination. Obviously for something like thou must use a physical engine, and PhysX for example.
That the player to remove a NPC, turn off the light switch, turn off the main light switch edifice, sabotage the power plant to shut down the block or across the city, blowing up anti fire sprinklers, send the victim a whore , lips impregnated with poison, leave the gas on and prepare everything to light a cigarette, sabotaging the brakes car of the victim. Options. I know that much, but one day came all this you may be now or may be another product from another company, I just ask you to ponder the possibilities.
Combat
My suggestion is simple, as inspiration in ArmA2 and ArmA3 simulators.
- Add as minimum 3 postures, body ground, crouching and standing.
- Freedom to move the head, independent of the body, in ArmA would use the Alt key, or devices like the TrackIR, and with the nearby launch of the "Oculus Rift", which is creating much expectation, another plus.
- Ballistics of projectiles, one of the things I hated most video games is that the bullets go straight to infinity. And the fact that sniper rifles are used at distances less than 50 meters. A golden rule is sniper rifles never shoot no less than 300 meters, since then we are completely ignoring our role and capabilities.
So create a world wide, with enough distance vision (in my experience of many years in combat simulators, a minimum would be 800 meters, and 1500 meters recommended).
- Be able to deploy the weapon on surfaces. This is another of the great frustrations that we are always in video games, and feature easy to include as a product.And not just talking about machine guns or sniper rifles, if not of any weapon.
- Be able to shoot from vehicles or aircraft.
- Ability to adjust the sights of weapons. Not only the sniper, if not any weapon, in elevation and horizontal deflection.
- The weight and volume of our equipment affect our character. One thing I never liked in any RPG, is able to carry 4 reinforcing steel, besides that I'm wearing, do not make any sense, nor can bear much weight, nor can we walk with much volume. Furthermore it completely undermines the sense of seeking new equipment, having to decide whether to go with your armor, or get that new having to leave the other, the decision, the crossroads.
- Include backpacks, fanny packs, bags, any type of object, to top up our capacity, as I said always limited by weight and volume.
- That the detection of AI is not based only on the distance, if not also in terrain obstacles, and the contrast of our character and dress with the background. (include this in AI suggestions).
- That the deflagration of weapons (such as anti-tank, etc ...) can hurt. If we shoot a AT4, which is a U.S. standard anti-tank weapon, it creates a cone forward and backward can hurt us seriously, so we need to clear the danger zones.
World
- It is very tricky to do, I know the only attempt that was with the MMO version of Matrix, with mixed results. But if you could make a city with absolutely all the buildings and all rooms playable, would be great, and would affect greatly the possibilities of action. If you can not make every area, if at least the most you can.
It left me many things, but my main request is a realism. Realism in the interaction between characters, realistic combat, realistic mechanical.