I think 4 weapon slots on your person would suffice, places to stash gear is always a good idea too. Anyways I think there is a thread here at afterlife that talk about this.
Thats just as unrealistic as anything else.. limiting it to 4 in as arbitrary and wankery as being unlimited. It doesn;t take into acount size or weight of the weapons. Especially since in most games the llimit is utter bollocks giving you 1 melee, 1 pistol, 1 smg, shotgun, or rifle, and one heavy weapon...I think 4 weapon slots on your person would suffice, places to stash gear is always a good idea too. Anyways I think there is a thread here at afterlife that talk about this.
Fuck. that. I'll be taking names and putting you all to shame in my lingerie armour. I want this game to have sex appeal, but you nerds are going to ruin it. Thanks.<some cover women up bs>
Yeah, I thought so...These are some good standards, Wisdom. And nicely contoured with 2020's existing ones. Be great if CDPR adopted them.
On an unrelated note - I'm not sure I can finish The Last of Us. So..many..scripted..events. Maybe if I wasn't playing Witcher 2 at the same time. I may need a break.
Damn straight. And don't no one be taking my nakedness from me.Did you see the same trailer I did Flash..,.. Idon't think skimping it up will be a problem for you...
First time I read this, I thought you said, "but I'm describing it from my prescription, that's all."You can describe sex appeal anyway you like, but I'm describing it from my perspective, that's all.
Yeah, and epicutaneous application is preferred.First time I read this, I thought you said, "but I'm describing it from my prescription, that's all."
How...CYBERPUNK.
Maybe not so difficult. Even though the player can decide how the game evolves, there's not an endless amount of possibilites. I'll take that moment from Witcher 2 as an example, where in the finale of chapter 1 you decide wether to help that rebel elf or knock him out and help that mean friend of yours (the one with the smexy black hat). Your decision had heavy impact on Chapter 2, but, well, there were only two options.That would be difficult in a game with lots of nonlinear storyline options, but that's the dream.
My point wan't that yo9u could buy a title so you don't end up being called something stupid, but that your reputation and your appearance should be important. We should see reactions.The problem is... that was just the idea, one of those ideas that weren't quite... as good? No, I mean not even implemented. If you didn't realize you had to BUY the damn titles you would then be Chicken Chaser for all eternity. Lame...
Well, personally I don't think a single form of reputation works. It needs to be put togther from several elements: Morality, Fame and Reliability. With those three elements, you can tell a hell of a lot about someone.I like where these ideas are going, so new addition to wishlist: different types of reputation for different purposes.
Also, I don't like the idea of negative rep being "bad" and positive rep being "good". The question that needs answering is bad or good for what purpose.
While Morality and Fame have obviously been done before, I don't think I have ever seen Reliability in a game. I really like how that might work. Like how some games have missions where once you get a job, you will be contacted by someone else to do that opposite or to bring them the item instead of guy A. If you screw over the first guy then it lowers your reliability because you double crossed him. Or if you have a mission to steal some data or something without being caught but instead everyone in the place sees you. Well you still technically complete the mission cause you stole the data, but you reliability suffers cause you didn't actually follow through with what you were suppose to do.Well, personally I don't think a single form of reputation works. It needs to be put togther from several elements: Morality, Fame and Reliability. With those three elements, you can tell a hell of a lot about someone.
Morality - This, essentially is the 'good/evil' gauge. If you don't give a damn about the public during your op's you will not be viewed in a good light. Alternatively, if your a pacifist and you don't even kill guards, you will get the rep of a goody-two-shoes. Now these are not really 'good' and 'bad' reputations, even though I said they were 'good' and 'evil'. In Cyberpunk, these concepts are not that important to people. What this will tell people is how scary you are.
Fame - This is not about what you are known for, but how well you are known.
Reliability - This is a measure of how likely you are to do something you say you will do. Are you a liar or truthful? When you say you will get something done, will it get done?