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Cyberpunk 2077 - Your Ideas For A Dream RPG

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B

braindancer12

Rookie
#981
Oct 5, 2013
skag said:
- Different endings
- Choices really have an impact on what will go on
- Deep relationships between characters which may be built through experience "lived"
- Intelligent AI
- Difficult game
- NPC react to environment
- Detailed customization of characters
- Not one main story line but few, with several "levels" of side quests, a little bit like Baldur's gate saga, where a side quest given by a beggar could actually be huge adventure
- different paths to choose, where the choice impact the rest of the game, increasing siginificantly the repeatability of the game
- customizable weapons and armors
- A most of all a deep world, with deep history, with deep characters : makes you want to always go deeper in the game

Can be modded such as crazy freaks can actually do huge mods
Click to expand...
welcome to the forum
 
Mikedudeh

Mikedudeh

Rookie
#982
Oct 5, 2013
skag said:
- Different endings
Click to expand...
No ending ;)
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#983
Oct 6, 2013
Whisperfoot said:
No ending ;)
Click to expand...
Ending but no end.
 
Meccanical

Meccanical

Senior user
#984
Oct 6, 2013
A conclusion would be a better term.
 
L

LexiiO

Rookie
#985
Oct 6, 2013
ChrisWebb2020 said:
Ending but no end.
Click to expand...
I'd love a good, mean cliffhanger. One that makes you open your mouth in awe and let's you shiver.

Like, really.
 
Mikedudeh

Mikedudeh

Rookie
#986
Oct 6, 2013
Like fight club. Best ending ever.

My dream rpg on the other hand features an infinite story line.
 
B

braindancer12

Rookie
#987
Oct 6, 2013
OEDO-808 said:
I'd love a good, mean cliffhanger. One that makes you open your mouth in awe and let's you shiver.

Like, really.
Click to expand...
i hate cliffhanger....they suck
 
L

LexiiO

Rookie
#988
Oct 8, 2013
braindancer12 said:
i hate cliffhanger....they suck
Click to expand...
No they don't!

They are awesome! Nothing better after a good game or film than a cliffhanger to get you hyped for the sequel! :D
 
Mikedudeh

Mikedudeh

Rookie
#989
Oct 9, 2013
If there is a sequel I don't know if I'd want it to be a continuation. I like to start fresh, especially when new mechanics are introduced that make certain play styles cooler. I'd like a nice closer giving ending. Maybe one with a unhappy ending (as long as I'm not dead and can still play).
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#990
Oct 9, 2013
Cyberpunk 2079?
 
E

eilerson5

Rookie
#991
Oct 10, 2013
-No forced jokes, you don't need to show us you have a sense of humor
-Don't pack the game with obvious references to Blade Runner, Breaking Bad or anything else
-Lots of immersion into this dark neon world. I could play some Perturbator albums and be right there now.
-Don't let EA types put their paedo fingers on the game
 
L

LexiiO

Rookie
#992
Oct 10, 2013
Synthen said:
-Don't pack the game with obvious references to Breaking Bad or
Click to expand...
Wha.... Why would they do that?
 
M

maelcom

Rookie
#993
Oct 10, 2013
OEDO-808 said:
Wha.... Why would they do that?
Click to expand...
Breaking bad has drugs, cyberpunk too, i'm sure there's bald guys in the cyberpunk world, so that's obviously the same thing.
I can't wait to have my nomad in the middle of the desert, cookings crystal meth :p lol.

Personnaly i would'nt be against some hommage to the cyberpunk movement of some sort, like meeting Molly during a mission, Case on the web, Cowboy the panzer boy, etc... just some nods here and there (hidden maybe), could be a nice touch IMO.

Ho, and something i really want, CPR told us it would be there, but i don't know how it will play out.
I hope there will be the same "environement reaction" just like in Fallout 2.
In fallout 2, if you start the game with 1,2,3 in intelligence, you play a total retard, all you can say is "boogie booga", you can't event open doors ("this mecanism is too complex for you"), if you play a good guy, bad guys will hate you and vice versa, but as stupid as it could sound, that opened a lot of side quest, even when you played a retard.

I would like to have this kind of diversity, even if Fallout is a "prehistoric" game nowaday, i played it recently and well, just the fact that a guy react to the fact you're totaly retarded make the game more "real", like if it were alive.

In fallout 3 (or most of the RPG i played recently), you can start a game with 0 intelligence, etc... nothing will change.

Something that would be pretty cool, would be a "story telling" cinematic intro for the game (like the 2 first Fallout) about the Cyberpunk history (like in the 2020 rules book), from 1989 - Berlin's wall fall to 2077 - nowadays

If it has to be solo-ony game, i want to have a top-notch replayability, not the kind of game you left to rot on a shelf once you finished it, there's too much game like this nowadays.

For the multiplayers, i think remember to read that you were not for a MMORPG, but what about Coop? maybe not in the solo game, but a Battefield 3-like coop, where you have SPECIAL missions just for the coop mode, could even be randomly generated, there's so much stuff to do who could be cool in multiplayer, like tactical assault, it's way more easy to attack an enemy with your "real" buddy, with an "real" brain, than a wave of stupid IA buddies who'll run straight on the enemy and get everyone killed...

That said, i'm ok with solo only game, all i really want is that you keep the vide of the "dark and dangerous street, corporate living above the dirty masses, in their crystal tower", it's just what you feel when you read the CP2020 books, it's very stylish (and so close to our real world in some ways).

Oh and i want a lot of junkies too, you know, the kind of "crackhead" you can find in your town, talking alone, askin you money, trying to stab you for... who knows why?!

I want that, once you stepped in the combat zone or the crappy part of the city, to feel the despair, the atrocity of the low life has to hits you like a punch in the face... You don't want to be there, and people living there aren't happier, maybe "corrupted" by all the crap flying around, just take a walk in a really poor neiborhood with some criminality going on, by night, you'll see what i'm talking about.
This is the kind of dark-disgusting world i want to see, a world who stink reallism, you don't have to feel "confortable" when you goes there, not a half assed "dark world" for teenager with cliché bad guys... If it's a mature game, it has to have a mature look at the 2077 society. A society where no one is spared, except if they can pay the price.

Just take a look at Home of the brave, it gives a good view about the "street life", almost no middle class, thugs, nihilists, uneducated and violent childrens who grows up without parents, corporations black ops, prostitution, drugs, murder, underground pubs, pirate media, streets rotting on themselves, filled with bums, junkies, etc...In my 2020 campaign, i even added some "political" gangs like nazis, communists, socialists, anarchists, ecologists, etc... who fights to control the combat zone, taking some gang as allies, trying to endoctrinate peoples. Even the nice parts of the city should have a few freaks, bums, weird people, it has to show how much concrete and technology drive people crazy.

In the real world, death is disgusting, war is awfull, peoples are crazy, perverted, obssessed, will lies to you to complete their agenda, etc...

The world is enought dark nowadays, so after more than 50 years of society collapse, i can assume that the combat zone or the poor suburbs would look like something close to the third world, drug dealer, prostitutes, thief, black market, disgusting kinks (look at some fetishes peoples have on the internet... you'll have hard time imagining worse)

I want that game to be realist when it come to the underground, some raw and violent world, like Scarface, but worst.

Sorry for my english mistakes, it's not my native language, i hope it's understandable ^^.
That was just my two point.
 
M

Mebrilia

Forum veteran
#994
Oct 10, 2013
For me the best approach to multyplayer is free roam coop... or like nwn handled it.....

After all this game is based on a pen and paper game... will be fun have a sort of narrator slot that can actually design situation with the powers to spawn items ennemy gears and stuff like that.... Better than special coop missions..
 
Mikedudeh

Mikedudeh

Rookie
#995
Oct 12, 2013
Mebrilia said:
will be fun have a sort of narrator slot that can actually design situation with the powers to spawn items ennemy gears and stuff like that....
Click to expand...
Like Cyberpunk meets little big planet? Or halo forge mode? Or garysmod? Could be a very cool idea. Would be a great way to create a virtual table top game with a GM and players. I however would like to see the game take the role of GM and randomly create missions, events, enemy's and places, ect. by itself using fancy AI and algorithms.
 
Overdosing

Overdosing

Rookie
#996
Oct 16, 2013
They could incorporate different radio stations in the game, like what was done with Grand Theft Auto V.
 
wisdom000

wisdom000

Forum veteran
#997
Oct 21, 2013
GodSpeedDarkSeed said:
They could incorporate different radio stations in the game, like what was done with Grand Theft Auto V.
Click to expand...
Please god let it be better than that... I love gta Soundtracks, but V's is just crap... no good music at all, especially the punk station just sucks monkey balls...
 
Sardukhar

Sardukhar

Moderator
#998
Oct 21, 2013
GTA 5 is the first GTA I pretty much reflexively turn the radio off now. Once I've listened to the chat shows for laughs. Spotify provides my music background. Too bad.
 
Mikedudeh

Mikedudeh

Rookie
#999
Oct 21, 2013
You might be interested in this thread animal.
http://www.cyberpunk.net/forum/en/threads/438-Radio-Stations-in-Night-City?highlight=Radio

I'm curious how the stations would evolve, and if they would commission groups to make new songs just for the game or just play modern stuff (like we see in the soundtrack thread) and call all the stations "oldies".
 
L

layne101

Rookie
#1,000
Oct 24, 2013
Id like quests to be time sensitive.

In other words, if my objective is to hijack a truck that will be at a specific place at a specific time, i shouldnt be able to finish the 'quest' just any time i want.

Similarly, if some guys daughter has been kidnapped, looking for her 2 weeks later should yield in a failed quest.

It would also be a mechanism which would force the player to choose between finishing 1 quest and failing another.
 
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