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Cyberpunk 2077 - Your Ideas For A Dream RPG

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Sardukhar

Sardukhar

Moderator
#1,081
Nov 22, 2013
Ploutonas said:
The ideal :

3) I love it to be a hybrid game, not mmo style. All mmos turn to be very boring, but if the game is single and massive and as player progress in higher levels and equipments/mods :
a) be able to log into pvp rooms, with other players. Pvp without the need of tirs and specific stats, thats boring... I prefer pvp based in my skills and what I allready achieved in my game.
b) special event rooms and mods, with other players.
c) an auction house if we have internet connection (to share profession creations).

4) I want it to have romance active and companions!
5) professions to create your own high-tech stuff (and sell them as I state in 3(c).
6) housing / base and the option to decorate and/or change bases frequently.
Click to expand...
I like a lot of his ideas, but WHY does ANYone think this is in ANY way going to be an MMO? Is that truly what all the kids think when they see "RPG" attached to a title? "Oh...RPG! That's short for MMORPG, right?"

It's just..CDPR never said it, or hinted at it, or mentioned it. In any way. And yet so many think it's going to be some kind of MMO. Weird.

Also, does anyone new READ any other threads around here?
 
C

cyborgninja

Rookie
#1,082
Nov 22, 2013
Make a mature story, just like W2..
Make combat feel more unique and with the old mentality "easy to learn hard to master"...W2 combat was great but it felt more like a merge between Demons Souls and W1......
Decision making should impact severely on the main story and game location...Just like the "roche o iorveth" on W2
 
E

emicrania

Rookie
#1,083
Nov 23, 2013
Maelcom;40187 Imagine yourself said:
"All they want is to milk my credit card anyway..."[/I]
But this morning, your cat was so happy to see you, that he jumped on your belly... at least he tried.
Your reflex boosted to the max intercepted the cat and cut it in half with the rippers implanted in your hand, it was so quick you didn't even perceveid it
"Sh...shit! what was that?" is what you would say, after seeing your cat jumping at you and exploding in air just in front of you.
Implants works on automated signals, so if you don't learn how to master them... it's them who masters you.

Then in the street, you feel all those wire inside you, sneaking in your flesh like a thousand hungry worms, all those humans... possible threat.... didn't you see those guys in the news? maybe they're among them...
Then the wires starts to intercept your fear, your boosted reflexes fills your with adrenaline, you start to sweat.
"Fuck, what is happening?"
An homeless guys comes to you "please, some money, to eat, please"
He tries to grab your arm, but your reflexes broked his arm before you could realize he was laying down.
You don't notice, you keep walking.
You got to the office, boring job.
Your boss calls you, start to scream on you. "You're the lazyest asshole i never fired!"
You leave the room, feeling the wire streched, ready to move, your body is overwelmed by thousand of informations that you can't even understand, your life is so shitty, your wife left you, your cat exploded, and now those cyber-crap are driving you crazy.
That's when one of your co-worker, you know, the asshole no-one likes, throw you a paper-ball "Good luck in your next job" as he laugh.

It's too late, the rage makes you abandon all control, and the implants works for you, your hand grab the paperball, the 9mn mounted in your other arm start to shoot that bastard, secretary screams in horror as you beat the security guy to death with a chair, crushing his skull with your cyber-arms.
But you start to like it, feeling this power runing in your wires.
You show everyone who's the boss here, it's you, and nothing else.

Then the psychosquad comes, you got two solution, die like a boss, or got to the psychiatrist.... who'll milk that fucking credit card that your stupid fucking wife milked before him.
FUCK THAT!


That's how the cyberpsychosis is going.
I took an over the top example, but i find i quite fiting how a nobody can become a killing machine.
Mostly in a frustrating and violent world as in cyberpunk.

Your only solution against it is to learn to use it with a professional cyber-psychiatrist.
Click to expand...
And that's why i WANT a MP,you my friend, are the kind of person i would love to share my gaming experience with.

I wanna start my game hanging out in a overcrowded pub,getting drunk on cheap Thai beer chatting with a half dressed whore,discussing about the lastest news on the Sprawl,about how the new tribe of Nomads in war with the Dreads Cannibals booster on the East Side.
Too many beers and maybe a some pills in them later i wanna wake up in a pool of puke and blood,in a dark,rainy cold alley between the trash,with a couple of booster in cold turkey from the Lace tryn to screw off my Soviet cyberarm.
"What the hell!" I scream,meanwhile my powered reflex scream in pain and agony. I take reach from the empty flask of shiskey with my left arm and i crash it right in the face of the closest booster. KO.
the other booster try treat me with his screw but he is frail and shacking. A nice kick in the groin and an elbow in the neck close up the combat as fast as it started.
I get up and the world start to spin.
I reach for my Trauma Team card and i break it just in time before pass out again.
During the run to the hospital i go in and out of coscience just in time to give my account number and my personal detail.

I get up after a couple of days lighter of 3000€$ and half an arm.
As i walk out the hospital the sounds and the neon lights of Night City hit me like a bulldozer.
I reach out for the last vietnamese cigarette and light it up.
I know i got just enought money to eat and pay the rent for another week. No idea how to find the money for pay the medical expense before the trauma team will come and seize the other arm or a leg in exchange for the debt.
Is friday night,the city is burning with life like an anthill and im broke and bloody.
Time to go home,take my gear and find a bloody job.
Looking my severed arms and my last cigarette go out i mumble: "So much for a Wensday out."

Main title bloom.

Cyberpunk 2077.

I wanna feel a costant treat,live in costant fear and love,i wanna stay up all night and sleep with a gun under my pillow.
I wanna be a Blade Runner.
I wanna be a Cyberpunk.
 
M

maelcom

Rookie
#1,084
Nov 23, 2013
Emicrania said:
And that's why i WANT a MP,you my friend, are the kind of person i would love to share my gaming experience with.

I wanna start my game hanging out in a overcrowded pub,getting drunk on cheap Thai beer chatting with a half dressed whore,discussing about the lastest news on the Sprawl,about how the new tribe of Nomads in war with the Dreads Cannibals booster on the East Side.
Too many beers and maybe a some pills in them later i wanna wake up in a pool of puke and blood,in a dark,rainy cold alley between the trash,with a couple of booster in cold turkey from the Lace tryn to screw off my Soviet cyberarm.
"What the hell!" I scream,meanwhile my powered reflex scream in pain and agony. I take reach from the empty flask of shiskey with my left arm and i crash it right in the face of the closest booster. KO.
the other booster try treat me with his screw but he is frail and shacking. A nice kick in the groin and an elbow in the neck close up the combat as fast as it started.
I get up and the world start to spin.
I reach for my Trauma Team card and i break it just in time before pass out again.
During the run to the hospital i go in and out of coscience just in time to give my account number and my personal detail.

I get up after a couple of days lighter of 3000€$ and half an arm.
As i walk out the hospital the sounds and the neon lights of Night City hit me like a bulldozer.
I reach out for the last vietnamese cigarette and light it up.
I know i got just enought money to eat and pay the rent for another week. No idea how to find the money for pay the medical expense before the trauma team will come and seize the other arm or a leg in exchange for the debt.
Is friday night,the city is burning with life like an anthill and im broke and bloody.
Time to go home,take my gear and find a bloody job.
Looking my severed arms and my last cigarette go out i mumble: "So much for a Wensday out."

Main title bloom.

Cyberpunk 2077.

I wanna feel a costant treat,live in costant fear and love,i wanna stay up all night and sleep with a gun under my pillow.
I wanna be a Blade Runner.
I wanna be a Cyberpunk.
Click to expand...

Well, we seems to share the same vision of a Cyberpunk campaign ;)
Usual games makes you a super-hero, Mr Perfect.
The funny thing in Cyberpunk is that you are supposed to be a pure anti-hero, a drug-addicted, violent guy, who just try to find his way through a sick and disorganized world, it has to be on the Edge, kidnapping a girl for your gang, keeping her tied for a week as some of her friend / co-gang members tries to save her (leading to messy fist fight or gory melee fight), or being a pirate broadcaster, with a few body guard, trying to hack N54 broadcast, firing on police, and why not, sneaking inside the N54 studio, taking the newsman hostage, telling all those sheeps the truth. You can be an Arasaka gard, starting low, pulling homeless people away from the building (it's cruel but always fun to beat a bum lol), and then realize that you're an asshole (you saw something you shouldn't or have done something really immoral) and try to destroy the Arasaka Night City Departement from the inside with the help of a few Edgerunners, etc...

There's so much stuff to do that would play on the good & evil side.
But as you said, it has to stay on the street level for the most part, when you say "I'm a veterant", it has to mean something, if you survived to a few gunfight, it should speaks a lot about you and your capacity.
 
E

emicrania

Rookie
#1,085
Nov 23, 2013
Yes,yes and YES!
Be a veteran should mean you are more skilled,more experienced and definitely more augmented!
Practical example:
Your blasted your cat for mistake(as in your example) and you are just went out from the hospital pennyless and armless. What's the difference between the rookie and the the pro?
The pro make 1 call to his personal fixer whom FIX him a nicer cat,a better arm, and new Militech weapon with a couple of extra magazine for pay back an old debt. All this meanwhile he sees a Corp across the streets who owns him big time and take him as body guard for the next 2 weeks.
The rookie crawl back in his cube,hoping they haven't stole the last shit food can and try to remember where he saw an easy 24/7 minymart easy to bugger.
I would make lost permanent like equip and money.
The point is grow as a character,not as mister money money.
And the MP is the very essence of this,once the game is over,we can test our character out there in a more realistic Night City ever,with other human player,with their scheming,their loathing,their loyalty,their betray.
If CDRP wanna do an immortal game,do not need just an MP,need a kick-ass unique MP.
 
B

b-52

Rookie
#1,086
Nov 24, 2013
Hi Chombas,

I'd like to tell you about a scene that took place during one of my game on table. My players and I really enjoyed playing it so if it can inspire you in any way …

My campaign focused on the control of the largest lithium reserves in the world in the area of the Salar de Uyuni in Bolivia. Many corporations would get the use of this rare mineral’s licenses. Research & development services are about to develop batteries 3.0 multiplying the autonomy of their robotic units. This project requires very large lithium resources and Salar de Uyuni is a strategic key for them to control their supply.

This area is controlled by General Roberto Pererra ready to negotiate licenses and site security to the highest bidder.

I do not go into details at the moment but if you are interested do not hesitate to ask me.

An intermediate close to General, Lothar Marinkovitch, organizes the meeting held with Neil Wilson, president of Megatech (robotic department of Militech).

The Lediv services want to see derail the negotiations and indirectly send a message to the players “meeting with Mr Li 235-456 -LP". Mr Li is not a man, but the chemical symbol of lithium and the number corresponds to the registration of the virtual meeting room in which they will trade.

The Plan:

Step 1: Identify who owns the network that will serve as support for video conferencing : Infocomp .
Step 2: Infiltrate the system of Infocomp
Step 3: Create a virtual room and a bridge bypass (inflows and outflows) of the two distant targets to position of their own virtual site.
Step 4: Modeling constructs of the two protagonists with a full morphing (body /voice).
Step 5: Monitoring Negotiations in real time pretending to be the other party in turn.

Technically, it's a top-flight operation requiring extensive technical expertise and several profiles. My players came from the Little Italy / Night City, and they are mostly very close to the octopus (description possible if you are interested).

Concerning the morphing of the constructs, they did play their contacts via the Mafia to get the services of a techie from the Technical Centre of Night City / Northside District.

My players have mastered the technical aspects of trade but there is still a major obstacle. They do not know the exact nature of the negotiations and will have to learn it during the discussion at the risk of derailing the masquerade. As soon as they know, they will can take control of videoconferencing and derail the agreement.

At the D-Day, they found themselves in the Widmark Hotel in Northside. After cleaning the area, the solos were stationed at strategic locations to provide a fallback plan in case of failure. The two fixers were comfortably seated in a chair before being clad by many sensors and electrodes. The countdown was launched. The Netrun did the job and discussions between Perrera and Wilson began. They soon learned that the deal involved the exchange of several containers of weapons and borgs in exchange for operating licenses of lithium and the security provided by the army of General.

The players already took control of the videoconference. In one hand, Wilson suddenly saw offended that safety is supported by the troops of General and on the other hand, the general was much more demanding than expected. Therefore each fake profile embittered the situation until both real profiles disrupt negotiations.

Hope it can serve… Good luck for your work.
 
E

emicrania

Rookie
#1,087
Nov 24, 2013
B-52 said:
Hi Chombas,

I'd like to tell you about a scene that took place during one of my game on table. My players and I really enjoyed playing it so if it can inspire you in any way …

My campaign focused on the control of the largest lithium reserves in the world in the area of the Salar de Uyuni in Bolivia. Many corporations would get the use of this rare mineral’s licenses. Research & development services are about to develop batteries 3.0 multiplying the autonomy of their robotic units. This project requires very large lithium resources and Salar de Uyuni is a strategic key for them to control their supply.

This area is controlled by General Roberto Pererra ready to negotiate licenses and site security to the highest bidder.

I do not go into details at the moment but if you are interested do not hesitate to ask me.

An intermediate close to General, Lothar Marinkovitch, organizes the meeting held with Neil Wilson, president of Megatech (robotic arm unit of Militech).

The Lediv services want to see derail the negotiations and indirectly send a message to the players “meeting with Mr Li 235-456 -LP". Mr Li is not a man, but the chemical symbol of lithium and the number corresponds to the registration of the virtual meeting room in which they will trade.

The Plan:

Step 1: Identify who owns the network that will serve as support for video conferencing : Infocomp .
Step 2: Infiltrate the system of Infocomp
Step 3: Create a virtual room and a bridge bypass (inflows and outflows) of the two distant targets to position of their own virtual site.
Step 4: Modeling constructs of the two protagonists with a full morphing (body /voice).
Step 5: Monitoring Negotiations in real time pretending to be the other party in turn.

Technically, it's a top-flight operation requiring extensive technical expertise and several profiles. My players came from the Little Italy / Night City, and they are mostly very close to the octopus (description possible if you are interested).

Concerning the morphing of the constructs, they did play their contacts via the Mafia to get the services of a techie from the Technical Centre of Night City / Northside District.

My players have mastered the technical aspects of trade but there is still a major obstacle. They do not know the exact nature of the negotiations and will have to learn it during the discussion at the risk of derailing the masquerade. As soon as they know, they will can take control of videoconferencing and derail the agreement.

At the D-Day, they found themselves in the Widmark Hotel in Northside. After cleaning the area, the solos were stationed at strategic locations to provide a fallback plan in case of failure. The two fixers were comfortably seated in a chair before being clad by many sensors and electrodes. The countdown was launched. The Netrun did the job and discussions between Perrera and Wilson began. They soon learned that the deal involved the exchange of several containers of weapons and borgs in exchange for operating licenses of lithium and the security provided by the army of General.

The players already took control of the videoconference. In one hand, Wilson suddenly saw offended that safety is supported by the troops of General and on the other hand, the general was much more demanding than expected. Therefore each fake profile embittered the situation until both real profiles disrupt negotiations.

Hope it can serve… Good luck for your work.
Click to expand...

Hell of a mission man, good job!
I'm sure the game will be focused in Night CIty,but a couple of external mission for get good contacts and a more global vision of the future would be awesome.
Something like that in a forest area and a tour in Tokyo would be a must.
 
C

count_duckula

Senior user
#1,088
Nov 24, 2013
I would like to see customizable companions, I mean, nothing is so boring as seeing everybody running around with the same companions, this also would be cool as to regards companion skills and talents. I am going to use basic examples for this even though I know this is not necessarily true for the game, but usually you have one character say 'dude' who is the tank companion, you have 'doc' who is the healer companion and 'jeff' who is the dps companion. It would be cool to be able to change this in some way, you might like the way 'doc' looks but you want a tank companion for example, so maybe you could reassign the roles for the companions in some way?
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#1,089
Nov 24, 2013
Count_Duckula said:
I would like to see customizable companions, I mean, nothing is so boring as seeing everybody running around with the same companions, this also would be cool as to regards companion skills and talents. I am going to use basic examples for this even though I know this is not necessarily true for the game, but usually you have one character say 'dude' who is the tank companion, you have 'doc' who is the healer companion and 'jeff' who is the dps companion. It would be cool to be able to change this in some way, you might like the way 'doc' looks but you want a tank companion for example, so maybe you could reassign the roles for the companions in some way?
Click to expand...
Personally, I would like to see each playthrough generate different companions/team mates at character creation. Let them use a couple of different voice options, but give them different physical attributes and personality traits. I am sure there must be some way of creating an algorithm to achieve this and not have it suck.
 
U

username_3699060

Rookie
#1,090
Nov 25, 2013
After a 165 page thread I am sure some of my ideas may have some redundancy to them. What I would like to see in a mmo is something that will keep this game going for years to come. Something that will keep the playability fun for all and establish a fan base that develops serious and long lasting connections with the characters they create. Instead of shotgun blasting ideas out there I want to set up the approach as if you were first about to start playing the game and add my comments and ideas for each step a I go.

Character Creation

Physical Attributes- When a person first logs into a game to make their character, there is always the first impression of character models and detail and level of customization. A very detailed creation screen is a must. A person should be able to fully adjust height, weight, build, sex, tattoos, skin tone, scars, musculature, eyes width, angle depth and so on. All the bells and whistles when making what you character looks like. Dependent on the class you choose, I am sure you will have the option to make starting outfits. Please make them AWESOME starting outfits! No one wants to start the game looking like everyone else and looking like they all went shopping in a lost and found bin for their clothes. Maybe have actual designers make the clothes/gear or consult on what is put in the game.

Voice and movement-No one wants to have the same voice as everyone else, please have a few different voices with different personality traits behind them for us to select from. Walking/running standing. Please allow us to select from a few styles of walking and running and standing animations. This will also add to the connection with the character and how people will see the character within the word.

Game Play.
In world game play- I think taking a page from CCP's EVE is a good idea. Make the decisions we make have an impact on how the rest of the game sees us. How the NPC's will perceive/interact/react to us. Change the options that other players will be able to interact with us on. Have huge open world pvp with some restricted safe zones (hub cities or specified areas in hub cities, player housing). Let the game evolve around the player base and the decisions the players make (politics/economics/logistics). Have linear story lines for maybe starting out in the game to get the feel of the game play and get starting resources and locations down. introduction to the role of the class and so on.

Within the gameplay please do not make it a button masher jumping up and down game system like in WoW. Something more like a DAoC system would be great, extremely well balanced, not one class being so over powered to the others. Also that will minimize the class updates that come down the pipe because one group of people scream for balancing because they got beat by the other one being over powered. Make it to where a person really has to know how to play the class to get the most out of the game.

I will leave it to you guys to develop the gameplay, I personally prefer a PVP based game where the interaction with other players takes priority over the PVE. I think PVE should be a side distraction, not the main portion of the game. I think PVE based games will be too dependent on having to constantly push out expansions or constantly increase level caps or gear drops and crafting requirements and so on. PvP based games seem to keep a more dedicated and hardcore following that keep the game alive and allow you to develop deeper relationships within the game because you will need each other more and it feels much more immersive in the game environment.

Player housing- I think this is a great idea. But don't just make it a place to store your stuff, make it help you heal faster if you show up wounded after running for your life, have it give you temporary stat increases make it utilitarian to the player as well as a place to express your personal tastes and store items.

I think the companion Idea is great. May be a good way to allow people to play the game without having to get a group of people to play everything.
Interactive environment is a good idea also. If a group of players roll into someone else's home turf, an NPC can warn them if the person is well respected or liked in their area based on previous interactions, or they could sell him out for the same reasons. Making a person accountable for their interactions in the game is a great way to keep the game open ended. That and it will prevent the game from turning into a cookie cutter mmo where nothing ever changes but stays the same day after day.

That is just some of what I am thinking. I am sure some of this will have been brought up, I admit I did not read all 165 pages before posting my thoughts.
 
D

dragonbird

Ex-moderator
#1,091
Nov 25, 2013
Ulric Foebane said:
After a 165 page thread I am sure some of my ideas may have some redundancy to them. What I would like to see in a mmo...
Click to expand...
While it makes sense that you might not want to read a 165 page thread, you may want to read up some of this one:
http://www.cyberpunk.net/forum/en/threads/216-(unofficial)-Cyberpunk-2077-Known-Features-Thread

It isn't an MMO, it's a single-player RPG with multi-player elements.

Edit: Or even just read the last page of this thread.
 
U

username_3699060

Rookie
#1,092
Nov 25, 2013
Well...never mind everything I just posted:)
 
P

Ploutonas

Rookie
#1,093
Nov 25, 2013
Ploutonas said:
The ideal :
1) very light game engine, just be able to load the world without many problems and feature proof for expansions for the years to come.
2) A massive open world, be able to travel everywhere, enter all buildings and move into all apartments, not just a decorative blocks...

3) I love it to be a hybrid game, not mmo style. All mmos turn to be very boring, but if the game is single and massive and as player progress in higher levels and equipments/mods :
a) be able to log into pvp rooms, with other players. Pvp without the need of tirs and specific stats, thats boring... I prefer pvp based in my skills and what I allready achieved in my game.
b) special event rooms and mods, with other players.
c) an auction house if we have internet connection (to share profession creations).

4) I want it to have romance active and companions!
5) professions to create your own high-tech stuff (and sell them as I state in 3(c).
6) housing / base and the option to decorate and/or change bases frequently.
7) lots of conversations/voice overs and mood bars, romance bars, in all npc's. Also to be friendly in one area depends how I play the game, or hostile, so I have to change the way I approach an area (more like a reputation bar)
8) be able to dress up my character and my companion/s.
9) moding friendly. (create my own armors, change my textures if I have superior pc, etc).

10) I always pay attention to the character creator, I love to spend hour or hours to create a character! I love games with superb character creator.
Click to expand...
I am aware that cyberpunk is not an mmo, but since we speak about next gen, also mmo's tend to use RPG features. The way I imagine "next gen" rpgs, is something between.
Beautiful story, massive worlds, online elements and some socialization through a battle system or an auction house, etc.
I love the idea in a single player RPG auction house (if we have internet connection), because they could make rare recipes, rare item drops, unique quest items or items in general, depends the way we progress our game... So these things could be "shareable" via an auction house.
Now, as for the online battle system, it conflicts with the moding. Some people tend to use moding for cheating. So the idea is, to de-activate all mods (except high ress textures), when logged into the servers for a battle. I dont know if that applicable though..
Since we dont know the plot of the game, we cannot give ideas for improvement or additions. So the basic key features are
1) companions
2) romance
3) professions and rare recipes/drops
4) lots of dialogues and choices
5) reputation system (like dislike, criminal/hostile/neutral/friend) etc. CDPR could also apply some unlockables, depends.
6) housing.
7) and lots of leveling. I love leveling and greeding for rare items. I got that bad habbit from old final fantasy games (7-10)

I also like the idea, when I decide to be a criminal in an area/city, not to make my life more difficult to play the game, but follow a darker path, a more underground ways of approaching the area. An example is skyrim had lots of houses and brotherhoods... some bad and some good. So I get the plot of the game, quests and protection from these "houses- gangs" I hope you get the point. Since the plot is in huge futuristic towns, the bad guys, could be located "underground", a more stealth approach.

other than that, when we learn more about the plot, we suggest.
 
C

count_duckula

Senior user
#1,094
Nov 25, 2013
regards to companions,
how about being able to build, or even grow (genetic manipulation) a companion, and transplant a existing companion's personality, talents etc into your new creation. You could have drops , quests and plot rewards that gives you schematics and 'ingredients' for f a few variations of creatures or npc's in the game and add to it either biological or mechanical components.
example:
say there's a rabid dog critter you encounter in the game, now you get a schematic for rabid dog where you can either grow a biological variant of that dog that can be a pet/companion or you build a robotic version of said dog or even 50/50 and build a cyborg dog . \
Same can be done with a random mutant bum, slum hooker or club bouncer etc.
So you build this companion and then using some kind of consciousness transference machine, transfer an existing companion into a new body.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#1,095
Nov 25, 2013
Count_Duckula said:
regards to companions,
how about being able to build, or even grow (genetic manipulation) a companion, and transplant a existing companion's personality, talents etc into your new creation. You could have drops , quests and plot rewards that gives you schematics and 'ingredients' for f a few variations of creatures or npc's in the game and add to it either biological or mechanical components.
example:
say there's a rabid dog critter you encounter in the game, now you get a schematic for rabid dog where you can either grow a biological variant of that dog that can be a pet/companion or you build a robotic version of said dog or even 50/50 and build a cyborg dog . \
Same can be done with a random mutant bum, slum hooker or club bouncer etc.
So you build this companion and then using some kind of consciousness transference machine, transfer an existing companion into a new body.
Click to expand...
This sounds more like Biopunk than Cyberpunk.
Not a fan personally.
 
P

Ploutonas

Rookie
#1,096
Nov 25, 2013
Count_Duckula said:
regards to companions,
how about being able to build, or even grow (genetic manipulation) a companion, and transplant a existing companion's personality, talents etc into your new creation. You could have drops , quests and plot rewards that gives you schematics and 'ingredients' for f a few variations of creatures or npc's in the game and add to it either biological or mechanical components.
example:
say there's a rabid dog critter you encounter in the game, now you get a schematic for rabid dog where you can either grow a biological variant of that dog that can be a pet/companion or you build a robotic version of said dog or even 50/50 and build a cyborg dog . \
Same can be done with a random mutant bum, slum hooker or club bouncer etc.
So you build this companion and then using some kind of consciousness transference machine, transfer an existing companion into a new body.
Click to expand...
thats a good idea for proffesions, rare recipes and rare part drops!
 
C

coax_on

Rookie
#1,097
Nov 26, 2013
I have always loved having some sort of hub where i can upgrade it it and customize it and it being co op so i can share my things with friends.and customization of weapons. Good luck with the game cant wait.
 
L

Lolssi83.811

Rookie
#1,098
Nov 26, 2013
Count_Duckula said:
example:
say there's a rabid dog critter you encounter in the game, now you get a schematic for rabid dog where you can either grow a biological variant of that dog that can be a pet/companion or you build a robotic version of said dog or even 50/50 and build a cyborg dog . \
Click to expand...
This reminded me. Hopefully most (if not all) enemies are humans. I really have no interest to starting to clear wilderness of wild animals.
I'd often like to at least have chance to talk to my possible enemies.
I don't mind having few rare encounters with animals like perhaps someone's pet tiger. But usually animals should stay away from you if they notice you coming.

How was the wildlife in CP2020? Hopefully not many mutated scorpions etc. :D
 
C

cycoholic

Rookie
#1,099
Nov 26, 2013
Lolssi83 said:
This reminded me. Hopefully most (if not all) enemies are humans. I really have no interest to starting to clear wilderness of wild animals.
I'd often like to at least have chance to talk to my possible enemies.
I don't mind having few rare encounters with animals like perhaps someone's pet tiger. But usually animals should stay away from you if they notice you coming.

How was the wildlife in CP2020? Hopefully not many mutated scorpions etc. :D
Click to expand...
Oh, there are animals alright. Really added into the Cp2020 later on, there are references to it in earlier supplements about cybered animals. What were they called in StormFront/ShockWave, OWAD (Organic Weapons Area Denial)? Think about having guard dogs with enhanced senses, being able to see better than normal and a much better tracker. Or what about when you have to leave your children at home, even with a sitter? Why not have your cat cybered with a camera eye so you can watch from your phone. Or even listen in with some relayed audio.

In one of the campaigns we were in a long time ago, the Ref used an idea from one of the scenarios from StormFront/ShockWave. We were on an underwater op and had to enter a floating archology. One thing we didn't find out until too late was that they used cybered sharks that were keyed NOT to attack anything orange. IE; the security force. So we got attacked by these cybered sharks. Almost lost one of my legs to the bastards.

Will there be a ton of animals wondering around attacking you. No. But if you stray onto private or corporate property, you may just find some.
 
L

Lolssi83.811

Rookie
#1,100
Nov 26, 2013
http://www.youtube.com/watch?v=Bh7bYNAHXxw :D
Also the image of cybercat made me chuckle.

Yeah nothing against cybered animals, but if I'd had to fend of the regular wildlife in wilderness constantly that would be... well kind of bummer and immersion breaking for me.
 
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