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Cyberpunk 2077 - Your Ideas For A Dream RPG

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braindancer12

Rookie
#1,221
Jan 2, 2014
ChrisWebb2020 said:
Well, Cyberpsychosis should definitely factor into 2077. I also expect to see a fair bit about depression and other disorders. All the best Cyberpunk literature deals with various mental contions, such as ADHA, Obsessive/Compulsive, Megalomania, Paranoia and even a dose or two of Schitzophrenia.
Click to expand...
what would a life be in a cyberpunk world without some mental disorders?........they will be in the game for sure
 
S

satan6

Rookie
#1,222
Jan 4, 2014
Oh I have so many ideas :D
The most important thing for me is the attitude in writing storyline and questlines. You have to at every point of a story ask yourself what would player want to do in given situation. Or even better, ask some people what would they do and take note of every answer and implement best of them into a game. It seems hard and expensive but that's the way best cRPGs do it. Start from making everyone mortal.
Example:
1. I got a quest to rob a bank
2. I can:
a) Do it myself by taking hostages or simply shooting everyone or do it by preping and gathering info and then sneaking in acording to your master plan
b) do it as a leader of a team of mercs in same few ways
c) Kidnap thief or thieves attach bomb collars to them and blackmail them into executing your plan
d) Mind control some people
(mind control device and collar blue prints being obtained in some other questline as a reward for being egocentric)
3. I can choose to kill my helpers
4. Multiple endings of this quest with different rewards like reps with different factions depending on my approach.
5. Few acknowledgements in dialogs and in the end game.
 
S

satan6

Rookie
#1,223
Jan 4, 2014
Oh and blood and gore please :3
 
S

satan6

Rookie
#1,224
Jan 4, 2014
The other thing necessery in making best RPG ever is vary gameplay. Items and gadgets that give gameplay variety and choice in combat. Examples: give me a lasso so I can hang someone from a skyscraper and mines and trap wires and batarangs and hookshots melee weapons and a bazooka and a granade cluster. All of that please. But also I want the game to be equally enjoyable when I don't fight at all. I want dialog trees to be many and awesome. And by awesome I mean authentic. While writing a dialog tree you also have to ask someone what would they say in that situation and what the other person with their character and knowledge would respond. Non- combat gameplay you can ripoff from Fallout 2 and New Vegas cause they neiled it. Energy cells for energy weapons crafting and ammo crafting would be a very good addition to gameplay too. + of course stealth, lockpicking and hacking cause that works.
 
G

gh0sth4ck3r

Rookie
#1,225
Jan 6, 2014
If anything, I would LOVE to see some sort of popular drug being passed around the city streets... something that could also effect you if you take the drug
 
R

riczikovacs

Rookie
#1,226
Jan 6, 2014
The cops should be an actual challenge unlike other open world games. Avoiding and talking your way out of run ins with the fuzz should be the way to go instead of just fighting them. At least until you reach bad ass level in combat.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#1,227
Jan 6, 2014
Bixi said:
The cops should be an actual challenge unlike other open world games. Avoiding and talking your way out of run ins with the fuzz should be the way to go instead of just fighting them. At least until you reach bad ass level in combat.
Click to expand...
Well, I thunk that cops, (both civil and corporate,) should always be a threat to the player, regardless of how 'badass' they become. Afterall, the police have plenty of resources to call upon, as well as highly trained psychopaths.
 
T

TheGreatDuv

Rookie
#1,228
Jan 6, 2014
I would like to see a more immersive npc system where various people will join you in a fight or hinder you depending on what you have done a bit like in the AC games but i would like to see it implemented very subtly.
 
T

TheGreatDuv

Rookie
#1,229
Jan 6, 2014
I wouldn't say option, but path. I would like to see the game plonk you in as a unknown and allow you to really build a path.
I haven't played many TableTop RPG's, but I'm think there is a background story to characters. I would like to see this in the game, maybe 10+ different backgrounds.

I don't want these stories to influence the way you play, but the way people react. E.G raised by a wealthy family. More 'legitimate' oppurtunities.
Alternatively, raised by wealthy, slow descent into wrongdoer. Or raised in the slums into a world of drugs crime, yet tries to make their way into the police force.

I think a system like this can really set good foundation to a brilliant non-linear narrative.
 
T

TheGreatDuv

Rookie
#1,230
Jan 6, 2014
Posted three ideas in a row, I want this game to be perfect for me.

To the point in hand, I would love to see the MP elements of the game seem rather passive and seem SP. I got this from the trailer when the news broadcast comes up and thought if another character (human or NPC) does something it can be subtly shown in things like news reports.
 
T

TheGreatDuv

Rookie
#1,231
Jan 6, 2014
I would like to see a game where you don't 'achieve' or 'win' by becoming the leader of a faction. I would like it so that you could end up being the right hand man(or woman) of the actual leader, and based upon how you have performed the position could become yours, or it may not depending if they already have a heir/ess.

To me it gets rather repetetive trying to become the leader of your fave faction, there is more to just the leader in a organization.

P.S maybe introduce some player influenced rebellions
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#1,232
Jan 7, 2014
sherman12368 said:
I would like to see a game where you don't 'achieve' or 'win' by becoming the leader of a faction. I would like it so that you could end up being the right hand man(or woman) of the actual leader, and based upon how you have performed the position could become yours, or it may not depending if they already have a heir/ess.

To me it gets rather repetetive trying to become the leader of your fave faction, there is more to just the leader in a organization.

P.S maybe introduce some player influenced rebellions
Click to expand...
'Just getting your old lifer back' is another perfectly valid ending.
 
E

emicrania

Rookie
#1,233
Jan 7, 2014
i don't wanna sound like a little spoiled kid,but i really want an "open" multyplayer with adjustable missions and objectives....
 
B

braindancer12

Rookie
#1,234
Jan 7, 2014
Emicrania said:
i don't wanna sound like a little spoiled kid,but i really want an "open" multyplayer with adjustable missions and objectives....
Click to expand...
something like GTA V?
 
L

LexiiO

Rookie
#1,235
Jan 7, 2014
braindancer12 said:
something like GTA5?
Click to expand...
I said it before and I say it again, I think what we can expect from the Multiplayer is something close to Dark Souls'.

Yes, there could be missions like in GTA5, adjustable, possibly posses like in Red Dead Redemption. You and your guys roaming the streets online, causing mayhem!

As for Dark Souls: I really liked the aspect of invasion through another player here. If you commit crimes in CP and play online, than there could be a chance that somebody spawns in your game who has the objective to track you down - no matter his/her class. On such a big open world map this could lead to anything: Massive shootouts or spectacular chases and pursuits. Also, it could mean that you suddenly get stabbed by some dude you come across in an alley.

That is what I think CP's multiplayer is going to be like.
 
G

gurosan

Rookie
#1,236
Jan 7, 2014
Not sure if any of it is mentioned before, but i will read previous posts before i forget what i want to contribute.

Some mental candy, showcase of all the action [story/missionwise] world's [environment, various life conditions] impact of players/world's mentally itself. For example not showing big exp gains or mission rewards after tough run and gun chase mission [collecting rewards in base or home, guild that would be called department rather than guild in such world] where you try to capture dead or alive wanted criminal, that causes disorder and collateral damage to environment around while running for his life. But instead show slight cinematic or animation that character or npcs around him/her react to what has just happened. Player's character just stopping, sighing hard or looking around [bonus pts for voice input] and some small contemplation or showcase of life that we and npcs alike lead in cyberpunk world.

My apologies for terrible way of how i build sentences^^
 
E

emicrania

Rookie
#1,237
Jan 7, 2014
braindancer12 said:
something like GTA V?
Click to expand...
the idea of fixing the mission by urself is great,but (and im the guy playn gta v all over again) the multyplayer sucks,is just farming,when not glitching or cheating and hacking. Nothinf special more than a bunch of teens with the mentality "oh dude,let's blow that guy and cheat with invulnerability! Awesome dude!"
i want something more mature and connecting with other player.
I wanna share my love and creativity in this game with other peope like you that love it as much or more than me.
I really think u cannot do a game like this without a nice multyplayer.
The last of us for example,even being just 3 kind of way of playn and no more than a half dozen maps,is a great feeling of connection with the game;is really easy,but the core game is still there:you still gotta survive one little ammo at the time.

I haven't played dark soul,but my point is absolutlyy not go around to show off my "awesome dude! cyberarm dude! mr Studd DUDE!"

No.no and no.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#1,238
Jan 7, 2014
Multiplayer could have a lot to give the game. Being able to pay other runners to get shit done being just one of them, (and it is a fundamental part of what the genre is about.)

I think the best way to look at that is the same way that CCP have rebranded their perspective in EVE Online: "Instigators and Enabalers".
 
E

emicrania

Rookie
#1,239
Jan 7, 2014
i gotta check that straight away
 
LexAnarchy

LexAnarchy

Rookie
#1,240
Jan 8, 2014
Different colors for the weapons which you need to unlock by doing certain missions.
 
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