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Cyberpunk 2077 - Your Ideas For A Dream RPG

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waciuk

Senior user
#1,741
May 1, 2014
The thing about GUIs is that they're Sloooow compared to the command line. It's fine if the GUI option is available, but a finely written command line script is much faster and when running the net speed counts.

Conversely command line requires a lot of planning to be effective and you have to be sure of all your commands, so if you're on a run and you give the wrong command (or the wrong series of commands in a script) you could be FUBAR'd. The GUI gives a measure of comfort and safety perhaps.
 
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PROKNIFER69

Rookie
#1,742
May 2, 2014
Sardukhar said:
I think you'd have a GUI interface, but you could go right to command line if you knew the commands. Wasteland 2 does this for chat options.

As for making it hard to use, that's a question of challenge and reward. Learning and employing the behind-the-scenes aspect of hacking can feel quite rewarding. I've heard.

Much the same as why people don't like auto-aim in their shooty games.
Click to expand...
God, I hate auto-aim so damn much!!! It's fine to have it, just make sure there's an option to switch it off. I know what I want to aim at.
 
Suhiira

Suhiira

Forum veteran
#1,743
May 2, 2014
PROKNIFER69 said:
God, I hate auto-aim so damn much!!! It's fine to have it, just make sure there's an option to switch it off. I know what I want to aim at.
Click to expand...
If I was playing "Call of Duty" I'd hate auto-aim too.
But when I'm playing a RPG I want my characters skills to matter not mine.
But I'm once again beating what is apparently a dead horse.
 
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PROKNIFER69

Rookie
#1,744
May 2, 2014
suhiir said:
If I was playing "Call of Duty" I'd hate auto-aim too.
But when I'm playing a RPG I want my characters skills to matter not mine.
But I'm once again beating what is apparently a dead horse.
Click to expand...
I hate it in every first person game, RPG or not. I don't mind the character's skills mattering more, but when I'm looking at an enemy and I want to aim at him, I don't want my gun to just suddenly yank to the side and start tracking a completely different enemy who is way less of a threat. It's just annoying to me.
 
Sardukhar

Sardukhar

Moderator
#1,745
May 3, 2014
suhiir said:
If I was playing "Call of Duty" I'd hate auto-aim too.
But when I'm playing a RPG I want my characters skills to matter not mine.
But I'm once again beating what is apparently a dead horse.
Click to expand...
Nah, it's an ongoing discussion at CDPR, or was when they still talked bout stuff.

I'm on the fence. On the one hand, I agree with you. RPG, absolutely. My characters skills good AND bad, are not mine. Why should my Rockerboy know how to shoot?

On the other hand, shooting in an FPS, as you know, is so incredibly easy compared to real life. So having a character with shooty skills just means you have the whole steady-hand, no twitch, no limp-wristing the shot, no worry about sight picture, ( imagine all these FPS heroes trying to acquire their front sight WHILE moving. Laugh with me now.), etc etc etc.

In other words, my Adam Jensen in DXHR is a great shot, much better than me in real life, because, hey, it's an RPG/FPS. So I think I'd like to see a skillset that affected your in-game ability, going from shaky and unsteady to actually accurate.
 
Suhiira

Suhiira

Forum veteran
#1,746
May 3, 2014
Sardukhar said:
On the other hand, shooting in an FPS, as you know, is so incredibly easy compared to real life.... ( imagine all these FPS heroes trying to acquire their front sight WHILE moving. Laugh with me now.), ...
Click to expand...
Oh I do! That's why on the occasions I watch an FPS game video I find them immensely amusing ... not for the body count the "Console Hero" racks up but for their general belief that whatever game they're playing has the remotest resemblance to real life shooting.
 
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Poet_and_Gentleman.598

Rookie
#1,747
May 3, 2014
Auto-aim is ridiculous

it's for people who look at the solutions before doing sudoku problems.
 
Last edited by a moderator: May 3, 2014
S

satibel.853

Forum regular
#1,748
May 3, 2014
I think auto aim is fine as long as it corrects if you shoot a little bit off to the side (ok, maybe it's aim correction, not sure), like in many rpgs, but in cyberpunk 2077 it could be a skill you learn/equip
 
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PROKNIFER69

Rookie
#1,749
May 3, 2014
satibel said:
I think auto aim is fine as long as it corrects if you shoot a little bit off to the side (ok, maybe it's aim correction, not sure), like in many rpgs, but in cyberpunk 2077 it could be a skill you learn/equip
Click to expand...
I'd like that, then I could just choose never to get it and feel like I saved a skill I need somewhere else. ^^
 
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waciuk

Senior user
#1,750
May 4, 2014
The only place I can think of where auto aim was ever appropriate was in the Aliens v Predator games when you used the smart gun. It was part of the canon. It helped find the target, but it wasn't an auto kill system.

I think this game can handle smart weapons, but I would also expect that there would be countermeasures available to counteract them, jamming, ghost imaging, whatever. That's why it's good to know how to shoot/stab/beat your opponent down yourself without some gimpy AI'd weapon going down just when you need it most.
 
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satibel.853

Forum regular
#1,751
May 4, 2014
I would like to have it on linux, and I think it's a good idea to have this, because with steam os begining to start, gaming on linux will start to happen more often.
 
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satan6

Rookie
#1,752
May 4, 2014
4meg said:
The only place I can think of where auto aim was ever appropriate was in the Aliens v Predator games when you used the smart gun. It was part of the canon. It helped find the target, but it wasn't an auto kill system.

I think this game can handle smart weapons, but I would also expect that there would be countermeasures available to counteract them, jamming, ghost imaging, whatever. That's why it's good to know how to shoot/stab/beat your opponent down yourself without some gimpy AI'd weapon going down just when you need it most.
Click to expand...
Any countermeasures should be used as a chance to add veriaty and improve gameplay and not handicap it. If a player has an auto aim waepon, it should be balanced with a new, cool type of enemy that can hack into weapons mid combat and reprogram it so that you miss every time or just jamm it. Balance issues are opportunities for expanding your game and if you treat them as errors that need to be patched with mechanics like "this gun sometimes doesn't work" then you're gonna end up with some really shitty feel to the game.
 
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triprunner

Senior user
#1,753
May 4, 2014
Recently i got my hands on the new Shadowrun 5th edition core book. My last and brief Shadowrun experience was with edition 3, and i didn't like it, just that fantasy/cyberpunk combo didn't do it for me.

Now, i've been playing and updating my CP2020 with the current times over the last decade, but the men behind SR5th, blew my mind with their approach to tech, especially updating cybernetics to reflect today's rapid advances.

I'd like to see that kind of modern take on the bio and cybertech in CP 2077.

Few examples:

- Direct Neural Interfaces a'la GitS that let players make phone/radio calls without using their vocal cords and imaging augmented reality objects (like HUD or GPS directions) without having to install cyberoptics;
- ability to hack enemy's smartguns or cybernetics on the fly during battle;
- surfing the net in your FoV just walking down the street;
- having cheap drones flying over the street battlefield in a CZ, tagging targets behind covers and live feeding to player's FoV
- wireless connectivity of everything in the year 2077 - from your jacket to your toothbrush - everything's connected and of course can be hacked;

PS Is Cyberpunk v3 canon that will be in CP2077's continuity?
 
wisdom000

wisdom000

Forum veteran
#1,754
May 5, 2014
You have cybernetic targetiing, auto aim is more appropriate for this game than any other... in fact not having it would be kind of silly....

Of course you have to buy the cyber to get it, before that youa re one of those poor fools who can't auto target.... wasting ammo left and right, shooting the dog...
 
Suhiira

Suhiira

Forum veteran
#1,755
May 5, 2014
PROKNIFER69 said:
I'd like that, then I could just choose never to get it and feel like I saved a skill I need somewhere else. ^^
Click to expand...
And here you unintentionally make one of my points.
If the players skills matter and the characters don't it's NOT and RPG it's an FPS.
 
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PROKNIFER69

Rookie
#1,756
May 5, 2014
suhiir said:
And here you unintentionally make one of my points.
If the players skills matter and the characters don't it's NOT and RPG it's an FPS.
Click to expand...
I'm still playing a role, and in most role playing games I like to actually have some choice in what happens on screen. I could make the argument that any form of you being able to move your crosshair to fire your gun at something makes it an FPS. Yes, skills should totally matter, but it doesn't mean that the game should just play itself just because you picked a stat. It might as well be a David Cage game at that point, except with a good plot and character creation.
 
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Poet_and_Gentleman.598

Rookie
#1,757
May 5, 2014
Moral of the story is:

Move over old people, make way for the younger generation and yuppies with reflexes!
 
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PROKNIFER69

Rookie
#1,758
May 5, 2014
poet_and_gentleman said:
Moral of the story is:

Move over old people, make way for the younger generation and yuppies with reflexes!
Click to expand...
I hope that's not the way people are reading into my messages. :c
 
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Poet_and_Gentleman.598

Rookie
#1,759
May 5, 2014
PROKNIFER69 said:
I'm still playing a role, and in most role playing games I like to actually have some choice in what happens on screen. I could make the argument that any form of you being able to move your crosshair to fire your gun at something makes it an FPS. Yes, skills should totally matter, but it doesn't mean that the game should just play itself just because you picked a stat. It might as well be a David Cage game at that point, except with a good plot and character creation.
Click to expand...
No no no. Proknifer, you got it all wrong.

RPGs are about playing a role.

Imagine a bunch of senior citizens playing volleyball. Now would it be fair for YOU to be penalized simply because you are in a wheelchair?

It would totally take away the game aspect by giving the kiddies an unfair advantage!

You see, the REAL purpose of video games is to have a fake social life --- er I mean live vicariously through your character.

E.g. If you are playing a character that is allergic to potassium, but the game doesn`t model it, then you shouldn`t eat bananas. If you do, you should try real hard to commit suicide as to model your allergy to potassium.

This my friend.----Role-playing is the epitome of gaming.

Everyone should be on an equal level. Grinding is the only acceptable way to get good or else some people might get angry.

Reductio ad absurdum!
 
Last edited: May 5, 2014
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Sardukhar

Sardukhar

Moderator
#1,760
May 5, 2014
Well, role-playing is a specific kind of gaming. Your skill with a sword had little to do with how Geralt in Witcher fought. Your skill with a mouse had a bit, certainly at first. Fairly rapidly, though, your character abilities from your skill tree made most of the difference. You had to watch the timing a bit, is all.

In PnP, which this game isn't, but is modelled after, your skill in a fight comes from how clever or well-read you were while building your character, and how well you can think tactically during combat.

That last bit also applies to videogames. Analyzing your foes patterns, adapting your own, calculating the odds, planning your position - those things are rendered mostly by the player, regardless of character skill.
 
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