I'm new to the cyberpunk genre, so I'll focus my comment mainly on what I want to see in an RPG.
General Non-Gameplay Related Features
- Pausing anywhere, anytime, and without interfering with cut-scenes or other important instances.
- Saving anywhere, anytime (ideally even during cut-scenes or other important instances, but it's understandable if that's not do-able).
- Skip-able cut-scenes if possible, and in such a way that isn't easy to accidentally do (i.e. pressing 'Y' to skip is too easy, whereas pausing and selecting 'Skip', isn't).
- Few and brief loading screens, if possible (ideally much less than those in Skyrim).
- Simplicity with menu screens (though from what I've seen of Witcher 3, it does't seem this will be a problem for y'all).
- Varying degrees of difficulty, such as Easy - Regular - Hard, etc. This is low on my priority list, because I understand the complications it would mean.
- Be very mod-friendly. Encourage it, even. They are great, and they keep games relevant for arguably longer than they should be (which is awesome).
General Gameplay Related Features
- Vast customization options, both in terms of appearance and function (character, vehicle, and "safe house" customization).
- Freedom of movement. No invisible walls. If there need to be boundaries for something, be creative with it.
- Destructible environments. I completely understand the limitations for this one, but hopefully as many as possible. If something can't be broken or destroyed, at least demonstrate visible damage.
- NPC actions and dialogue that adapt to current events (important happenings, weather, change in appearance, etc).
- No scripted voice for main character (unless there is a wide selection of voice options, à la Saints Row 3 & 4, and provided it is within the budget).
- HUD that is influenced by the character and is something the character might see (as much as possible).
- Third person (First person being an option would be nice, but is low priority).
- Please no weak, "story-driven barriers". For instance, don't barricade us from something with a locked fence or door that would otherwise be breakable/lock-pickable at an other point in the game. It's always frustrating controlling a character that can single-handedly kill a dragon or infiltrate a high-security fort, but becomes outmatched by conveniently placed chain-link fences. Even if it interferes with the story, let us through! Kill us if you must, but please let me through that door! I'm confident it can be done well.
- Romance/Relationships - I mean this in the least lewdly manner, but I'd like to be able to get in the pants of anyone in the game. Whether it means having one-night stands with randoms off the street or putting a ring on my favorite NPC and running off to Bermuda, I'd like to have the option. It might require a high level "speech stat" to pull something like that off, but as long as the option is there, I'm happy.
- Being able to see and hear events in the distance, with as much going on screen at one time as possible (and provided it's appropriate for the situation).
- Make names relevant. Maybe your character can have the same last name of a mob family or the CEO of some multinational corporation, whether it be coincidental or intentional. If someone recognizes your name from somewhere, have them react appropriately to it.
- As much interaction with the environment as physically possible.
Customization
- General rule of thumb for customization: The more the merrier.
- Ability to customize all character features even after the initial character creation screen.
- Customization preview - being able to get a full, 360 degree, zoomed in-and-out preview of something before confirmation of purchase.
- Customization of 'safe house' - allow for many possible places to make a home, allow for more than one at a time, and provide non-linear upgrade-able options so that I can upgrade different aspects of my home at a time (in other words, not one pre-determined max upgrade option).
- I love customization, both of appearance and function.
- Customization is good.
Combat
- Hand-to-hand combat similar to Sleeping Dogs. Being able to grab people, throw people, hold people hostage, and interact with the environment are HUGE pluses and add a lot of depth to it.
- Ability to take cover and make cover from anything.
- Firefights similar to Max Payne 3.
- Ragdoll.
- Blood and gore (from what I've seen of Witcher 3, I'd be happy with that).
- Talking during combat - whether you want to provoke or persuade someone, the ability to do so while in combat would add a lot of depth and is something that I haven't seen in my admittedly not-so-vast experience. Maybe it would be a simple command or a selection from some sort of weapon wheel. If I instigate a fight or run into one, I would like to be able to possibly apologize, provoke, or understand it while running/hiding behind cover. Also, I love what I saw in one of the Witcher 3 demos with the subtitles/captions above the head of the person who was saying it.
Vehicles
- Being able to control and access any vehicle. Whether or not the character has the qualification to use it is another story.
- Road vehicles operating like those in GTA V.
- Vast selection of vehicles, whether they be purchasable, steal-able, store-able, or something else entirely.
It's a lot, I know, but I don't think too much of what I said is even that unique. I'm mostly interested in seeing a conglomeration of the best aspects of RPG games meshed into this one. I'll likely just make a new post with an updated list, if this one gets buried.