I have to disagree about third person, or at least allow us to choose either first or third. I prefer first because I like to be immersed (if it has VR support, CDprojkt will become gods) like I am actually there. I loved it in vampire:TMB and the elder scrolls game. There is also another reason I want first person. Cybernetic vision and AR/VR glasses. So you can see augmented reality data, or infrared, or have facial recognization programs, targeting, see through walls, have a virutal assistant appear in front of you, virtual calls, etc.
Lets see, I keep saying this but it is important. I want lots, and lots of dialog options/action choices in dialog. I want it based on my characters stats, history, skills, knowledge, equipment..etc. One thing I loved about the old RPG's was that all the information was based on your stats and stuff. You also got to choose your responses. Some of it was just flavor text to choolse your personality, (nice, mean, smart alek, intelligent, threatening, charm/seduce, nervous..etc) others were more. An example, if I had low inteligents, my responses were short and to the point. If I was inteligents, I could go on long dilog options on subjects I had skills in. Like if I was a doctor, I could talk to other doctors about medical practices, or how to properly keep organs alive, or the best way to implement a neural network withotu rejection..etc. If I was a socialist I could keep up with the latest trends, talk about who and who is not famous, insult someone with flair, or sweet talk someone into doing something they do not want to do. If I had skills I could try and do things, a pickpocket I could try to pickpocket someone in the middle of dialog, etc. I really miss those in modern games. It is one of the reason I do not want VO for the main protag, it pretty much is near impossible to do it with any justice.
Oh, aparently self targeting bullets are no longer SCIFI and is a thing now.
http://gizmodo.com/self-guided-bullets-that-change-course-midair-are-now-t-1603985159
Lets see, I keep saying this but it is important. I want lots, and lots of dialog options/action choices in dialog. I want it based on my characters stats, history, skills, knowledge, equipment..etc. One thing I loved about the old RPG's was that all the information was based on your stats and stuff. You also got to choose your responses. Some of it was just flavor text to choolse your personality, (nice, mean, smart alek, intelligent, threatening, charm/seduce, nervous..etc) others were more. An example, if I had low inteligents, my responses were short and to the point. If I was inteligents, I could go on long dilog options on subjects I had skills in. Like if I was a doctor, I could talk to other doctors about medical practices, or how to properly keep organs alive, or the best way to implement a neural network withotu rejection..etc. If I was a socialist I could keep up with the latest trends, talk about who and who is not famous, insult someone with flair, or sweet talk someone into doing something they do not want to do. If I had skills I could try and do things, a pickpocket I could try to pickpocket someone in the middle of dialog, etc. I really miss those in modern games. It is one of the reason I do not want VO for the main protag, it pretty much is near impossible to do it with any justice.
Oh, aparently self targeting bullets are no longer SCIFI and is a thing now.
http://gizmodo.com/self-guided-bullets-that-change-course-midair-are-now-t-1603985159


