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Cyberpunk 2077 - Your Ideas For A Dream RPG

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A

azriel77

Forum veteran
#1,941
Jul 12, 2014
I have to disagree about third person, or at least allow us to choose either first or third. I prefer first because I like to be immersed (if it has VR support, CDprojkt will become gods) like I am actually there. I loved it in vampire:TMB and the elder scrolls game. There is also another reason I want first person. Cybernetic vision and AR/VR glasses. So you can see augmented reality data, or infrared, or have facial recognization programs, targeting, see through walls, have a virutal assistant appear in front of you, virtual calls, etc.


Lets see, I keep saying this but it is important. I want lots, and lots of dialog options/action choices in dialog. I want it based on my characters stats, history, skills, knowledge, equipment..etc. One thing I loved about the old RPG's was that all the information was based on your stats and stuff. You also got to choose your responses. Some of it was just flavor text to choolse your personality, (nice, mean, smart alek, intelligent, threatening, charm/seduce, nervous..etc) others were more. An example, if I had low inteligents, my responses were short and to the point. If I was inteligents, I could go on long dilog options on subjects I had skills in. Like if I was a doctor, I could talk to other doctors about medical practices, or how to properly keep organs alive, or the best way to implement a neural network withotu rejection..etc. If I was a socialist I could keep up with the latest trends, talk about who and who is not famous, insult someone with flair, or sweet talk someone into doing something they do not want to do. If I had skills I could try and do things, a pickpocket I could try to pickpocket someone in the middle of dialog, etc. I really miss those in modern games. It is one of the reason I do not want VO for the main protag, it pretty much is near impossible to do it with any justice.

Oh, aparently self targeting bullets are no longer SCIFI and is a thing now.
http://gizmodo.com/self-guided-bullets-that-change-course-midair-are-now-t-1603985159
 
Suhiira

Suhiira

Forum veteran
#1,942
Jul 12, 2014
No doubt an extremely miniaturized version of the various wire-guided/fire-and-forget anti-tank missiles that have been around since the early 1970's.
Also no doubt expensive as hell and not likely to ever be cheep enough for anything but some EXTREMELY specific situations; say you need to take out one person and for some reason can't use one of the various already existing missiles to just blow the entire building away.

While many will claim it's a waste of money/time to develop things with little to no practical value any number of extremely useful items have resulted from such research.

And again I agree, meaningful dialog choices, and more then 2-3 of them are really the heart of any RPG because if there aren't options it's essentially just an action game.
 
Harthwain

Harthwain

Rookie
#1,943
Jul 13, 2014
SmilingSins said:
First off, I would love if this game was entirely third person. Being in third person will allow you to feel immersed, to see the style of your character, the world around you, and overall how your character fits into the world. Whether he is a criminal or cop or whatever (Sorry I do not know correct themes) you will see his place in the world compared to everything else. The game being third person would also set it apart from games as I feel like there is way too many First Person games. I like first person view just like anyone but there is so much of it. You get to experience more while being third person and that is why it matters.
Click to expand...
I disagree with TPP being more immersive than FPP and I see no reason why there can't be both. I also disagree with "too many first person games". There are a lot of FPP games that are remembered not because they were FPP games. I don't really see the connection you're trying to point out. I could just as well say that there are "too many TPP games, so it should be FPP"...
 
Suhiira

Suhiira

Forum veteran
#1,944
Jul 13, 2014
There's absolutely nothing "better" about first-person vice third-person vice overhead views. It's purely a matter of personal taste.
 
S

SmilingSins

Rookie
#1,945
Jul 13, 2014
I would love both perspectives but if I would have to decide on one it would have to be third person. This all a matter of opinion so sorry if I upset anyone but again it's just my opinion :) I'm not comparing this game to skyrim at all just using it as an example, it did both first and third person and it turned out wonderful. Would be awesome to have both!
 
Suhiira

Suhiira

Forum veteran
#1,946
Jul 13, 2014
Oh I'm not upset in the slightest by anyone's view point as long as they're willing to admit others have equally valid ones. Now folks that claim their point of view is the one the only "correct" one and everyone that doesn't agree with them is an idiot ... those I get upset at.
 
Maelcom404

Maelcom404

Senior user
#1,947
Jul 13, 2014
About perspectives, Fallout proved that both have their pro and con.

1st is better for shooting, looking closer at things.
3rd is better when you have to do some "platform" stuff, like jumping, etc... it helps you knowing what you do in the world around, and for wandering around, you have a way wider view.

IMO, let us have both, so everyone is happy.
 
Harthwain

Harthwain

Rookie
#1,948
Jul 14, 2014
suhiir said:
Oh I'm not upset in the slightest by anyone's view point as long as they're willing to admit others have equally valid ones. Now folks that claim their point of view is the one the only "correct" one and everyone that doesn't agree with them is an idiot ... those I get upset at.
Click to expand...
I didn't say FPP is "better" or "correct". I simply said that I disagree on the view of TPP being more immersive as I find FPP to be more immersive, so I am against having the game entirely in third person and having both views would be the best of both worlds. In my world of view people can have different opinions. Opinions, not facts. He stated his, I stated mine.
 
Last edited: Jul 14, 2014
Nars

Nars

Moderator
#1,949
Jul 14, 2014
I'm in quite comfortable position, 'cause I like both FPP and TPP. Nonetheless I'm not a fan of having both views on "equal rights". It doesn't work. There have to be one or main perspective (DE:HR, Jedi Academy etc.).
 
Suhiira

Suhiira

Forum veteran
#1,950
Jul 14, 2014
If FPP and TPP are both done well, and there's no technical reason they can't be, both being available would be my preference as well. There's no technical reason to only have one or the other available.

UNLESS the game is designed and intended to be "team" based (think any D&D game) then I prefer overhead simply because you can't track/control multiple characters/NPCs well doing it one at a time.
 
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M

mico11

Senior user
#1,951
Jul 15, 2014
Sure it has been mentioned before, but I think you guys should take a look at Vampire bloodlines for inspiration, but with a lot tighter gameplay than Vampire.

Several classes, each that can offer vastly different experience from the next (like how Nosferatu was a different experience from Ventrue). Third person and First Person integrated, stealth, stuff like seduce or persuade, open ended level design like the ORRIGINAL Deus Ex where you can complete the level in may different ways depending on your class. Interactive computers, would fit the setting, maybe let us PC guys type with keyboards on the interafaces.

The game doesn't have to be as long as The Witcher 3 but it will offer a lot more replayabilty.
 
Last edited: Jul 15, 2014
Harthwain

Harthwain

Rookie
#1,952
Jul 15, 2014
Nars said:
I'm in quite comfortable position, 'cause I like both FPP and TPP. Nonetheless I'm not a fan of having both views on "equal rights". It doesn't work. There have to be one or main perspective (DE:HR, Jedi Academy etc.).
Click to expand...
"It doesn't work" because...? Jedi Outcast had FPP and TPP and was fine.
 
Suhiira

Suhiira

Forum veteran
#1,953
Jul 15, 2014
Nars said:
I'm in quite comfortable position, 'cause I like both FPP and TPP. Nonetheless I'm not a fan of having both views on "equal rights". It doesn't work. There have to be one or main perspective (DE:HR, Jedi Academy etc.).
Click to expand...
Why?
 
Nars

Nars

Moderator
#1,954
Jul 15, 2014
Safe-r said:
"It doesn't work" because...? Jedi Outcast had FPP and TPP and was fine.
Click to expand...
Yes, it was fine. But it wasn't symmetric FPP/TPP perspective. You have to play TPP if you draw lightsaber, and gunplay in TPP was clunky and funny at best. But I liked it (when game was played as intended), as i mentioned in my previous post.

The thing is i have nothing against mixed FPP/TPP gameplay, as long as it isn't symmetrical.

suhiir said:
Why?
Click to expand...
Cause it always ends in one main perspective, and the other "not-so-good-one" made only to hush the "we want to switch between FPP/TPP perspective" part of community. Nobody wins. I ask you, name a game, that made both symmetric perspectives equally good and playable. If giants like Bethesda wasn't able to do it properly, I'm pretty damn sure that CDPR doesn't have enough resources to pull this off. So IMHO it's better to focus on one/mixed perspective(s) and build game around this choice.
 
Suhiira

Suhiira

Forum veteran
#1,955
Jul 15, 2014
Nars said:
Cause it always ends in one main perspective, and the other "not-so-good-one" made only to hush the "we want to switch between FPP/TPP perspective" part of community. Nobody wins. I ask you, name a game, that made both symmetric perspectives equally good and playable. If giants like Bethesda wasn't able to do it properly, I'm pretty damn sure that CDPR doesn't have enough resources to pull this off. So IMHO it's better to focus on one/mixed perspective(s) and build game around this choice.
Click to expand...
If a player sees combat (using firearms/bows) as the main focus of a game then I suppose they'd see TPP as a waste of time. On the other hand if dialog and exploration are the main focus most players want to see their characters body language (and possibly facial expressions, if there's not a fixed camera perspective) and surroundings TPP is preferable. But if a game is going to have both why not have both viewing modes? No single perspective can be best at everything. Or do you believe no game can possibly have both good combat and good RP?
 
Nars

Nars

Moderator
#1,956
Jul 15, 2014
suhiir said:
But if a game is going to have both why not have both viewing modes? No single perspective can be best at everything. Or do you believe no game can possibly have both good combat and good RP?
Click to expand...
Thats why I have nothing against mixed perspectives. Exactly because of that. Why bother with implementation of a mechanic in TPP and FPP if it only works good in one of them? Choose one main perspective, and choose other in certain situations when it fits better. Don't try to make every mechanic work in every perspective.
 
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A

azriel77

Forum veteran
#1,957
Jul 16, 2014
mico11 said:
Sure it has been mentioned before, but I think you guys should take a look at Vampire bloodlines for inspiration, but with a lot tighter gameplay than Vampire.

Several classes, each that can offer vastly different experience from the next (like how Nosferatu was a different experience from Ventrue). Third person and First Person integrated, stealth, stuff like seduce or persuade, open ended level design like the ORRIGINAL Deus Ex where you can complete the level in may different ways depending on your class. Interactive computers, would fit the setting, maybe let us PC guys type with keyboards on the interafaces.

The game doesn't have to be as long as The Witcher 3 but it will offer a lot more replayabilty.
Click to expand...
This a million times. Vampire:TMB is the ONLY game that I felt was a true FPS/RPG hybrid done right. None of this cinematic action BS games (sorry, but the witcher series fall into that). VTMP was a true RPG with FPS mechanics, not the other way around. Everybody who is working on cyberpunk should play VTMB to see how it is done right. Especially play a crazy malkavian, that was a totally different type of game than the other vampire types. I also loved that characters RESPONDED to you based on you stats, gender, vampire type, personality, history..etc.

I would prefer to be able to switch perspectives. One of the major problems I have with third person is that the character takes up a lot of screen space, I want to see the world, not my characters backside. also just prefer first person for immersion. I can understand why people like third, but that is not really my thing.
 
Last edited: Jul 16, 2014
N

n1nj4d00m

Forum regular
#1,958
Jul 20, 2014
I'd really like for there to be multiple play styles supported. Combat focused, stealth focused, hacking focused, etc. And I'd like to be able to fully commit to that throughout the game. There's nothing worse than trying to stealth through a game and then have random areas that force you into direct and heavy combat.

Also I've seen that this game will be based on dice rolls so that certain aspects are randomized. I'd like for encounters to be able to communicate with the player whenever you fail an attack or something as to why. Was a certain stat too low? Did you just get unlucky or have the wrong equipment? It would be awesome to find a way to communicate that to the player in some intuitive way.
 
F

Frankensteel

Rookie
#1,959
Jul 20, 2014
What the Cyberpunk game of my dream ? ...

As an old harcore RPG gamer/Game master (the old kind with funny dices, papers and warn sodas), with the original Cyberpunk 2013 (!) game edition, it was love at the first sight and we lived a troubled but passionated romance for years( the 2020's ), blessed was MaxMike the creator and his angels of the holy minigun !

But, another love catch my mind, another dream machine steal my soul and thoses of my fellows hardcore players/Game masters : Neverwinter Nights 2 and his incredible SDK made for players, now we have the technology to makes yours homemade stories an on line adventure open to everyone, or much better, we can do this on a on line server. As every RPG players in the 80's, we have dreamed of that kind of media but it was science-fiction in thoses years.

So, let's make it simple, if NWN 2 was a good solo game, it becomes a true legend in gamers memories becauses of the Software Devlopement Kit, power to the gaming people, a true revolution ! So, we have banded up on the "Paradis Perdu"( from Milton) crew, a french/canadian NWN server and "waste" two years in a wild adventure, entertening 50 players every sunday nights becauses bioware made it possible !

CP77 will be cool but after finishing it three or four times the adventure with all the roles ( solo, nomad, rockerboy, ...),the fun will be over OR he may be the media for schizo creators wanting to share their view of the dark future on on line servers and one shot "film noir" stories.

In my GM career, CYBERPUNK is the number ONE all the games i have the pleasure to play/create, so i will be AWESOME if your get my point : For sure, it wil be good PR if CP77 have a long lasting life as NWN 2, with hordes of cyberpunkers roving the net in a myriad of CP servers, looking for a place to gather, to exchange infos for the coming revolution, to live adventures fighting against faceless killers and sponsors, ... yes doctor, i will take my pills.

So, if you made it possible, hundreds (millions?) of frantic players will use it for years like his old cousin NWN, you will be loved by the community of grateful players/customers for your generosity and good manners, women will find you attractive and even bankers wil be kind, ... trust my word on that, i know some crazed players gathering every full moon on my NWN 2 server in 2014 !!! ... (so, it's true, undeads are real, the no life can never truly die ! )

HOLY MAXMIKE, HEAR THE HUMBLE PRAYER OF THE FAITHFUL, MADE US FREE, FREE MY GAME ! Amen !
 
Last edited: Jul 20, 2014
E

Empire_ff

Rookie
#1,960
Jul 20, 2014
I want to see more procedural generation. Use it in more creative ways than just animations and level design.... Idk it seems like an interesting idea if they use it for mini games, hacking terminals or other things
 
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