Hi guys,
Don't know if it was mentioned before, but:
The thing that annoys me in most games are cutscenes that can't be paused. I can't count how many times I was in need of pausing cutscenes ( or conversations in Witcher games), because I had to pick up the phone, rush quickly somewhere or do something else urgently. It would be awesome it there would be option to pause cutscene / conversations, little thing, but gives you a lot of comfort.
Second thing is the way some converastions are made, in W3 every statement was separate element of conversation. That caused some issues when you tried to present scene, where one character interupts the other one - there was weird pause between those statements. If you're going with the same system in CP, then maybe consider making the two statements one element.
Keep up the good work and see you guys in September.
Don't know if it was mentioned before, but:
The thing that annoys me in most games are cutscenes that can't be paused. I can't count how many times I was in need of pausing cutscenes ( or conversations in Witcher games), because I had to pick up the phone, rush quickly somewhere or do something else urgently. It would be awesome it there would be option to pause cutscene / conversations, little thing, but gives you a lot of comfort.
Second thing is the way some converastions are made, in W3 every statement was separate element of conversation. That caused some issues when you tried to present scene, where one character interupts the other one - there was weird pause between those statements. If you're going with the same system in CP, then maybe consider making the two statements one element.
Keep up the good work and see you guys in September.