Cyberpunk 2077 - Your Ideas For A Dream RPG

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What I would do for Cyberpunk.

A few features I would like to see.

Player generated multiplayer content, creating infinite or at least generational replay value.
This would need a limited multiplayer mode interface that one player can use to game master content that he or others have written, with a minimum of up to six players through the story. Like an updated version of old school pen and paper RPG that spawned this game.
I don't know if your combat will end up turn based or real time. Turn based could give GM a lot of control, but you would have to scale that control back a bit for real-time. For real-time the GM would need access to an integrated GUI control panel for the AI, things get more complicated, I'd totally understand if you didn't want to do it but think what you could do with such a feature.
You can include a voice changing feature that can alter the voice to fit the model to form seamless integrated interactive live content without breaking immersion. Sadly, lip synchronizing may be tough as hell, it would need to anticipate various lip positions to sounds, and localization problems would be tough too. Of course if Kinect with PC comes out you could implement and map facial expression recognition.
With voice changers, you could have in-character and out-of-character voice modes between regular and changed in case you need to ask the GM a question or explain a complicated task.
You could enforce mandatory voice change to try to limit the harassment that comes with other online multiplayer games since character genders would be enforced. On the same line, you could also enforce the random race roll in the old game for multiplayer for the same reason. Especially since, you will need to run a matching service, which leads into the next point.
You build these small groups around a limited social networking site. Therefore, players can find each other persistently or even just each other's characters. Creates an interesting paradigm for multiple online personas.
On a social network like this they can trade their stories, separate them into genres and create player rating system, you could model it to a limited extend using metrics similar to Netflix.
Players could sell their services as a GM if they end up highly rated. Trade them for in game currency or sell them outright, which you could then transaction fee (I'm a realist and you have to keep them servers up somehow.)
They will probably have to meet through a random service to break the ice and meet people but you're going to need prebuilt automated content anyway just to get the ball rolling so you could use those tutorials for both running and playing.
Just think of all the content created for Portal 2 by players and now add stories and actors. A record feature so the GM or players could record and edit their games so they can release as on line content. You would see an explosion in player created videos showing up on YouTube. Maybe even a subgenre of Machima. They could then use it to enact whole plays. Original works in the cyberpunk setting.
Would a six player multiplayer client server setup really be that hard, you have to make the tools anyway to implement your own content; it's just user friendly...-ish GUI.
Of course, that might make the whole thing a little rated M too. Because you know, people are going to make porn. Realistically unless you can police that, it's going to go there.

Now just a little bit on the subversive side.
Imagine buying that content with Bitcoins, an actual real life Cyberpunk currency. Adding an interesting metagaming opportunity. It would actually be a good way for players to break national barriers and help establish a currency independent of nationalities and borders, traded not for guns but stories and original content of players.
It becomes feasible with a built Bitcoin miner that they can run in a worldwide Cyberpunk Pool, I recommend Double Geometric Payout Method to curb pool hopping, it's a thing.
However, you know people could actually make a living internationally in India just being a freelance game master. That would fit in with Cyberpunk ethics.
This might be a subversive idea. Especially you could save on server overhead you provide a matching service to the game master's machine, which would be running the actual module. Then people could meet over an encrypted connection that actual oppressive governments couldn't wire tap. A distributed Tor mode where all the servers act as onion network to make dissidents entirely untraceable.
I mean if your game isn't banned in Tehran it's just not Cyberpunk enough.
 
Wii U support! Didn't really see it on the website. Also don't just plop it on the Wii U, give it some amazing features exclusive to the gamepad. Something like puzzles to access rooms, or something similar to the thing they did with Resident Evil on it, or even a minimap that you can mark on to give you a way to solve some things! But please make it something more than a boring port, the Wii U is an amazing system, embrace it!
 
Just from The Witcher experience I already trust CDPR to make the game I want and more when it comes to gamelay.

But if I could wish for one thing besides, it would be for: Lots of references. Seriously, such a unique open world has to show people ALL that the IRL universe of cyberpunk has to offer. Subliminize(sic) the turd out of it into people's minds. Gives us easter eggs! Gives us weird posters! Give us dogs to castrate! ;)
 
I want a lot of awesome character customization options. Race, a lot of detailed customization, a lot of clothing, a lot of cool hairstyles. I also want the sex scene and romance from Witcher brought into this game. And don't forget awesome combat.
 
We know at this point that the game will involve both melee and ranged weapons. When there are both guns in melee weapons in a game, it can be difficult to balance the weapons so one isn't greatly better than the other. Usually in RPG games this happens through tweaking numbers so that a a gun either does less damage and someone can run through fire to get into melee range, has a chance to miss even with perfect player aim, or some other way of tweaking numbers. Although this works well for a PnP type game, for a video game it needs to be subtle so that it doesn't break the player's immersion when someone is running straight at you while you shoot them in the face. I think a good way to create a kind of balance without tweaking numbers too much is to create more realistic weapon mechanics in the game.

An indie game developer called Wolfire Games made a game called Receiver, which was more of a proof of concept than a complete game. The main draw of the game was that the player had to actually manipulate the controls of their gun, so instead of just pressing R to reload, you have to eject the magazine, change to another magazine, release the slide to chamber a round, etc. This adds a new layer of immersion to the game and makes use of a gun more based on player skill than just aim and luck of numbers. A similar system could work great for Cyberpunk 2077, where the player's actual skill with working a weapon would play into how effective they are with it. Maybe leveling up a skill or getting a cyber implant could make the skill more automated for the player. In addition to helping balance the game out and add a bit of realism, the gunplay in receiver was a whole lot of fun, and was the main reason why many people including myself enjoyed so much playing a game that was otherwise mediocre. I embedded a video below showing some gameplay from receiver, and I hope the team at CDPR considers using non-traditional gameplay elements to make cyberpunk the best, and most memorable game that it can be.

 
That doesn't sound even remotely fun in a video game like this. What it sounds like is an annoying mechanic that pushes the datails to far from fun, and into god this is boring territory. Should your player also have to take a shit, then wipe their asses, carefully measuring out how much toilet paper to use?

While we like seeing our characters eject the clip, slap a new on in, and chamber a round in our games, its mundane stuff that anyone who has even a passing amount of time spent with firearms (such as anyone in a game like this) does almost reflexively. Add ing a mechanic to do it manually in a game is not only resource wasting, but is wholly unrealistic in context. The only way it would work is if the game came with an incredibly accurate gun controller, with working slide, magazine ejection, and simulated recoil. But even if such a thing occurred the game would end up being nothing but an FPS shooter.

No thanks.
 
Honestly, my dream RPG wouldn't have an inventory system- the player should just be able to use items from the environment.

Or a very limited and realistic inventory would do- the player should just carry items that a real person with pockets can carry. You would need holsters for weapons, and inventory weight/volume capacity will change depending on the clothing, i.e. a miniskirt ensemble allows less inventory than one involving a trench coat.
 
My dream inventory is sort-of like Flash's, but also involves a dufflebag and vehice storage. To access inventory, you do what you'd do in real life - pull it from it's holster or harness, flip the bag down and unzip it, go to and open the trunk.
 
My dream inventory is sort-of like Flash's, but also involves a dufflebag and vehice storage. To access inventory, you do what you'd do in real life - pull it from it's holster or harness, flip the bag down and unzip it, go to and open the trunk.

This, I hate being able to pull out everything in my arsenal. I don't like feeling overpowered as it also breaks immersion, I don't even use cheat codes to be honest. In games of course, in real life I use cheat codes all the time.
 
I would personally prefer to not to be able to carry all the gear that is in the World at a time but on the other hand I am not sure if I want it to be super realistic. Hmmm that would be obviously suuper immersive but how would it affect the gameplay? May be suuuper monotonous to run in circles in search for your favourite set up and clothing+gear combination...

The other question stated should be how the technology -augumentation-implants etc. could possibly affect your inventory. I dont know the cyberpunk 2020. Are there any references?
 
The other question stated should be how the technology -augumentation-implants etc. could possibly affect your inventory. I dont know the cyberpunk 2020. Are there any references?
In 2020, there were two rules for carrying gear:
1 - Weight - This was based on your BOD stat, which was a representation of your size, strength, toughness and fitness. This could be augmented with cyberware as well as through DNA restructuring, (God bless though Euros,) which would mean you could carry more, as well as 'deadlift' more.

2 - Rule 7 - Not a Cyberpunk rule per say, actually a LARP rule. Rule 7 is "Don't take the piss." If the player tried to get too rules lawyery pointing out that they could carry big objects that were light because it was under their weight limit then the GM could just tell them "No." or they could punish the individual by gettting medieval on their ass, (a bit like Prod's Proctologist...)
 
So like the Matrix, I want to download techniques. It shouldn't be hard right? With Intelligence Augmentation our BRAINS could have a capacity of maybe 4 terabytes. Knowledge is power right? What if we could download, legally and illegally, information as well as braindance.zip files. Martial Arts techniques of the World such as Brazilian Jiu-Jitsu, Wing Chun, Krav Maga, Muay Thai, Boxing, Kali Eskrima, etc. etc. Even how to handle a gun in a better way or a sniper file sitting somewhere deep in the net. Insider Trading programs that teach you how to manipulate and control the market. Even old school Yakuza files, please. Information is free, we should be able to steal this stuff with the utmost anonymity. This should be easier for a Netrunner to do amirite?

I would love to download butcher knife skills that increase melee stats and even become an expert on dissecting humans by downloading the ghost of a surgeon.

Essentially, we're all human computers and if they haven't any implants, why not? Cyborgs are the master race, the next evolutionary step.

Not to say we'll enslave humans.

Also, I'd like a cybernetic graffiti finger. To tag the walls with my elaborate riddles and messages. I'll name that finger, Banksy.

 
So like the Matrix, I want to download techniques. It shouldn't be hard right? With Intelligence Augmentation our BRAINS could have a capacity of maybe 4 terabytes. Knowledge is power right? What if we could download, legally and illegally, information as well as braindance.zip files. Martial Arts techniques of the World such as Brazilian Jiu-Jitsu, Wing Chun, Krav Maga, Muay Thai, Boxing, Kali Eskrima, etc. etc. Even how to handle a gun in a better way or a sniper file sitting somewhere deep in the net. Insider Trading programs that teach you how to manipulate and control the market. Even old school Yakuza files, please. Information is free, we should be able to steal this stuff with the utmost anonymity. This should be easier for a Netrunner to do amirite?

I would love to download butcher knife skills that increase melee stats and even become an expert on dissecting humans by downloading the ghost of a surgeon.

Essentially, we're all human computers and if they haven't any implants, why not? Cyborgs are the master race, the next evolutionary step.

Not to say we'll enslave humans.

Also, I'd like a cybernetic graffiti finger. To tag the walls with my elaborate riddles and messages. I'll name that finger, Banksy.

In the RPG you can get skills with bioenhancement or on chips. The lower level of skills are available anywhere. Higher lvl chips are around but only the military or high lvl corps have access. I would not download skills from warz site though. Who knows what some corp or hacker put in there. Because enslaving people with chips is a possibility.
 
I'd still download from military and corps, I just hack into it. Root it and upload my own OS.

Hope we get hundreds of chips, I'm sure there will be some kind of limit to the size of the files that we can carry.

I read some were disposable, yes?



This, would be dope to roleplay as the Laughing Man. I would have to invest heavily on security to avoid hackers that skilled in their trade.

In my game for the time it took you to do all that programing and troubleshooting you could learn the skill. Chips are more for convenience than a permanent solution. Having your character hack a corp or the military is dicey at best. Your netrunner has to beat their defenses and the team of netrunners they employ to get in or break their programming. That is also the best way to get the runner up on front line. It is much easier to hack from the inside.

I do not remember programs being one use only. The bioenhancmets are temporary. The physical skills also take time to adjust to you. A day per skill level if I remember correctly.

As for hacking cyberware remotely, none of my character's cyberware can be accessed remotely. You would have to be able to jack in, and to do that you have to get real close.
 
In my game for the time it took you to do all that programing and troubleshooting you could learn the skill. Chips are more for convenience than a permanent solution. Having your character hack a corp or the military is dicey at best. Your netrunner has to beat their defenses and the team of netrunners they employ to get in or break their programming. That is also the best way to get the runner up on front line. It is much easier to hack from the inside.

I do not remember programs being one use only. The bioenhancmets are temporary. The physical skills also take time to adjust to you. A day per skill level if I remember correctly.

As for hacking cyberware remotely, none of my character's cyberware can be accessed remotely. You would have to be able to jack in, and to do that you have to get real close.

I can't remember which programs were single use, but I am sure there were some. I'll hunt out my copy of brainware blowout...

The remote hacking of cyberware would be reliant on certain factors. The main one being an access point. There are so many devices today that are permanently online: TVs, phones, consoles and now there are even fridges and other appliances that hook up to your WiFi.

Let's say that our prospective target has cyber eyes with a fully integrated HUD including his phone. He also has cyber arms, a biomonitor and a few other less interesting implants. All of these integrate with his neural processor.

Our hack gains access via a push-message to the phone. The attack then sends false data to the biomonitor making it seem like the target is having a heart attack. The eyes and arms begin to spasm as they are affected. Our target will think he needs medical help, good job a friendly MedTech is on hand to help out...
You see where I am going, right?
 
Then if it works that way would be a GM's call.

That doesn't really work in a viedo game though does it. That's what we are talking about.

My point was that there is over 50 years between the 2020 timeline and 2077. Also, almost every data storage device is corrupted by the Data Krash virus. A new form of data storage would be needed in my opinon. Thats plenty of time to create new tech, as well as new methods of data transfer, (like WiFi, because there was no WiFI in 2020,) and we all know that pretty much every electronic device gets regular driver updates these days.

I personally think there is potential for this sort of thing to happen.
 
I'd like to see some IRL hacking methods implemented, but taken further. 2077 further.

Maybe some CDPR reps can visit DEF CON in Vegas, get some real hackers to work on the game and ask them what they think the future would look like to them. Just a little help for the Netrunner role.
 
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