I know this and completely understand it, if Cyberpunk's proficiency system intentionally made the player's animations and combat style look mad suk at the beginning of the game, that's immersive AF. But when i saw the fist fighting segment of gameplay, it felt almost exactly the same way as witcher 3's did. That hit me hard, considering a ton of other AAA developers are in the habit of importing their previous game's mechanics, I hope my assumption of CP77's unarmed combat system didn't seem outrageous.but my main point is, we don't know how gameplay mechanics look when those mechanics are transformed by use and investment. example from a different game: AC Odyssey. there are some skills that can be invested in multiple times, and at each investment tier, the animation changes, becoming faster and more complex.
CP2077 may be doing something similar. i don't know and neither do you. but it does make sense to me that shooting would have ridiculous recoil early in the game. it does make sense to me that fighting would feel clunky early in game (when i started muay thai irl, i looked way clunkier than i did 4 months later).
If the proficiency system assumption is true, then all the confusion and disappointment could easily be dispersed by showing (even) a 2 sec gameplay scene of the player character using some high level martial arts maneuver.
IF that basketball thugs scene was CDPR's attempt at showing the proficiency system, then i'm mindblown, but that very much looked like a scripted sequenced. (i didn't watch the prologue gameplay of that, which was given to news outlets and influencers, to avoid spoilers. just saw the scene from The Gig trailer)