Cyberpunk: Apogee.

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Hello everyone.
I’ve been deeply inspired by Cyberpunk 2077 and Phantom Liberty, and I imagined how the story of V and the world could continue on a truly global scale.
This is a fan-made concept (not official!) with new places, new characters, new gameplay systems, and multiple endings.
I'd love to share my vision and hear your thoughts!

Cyberpunk 2077: Apogee.


1. Cyberpunk 2077 Apogee – the next step beyond Phantom Liberty

Cyberpunk: Apogee

Synopsis

"After surviving his near-fatal operation, V returns to Night City — but he’s no longer the same merc. Suddenly the phone ring, and... Now, he can’t go back to street gigs or empty fame. There’s something bigger to fight for now: the future itself."

In Cyberpunk: Apogee, V finds himself at the center of a global operation to finally liberate humanity from the chokehold of the megacorporations — and to redefine what freedom means in a world wired to control. This is a story of intelligence, diplomacy, power games, and strategy. You’ll need to master not just your weapons, but your mind — and choose what kind of world you want to leave behind. This is the first DLC of Cyberpunk 2077/Project Orion and might be the logical final of Phantom Liberty.

This is not just about survival anymore. It’s about leaving a legacy.

2. Why Cyberpunk: Apogee is the next step

Cyberpunk: Apogee delivers what fans have been waiting for — a truly global, high‑stakes, meaningful conclusion to V’s story. It is a finale where V becomes more than a survivor: he becomes a legend, shaping not just Night City, but the future of humanity itself. This vision of freedom, resilience, and legacy resonates deeply with the themes of Cyberpunk, and gives players a satisfying, hopeful, yet complex ending.

For the community, this is the perfect bridge to the next chapter of the franchise. With Apogee, players stay invested in the world of Cyberpunk, keeping it at the top of gaming culture and conversation. It brings in a fresh wave of excitement, engagement, and loyalty, ensuring strong sales, renewed player activity, and critical acclaim.

Cyberpunk deserves a send‑off as ambitious and unforgettable as the world it created — and Apogee is exactly that.



4. Themes & Tone

Freedom & The Cost of Change — exploring what true freedom means in a world controlled by corporations and AI, and the sacrifices required to achieve it.

Can Humanity Change? — questioning whether humanity is capable of overcoming greed and systemic oppression to build a better future.

The Future of V & The World — taking V’s story beyond survival, into a fight for global change and legacy.

Unity & Identity — balancing individual identity and collective responsibility to create a united front against existential threats.


Tone:
The most optimistic yet challenging chapter in V’s journey. A philosophical and deeply emotional narrative mixed with high‑stakes political intrigue, global conflict, and the largest battles ever seen in the series.

5. Gameplay & Features

New Core Mechanics

Federal Work — V steps into a new role as an agent of global change.

High‑level strategic operations management: planning and executing large‑scale missions.

Global political discussions, summits, and negotiations with key power players.

Espionage, intelligence gathering, interrogations, and corporate infiltration.

Managing and commanding elite squads during key operations.



Build & Progression

New bio‑implants and gadgets focused on intelligence, strategy and manipulation:

Brain‑oriented implants that improve hacking, negotiation, and surveillance.

Tools to read emotions, detect lies, or influence others during conversations.

Neural overclock modules to improve multitasking and tactical awareness.

Experimental bio‑hybrid upgrades enabling near‑human AI levels of decision‑making at a cost.
(«Thinker/Strategist» archetype.)



Dialogue System

Expanded, nuanced dialogue trees reflecting V’s new status and knowledge of the world.

Options for manipulation, diplomacy, threats, promises — and long‑term consequences.

Dynamic political relationships with factions that evolve over time.


World & Exploration

New and expanded locations across the globe:

NUSA: Night City, Chicago, Washington, and beyond.

European megacities and crumbling post‑EU states.

East Asia’s corporate fortresses and underground resistance hubs.

Remote islands as staging points for black‑ops missions and rogue AIs.


World events and missions dynamically react to player choices on the global stage.
7. Plot.

Cyberpunk: Apogee


PROLOGUE

Night City.
Neon signs flicker, rusty vending machines, streets full of vagrants, a gang of drug addicts and nomads. V lives as if in a half-sleep: he sells anywhere - food delivery, illegal races, sometimes guards small drug dealers.
A few weeks have passed since the events of Phantom Liberty. The body breathes, the implants wear out, but the mind burns: "This is not the end yet."

One evening, in a dark rented apartment, V's phone rings. A voice on the phone:

- Is this Vincent?
- Who's asking?
- An old acquaintance.

The voice belongs to Solomon Reed. He offers to participate in an operation, the scale of which is beyond anything he has ever seen. The overthrow of corporations. Confronting the black screen. Stopping the AI. Reed warns: the price will be incredible. But if everything works out, V will get what he always wanted - a quiet life, without constant struggle and fear.

A few days later, V agrees.

---

CHAPTER 1. USA

1.1) Langley

V arrives in Langley - the heart of US intelligence. Here he is met by President Myers, Reed and new faces: intelligence agents, cybersecurity specialists, engineers.
Myers for the first time portrays V not as a mercenary, but as someone whose ideas can change the course of events.

V receives new prototypes of bioimplants created specifically for this mission.
They do not enhance strength - they expand the mind: working with networks, psycho-interfaces allows you to negotiate and even predict the intentions of the interlocutor.

1.2) Preparation

Gameplay:

training in operations management, conferences, interrogations, strategic decisions;

mission to covertly penetrate corporate bases, collect data on the black screen;

first dialogues, where the choice of words has a strong impact on the trust of allies.

Here, for the first time, information about a new heroine - Ellina Seid, a former high-ranking employee of Biotechnics, who became disillusioned with the corporation and decided to fight against the system. She is smart, charismatic and thinks about futurism. Trust and a romantic line gradually arise between her and V.
Second new hero - Mark Ekzel. Vice-president of NUSA, former ESA employer, emotional but Incredibly smart, same "futuristic" style like Ellina's, but he is a true lider and creator. At the first time he is not too interested in relates with V, however however, soon he really begins to find a common language with him and open up a little.

1.3) War with corporations

The United States begins its beginning. Battles flare up throughout the country:

Chicago (the financial center of corporations);

Washington (under the control of Militech);

Wasteland (Arasaka still has influence).

The final mission of the chapter: liberation from corporations of a key node in the territory of the former United States.
At the end - a choice:

support President Myers at any cost; (transition to Chapter 2)

or take a risk and act your own way. (end of the plot, Chapter 2 is not playable)

---

CHAPTER 2. EUROPE

2.1) A New Front

After the victory in the USA, the USA moves to Europe. This accompanies Myers in a round of negotiations: London, Paris, Brussels, Berlin, Moscow, the largest cities of Europe.
Here the corporation is even stronger: they literally rule the cities.

Enter into negotiations - the mechanics of a new type of dialogue, where the choice of argument, tone and even non-verbal gestures can decide the fate of the agreement.

2.2) Conspiracy

In parallel, you begin to notice suspicious movements in the presence of Myers.
Someone from the top of the US is clearly playing on the side of the corporations.
Together with Reed, he begins a secret investigation.
V meets Ellina for the first time. Trust and a romantic line(if male) gradually arise between her and V.

2.3) Black shutter

In Europe, the first case is recorded: a wild AI broke through the black shutter into the real world.
This becomes a turning point.
Now the threat is not only the corporation, but also the AIs themselves.
You get the need to find help that can provide support to the AIs.

The final chapter is a tense mission in Zurich (the heart of the corporations' banking network), where V encounters enemies who were once his allies.

---

CHAPTER 3. ASIA

3.1) The last act

Shanghai. Singapore. Jakarta. Seoul. And finally, Tokyo.
This is the lair of the corporations. The most technologically advanced, closed and guarded territory.

Here, V will not just read, but also have a conversation with the mind: international, betrayals, undermining systems from within. However, Ellina is getting closer, their connection is getting stronger. But V understands: the further they go, the greater the danger for her.
Third new character - Jason Khon. Experienced agent of NUSA in Asia. The soul of the party and very active. He immediately finds a common language with Vi and becomes attached (romantic line if female). But the longer you communicate with V, the better you get to know his internal conflict


3.2) The Price of Choice

By the middle of the chapter, betrayals are revealed.
Someone from the top of the US is preparing a strike against Myers herself. Ellina is under threat.
The player is forced to make difficult moral choices: who to save, what to go for in order to win.

3.3) The Finale

The final battle against corporations and AIs unfolds in Tokyo.
You must make fateful decisions:



ENDINGS

1) "Fall" Ending

V does not help save friends and Ellina/Jason. Traitors win.
The corporations finally seize power.
The world returns to its usual gloomy circle.
Finale: V dies, the camera rises above the night Night City and moonset.
Quote:

> "Nothing in the world lasts forever. Mankind itself made a choice that will end people for the end: a quiet life or death in the rays of glory? "

2) Good ending (with losses)

You defeat the corporation. But Ellina/Jason or a friend dies.
Myers remains in power, the United States is restored.
Finale: funeral.
V stands in the crowd and looks at the graves of the dead.

3) Sacrifice

Vi dies, saving friends and the world.
Finale: Myers pays his respects, Reed is silent, but there is respect in his eyes.
The world moves towards progress, and Vi becomes a legend.
In the finale, the camera shows Vi's funeral, who came to it (depending on the level of relations).

4) True Ending

Vi saves both friends and Ellina/Jason.
Traitors are eliminated.
Corporations are defeated, AIs are restrained.
Finale: Vi and Ellina/Jason leave for a new metropolis, stylized as solarpunk.
The sun rises over the city.
At the end it shows Mark Exeler's global speech to millions of people. At the end of his speech the words:

> "A quiet life or a glorious death? The answer will come when you can think beyond the possible - choose not what is offered, but what you can offer."

(!Before each campaign (USA, Europe, Asia) there will be a mini-trailer/teaser. Also, for completing each campaign, certain rewards will be given.!)



🔹 7. New characters and atmosphere in every chapter.

Chapter 1 — USA

Atmosphere:

Classic "wild America", where everyone has their own clan, their own gang or their own mafia.

Post-apocalyptic vibe of freedom, weapons, barter deals and black markets.

The USA is the "old familiar chaos" of Night City, but now not only in one metropolis, but throughout the entire territory.

Key new characters:

1) Marcos "Pitbull" Castro is the leader of a huge gang in the southern United States, controls oil, fuel and logistics. Brutal, but charismatic, always with a shotgun over his shoulder. Respects strength, despises the government.

Interaction: V can either subdue him by force/blackmail, or negotiate and get an ally.

2) Jane "Whiskey" Flynn - an independent fixer, an underground legend. Trades weapons, technology, hires killers, supplies "goods". Always keeps his cards close to his chest, communicates cynically.

Interaction: can become a reliable ally if you behave correctly; if you betray her trust, he will become an enemy.

3) Eric Bronson - a veteran, a former general who went underground. He gathered around himself a "freedom squad" of similarly disillusioned soldiers. He has a strong moral conflict: he hates corporations, but does not trust the US.

Interaction: V will have to decide who is closer to him - radical patriots or the government.

---

Chapter 2 - Europe

Atmosphere:

Here people think "collectively".

Protests, rallies, street demonstrations, huge rights movements.

Europe is not as cruel as the US, but much more cunning: ideologies and politics rule here.

Key new characters:

1) Louise Delcourt - a charismatic trade union leader in France. Knows how to ignite crowds, but is ready to "sell out" to those who will give her movement more influence.

Interaction: V must understand whether to support her popular protests or expose her as a populist.

2) Oskar Klaus - a German netrunner-idealist who created the digital freedom movement. Wants to destroy corporate control, but his ideas are too radical - in fact, he is ready to create a "digital dictatorship" himself.

Interaction: either an ally in the fight against corporations, or a hidden threat.

3) Anna Schulz - a high-ranking official from Brussels, a supporter of stability and negotiations. She is not a fan of corporations, but does not believe in "popular movements" either.

Interaction: She can be a "conduit of diplomacy", but she only cares about profit and her position.

---

Chapter 3 - Asia

Atmosphere:

Strict hierarchy, discipline, cult of traditions.

Here, corporations and clans have effectively merged into new forms of power.

The main emphasis is on respect, honor, and saving face. Any mistake or betrayal is perceived as a personal insult.

Key new characters:

1) Hiroto Tanaka - the head of the dynasty of the largest clan "Yamoto" in Tokyo. Perceives the entire conflict as a "game of generations". For him, V is just a pawn, but he presents himself as a "respectful ally". Wants to displace Arasaka from the position of leader not only in Japan, but also in the world.

Interaction: the choice is to play by his rules (with the risk of losing independence) or destroy the system.

2) Aiko Jasina - a techno-nun from Singapore, the leader of a secret organization of netrunner ascetics. They consider AIs to be "new gods" and worship them.

Interaction: V must decide whether to destroy them, use them, or understand them.

3) Sun Lian - a military strategist from Shanghai, one of the generals of the Chinese army. Smart, cold-blooded, thinks only in terms of efficiency. For him, morality does not exist, only calculation.

Interaction: can become an ally, but will always betray for the sake of profit.

---
Characteristic traits for campaigns:

USA - power, weapons, chaos.

Europe - ideas, popular movements, ideology.

Asia - order, traditions, technocracy.

V goes through three different civilization models, and in each one he must prove that they do not control him, but he makes the choice himself.

(!) Personal characters of Vi

1) Ellina Seid

Role in the story: strategic ally, romantic line(if male) .

Origin: Wales. Former high-ranking director of Biotechnica.

Appearance:

Tall, refined, with characteristic Celtic features.

Blonde hair, gathered in a bun.

Clothes - a hybrid of a business suit and technological implanted accessories (for example, a necklace-projector, a holographic tablet built into the palm).

Personality:

Outwardly cold, collected and strict.

Inside - sincerely believes that humanity can be changed for the better.

Always looks forward, rarely allows herself emotions, but sometimes shows softness next to Vi.

Arch:

From a former corporate ideologist → to a symbol of the future who challenges the whole world.

There is a risk in her path: the further she goes, the more she is ready to sacrifice lives for the sake of an idea.

Conflict:

Dilemma: "Is it possible to build something new without destroying everything old?"

She may have an argument with V: he is a practical person, and she thinks in global schemes.

Influence on the player:

Can become a love interest (if male) .

Through her, the player encounters the ideas of solarpunk - the world after cyberpunk.

In a bad ending - she may die. In a better one - she leaves with V for the "new world".

---

2) Jason Khon (Agent Khon)

Role in the story: combat partner, romantic line (if female), emotional center of the team, "V's friend".

Origin: Seoul. US agent.

Appearance:

Average height, athletic, Korean facial features.

Short haircut, light stubble.

Wears tactical armor, but always with individual "mods": engraving on the helmet, tattoos on the cyber arm, glowing neon patterns.

Personality:

Charismatic, easy to talk to, the life of the party.

Loves jokes, drinks, knows how to find a common language with anyone.

But inside he hides a huge pain: his family is under the control of corporations.

Arch:

At first - a cheerful partner who lifts the spirit.

Then the drama opens: the family in Seoul is used by the corporation as a lever of pressure.

Depending on the player's actions, the family can be saved or die.

Conflict:

His lightness is a mask. In fact, he constantly balances between friendship with V and the fear of losing loved ones.

Influence on the player:

Can die in a bad ending.

If V helps him save his family, Khon becomes an incredibly loyal ally until the end of the game, and lives with V for the "new world".

He is associated with missions with an emphasis on personal drama and emotional choices.

Can become a love interest (if female).

---

3) Mark Ekzel (Vice President Ekzel)

Role in the story: political ally, philosophical and futuristic "double" of Ellina.

Origin: The Hague. Vice President of the US, former employee of the European Space Agency.

Appearance:

Tall, broad-shouldered.

Short-cropped white and cold hair.

Wears futurictic and minimalistic style with some unusual accent (holographic tie, ESA emblem on the lapel).

Personality:

Strategist, orator, philosopher, futurist.

His wife is one of the ESA representatives

Emotional, charismatic, but at the same time incredibly calculating and somewhat of an idealist.

His goal is not only to defeat corporations, but also to build a new global system of governance and civilization.

Arc:

From V's ally → to a man who increasingly risks slipping into a dictator "in the name of progress".

His idea is similar to Ellina's, but he is more pragmatic and riskier: he is ready to make any sacrifice for the sake of the goal.

Conflict:

Between the dream of freedom and the temptation of power.

He may have conflicts with V - Ekzel believes that humanity needs a leader-creator, and V can argue.

Influence on the player:

Through him, the player sees an alternative future: either free, or under iron control for the sake of survival.

In different endings, he can be either an ally and true friend or one of those whom V is forced to eliminate.

In summary:

Ellina = a dream of the future and the risk of idealism.

Jason = the heart of the story and personal drama.

Mark = a strategist and an alternative to the "creator of civilization and systems".

The balance of the three: love, friendship, philosophy. All three reflect different facets of V - and that's why they work so well as "his personal characters."


8. Inspiration and references

Cyberpunk 2077 (base): philosophy of choice, life in Night City, confrontation with corporations.

Futurism and solarpunk: the idea that after chaos, civilization can take a new path, where technology works not for oppression, but for the development of society.

Epic and global wars (analogies with Mass Effect, Deus Ex): the transition from the local history of one city to the fate of the entire planet.

Atmosphere of the regions:

USA → Mad Max + classic American cyberpunk.

Europe → V for Vendetta, movements and rallies, political games.

Asia → Ghost in the Shell, technocracy and the cult of corporations.

(Important: the concept is original. All inspiration is only in the atmosphere, setting and philosophy, and not in copying ideas.)

9. Why players and CDPR will like it

🎮 For players:

Scope: this is not just a DLC, but a full-fledged completion of the entire cyberpunk story. V becomes a key figure in the global future.

Emotions: each chapter is a new cultural and emotional experience. Players will have moments of joy, tragedy and real catharsis.

Choice: the endings are varied, and none of them seem "secondary". Each has a deep philosophical meaning.

Characters: old favorites return (Reed, Myers, Jay), and new ones add freshness and make the plot even richer.

Romance: adding a full-fledged new romantic line will give players what many were missing.

🏢 For CDPR:

Historical project: this could become the largest and most significant addition in the history of games.

Sales and Attention: Cyberpunk's global finale will attract players all over the world, including those who have already completed 2077 and Phantom Liberty.

Reputation: CDPR will have a chance to cement its status as a studio that can not only fix mistakes, but also bring the story to a brilliant finale.

Lore and Universe: The script expands Cyberpunk far beyond Night City, which opens the way for future games or even TV series.

Technological Challenge: Huge scope for experimentation with the engine (different regions, new biomes, new types of enemies and NPCs). This will raise the quality to a new level.


Total: This is not just an "add-on" - it is an epilogue to the entire Cyberpunk universe, which will close the chapter with V and pave the way for something new, but will leave a huge mark on the culture.


P.S. I don't know will it be seriously considered it the future or not. But;
Guys, I think this post is not only about Cyberpunk, but also about how far you can go if you believe that you can change something. Think beyond the possible, then you can erase the line between the impossible and the incredible. And V - is the best example here.
 
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