We are back! This week we talk to ScorpionTank from the misty vampire infested regions of Eastern Europe who does some amazing VP work as you will see below. He took some time to answer our questions, take a look;
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First can you tell us a little about yourself, where you grew up and what attracted or inspired you to get into this art form?
Hello and thanks for having me here! I grew up in Romania and I still live here. I was never into virtual photography before, in fact I was just your average gamer that knew nothing about this form of art.
My only source of inspiration that got me into this was nexus mods. I always used to check nexus images whenever I went there to look for mods, and one day when I was bored, I just decided to try some screenshots myself.
It is thanks to a few people that encouraged me in those early weeks that convinced me to not give up on this little adventure of mine that eventually turned into a hobby.
How did you learn this form of digital art?
Through trial and error. I had no prior experience with any kind of photography or art, in real life or digital. My only goal was, and still is, to enjoy how my screenshots end up looking like.
What drew you to cyberpunk 2077 or/and the cyberpunk genre as a whole?
I’m a big fan of sci-fi and technology, so when I learned that Cyberpunk 2077 is a game set in a dystopian future, I knew this was something I would enjoy playing.
What in your view is the best aspect of the cyberpunk genre CDPR got right with 2077 and what do you feel they missed the mark on?
In my opinion, one of the things that CDPR did a great job of in Cyberpunk 2077, is the architecture and design of the city.
I think Night City is a great representation of how a dystopian city should looks like, with certain districts being densely packed with crumbled and patched up houses, forming this urban jungle that’s hard to traverse and easy to get lost in, as well as areas that are the complete opposite of that, such as the city center with brutalist-styled skyscrapers that imply a dominating stance over the rest of the city.
I wouldn’t say CDPR purposely missed the mark on anything. However, the world does not feel as immersive as it could’ve been, because there isn’t much to interact with besides the quest objectives.
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Full interview in my sig link
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First can you tell us a little about yourself, where you grew up and what attracted or inspired you to get into this art form?
Hello and thanks for having me here! I grew up in Romania and I still live here. I was never into virtual photography before, in fact I was just your average gamer that knew nothing about this form of art.
My only source of inspiration that got me into this was nexus mods. I always used to check nexus images whenever I went there to look for mods, and one day when I was bored, I just decided to try some screenshots myself.
It is thanks to a few people that encouraged me in those early weeks that convinced me to not give up on this little adventure of mine that eventually turned into a hobby.
How did you learn this form of digital art?
Through trial and error. I had no prior experience with any kind of photography or art, in real life or digital. My only goal was, and still is, to enjoy how my screenshots end up looking like.
What drew you to cyberpunk 2077 or/and the cyberpunk genre as a whole?
I’m a big fan of sci-fi and technology, so when I learned that Cyberpunk 2077 is a game set in a dystopian future, I knew this was something I would enjoy playing.
What in your view is the best aspect of the cyberpunk genre CDPR got right with 2077 and what do you feel they missed the mark on?
In my opinion, one of the things that CDPR did a great job of in Cyberpunk 2077, is the architecture and design of the city.
I think Night City is a great representation of how a dystopian city should looks like, with certain districts being densely packed with crumbled and patched up houses, forming this urban jungle that’s hard to traverse and easy to get lost in, as well as areas that are the complete opposite of that, such as the city center with brutalist-styled skyscrapers that imply a dominating stance over the rest of the city.
I wouldn’t say CDPR purposely missed the mark on anything. However, the world does not feel as immersive as it could’ve been, because there isn’t much to interact with besides the quest objectives.
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Full interview in my sig link