Well, I've only completed the game once but V didn't die. He left NC with his girlfriend and lived happily ever after.V dies in every ending.
Well, I've only completed the game once but V didn't die. He left NC with his girlfriend and lived happily ever after.V dies in every ending.
I have to wonder what if the real canon ending is V and johnny got combined into a synthesis of two personalities, like JC Denton in Deus Ex.
Quite surprised that many people are not happy with endings.
I mean Cyberpunkish stories should leave you with a bad taste in the mouth. That feeling that you cannot tell really whether you won or lost, that even if you achieved something nothing really changed-you blow a Corp, another one takes the #1 spot- ,that the price paid (blood,friends) was too high for the outcome or that you had to choose between the lesser of two evils. Take a look at Burning Chrome,Neuromancer (that in a couple of pages, tells what finally happened to Johny Mnemonic),Hardwired,When Gravity Fails...
Even the tabletop Cyberpunk game promotes that way of storytelling (literally from rule manual for game director suggestions "you should not be afraid to kill off player characters","if they can´t handle pressure,they shouldn´t be playing Cyberpunk","send them back to that nice role-playing game with happy elves and the singing birds"); my main complain to CDPR is not being assaulted randomly just for being quiet looking the scenario or not having my apartment robbed if I was making my gun collection.
Quite surprised that many people are not happy with endings.
I mean Cyberpunkish stories should leave you with a bad taste in the mouth. That feeling that you cannot tell really whether you won or lost, that even if you achieved something nothing really changed-you blow a Corp, another one takes the #1 spot- ,that the price paid (blood,friends) was too high for the outcome or that you had to choose between the lesser of two evils. Take a look at Burning Chrome,Neuromancer (that in a couple of pages, tells what finally happened to Johny Mnemonic),Hardwired,When Gravity Fails...
Even the tabletop Cyberpunk game promotes that way of storytelling (literally from rule manual for game director suggestions "you should not be afraid to kill off player characters","if they can´t handle pressure,they shouldn´t be playing Cyberpunk","send them back to that nice role-playing game with happy elves and the singing birds"); my main complain to CDPR is not being assaulted randomly just for being quiet looking the scenario or not having my apartment robbed if I was making my gun collection.
After all, even in the end of "star", he (spoilers) coughs, and he gets a call on the answering machine, which hints that he died.
Well... not necessarily. If you do that ending as a Female V and call Judy Alvarez on the rooftop, V's voice is actually in Judy's voicemail.
Besides, it wouldn't make much sense for Misty's tarot cards to indicate a happy life ahead if V was already dead.
by TT I meant the table top game, the source material for this game. Cyberpunk.TT campaign is dark horse comics?, you can live and succeed but the world should still be "gray"(for my taste).Plus TT is as bad as Arasaka,check the shard of their "repo men" department (great film and reference in game).
Ah sure, V´s can come back for a cure in NC he/she is not dead at all .
What I meant, is that the endings that we got are completely in-line with cyberpunk style. My impression actually, is that people didn´t want that much a happy ending but wanted an "epic" finale where V appears on TV, defeat the evil,get the boy/girl and lives in luxury... Happy ending for Cyberpunk (in my opinion) is kind of Viktor-V actually mentions,"you seem to be the only happy person in NC" or something like that-, or Case in the Sprawl trilogy (he makes a couple of big stuff after Neuromancer, gets married,gets kids presumably dies at an old age in bed... he doesn´t even appear in the 2nd and 3rd novel and he was the "big star" of Neuromancer, you just know that through Molly in the 3rd).
I would be quite happy if post-content is new story,with different characters but you find in-game the wherabouts of V. If its DLC, maybe they will stick with V just for resources/not creating completely new characters but I wouldn´t really like a Cyberpunk 3 with the same character (personal taste, I know).
yeah I want them to make better endings too its just I don't think they would do that (they should) but idkI would rather see an ending where V finds a cure or something then watch V dying a 2nd time so early in life because then that would pretty much suck for a lot of the things that V did after the heist and it would feel hopeless to do anything after a certain point in the game because what is the point of doing anything that will last if your not even going to last long yourself in game. I wouldn't even want to continue if V is no more because only V all the way but an epilogue where V gets to interact with the characters that didn't get that much time in game would be nice and have some more alternate endings would be nice from the result of that. Its only her mind that got effected not the body at least so can't they find a way to reverse the effect of the chip because V is also an engram if you do "the star" and "the sun" endings or just find a tech that can use his/her engram to get rid of Johnny's ownership of the body after all the city was suppose to be evolving.
either way the story still ends bad and I don't want to be brought back to before the final mission cuz that makes me feel like everything I did didn't even happen. I want it to leave you at the endingWhy? cause alt says so? Much happier not believing her
either way the story still ends bad and I don't want to be brought back to before the final mission cuz that makes me feel like everything I did didn't even happen. I want it to leave you at the endingWhy? cause alt says so? Much happier not believing her
I played that one too but we know that he's going to die in 6 months and either way, once the end credits are done you shouldn't be brought back to before the final mission, you should get to free roam wherever they left to.Well, I've only completed the game once but V didn't die. He left NC with his girlfriend and lived happily ever after.
My only issue with the endings is V's severely reduced lifespan that follows Alt disentangling them & Johnny. I understand the source material and its presentation of a disposable future: shades of existential nihilism and capitalism run amok - but it seems conflicting with what the game presents the player. The main quest pushes us along with the pretense of needing to remove the chip or V is going to die, so we overcome challenges, make impactful decisions and V is rewarded with 6 months life.Quite surprised that many people are not happy with endings.
I mean Cyberpunkish stories should leave you with a bad taste in the mouth. That feeling that you cannot tell really whether you won or lost, that even if you achieved something nothing really changed-you blow a Corp, another one takes the #1 spot- ,that the price paid (blood,friends) was too high for the outcome or that you had to choose between the lesser of two evils. Take a look at Burning Chrome,Neuromancer (that in a couple of pages, tells what finally happened to Johny Mnemonic),Hardwired,When Gravity Fails...
Even the tabletop Cyberpunk game promotes that way of storytelling (literally from rule manual for game director suggestions "you should not be afraid to kill off player characters","if they can´t handle pressure,they shouldn´t be playing Cyberpunk","send them back to that nice role-playing game with happy elves and the singing birds"); my main complain to CDPR is not being assaulted randomly just for being quiet looking the scenario or not having my apartment robbed if I was making my gun collection.
I dunno, sometimes I wonder if the interaction with Angel/Skye at Clouds was the what we should've been paying attention to; V was given a second chance to come to terms with death instead.