Cyberpunk endings removes Replay Value for me.

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Replay? I stopped playing on after having finished Act2 and spoilering myself...

Holidays are coming and ... seriously, seeing my V (kudos to the voiceactress, she really sells Vs pain and suffering) slowly dying before my eyes and ... not being able to REALLY save her?

Sorry...not cool. Don't care if that is what Cyberpunk is all about, dark n stuff...I wanna at least have V survive longer than just a couple of months. I mean, we win nothing. We wake up in Vics clinic and he tells us we die...and in the end, all we did, nothing changed anythign about that fact? Sorry, pointless...the journey is what matters? Sure, a journey that was full of seeing rape, abuse, pain, suffering, fear ... a great journey full of emotions but without any necessary true catharsis in the end...not worth it.

I will put the game on the shelf until I can be sure there is more planned. Yes, CD Red, gonna buy story DLC rectifying this. So much is you broken game still worth to me...but not as it is currently...not playing "dead woman walking"...
 
Its not bittersweet. Just seven dark,depresing endings. Even when you go with secret one, and suck Jhonnys dick you get same depresing end

I disagree, but I understand your feeling. From my point of view, some are just a matter of perspective.

Exemples >
Arakasa ending can put your life in pause while they look for a body (is an engram alive blablabla). You could conceive it as neutral.
Aldecaldos endings are mentionning ways to save you, even if undefined, while surrounded by your loved ones.

It's not that dark. Or at least less dark than dying and being dropped in a junkyard by Dex.
 
I disagree, but I understand your feeling. From my point of view, some are just a matter of perspective.

It's not that dark. Or at least less dark than dying and being dropped in a junkyard by Dex.

Having to live out my days either in a corporate mainframe, or with the biggest bunch of loser crybabies in the badlands is really depressing and pitch black dark from the perspective of city loving, free sprit mercenary solo. :)
 
I'm with the OP here. I was loving the game. Played as corpo, got the the point of no return, decided that I wanted another perspective before that. So I started again as streetkid different gender, did some things different, and enjoyed the game up to that no return point again. I decided that I should now go in and finish at least once. At this point I was still planning a new game with different emphasis (sort of a ninja with very high body and agility perks, mostly blade etc.) after going through the end.
However, after doing two variants of THE END I was thoroughly depressed and disgusted. No desire to go through the other 4 or 5 possible ends. No desire to start another game. I'm done. I thought this game had the potential of being another Skyrim which I can play and replay for thousands of hours, but sadly no. :cry:
 
What about when you are sent on your last mission by mister blue eyes ...I am pretty sure this guy has access to some kind of technology ready to save V
 
There are hints of ways out, ways for V to survive in each ending (minus the suicide ending, obvs). The writers just go out of their way to wound you and rub pounds and pounds of salt in said wound to act like there isn't.
 
The Main Level Designer already tweeted he enjoyed making players crazy with unresolved open endings, so it's no surprise nothing in this game is a Hollywood Happily Ever After ending. Even the subarc stories like Judy & Clouds, Takemura, Claire, it's simply a Dark Dystopian world. If you played the TTRPG, you'd know this.
 
I disagree, but I understand your feeling. From my point of view, some are just a matter of perspective.

Exemples >
Arakasa ending can put your life in pause while they look for a body (is an engram alive blablabla). You could conceive it as neutral.
Aldecaldos endings are mentionning ways to save you, even if undefined, while surrounded by your loved ones.

It's not that dark. Or at least less dark than dying and being dropped in a junkyard by Dex.
Arasaka's mind prison is somewhere you'll never leave

if you choose a male romance option you're forced to tell them to fuck off in the Aldecaldos ending, and you cannot make me like the dust eaters

all the endings are bad
 
Having to live out my days either in a corporate mainframe, or with the biggest bunch of loser crybabies in the badlands is really depressing and pitch black dark from the perspective of city loving, free sprit mercenary solo. :)

So then the ending where you become a prominent figure in the city's mercenary world, And travel to space for a huge dangerous mission, that if it succeeds will be remembered forever, and at the same time might just give you a chance at long term survival, should be a pretty decent situation eh?
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Arasaka's mind prison is somewhere you'll never leave

if you choose a male romance option you're forced to tell them to fuck off in the Aldecaldos ending, and you cannot make me like the dust eaters

all the endings are bad

you know those dust eaters rebuilt Night City post nuclear explosion, and provided the infrastructure for North America, as well protecting and helping many of the displaced people by most of the natural and unnatural disasters of the last 80 years of cyberpunk?

Nooow i don't particularly want to live with them either, but I gotta give em some respect, for making my city exist/function
 
In the Star (Nomad) ending, you can find a shard with a short excerpt from the Iliad:

[...]For my mother the goddess, silver-footed Thetis, telleth me that twofold fates are bearing me toward the doom of death:
if I abide here and war about the city of the Trojans, then lost is my home-return, but my renown shall be imperishable; but if I return home to my dear native land, lost then is my glorious renown, yet shall my life long endure, neither shall the doom of death come soon upon me. Aye, and I would counsel you others also to sail back to your homes; seeing there is no more hope that ye shall win the goal of steep Ilios...

Homer
The part highlighted blue foreshadows the Sun ending, while the part highlighted red foreshadows the Star ending.
 
I wouldn't call them perfect, but they're thematically consistent and pretty heavily foreshadowed.

There are a lot of valid complaints but this I just don't get. Like...do you get mad that characters you like die in horror movies? Did read Hamlet in high school and decide the everyone dying in a tragedy was bullshit? Did you read 1984 and think "wtf why did big brother win?"
 
I wouldn't call them perfect, but they're thematically consistent and pretty heavily foreshadowed.

There are a lot of valid complaints but this I just don't get. Like...do you get mad that characters you like die in horror movies? Did read Hamlet in high school and decide the everyone dying in a tragedy was bullshit? Did you read 1984 and think "wtf why did big brother win?"
It's about how it's delivered, not about avoiding tragedy.
 
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