Cyberpunk endings removes Replay Value for me.

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Because it’s “CyBeRpUnK” here failure is the only option.
It must be grim, dark and edgy to the breaking point.
For me it’s even part this point as I think for many people.
 
I disagree, but I understand your feeling. From my point of view, some are just a matter of perspective.

Exemples >
Arakasa ending can put your life in pause while they look for a body (is an engram alive blablabla). You could conceive it as neutral.
Aldecaldos endings are mentionning ways to save you, even if undefined, while surrounded by your loved ones.

It's not that dark. Or at least less dark than dying and being dropped in a junkyard by Dex.

Actually, I see no difference between being dead and
having an engram of you
somewhere and being dead killed by Dex.
Dead is dead.
 
I disagree, but I understand your feeling. From my point of view, some are just a matter of perspective.

Exemples >
Arakasa ending can put your life in pause while they look for a body (is an engram alive blablabla). You could conceive it as neutral.
Aldecaldos endings are mentionning ways to save you, even if undefined, while surrounded by your loved ones.

It's not that dark. Or at least less dark than dying and being dropped in a junkyard by Dex.
Save you soul is described by Official Guide as a place where V is ensnared for eternity for his/her vanity and transgression for dooming Johnny
those are mostly words from the Guide itself.
 
It's about how it's delivered, not about avoiding tragedy.

What do you find objectionable, then? And I don't mean that to sound snarky or condescending, I'm genuinely wondering what about the delivery is such a problem. I think V's death was pretty baked in (how many times do different characters pound into your head that either die a legend or live as nobody, exactly?), we get the Arasaka endings that're supposed to be bad, the Sun ending where you embrace the whole doing something no one else has ever attempted, and with the Nomad ending that pretty heavily implies that there're treatment options you can find to extend your life. So, yeah, options within the framework of tragedy, and that's not even talking about the effects the different endings have on the wider world.

What do you think is missing, or should have been there that isn't?
 
Save you soul is described by Official Guide as a place where V is ensnared for eternity for his/her vanity and transgression for dooming Johnny
those are mostly words from the Guide itself.
But they can get her a new body later, like Saburo. How is this a punishment for hurting Johnny? It's controlled by Arasaka
 
But they can get her a new body later, like Saburo.
But Official Guide is being wrote under supervision of story writers so this is how this ending stands right now - for V is meant to be Hell, with no way out.

Any “finding new body” should be considered as a retcon of this ending than planned continuation.
 
What do you find objectionable, then? And I don't mean that to sound snarky or condescending, I'm genuinely wondering what about the delivery is such a problem. I think V's death was pretty baked in (how many times do different characters pound into your head that either die a legend or live as nobody, exactly?), we get the Arasaka endings that're supposed to be bad, the Sun ending where you embrace the whole doing something no one else has ever attempted, and with the Nomad ending that pretty heavily implies that there're treatment options you can find to extend your life. So, yeah, options within the framework of tragedy, and that's not even talking about the effects the different endings have on the wider world.

What do you think is missing, or should have been there that isn't?
The background of nearly all the characters aren't dug deep into before he/she dies, V barely had interaction with anyone but Johnny before the end. It was rushed and kind of meaningless, unless you chose a relationship with Judy or Panam. And Johnny really did not learn anything, he still wants to mindlessly destroy Arasaka and Mikoshi... And why is there this big long quest about his band and rogue, but almost none about V's last wish. Sorry but that was all stupid, all of it lacked depth. Being tragic doesn't make things edgy or meaningful by default. They also wanted to play Arasaka and Takemura bad / Johnny and Nomads good which is inaccurate and childish.
 
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The background of nearly all the characters aren't dug deep into before he/she dies, V barely had interaction with anyone but Johnny. It was rushed and kind of meaningless, unless you chose a relationship with Judy or Panam.
I don't think you had to choose a relationship with either of them for it to have been meaningful, but I do agree about the others. River definitely needed more time, and Kerry should have at least been brought in earlier.


It's probably worth considering, then, that your problem isn't actually with the endings, it's with the time ( or lack of it) with other characters.
 
Despite endings itsself, I think the worst think that kills replay value is that all the endings are available for you no matter what your character did to that point. Your actions during your whole gameplay should effect ending - so you would be interested in having alternate approach every time you play some other character. Yes there is some different feedback at the credits from your friends but main one is pretty much at hand every time.
 
I don't think you had to choose a relationship with either of them for it to have been meaningful, but I do agree about the others. River definitely needed more time, and Kerry should have at least been brought in earlier.


It's probably worth considering, then, that your problem isn't actually with the endings, it's with the time ( or lack of it) with other characters.
V dying alone is not meaningful.

Like I said, it's about how it was delivered. V barely even ponders life and her friendships.

For example, the build up to the end became whether you went with Johnny or pulled away from him to follow the guidance of Takemura, the build up was the struggle between the two. In the end they make it all about your friendship with Johnny vs wanting to live. Which makes no sense because the whole reason anyone chooses to follow Takemura is because they like him, but the ending almost completely erases that. They made him seem like just a side character assisting Hanako. You have 2 options to save your life in the end, going with Hanako was only one of them so it wasn't about that. I felt it was supposed to be about you wanting to spending the end of your life fulfilling your promise to your friend Takemura, but they tried to make it some moral shaming over V's selfishness. Which was just stupid because V risking their life saving Takemura and helping him get his revenge was the ultimate selfless act. It was the most honorable thing V does in the entire game. V had to put a muzzle on Johnny to be herself for that one moment to save him. Why V even does it isn't even discussed further. I would think V would tell Johnny about Takemura being important to them in whatever way, to explain their decision to take such a risk with Hanako.
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But Official Guide is being wrote under supervision of story writers so this is how this ending stands right now - for V is meant to be Hell, with no way out.

Any “finding new body” should be considered as a retcon of this ending than planned continuation.

Then why do they even discuss the new body, sorry but what you're saying doesn't make sense and it seems you are interpreting it in your own way. Or maybe they were dumb enough to make it "Hell". It literally goes with nothing else, doesn't fit at all, doesn't make sense. Mikoshi is made by Saburo, in order for it to be hell for V it would have to be designed that way.
 
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V dying alone is not meaningful.

Can't disagree with this more, although I can see where you're coming from.

Like I said, it's about how it was delivered. V barely even ponders life and her friendships.

For example, the build up to the end became whether you went with Johnny or pulled away from him to follow the guidance of Takemura, the build up was the struggle between the two. In the end they make it all about your friendship with Johnny vs wanting to live. Which makes no sense because the whole reason anyone chooses to follow Takemura is because they like him, but the ending almost completely erases that. They made him seem like just a side character assisting Hanako.

That's what Takemura is, though. He's not your friend, and I honestly think it's to the game's credit that they fairly well trick you into thinking he is. I'm working on something longer about this right now, so I'm not going to try to go into it too much here, but I saw the Hanako / Johnny decision as about whether you trust Johnny to give you your body back or not once it's all done.

That said, I can totally understand why people would want some of the other side characters (LI or not) involved in the endings, even if I don't agree.

You have 2 options to save your life in the end, going with Hanako was only one of them so it wasn't about that. I felt it was supposed to be about you wanting to spend your life fulfilling your promise to your friend Takemura, but they tried to make it some moral shaming over V's selfishness which was just stupid.
Maybe I need to replay the Devil ending, but I took it more as being shamed not for being selfish, but for trusting that the Arasakas would or even could keep their word over Alt. Which...yeah, I do have a problem with this, but for different reasons--that Alt is ultimately more trustworthy seems almost arbitrary, given what she is (and is willing to do).
 
Can't disagree with this more, although I can see where you're coming from.



That's what Takemura is, though. He's not your friend, and I honestly think it's to the game's credit that they fairly well trick you into thinking he is. I'm working on something longer about this right now, so I'm not going to try to go into it too much here, but I saw the Hanako / Johnny decision as about whether you trust Johnny to give you your body back or not once it's all done.

That said, I can totally understand why people would want some of the other side characters (LI or not) involved in the endings, even if I don't agree.


Maybe I need to replay the Devil ending, but I took it more as being shamed not for being selfish, but for trusting that the Arasakas would or even could keep their word over Alt. Which...yeah, I do have a problem with this, but for different reasons--that Alt is ultimately more trustworthy seems almost arbitrary, given what she is (and is willing to do).
No. Takemura is your friend, it was not some trick. That is overwhelmingly apparent, you'll see if you fully develop the relationship with his character. You should play through his quest and get the extra dialogue, it's the best part of the game in my opinion. It is definitely a low key friendship (or love arch depending on how far you go) of some kind and this is confirmed by the voice actor.

I personally do not consider Alt trustworthy. She is not a human anymore and it is unclear what her motives are with Mikoshi. But then again, I think the beauty of the game is making people figure out for themselves who they should trust, based on how they play the game and which characters they spend the most time with.

Straight female V does not have a genuine romantic interest in the game and it makes the ending feel empty and meaningless, I actually prefer the ending where she eats her gun to almost all of them as currently presented. I played though the Johnny and Alt endings just for the achievement and I have no interest in doing them again.
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Definitely the boat i am in. Zero motivation to replay currently as all you have to choose from is 7 flavours of death.
Cmon man, don't you think riding off into the sunset with people who you barely got to know while your friend committs seppuku isn't positive and happy as they try to present it?
 
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No. Takemura is your friend, it was not some trick. That is overwhelmingly apparent, you'll see if you fully develop the relationship with his character. You should play through his quest and get the extra dialogue, it's the best part of the game in my opinion. It is definitely a low key friendship (or love arch depending on how far you go) of some kind and this is confirmed by the voice actor.

Don't get me wrong, I love Takemura as a character--he might be my favorite. I was (and am) working on something about this exact topic when I made the first post so I don't want to get into it here, but...I've got reasons. The only thing wrong with Tak in the game is how few people will ever see that story play out (since almost no one chooses the Devil ending)


I personally do not consider Alt trustworthy. She is not a human anymore and it is unclear what her motives are with Mikoshi. But then again, I think the beauty of the game is making people figure out for themselves who they should trust, based on how they play the game and which characters they spend the most time with.
Fully agree here, which is why if there's one thing I don't like it's how Alt is the vehicle for all of the better endings.
 
Don't get me wrong, I love Takemura as a character--he might be my favorite. I was (and am) working on something about this exact topic when I made the first post so I don't want to get into it here, but...I've got reasons. The only thing wrong with Tak in the game is how few people will ever see that story play out (since almost no one chooses the Devil ending)



Fully agree here, which is why if there's one thing I don't like it's how Alt is the vehicle for all of the better endings.
We're pretty much on the same page then. And I mean that's on CDPR for how handled the Takemura rescue and endings. Pissed me off the most about the game but I am glad the option is there to at least save him and continue fulfilling your promise to him. If CDPR does not keep Takemura in the future content... They will be making a terrible mistake.
 
having an engram of you
I don't. Simply for one reason. The whole soul aspect. If it was real. Ghosts would be documented and video taped proving it. Hasn't happened, doesn't exist. What? is there some universal code that prohibited ghosts from interacting with living people. What about alien planets. They would also have that ability. And they would fly around and show themselves by chance. There would be races that would see a ghost/soul as a powerful element.

Engram is just a digital version of the person. Do you also consider a movie not a movie. If it's in a MP4 file, and not on film? You can be copied, yes. Proof from Saburo's actions in the Hanako ending. What about the people who said they lost their soul when photos where first invented? People should be dead by the amount of cameras endlessly recording you everywhere. You're just moved around to another brain. Do you lose your soul the moment a fake body part is added on? Why is the brain the only factor in deciding this? Do you lose your soul. If you brain is transplanted into another body? I'm open to the argument. But you must be consistent with all these aspects from past and present.
 
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There not bad there just not good either ;) but thats just my personal opinion nothing else

Just like im playing Divinity Original Sin 2 the now and i find all the endings in that not bad but equally not good either yet that games lauded as the next coming of christ but just as with CP2077 i find myself hooked an i keep replaying an replaying more, experiencing the journey so to speak from different angles, approaches and choices and just like with CP2077 when i finally reach that "point of no return" at the end i dont even bother and just reroll.

Im all for choice/consequence, love it actually, an im all for multiple endings aswell but im more for giving the player atleast 1 ending where theres no doubts, no questions asked and no headcannon needed IF they put the time and effort in aswell as did everything right to get a ending where its shown without doubt there alive, well, happy and if relationships were involved with them happy but i've ZERO problem taking all that away if time, effort wasn't put in and wrong choices were taken, CP2077 offers none of that as it is now, all it offers is the same salad with a different dressing and thats why i don't do the ends anymore
 
It is Night City, a monster that devours you and spits you out when you least expect it.
The whole game is about it, fight for your life for every day of your life, survive even if it is to end up dead one day later.
It is not a disney ending because it is not a disney story.
 
It is Night City, a monster that devours you and spits you out when you least expect it.
The whole game is about it, fight for your life for every day of your life, survive even if it is to end up dead one day later.
It is not a disney ending because it is not a disney story.
Nobody asks for a disney end, the biggest problem is even if they do one were you need to 100% die, without fail it will be shite simply because they cannot even do that satisfactory, they told V to find a cure, V fights and finds a cure then they tell V fuck you here 6 month, V said it best "why the fuck did i even do it all", thats the problem there needs to be a point to it all which currently there simply isnt since all V is left with is some 6 month and at best some mystic mumble jumble headcannon that they have more, as it stands

Sorry do apologise, after experiecing every end putting the gun to V's head an pulling the trigger is satisfying compared to the rest.

If they need/want to kill V by all means do it but do it satisfactory, dont have all this 6 month whats the fudking point buy our proper ending dlc when/if available at a later date bull or god we cant kill them of because they will go wtf is the point of dlc if im just going to die anyhow so lets give them a wee faint thread to tug so they buy it crap

Start, Middle, End there you go, none of the bait
 
Nobody asks for a disney end, the biggest problem is even if they do one were you need to 100% die, without fail it will be shite simply because they cannot even do that satisfactory, they told V to find a cure, V fights and finds a cure then they tell V fuck you here 6 month, V said it best "why the fuck did i even do it all", thats the problem there needs to be a point to it all which currently there simply isnt since all V is left with is some 6 month and at best some mystic mumble jumble headcannon that they have more, as it stands

Sorry do apologise, after experiecing every end putting the gun to V's head an pulling the trigger is satisfying compared to the rest.

If they need/want to kill V by all means do it but do it satisfactory, dont have all this 6 month whats the fudking point buy our proper ending dlc when/if available at a later date bull or god we cant kill them of because they will go wtf is the point of dlc if im just going to die anyhow so lets give them a wee faint thread to tug so they buy it crap

Start, Middle, End there you go, none of the bait
Agree
 
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