you literally gain a lot of information by hacking peoples emails, and many of the shards you pick up are found on corpses, representing their Last text exchanges.
So? I don't think you get it: the information isn't what's at issue, here.
It's the medium by which the information is received that's the problem.
It seems like you read the shards after the fact, instead of where they were found.
Cuz when I find them, I'm usually in the middle of something else entirely and want to keep going with it.
That's part of why it's better in, say, Fallout: the computers are there and you can't take the data with you, so it feels like you're doing it in a more organic way, a more immersive way. It makes the reading feel like it has a purpose, rather than just...being there. It's part of the adventure, where the shards are just an item you find.
Basically, for the best immersion and less hassle, you read shards and hack emails/read computers where you find them.
Except having to read--especially, like, out in the middle of a street or a combat zone--is about as immersion-breaking as you can get.
"Hold on there, Mr. Street-Gang, while I read this message shard. I know we're having a firefight, but I gotta read it right here, where i found it."
Yeah, no. Not gonna happen. And
after the firefight, I'm busy looting. And after I'm done looting, I have other things I want to do that are way more exciting than
reading.
That's the thing: reading means
slowing down. It means
taking a break.
But I don't wanna; my interest is piqued and my adrenaline is rushing; I wanna go
do things.
You see why I describe reading shards as an interruption? It just doesn't really fit with the rest of what is available to do in the game.
Its too much to go through after the fact, and it usually loses its context. Many of the stories are hard to understand, it connect their signifigance after the fact.
And yet, in the moment, I'm in the moment. In the zone.
Stopping to read something would be like taking a cat nap in the middle of a marathon; getting back to running is going to be problematic cuz you lost all your momentum.
If a player had ignored them all, and wanted to understand the world more, I would recommend replaying the game but reading them as you go, over just trying to read it at the end.
Well, I don't want to read them at all.
The information on those shards should come to my
ears, not my eyes, and shouldn't interrupt the
action.
thats said, its fine if you don't want to read, I personally am very glad all this info exists in game.
Again, I want the information...just not in
text.
Not in a way that kills my momentum.
Different strokes, I personally would rather read/skim bulk information than sit through cutscenes or Audio conversations. If an article exists as text, or a video, I will choose the text. Text imo is great for side content, and replay.
Whereas I think text is for novelizations, existing
entirely outside the game.
Cuz it's a
game, not a novel.