rpgs in videogames have been full of reading for like ever.
There is reading...and then there is, "Take a break from the game you were playing to read this 10-page short story."
There is no comparison.
Also, the things you are reading in this rpg, represent the type of things you would probably have to read, if you wanted to know about them.
No, they're not.
They're the kinds of things that should be evident merely from gameplay, from interacting with the world and its inhabitants.
If a game needs to you read its in-universe wiki to understand it...maybe not the best-designed game in the world, yanno?
however, you can also find a lot out a lot by listening to talk radio, watching the TV, and I think some of the websites have video.
In other words, sitting
idle, not
playing,
What you're describing is
homework, not playing! It's not
interacting.
Basically its an rpg, thats designed to put you into the world, and you experience it as V does. There are no cutscenes or things shown to you that V doesn't see. So the question is how would V get this information.
Interacting with the world and its inhabitants. Like I said.
yea, the way V finds this type of stuff out is through investigation.
Reading shards and watching the tube isn't 'investigation'.
Sneaking into a corp's computer mainframe and downloading their intel is
investigation.
Figuring out who killed that corpse in the bedroom is
investigation.
Reading shards is kind of the opposite of those things; it's V sittin' on his or her tuckus with a bleeping, censored
novel.
If you are in these types of situations, sneaking in houses, looking at crime scenes, this is how you would naturally find most of this stuff out. a dead man isn't going to get up and tell you he was talking to a gang leader. a cyberpsycho isnt going to tell you why he has become a feral psychopath.
But that doesn't mean it requires
reading to find out.
Maybe there are witnesses you can talk to. Maybe there is evidence strewn about. Something to
do while you're investigating.
Instead, CDPR decided to give us...
text.
You can see how that seems like a cop-out on my end, yes? This information could be given to us through
gameplay, rather than reading, and it should have been.
So for Fallout (33 days and 9h for me. Yes it's days on Xbox stats) either you are of bad faith (I doubt it) or you have completely missed the entire part of the game
Well, either that, or you've played a bit too much of it...that's one possibility.
Another is...well, it's more than possible that I had it on more than one computer or something.
Maybe I had it on disc first, too, like 3, before I got it on Steam, I don't know. I just know I've spent a long, long time playing it.
There are in each building 2 or 3 computers (if not more) filled with messages to read for discover the world, the stories behind the place,...
Oh,
those.
Ehhh...most of those are very, very short. And most of them tell you things you actually need to know in order to complete quests; they have in-game
use. And the ones that are just filler are usually quite obvious.
That's makes a difference.
Plus, the fact that they're on computers in specific locations helped; I wasn't carting around the contents of every computer the way V carts around all of those shards. The opportunity to read Fallout's text was situational, immersive; it just seemed more natural and less like work, so it was easier to accept. It felt...in service of something, and not just flavor.