Maybe Hellsprings would have been better.Wellsprings is officially the most dangerous neighborhood in Night City with an average of 57 player deaths per day (real time). Better not go there without an active Trauma Team platinum card!
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"BEEP-BEEP, MOTHERFUCKER!!" My favorite of the divergent Delamains.Isnt wellsprings also the scene of the insane, wants-to-kill-you delamain cab? Or am I now mixing it up?
If not, would be apt to call it ^
Pretty sure its all my hours I was swinging that cock for monthsSo far, players have spent 6.36 million hours in the character creator. That's over 13 times more hours than Johnny Silverhand’s digital construct has spent in the Relic.
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13 billion people have been defeated by V. By comparison, the megalopolis has a population of 6.9 million...
I'm a little disappointed, I would have bet on more than thatSince players were first unleashed on Night City's streets, 13 billion people have been defeated by V. By comparison, the megalopolis has a population of 6.9 million...
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So ... What unlucky soul has died the most often my question?Since players were first unleashed on Night City's streets, 13 billion people have been defeated by V. By comparison, the megalopolis has a population of 6.9 million...
Lol ! One could ask the same for most of the other quoted statistics.ehm... first i thought how the hell is this even possible if u max SC so easily and fast.... does this mean 76,5% of players dropped the game already without finishing it at all? cant believe this statistic... nor do i understand how its calculated... oO - what kind of insight are we looking at here?...
edit: even more important.... how can cdpr know how many player already maxed street creed - really curious where this information comes from...? its not like this is a server sided game hm?
Hey,how can cdpr know how many player already maxed street creed - really curious where this information comes from...? its not like this is a server sided game hm?
By extrapolation, that's "only" a little over 22 enemies defeated per hour of play.Taking into account the other numbers (which must have evolved since), it makes (approximately and if I'm right) :
- One death for 22.20 enemies defeated.
- One death per hour of play.
Not bad