That TW3 didn't have 19.000 concurrent players after 8 months (like it does now), but less than 9.000. After 8 months Cyberpunk have 9.300 with no new content so far. In that time TW3 had 16 free DLCs and one expansion.
That TW3's numbers were 10-15.000 between August 2016 and December 2019, when Netflix show premiered which caused the number of concurrent players to double in size and it never dropped again to pre-2020 level.
That TW3 is the exception to the rule and no other story-driven game have numbers that high 6 years after their launch.
That's true however the initial player base is nowhere near comparable. We're talking 52k to 8k compared to 900k to 9k.
That's 15% of initial player base after 8 months compared to 1%.
But TW3 is incomparable you said, okay let's try something else.
RDR2 from dropped 28k to 8k in 8 months.
Fallout 4 dropped from 225k to 25k in 8 months.
Dying light dropped from 13k to 3k in 8 months.
Skyrim dropped from 24k to 20k in 8 months.
TW3 isn't an isolated case, there are plenty of games like TW3 which are doing good as well. Cyberpunk lost 99% of it's initial player base within 8 months.
No other game had such success after 6 years you say - Skyrim went from 24k to 12k in 6 years.
That's 50% compared to the Witchers 39%.
I mean i get it - you really like the game. Fair enough, it's subjective. But the numbers are objective, they arent lying, CP77 lost 99% of committed players within 8 months. I firmly believe people who think there is nothing worrying about it are lying to themselves.
Anyway let's quit that public discussion, i don't want more warnings. Dm if you want