Hey, I am currently replaying Cyberpunk 2077 on a PS5 console for the first time since around the patch 0 / patch 1 period. I never tested patch 2 and this is my first time experiencing patch 3.
And I am very disappointed to find that the game is even buggier than last time I played!? I really got my hopes up with all of the reviews and blogs on the internet saying that Cyberpunk 2077 is finally a good game, and how the game is now stable enough to be sold on the PlayStation store.
But then I played the game again and none of that is true? It’s just a really terrible experience with bugs and glitches around every corner. Consistent bugs that never existed before…
luckily, I haven’t run into any game breaking bugs at least so I’m hoping that most of those have been patched. But the game now crashes even more frequently than it used to (causing more longer term issues that occur post-crash). At release, the game crashed I guess 3-6 times per real life day. Now the game is crashing I guess 6-9 times per real life day. Now, NPCs often teleport in zigzags to where they are walking. Not so often civilians, but anyone who is story related will probably do this. This was a rare occurrence in every play through at the games release. Now, many enemies will instantly aggro me through multiple walls and so far away that I wouldn’t even be able to see them if there weren’t any walls between us. This causes me to be put into combat 3-4 times every single time I decide to drive anywhere in Watson. This never happened at the game’s release. Now, I often find myself getting NCPD wanted stars for shooting at gang members. I even got a wanted star just for driving down an empty road on the east side of Watson. Now, I often see NPCs and sometimes vehicles spawn right in front of me. The only way to see people spawn at the games release was to intentionally quickly turn around at a good angle and see people spawn BEHIND YOU, it was never possible to see people (other than the NCPD) spawn in front of you before now. Now, during combat, enemies often skip frames, they sort of teleport around in place, like I might be shooting at them and then they teleport their head and torso (coincidentally) out of the way of my bullets. I don’t believe that this happened ever at release.
For me personally, the game wasn’t too bad at release. It crashed too often, and sometimes missions would just get stuck and you would have to load the game somewhere or you wouldn’t be able to progress. Rarely, each of your load states would also be broken and you would be screwed. That’s all terrible and all, but it doesn’t really effect the quality of the working gameplay.
In patch 3, the quality of the working gameplay is atrocious because you are reminded that the game is plagued with bugs every single second you are playing. This makes the game quite boring for me sadly.
What is everybody thinking by saying that Cyberpunk 2077 has improved a lot since release? And what is CDPR thinking introducing all of these new bugs into the game? And why did Sony put the game back on the PlayStation store?
[Note: each time I mention Cyberpunks state at release, I may actually mean after patch 1.]
And I am very disappointed to find that the game is even buggier than last time I played!? I really got my hopes up with all of the reviews and blogs on the internet saying that Cyberpunk 2077 is finally a good game, and how the game is now stable enough to be sold on the PlayStation store.
But then I played the game again and none of that is true? It’s just a really terrible experience with bugs and glitches around every corner. Consistent bugs that never existed before…
luckily, I haven’t run into any game breaking bugs at least so I’m hoping that most of those have been patched. But the game now crashes even more frequently than it used to (causing more longer term issues that occur post-crash). At release, the game crashed I guess 3-6 times per real life day. Now the game is crashing I guess 6-9 times per real life day. Now, NPCs often teleport in zigzags to where they are walking. Not so often civilians, but anyone who is story related will probably do this. This was a rare occurrence in every play through at the games release. Now, many enemies will instantly aggro me through multiple walls and so far away that I wouldn’t even be able to see them if there weren’t any walls between us. This causes me to be put into combat 3-4 times every single time I decide to drive anywhere in Watson. This never happened at the game’s release. Now, I often find myself getting NCPD wanted stars for shooting at gang members. I even got a wanted star just for driving down an empty road on the east side of Watson. Now, I often see NPCs and sometimes vehicles spawn right in front of me. The only way to see people spawn at the games release was to intentionally quickly turn around at a good angle and see people spawn BEHIND YOU, it was never possible to see people (other than the NCPD) spawn in front of you before now. Now, during combat, enemies often skip frames, they sort of teleport around in place, like I might be shooting at them and then they teleport their head and torso (coincidentally) out of the way of my bullets. I don’t believe that this happened ever at release.
For me personally, the game wasn’t too bad at release. It crashed too often, and sometimes missions would just get stuck and you would have to load the game somewhere or you wouldn’t be able to progress. Rarely, each of your load states would also be broken and you would be screwed. That’s all terrible and all, but it doesn’t really effect the quality of the working gameplay.
In patch 3, the quality of the working gameplay is atrocious because you are reminded that the game is plagued with bugs every single second you are playing. This makes the game quite boring for me sadly.
What is everybody thinking by saying that Cyberpunk 2077 has improved a lot since release? And what is CDPR thinking introducing all of these new bugs into the game? And why did Sony put the game back on the PlayStation store?
[Note: each time I mention Cyberpunks state at release, I may actually mean after patch 1.]
Last edited: