Cyberpunk Orion Combat Core. "One Choom Army" or "Tactical Booster Team??"

+

Which core balance gameplay that you want more for Cyberpunk sequel?

  • One Choom army. Basically a lone wolf power fantasy most of the time, just like CP2077.

    Votes: 7 30.4%
  • Tactical Booster team. A tactial party based RPG where you have proper companions along the journey.

    Votes: 11 47.8%
  • Others...

    Votes: 5 21.7%

  • Total voters
    23
Finally I have the time to talk about this long time passionate topic of mine. With the confirmed upcoming Cyberpunk Sequel Orion, I wonder what the community still really prefer after playing CP2077 for countless of hours, a totally lone wolf style power fantasy where you don't need any help as it's all about the player character or where the game balanced around team based format, being tactical with a team of selected companion characters or maybe random hired goons or drones. Let me know what do you think/want & maybe provide the reasoning behind it.


Generally, with lone wolf style, the biggest advantage (or disadvantage?) is player can have their most powerful OP build to provide the challenges, regardless of the combat balance. There is no babysitting other characters, nor spreading out player's resources.

Personally I prefer the later AKA tactical party based RPG. For that, now I will provides the pros & cons for tactical party based system based on my personal game experiences, playing such similar games.

>> PROS
+ Deeper companionship aspects.
Player will have more time to interact with companion characters. This will have a deepening aspects for characterization, especially for romance scenarios.
+ Deeper strategical approach to enemy challenges. Things will get more balances out as every combat encounter approach a lot more tactical. A feature like tactical commands will help how player can command the team during combat.
+ More interactive relationship with companion characters. Such interaction can happen during combat or non combat situation, even as mundane as walking through the environment or while investigating stuffs during missions.
+ Proper TTRPG adaptation of roles. This is it. I always wanna see an actual RP team during campaign. Every characters will have the roles that fit into their styles, even having a "fixer" type companion as player teammates. Possible scenarios also how a netrunner specialist type can be a defensive supporting role during mission, giving player's team a buffs or hints of items/secrets/traps. It's such simple things but also give massive impacts in role play aspects.
+ Team building aspects. whether player can personally ask companions to join team or simply hire another mercs in Afterlife, it's one of the joy to build your own team to its fullest potentials.
+ potential of companion characters with unique skills & combat options. Player can build companions skills & equipment that benefit their innate specific roles, like netrunner, techie, medtech, rockerboy, media, exec, lawman, fixer, nomad, booster, etc....

>> CONS
+ Items & resources will be spread out.
Of course, with more characters to manage, there will be more resources player need.
+ more time of team management. There will be a hefty amount of time where player must manage these companions to have a proper skils & equipment. Altough, some games provides auto level up & auto equip features to fast things up.
+ lose sense of bits of power fantasy. The game balance will certainly focus one a multiple targets combat system instead of player own character.
 
Last edited:
I mean - CDPR is going to keep making the types of games that they make. It is going to be a first person/third person open world RPG focused on a lot of shooting with some melee elements mixed in. That isn't going away or changing.

If you are looking for party based stuff, which I actually think would be really cool and I hope they add it to the Cyberpunk universe, I think you should be envisioning something like Mass Effect did.

I love games like DOS2, BG3, XCOM, etc. But those aren't the type of games CDPR makes.

If you are hoping for this - then if they keep outsourcing their IPs like they are doing with the Canis Majoris project it could happen at some point. But there is no chance CDPR does it. MAYBE the Molasses Flood would do something like this in the future.
Post automatically merged:

An addition to this:

I was hoping that the Molasses Flood project was going to be Cyberpunk based. I was looking at their previous games and stuff. I thought it would have been really cool if there was a story about you playing a 'Fixer' that wasn't involved in combat, but rather you managed the teams that you sent into missions that you are assigning... then combat would be with the teams you assigned, your Edgerunners, Netrunners, etc. would level up, gain new abilities, etc. Something kind of like XCom, Darkest Dungeon, Divinity, etc.
 
Like @LeKill3rFou, I'm missing a "either" or "don't care" option.

I prefer not being a one man army but this isn't exclusive to a more team oriented approach. Just like most of what you list as pros are not exclusive to a team based approach at all.

Ultimately, as long as CDPR delivers a game with superior story, writing and characters I'll be happy with either approach.
 
For making a team based gameplay interesting you need a decent AI (if we are talking not only about main story missions, which can be heavily scripted), because in games like ME companions are mostly useless in combat (except for cases with some broken mechanics, like Garrus with perks for machineguns in ME3). Or make it turn based with full controll of your teammates, but i don't see a reason for CDPR to change gameplay so much
 
IF CDPR decide to go for a "team", it would be awesome if they reach or at least be close to the level of the guardians of the galaxy. That's just my new reference in term of playing with a "NPCs team". I don't mean about combats or the gameplay (it's very basic), just about the interactions between the whole team during quests or outside (outstanding in my opinion). I have to say that Mass Effect has aged badly on this side^^
So I'm for a team, but it need to be (very) good :)
For those who never played nor took a look to the game (just need to watch a couple of minutes^^)
 
I personally would like a story based around a team of mercs. This doesn't mean that your player couldn't be a 1 man wrecking ball. Mass effect is actually a nice example of this. Shep has an awesome crew, but he is still a badass. Though the story is held together by his crew and the relationships you can form. This is what I want. A central cast of characters that are apart of the journey.
 
Last edited:
Finally I have the time to talk about this long time passionate topic of mine. With the confirmed upcoming Cyberpunk Sequel Orion, I wonder what the community still really prefer after playing CP2077 for countless of hours, a totally lone wolf style power fantasy where you don't need any help as it's all about the player character or where the game balanced around team based format, being tactical with a team of selected companion characters or maybe random hired goons or drones. Let me know what do you think/want & maybe provide the reasoning behind it.


Generally, with lone wold style, the biggest advantage (or disadvantage?) is player can have their most powerful OP build to provide the challenges, regardless of the combat balance. There is no babysitting other characters, nor spreading out player's resources.

Personally I prefer the later AKA tactical party based RPG. For that, now I will provides the pros & cons for tactical party based system based on my personal game experiences, playing such similar games.

>> PROS
+ Deeper companionship aspects.
Player will have more time to interact with companion characters. This will have a deepening aspects for characterization, especially for romance scenarios.
+ Deeper strategical approach to enemy challenges. Things will get more balances out as every combat encounter approach a lot more tactical. A feature like tactical commands will help how player can command the team during combat.
+ More interactive relationship with companion characters. Such interaction can happen during combat or non combat situation, even as mundane as walking through the environment or while investigating stuffs during missions.
+ Proper TTRPG adaptation of roles. This is it. I always wanna see an actual RP team during campaign. Every characters will have the roles that fit into their styles, even having a "fixer" type companion as player teammates. Possible scenarios also how a netrunner specialist type can be a defensive supporting role during mission, giving player's team a buffs or hints of items/secrets/traps. It's such simple things but also give massive impacts in role play aspects.
+ Team building aspects. whether player can personally ask companions to join team or simply hire another mercs in Afterlife, it's one of the joy to build your own team to its fullest potentials.
+ potential of companion characters with unique skills & combat options. Player can build companions skills & equipment that benefit their innate specific roles, like netrunner, techie, medtech, rockerboy, media, exec, lawman, fixer, nomad, booster, etc....

>> CONS
+ Items & resources will be spread out.
Of course, with more characters to manage, there will be more resources player need.
+ more time of team management. There will be a hefty amount of time where player must manage these companions to have a proper skils & equipment. Altough, some games provides auto level up & auto equip features to fast things up.
+ lose sense of bits of power fantasy. The game balance will certainly focus one a multiple targets combat system instead of player own character.
You know there are games that even players control one character
But in game mechanic allow them to command teammates to do specific task not just always AI automate control

Which that could implement to the game as well

Think like you are one strong teamleader with some chooms tag along that you can command

Or giving some passive benefits
Such as highligh enemies nearby, debuff hacking multiple targets, auto heal, auto revive, ETC
 
Mass effect is actually a nice example of this. Shep has an awesome crew, but he is still a badass. Though the story is held together by his crew and the relationships you can form. This is what I want. A central cast of characters that are apart of the journey.
In Cyberpunk, I imagine that "probably" it's better to be ready to lose few team mate on the journey. Unlike ME, you will probably be unable to save everyone
It could be heartbreaking at some point :sad:
(like doing a "suicide mission", in which noone die^^)
 
In Cyberpunk, I imagine that "probably" it's better to be ready to lose few team mate on the journey. Unlike ME, you will probably be unable to save everyone
It could be heartbreaking at some point :sad:
(like doing a "suicide mission", in which noone die^^)
But that would be the beauty of it, right? To have a little heartbreak, happy moments, and even betrayal. I mean that's what night city is all about.
 
But that would be the beauty of it, right? To have a little heartbreak, happy moments, and even betrayal. I mean that's what night city is all about.
Yeah, I don't have any issue with that. But it would be sad as hell, clearly more if it's after a good while and after developing a good "relationships" (friend/LI/whatever).
Let's imagine, you have two teammates that you really like/love, I mean really (like a LI and a "best friend"). Then during the final mission (so after a bunch of hours...), one of them betray you which make the second to die. Would be awesome (and freaking sad) :D
 
I wouldn't mind having a Fallout type game, where you can have a companion with you.

The reason I use fallout as an example (I know many other games have companions) is because it wouldn't be a big deviation from what CP already is. Single player FPP/TPP RPG with shooter mechanics. I know the Cyberpunk Genre as a whole is sort of a loner protagonist vibe, but they usually have a friend or 2 somewhere. Plus CP2077 made it a point that V is making friends and people who care about them along the way, so I'd like a little more interactivity with those characters in a sequel.

But at the end of the day, I want more cyberpunk, improve on it YES, add to it Definitely, but I don't want a major change to the formula, just improvements and variations, but at its core It should be more of what we already have, just better.
 
I'd personally like a combination of both.

I wouldn't mind a "team" and a base of operations so to speak, but i'd prefer solo exploring/missions, have the team on comms etc.

If im honest when i first played cp2077 on release i thought the ppl we met on the journey and there varied skills was leading to the formation of a team, instead when i thought the "'team" part was about to start was actually the end of the game.

Anyhow aye, combination of both probably my preference
 
We can't vote "both" or "whatever" ?
Honestly, I don't have any problem with both.
(even playing as lone wolf in a "team game", like in DOS2. At least, if the gameplay allow it)
I will add that.
Post automatically merged:

I mean - CDPR is going to keep making the types of games that they make. It is going to be a first person/third person open world RPG focused on a lot of shooting with some melee elements mixed in. That isn't going away or changing.

If you are looking for party based stuff, which I actually think would be really cool and I hope they add it to the Cyberpunk universe, I think you should be envisioning something like Mass Effect did.

I love games like DOS2, BG3, XCOM, etc. But those aren't the type of games CDPR makes.

If you are hoping for this - then if they keep outsourcing their IPs like they are doing with the Canis Majoris project it could happen at some point. But there is no chance CDPR does it. MAYBE the Molasses Flood would do something like this in the future.
Post automatically merged:

An addition to this:

I was hoping that the Molasses Flood project was going to be Cyberpunk based. I was looking at their previous games and stuff. I thought it would have been really cool if there was a story about you playing a 'Fixer' that wasn't involved in combat, but rather you managed the teams that you sent into missions that you are assigning... then combat would be with the teams you assigned, your Edgerunners, Netrunners, etc. would level up, gain new abilities, etc. Something kind of like XCom, Darkest Dungeon, Divinity, etc.
It's kinda interesting too that Cyberpunk genre games actually rooted from such strategy games, for example The Syndicate series. Although, so far what we know Molasses Flood are developing a Witcher game with multiplayer aspects. No Cyberpunk spin off game project yet.
Post automatically merged:

For making a team based gameplay interesting you need a decent AI (if we are talking not only about main story missions, which can be heavily scripted), because in games like ME companions are mostly useless in combat (except for cases with some broken mechanics, like Garrus with perks for machineguns in ME3). Or make it turn based with full controll of your teammates, but i don't see a reason for CDPR to change gameplay so much
I don't ever see CDPR gonna go TBS either with their mainline AAA IPs. & you are right that tactical based game do need a decent AIs, especially if it's more action based. Although, I very much disagree with ME games companions are useless. In fact the companion AI system & tactical commad system in ME2 is pretty much great, compare to many other similar games. A great example of horrible AI companion imo is RE5 "Sheva" because the AI can actively make the survivibility of players even worse during gameplay LOL
Post automatically merged:

IF CDPR decide to go for a "team", it would be awesome if they reach or at least be close to the level of the guardians of the galaxy. That's just my new reference in term of playing with a "NPCs team". I don't mean about combats or the gameplay (it's very basic), just about the interactions between the whole team during quests or outside (outstanding in my opinion). I have to say that Mass Effect has aged badly on this side^^
So I'm for a team, but it need to be (very) good :)
For those who never played nor took a look to the game (just need to watch a couple of minutes^^)
This!! This is what I am talking about. I could think plenty numbers of time that I wanna know the reactions from some characters in CP2077, during certain missions, especially missions that tackled heavy social & political stuffs. The Sinnerman quest alone would be such an interesting aspects to experiments what would characters like Judy or Panam or Kerry say about the whole things.

The game indeed have Johnny Silverhand as that other POVs aside from V (player), but Johnny Silverhand is inherently not relatable to player & there can only so many times the gimmick will become stale, especially after multiple playthroughs.
Post automatically merged:

I wouldn't mind having a Fallout type game, where you can have a companion with you.

The reason I use fallout as an example (I know many other games have companions) is because it wouldn't be a big deviation from what CP already is. Single player FPP/TPP RPG with shooter mechanics. I know the Cyberpunk Genre as a whole is sort of a loner protagonist vibe, but they usually have a friend or 2 somewhere. Plus CP2077 made it a point that V is making friends and people who care about them along the way, so I'd like a little more interactivity with those characters in a sequel.

But at the end of the day, I want more cyberpunk, improve on it YES, add to it Definitely, but I don't want a major change to the formula, just improvements and variations, but at its core It should be more of what we already have, just better.
The good addition with Fallout games, player can actively "seek/invite/hire" the available companions at any given time. It's something that unfortunately not possible with CP2077, (unless using mods). But, again since the game balanced around one player/active target mechanics, often players just stroll around on their own, skip over such feature or maybe even consider companions as useless/hassle. While not bad, FO4 companion system is adequate enough feature to tackle the subject, but there is a reason why some people think the best FO4 is just a simple loyal doggie dogmeat LOL
 
Last edited:
 
The good addition with Fallout games, player can actively "seek/invite/hire" the available companions at any given time. It's something that unfortunately not possible with CP2077, (unless using mods). But, again since the game balanced around one player/active target mechanics, often players just stroll around on their own, skip over such feature or maybe even consider companions as useless/hassle. While not bad, FO4 companion system is adequate enough feature to tackle the subject, but there is a reason why some people think the best FO4 is just a simple loyal doggie dogmeat LOL


Yeah, that's basically how I feel about it. It's not needed but it's a nice option for people who don't want to be alone the entire game. Something like FO or Mass Effect would be my ideal choice for a game like this. Leaning a little more towards fallout. But I like what CP is so I wouldn't want it to change too heavily just get better. I'm also fine without companions as a regular mechanic and just having some more optional content/missions/interactions with these characters. I think for me the main protagonist doing their own thing works really well in CP2077, it just they introduce a lot of interesting characters that sort of become pointless and just "exist" once you hit a certain point, I'd like them to have a bit more to do.
 
Top Bottom