This is a follow-up to this thread
in short, virtual input created through VBScript's SendKeys is incorrectly interpreted by Cyberpunk 2077.
Platform: windows 10, steam, v1.23
Steps to reproduce:
sendkey.vbs content:
Set WshShell = WScript.CreateObject("WScript.Shell")
WScript.Sleep 5000
WshShell.SendKeys "{RIGHT}"
Why not just use AutoHotkey or other automation tool? AutoHotkey uses GPLv2 license and I can't redistribute it, other tools might not work with GeForceNow, and this is as close to native capabilities to send virtual input on Windows 10 that I could find.
Thanks in advance.
in short, virtual input created through VBScript's SendKeys is incorrectly interpreted by Cyberpunk 2077.
Platform: windows 10, steam, v1.23
Steps to reproduce:
- launch Cyberpunk 2077, load game and open inventory and select some item(or any UI that user can move with horizontal arrow keys)
- run sendkey.vbs(for example from shell: cscript sendkey.vbs)
- go back to game, wait few seconds and observe as {RIGHT} key is interpreted as left arrow key
sendkey.vbs content:
Set WshShell = WScript.CreateObject("WScript.Shell")
WScript.Sleep 5000
WshShell.SendKeys "{RIGHT}"
Why not just use AutoHotkey or other automation tool? AutoHotkey uses GPLv2 license and I can't redistribute it, other tools might not work with GeForceNow, and this is as close to native capabilities to send virtual input on Windows 10 that I could find.
Thanks in advance.
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