Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Cyberpunk Roles - Which One Will You Be

+

Cyberpunk Roles - Which One Will You Be

  • Cop - You know the Score, pal! If you're not Cop, you're little people!

    Votes: 7 23.3%
  • Corporate - Everyone else IS little people.

    Votes: 7 23.3%
  • Fixer - Trust Me: the Street -is- the Action.

    Votes: 2 6.7%
  • Med Tech - The Power of Life Over Death. And get paid.

    Votes: 2 6.7%
  • Netrunner - You people think you know it all. I've been here the whole time.

    Votes: 11 36.7%
  • Nomad - Freedom. Without that, everything else is bullshit. Also cool cars.

    Votes: 4 13.3%
  • Rockerboy - Change The World. Be loved by millions.

    Votes: 6 20.0%
  • Solo - "Do you want a war? Or do you want to just Give.Me.A.Gun?"

    Votes: 10 33.3%
  • Techie - The Machine is the System. The Machine is mine.

    Votes: 2 6.7%
  • Media - Get The Truth. Get out alive. ALSO Virile CDPR Mods. We all about the Truth. And virility.

    Votes: 7 23.3%

  • Total voters
    30
Prev
  • 1
  • …

    Go to page

  • 8
  • 9
  • 10
  • 11
  • 12
  • …

    Go to page

  • 31
Next
First Prev 10 of 31

Go to page

Next Last
Sardukhar

Sardukhar

Moderator
#181
Jan 14, 2014
I would think the guitars of the Dark Future wouldn't use strings anymore. Some kind of chromed-up virtual strings maybe.

"Rockerboy: No Strings Attached": the title of the expose of Kerry Eurodyne.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#182
Jan 14, 2014
Sardukhar said:
I would think the guitars of the Dark Future wouldn't use strings anymore. Some kind of chromed-up virtual strings maybe.

"Rockerboy: No Strings Attached": the title of the expose of Kerry Eurodyne.
Click to expand...
Remember some of the musical devices I linked in the soundtrack thread? DJs are a legitimate Rockerboy style too. No instruments needed, just samples.

Good real life examples:

Deadmau5


Daft Punk


Both are already quite Cyberpunkish as well.
 
thewarsend

thewarsend

Forum veteran
#183
Jan 14, 2014
ChrisWebb2020 said:
Remember some of the musical devices I linked in the soundtrack thread? DJs are a legitimate Rockerboy style too. No instruments needed, just samples.

Good real life examples:

Deadmau5


Daft Punk


Both are already quite Cyberpunkish as well.
Click to expand...
Can they have something like a Dubstep gun too? :D You know like in Saints Row 4.. (This is kind of a joke of course, but as much as i hated SR4, that gun was cool) Or at least a gun that plays music when you shoot.. :D
 
LexAnarchy

LexAnarchy

Rookie
#184
Jan 14, 2014
I will probably try out all the classes and then choose the one with the best-looking weapons as my main class. :p
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#185
Jan 14, 2014
thewarsend said:
Can they have something like a Dubstep gun too? :D You know like in Saints Row 4.. (This is kind of a joke of course, but as much as i hated SR4, that gun was cool) Or at least a gun that plays music when you shoot.. :D
Click to expand...
Musiccal guns, not to my taste i'm afraid. But instruments made into weapons works for me:





LexAnarchy said:
I will probably try out all the classes and then choose the one with the best-looking weapons as my main class. :p
Click to expand...
If CDPR do it right, there will be no limits on what gear is available to any of the roles/classes. I have never understood the idea that you can only use a specific type of gear with a specific career path. It's just never made sense to me.
 
  • RED Point
Reactions: TheOracle7
thewarsend

thewarsend

Forum veteran
#186
Jan 14, 2014
ChrisWebb2020 said:
Musiccal guns, not to my taste i'm afraid. But instruments made into weapons works for me:







If CDPR do it right, there will be no limits on what gear is available to any of the roles/classes. I have never understood the idea that you can only use a specific type of gear with a specific career path. It's just never made sense to me.
Click to expand...
Not my taste either, i don't think i would ever pick it up if it were in the game, (as i stated it was meant as a joke) but i imagine it would work for a rockerboy.. Or at least a weapon shaped like an instrument..
 
Sardukhar

Sardukhar

Moderator
#187
Jan 14, 2014
Oh, I get it. Gear access in ames is often dependent on proficiency. There really isn't any reasonable way for a musician to become proficient in driving an M1Abrams tank, or becoming a SAP Consultant, without a total change of career. It's not as simple as spending skill points. You need infrastructure, time, personal resources....by the time you're done, you've swapped from "Fixer: Low Level Drug Dealer" at 16 to "Solo: Heavy Weapons Specialist" at 23.

CP2020 handles this fairly well, mind you, as long as you treat Roles as being mutable and changeable. The basic rule makes it pretty much impossible for one Role like MedTech to cross over in any but the simplest ways into the Corporate Role and vice versa.

In terms of gear availability, although arguably a powerful Corp can get -any- kind of gear, his possession of a Main Battle Tank would be crazy unlikely, whereas a Techie or Solo might have one from his time in the Forces.

What I'm saying is, money isn't the only factor in obtaining many kinds of gear and certain Roles have access to things other Roles do not.
 
Suhiira

Suhiira

Forum veteran
#188
Jan 21, 2014
While character classes make good sense in multi-player games they tend to be overly restrictive in single-player games.

In a multi-player game you want to make sure each player can add something unique and valuable to the team.

In a single-player game you're often forced to skip/ignore some game content because you're not "X" class. So to experience the entire game you have to replay it multiple times, once as each character class, to get the 1 or 2% of the game content you missed the first time.

Also character classes tend to be overly restrictive.

Real world example:
I grew up on a farm so learned basic agriculture, husbandry, mechanics, plumbing, and electricity by the time I was 18.
Then I spent 20 years in the military and added combat rifleman, intelligence analyst, and nuc/bio/chem warfare specialist by the time I was 38.
I went to college and got a BS in Computer Science and worked for another 24 years as a programmer/analyst and info/tech manager by the time I was 62.

No way could a character in a class-based game system have such a mish-mash all at reasonable skill levels.
 
C

crrpt_dntt

Rookie
#189
Jan 21, 2014
Suhiir said:
In a single-player game you're often forced to skip/ignore some game content because you're not "X" class. So to experience the entire game you have to replay it multiple times, once as each character class, to get the 1 or 2% of the game content you missed the first time.
Click to expand...
I think (actually hope) the developers are going for this design choice to add to replay value. But change those 1 or 2% to into 30 to 40% difference in character development and another 40 to 50% difference in story development. This way classes would play considerably different. I, for my part, wouldn't mind that restrictiveness at all, as long as it's making sense, not to have access to things. But that's just a matter of how you create the world and tell the stories.

edit/
actually 40 to 50% is a bit much change in story development coming from just a choice of class. Story development should be mainly decided by in game choices.
 
Sardukhar

Sardukhar

Moderator
#190
Jan 21, 2014
Actually, I suppose you could have easily as many skills as Suhiir in CP2020 if you assigned enough skill points, no problem. And that's kind-of class based.

Also, Suhiir, what's life like at 62? Are you any smarter than at 40? Because BY GOD I keep waiting to be as clever and tough as my father or his father and it still hasn't bloody happened yet.
 
G

gurosan

Rookie
#191
Jan 23, 2014
Voted for nomad. Sitting in one place is depressing, so moving from one job/place to another is a good chance to see different types of buzz.
 
  • RED Point
Reactions: TheOracle7
Suhiira

Suhiira

Forum veteran
#192
Jan 23, 2014
Sardukhar said:
Also, Suhiir, what's life like at 62? Are you any smarter than at 40? Because BY GOD I keep waiting to be as clever and tough as my father or his father and it still hasn't bloody happened yet.
Click to expand...
Smarter?
Well .........
If by "smarter" you mean "learned from my mistakes" then yes.
Simply because by this age you've had more chances to make new and creative ones.
 
Suhiira

Suhiira

Forum veteran
#193
Jan 23, 2014
東亜重工・TŌA-01 said:
I think (actually hope) the developers are going for this design choice to add to replay value. But change those 1 or 2% to into 30 to 40% difference in character development and another 40 to 50% difference in story development. This way classes would play considerably different. I, for my part, wouldn't mind that restrictiveness at all, as long as it's making sense, not to have access to things. But that's just a matter of how you create the world and tell the stories.
Click to expand...
From a purely practical (development time = money) perspective it's rather unlikely any game developer would have more then a minor fraction of the games content unique to any specific "character class" or "character decision".
Of course all the players would LOVE to see more then 5-10% of a games content unique, but do you really want to see games take 30% longer to create and cost 30%+ more to buy?
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#194
Jan 23, 2014
Suhiir said:
From a purely practical (development time = money) perspective it's rather unlikely any game developer would have more then a minor fraction of the games content unique to any specific "character class" or "character decision".
Of course all the players would LOVE to see more then 5-10% of a games content unique, but do you really want to see games take 30% longer to create and cost 30%+ more to buy?
Click to expand...
Yes, because I would probably play them for 500% longer.
 
C

crrpt_dntt

Rookie
#195
Jan 24, 2014
Suhiir said:
do you really want to see games take 30% longer to create and cost 30%+ more to buy?
Click to expand...
Same here. Lately I really tend to restrict myself to just buying games that keep me satisfied and interested for 100+ hours. If I had a game that would tell
like 3 mostly different stories even within one single setting (NIght City) I'd very probably play at least double the amount happily (though there are many factors deciding here). If a developer would manage to provide me that I'd gladly pay 50% more - if only for setting new standards for the genre:)
 
C

crrpt_dntt

Rookie
#196
Feb 2, 2014
Can anyone tell me how it is that in Night City someone gets to climb the ladders of a corporation?

Does your character grow up in a wealthier family, go to school like a nice kid and follows dads/moms footsteps?

Or can you work yourself up starting as a cybernetically enhanced worker if you're smart enough?
 
Deadbolt_Don

Deadbolt_Don

Senior user
#197
Feb 2, 2014
username_3708645 said:
Can anyone tell me how it is that in Night City someone gets to climb the ladders of a corporation?

Does your character grow up in a wealthier family, go to school like a nice kid and follows dads/moms footsteps?

Or can you work yourself up starting as a cybernetically enhanced worker if you're smart enough?
Click to expand...
I believe the paper pushers are the ones who are more concerned with climbing the corporate ladder, not so much the blue collar workers.

1. If you're starting out from the gutter, start by getting yourself a crappy job behind a desk.

2. Proceed by engaging in the usual workplace shenanigans until an opportunity for advancement presents itself. Once the solos you've hired have disposed of your immediate superior's body you apply for the position. Eliminate all competitors.

3. Once you've been promoted, invest your raise into more personal security, enhancements, and whatever the hell else you can think of.

4. Repeat steps 2 through 4 indefinitely.
 
  • RED Point
Reactions: TheOracle7 and Lolssi83.811
C

crrpt_dntt

Rookie
#198
Feb 2, 2014
deadbolt_don said:
4. Repeat steps 2 through 4 indefinitely.
Click to expand...
haha - ok, thanks!
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#199
Feb 2, 2014
Deadbolt has made a reasonable image of the corporate ladder game.

If that didn't do it for you, have an excerpt from the 2020 core rulebook:
Right now, your life as a junior executive is anything but easy. There are guys underneath you who'd kill for a shot at your job. There are guys over you who'd kill to keep you out of their jobs. And they're not kidding about the killing - every up and comer in the Corporation has his own crew of Solos and Netrunners to cover his pet projects.

Sabotage? Constantly.
Bribery? Routine.
Blackmail? Common.
Promotion by assassination? Always a possibilty.

The stakes are that high - one slip and you could be out on the Street with the rest of the trash.
Or dead.
Click to expand...
 
C

crrpt_dntt

Rookie
#200
Feb 2, 2014
chriswebb2020 said:
Deadbolt has made a reasonable image of the corporate ladder game.

If that didn't do it for you, have an excerpt from the 2020 core rulebook:
Click to expand...
thanks - I was trying to imagine how a npc having nothing could have reached the prospect of a place at the top levels of the food chain. deadbolt_don starting his image from the gutter to desk-job-perspective actually pretty much nailed it.
 
Prev
  • 1
  • …

    Go to page

  • 8
  • 9
  • 10
  • 11
  • 12
  • …

    Go to page

  • 31
Next
First Prev 10 of 31

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.