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Cyberpunk Roles - Which One Will You Be

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Cyberpunk Roles - Which One Will You Be

  • Cop - You know the Score, pal! If you're not Cop, you're little people!

    Votes: 7 23.3%
  • Corporate - Everyone else IS little people.

    Votes: 7 23.3%
  • Fixer - Trust Me: the Street -is- the Action.

    Votes: 2 6.7%
  • Med Tech - The Power of Life Over Death. And get paid.

    Votes: 2 6.7%
  • Netrunner - You people think you know it all. I've been here the whole time.

    Votes: 11 36.7%
  • Nomad - Freedom. Without that, everything else is bullshit. Also cool cars.

    Votes: 4 13.3%
  • Rockerboy - Change The World. Be loved by millions.

    Votes: 6 20.0%
  • Solo - "Do you want a war? Or do you want to just Give.Me.A.Gun?"

    Votes: 10 33.3%
  • Techie - The Machine is the System. The Machine is mine.

    Votes: 2 6.7%
  • Media - Get The Truth. Get out alive. ALSO Virile CDPR Mods. We all about the Truth. And virility.

    Votes: 7 23.3%

  • Total voters
    30
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Nars

Nars

Moderator
#361
Jun 29, 2014
suhiir said:
The last thing I want to see out of CP2077 is "yet another" FPS game.
But we each have our tastes.
Click to expand...
Yes, cause not broken combat system clearly prevents CP2077 from being RPG.
 
Suhiira

Suhiira

Forum veteran
#362
Jun 29, 2014
Nars said:
Yes, cause not broken combat system clearly prevents CP2077 from being RPG.
Click to expand...
If I understand your perspective any game that's not a top-line FPS has a broken combat system.
Hate to break it to you but a good many folks disagree.
 
Nars

Nars

Moderator
#363
Jun 29, 2014
suhiir said:
If I understand your perspective any game that's not a top-line FPS has a broken combat system.
Click to expand...
You don't. I said, that combination of 100% stats based accuracy, and real time combat/aiming simply does not work together. CDPR said that combat will be in real time. Ergo, real time with (again) 100% stats based accuracy does not work together.

E:

For me combat can be turn based, real time with active pause, FPP, TPP, whatever. Just don't try to eat a cake, and have a cake. Choose one solution and stick with it, make it the best possible experience.
 
Last edited: Jun 29, 2014
Suhiira

Suhiira

Forum veteran
#364
Jun 29, 2014
Nars said:
You don't. I said, that combination of 100% stats based accuracy, and real time combat/aiming simply does not work together. CDPR said that combat will be in real time. Ergo, real time with (again) 100% stats based accuracy does not work together.

E:

For me combat can be turn based, real time with active pause, FPP, TPP, whatever. Just don't try to eat a cake, and have a cake. Choose one solution and stick with it, make it the best possible experience.
Click to expand...
My apologies.

Just because no one has yet found a way to make stats-based and real-time mesh doesn't necessarily mean it's impossible.
I'm not the type to accept something as impossible simply because conventional wisdom says it is.
Good thing for humanity some people think the same way.

If man were ment to fly he'd have wings.
640K is more memory then anyone will ever need.
 
Sardukhar

Sardukhar

Moderator
#365
Jun 29, 2014
suhiir said:
640K is more memory then anyone will ever need.
Click to expand...
Side issue - Gates never said this. Quite the opposite. Go figure, Internet.

I found Bloodlines tolerable. Alpha Protocol the same. The combat didn't thrill me, but ti was better than Deus Ex. Not sure what exactly Nars didn't like about the Bloodlines crosshair/stat-modified shooting. Or Alpha Protocol.

It is a fallacy that because you point the crosshair, you should see the bullet go there and that is realistic. It is not. I've always found it a little annoying.

So I don't mind the bullet striking off-center. In fact, I would prefer it, and then have that modified by....wait. This whole subject should be somewhere else.

MODERATOR BRAIN ACTIVATE.

Continued here:

http://forums.cdprojektred.com/threads/27012-Combat-system?p=1352342&viewfull=1#post1352342

BACK TO YOUR ROLE CHOICES AND WHY.
 
Last edited: Jun 29, 2014
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Decatonkeil

Decatonkeil

Forum veteran
#366
Jun 29, 2014
Sardukhar said:
Side issue - Gates never said this. Quite the opposite. Go figure, Internet.

I found Bloodlines tolerable. Alpha Protocol the same. The combat didn't thrill me, but ti was better than Deus Ex. Not sure what exactly Nars didn't like about the Bloodlines crosshair/stat-modified shooting. Or Alpha Protocol.

It is a fallacy that because you point the crosshair, you should see the bullet go there and that is realistic. It is not. I've always found it a little annoying.

So I don't mind the bullet striking off-center. In fact, I would prefer it, and then have that modified by....wait. This whole subject should be somewhere else.

MODERATOR BRAIN ACTIVATE.

Continued here:

http://forums.cdprojektred.com/threads/27012-Combat-system?p=1352342&viewfull=1#post1352342

BACK TO YOUR ROLE CHOICES AND WHY.
Click to expand...
Also people keep bringing the subject like "hovering the cursor of the mouse over the exact spot you want shot is ability". It's not. An untrained or less so trained character shouldn't have it that easy. You have to take into account destabilizing factors like weight, movement and kickback and also take into account that a cursor can at best make up for an ironsight or laser sight. If you don't have those aiming aides and it's your first shot, you shouldn't know where the shot is exactly going to land. I think the crosshair thing in games like DE is the best way it can be done. If your character is a bad shot, then all his shots will be scattered and he will regain aim after a much longer period of holding the gun still, while the weapons specialist will acquire aim in a negligible span of time and his shots will be that much more focused. In an RPG stats must have SOME effect. I'm all for giving the player's skill some agency but a mouse is not a gun, and the player being able to hold the cursor between the enemy's eyebrows shouldn't be the reason to have say a Media or Rockerboy character with no training in guns perform like the best marksman ever.
 
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Suhiira

Suhiira

Forum veteran
#367
Jun 29, 2014
decatonkeil said:
In an RPG <character> stats must have SOME effect. I'm all for giving the player's skill some agency but a mouse is not a gun, and the player being able to hold the cursor between the enemy's eyebrows shouldn't be the reason to have say a Media or Rockerboy character with no training in guns perform like the best marksman ever.
Click to expand...
Couldn't agree more.
 
A

asume5

Rookie
#368
Jun 30, 2014
I'll probably try MedTech , it sounds pretty cool.
 
Sardukhar

Sardukhar

Moderator
#369
Jun 30, 2014
asume5 said:
I'll probably try MedTech , it sounds pretty cool.
Click to expand...

it is.

Also, designing your own drugs and/or cyberware is prettttty hilarious.
@decatonkeil "I'm all for giving the player's skill some agency but a mouse is not a gun, and the player being able to hold the cursor between the enemy's eyebrows shouldn't be the reason to have say a Media or Rockerboy character with no training in guns perform like the best marksman ever."

I'd say this sums up quite nicely why stats and the lack thereof should be a fundamental affecting factor in this RPG - because without certain skills, you should not be able to do what that Role can do. Whether that is shoot a gun or patch a bleeding lung.
 
Last edited: Jun 30, 2014
thewarsend

thewarsend

Forum veteran
#370
Jun 30, 2014
Cop of course.. After all.. I AM THE LAW..
 
Harthwain

Harthwain

Rookie
#371
Jun 30, 2014
decatonkeil said:
But that would seriously reduce the point of investing in that skill in the first place.
Click to expand...
Then question the skill, or the way it's done. DA:O was dumb. It basically locked down some dialogue options, no matter how charming and intelligent your character was. Fallout 2 did it better (still, it wasn't ideal) - empathy allowed you to see good and bad dialogue choices and this is the way perks such as manipulation or negotiation should go. Don't lock away the option for people who are intelligent enough. Simply highlight it, so it's still possible, but not as easy to pick in the midst of other options the player has. Especially when you can try to seduce, intimidate or use some knowledge-based options. If you reduce choices to "get this skill", then playing as Media or Rocker Boy would have even less sense for me.

suhiir said:
The whole point of an RPG is your character has skills you as a player may or may not have. And those skills, not the players choice of option A or B, or their ability to put a crosshair on a target, should govern what the character is capable of doing.
Click to expand...
"Player's choice of option A or B" is part of RPG gaming, where you make your calls. The difference between RPGs and cRPGs is that in cRPGs you have to make "a list" of choices, because you can't type in whatever you like due to limitations of technology. And by your own logic your ability to put a crosshair on a target should be limited by your stats and skills.
 
Sardukhar

Sardukhar

Moderator
#372
Jun 30, 2014
thewarsend said:
Cop of course.. After all.. I AM THE LAW..
Click to expand...
<Explosive pooping>
 
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Suhiira

Suhiira

Forum veteran
#373
Jun 30, 2014
Safe-r said:
Then question the skill, or the way it's done. DA:O was dumb. It basically locked down some dialogue options, no matter how charming and intelligent your character was. Fallout 2 did it better (still, it wasn't ideal) - empathy allowed you to see good and bad dialogue choices and this is the way perks such as manipulation or negotiation should go. Don't lock away the option for people who are intelligent enough. Simply highlight it, so it's still possible, but not as easy to pick in the midst of other options the player has. Especially when you can try to seduce, intimidate or use some knowledge-based options. If you reduce choices to "get this skill", then playing as Media or Rocker Boy would have even less sense for me.

"Player's choice of option A or B" is part of RPG gaming, where you make your calls. The difference between RPGs and cRPGs is that in cRPGs you have to make "a list" of choices, because you can't type in whatever you like due to limitations of technology. And by your own logic your ability to put a crosshair on a target should be limited by your stats and skills.
Click to expand...
So rather then having character skills that effect how your character interacts with others you'd rather see all dialog options open to everyone?

DA: O didn't even have an "intelligence" or "charasima" stat, it had "coresion" and the "persuade" skill so it used those to determine how well your character could convince others.

And yes, your ability to put a crosshair on target SHOULD be limited by your stats and skills, absolutely! If your character skills are irrelevant to persuasion and combat then the game is not an RPG it's an FPS.
 
Last edited: Jun 30, 2014
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B

braindancer12

Rookie
#374
Jun 30, 2014
thewarsend said:
Cop of course.. After all.. I AM THE LAW..
Click to expand...
 
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Decatonkeil

Decatonkeil

Forum veteran
#375
Jun 30, 2014
Safe-r said:
Then question the skill, or the way it's done. DA:O was dumb. It basically locked down some dialogue options, no matter how charming and intelligent your character was. Fallout 2 did it better (still, it wasn't ideal) - empathy allowed you to see good and bad dialogue choices and this is the way perks such as manipulation or negotiation should go. Don't lock away the option for people who are intelligent enough. Simply highlight it, so it's still possible, but not as easy to pick in the midst of other options the player has. Especially when you can try to seduce, intimidate or use some knowledge-based options. If you reduce choices to "get this skill", then playing as Media or Rocker Boy would have even less sense for me.


"Player's choice of option A or B" is part of RPG gaming, where you make your calls. The difference between RPGs and cRPGs is that in cRPGs you have to make "a list" of choices, because you can't type in whatever you like due to limitations of technology. And by your own logic your ability to put a crosshair on a target should be limited by your stats and skills.
Click to expand...
If you are playing a "dumb" character, he may not be able to come up with an intelligent response. If you play a strong character he should be strong. Would you allow a player who is an engineer or a doctor who not only hasn't invested in the proper skills but has got negative qualities that make him totally inept for those tasks, to just impart a magistral class on engineering or medicine to justify why this type of character should be able to use engineering and medicine? No. If players aren't playing themselves but other people with different qualities both positive and negative than theirs, be it because it's their fantasy or, well, because they want to role play, put themselves in the shoes of others, that's how things should be. If a player that is totally ripped in real life wants to play a wimp, you wouldn't have him somehow infusing his real world strength into his wimpy character. Why would you allow someone to transfer his intelligence to a character that has a low intelligence stat?
 
V

vongo.859

Rookie
#376
Jul 1, 2014
Too lazy to quote everyone, but I hope y'all aren't suggesting that characters with little focus on guns should be absent of crosshairs. I think that would be a bad idea...
 
Suhiira

Suhiira

Forum veteran
#377
Jul 1, 2014
vongo said:
Too lazy to quote everyone, but I hope y'all aren't suggesting that characters with little focus on guns should be absent of crosshairs. I think that would be a bad idea...
Click to expand...
Absent? Not at all. MUCH less accurate then a character with the appropriate weapon skill, definitely.
 
V

vongo.859

Rookie
#378
Jul 1, 2014
suhiir said:
Absent? Not at all. MUCH less accurate then a character with the appropriate weapon skill, definitely.
Click to expand...
Ah, that's fair. Just wanted to confirm that that is what y'all meant.
 
Harthwain

Harthwain

Rookie
#379
Jul 1, 2014
suhiir said:
And yes, your ability to put a crosshair on target SHOULD be limited by your stats and skills, absolutely! If your character skills are irrelevant to persuasion and combat then the game is not an RPG it's an FPS.
Click to expand...
I have to disagree. People think RPG is about having skills and stats, because first cRPGs originate from PnP, while true RPG is about role playing. PnP is just mechanic behind it and a video game itself is mechanic enough. That's why I think people should be more creative when it comes to proposing solutions, instead of sticking to the old schemes.

suhiir said:
So rather then having character skills that effect how your character interacts with others you'd rather see all dialog options open to everyone?
Click to expand...
Not all. I want to differentiate between not being able to do something (because I am too dumb, for example) and between not being able to succeed, but still being able to try to.

Yes, some things I can't do, until I get knowledge required for it. Or I can try to do it, but fail. Take meds as an example of this - you can read the label and you can decide on using certain pills or not. Still, meds from cheap, unreliable source can be of lower quality (if aren't outright dangerous to take) or mixed up. You need either experience to know what pills you need or knowledge. But you still can take these pills if situation is dire enough. NEO Scavenger has a very good system - you can take perk that allows you to identify meds, or you trust the labels on the box, or you simply know which pills are which, because you're experienced pill taker.

It's all about having a choice.
 
Suhiira

Suhiira

Forum veteran
#380
Jul 1, 2014
Afraid I'll just drop this one as another conversation that's going to go no where because of fundamental differences of opinion.
 
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