(This is just speculation based on discovering about Virtuos involvement in Patch 2.2, drawing my own conclusions as I discover more about the collaboration, how Virtuos Warsaw studio basically seems to be an outsourced CDPR studio only aimed to develop Cyberpunk 2077).
So after releasing 2.1 patch (December 2023) this was supposed to be last patch for Cyberpunk, and also there wasn't supposed to be anyone from CDPR team working for the game.
After 2.2 got released (December 2024) it turns out another studio (named Virtuos) had been working on this game called which is a company located in Singapore, working for multiple triple AAA titles. One of the works this company has is (after asking Copilot about company if they have experience in working with expansions) "They provide a range of services, including co-development and full stack development, which can involve creating expansions for existing games".
This game was originally supposed to have 2 expansions until CDPR cut the expansions to just 1 (at least that's what's officially told), and now with the patch 2.2 this company co-operation has been discovered.
But why would they hire a totally new company just to make 1 patch, and call it a day? I think Cyberpunk 2077 development might be actually far from over. Since CDPR owns the rights to basic game, and the rights to it's first expansion, any potential customer who would want new expansion would be a potential new buyer who'd need the first game at least, and would likely want to have first expansion too to experience.
Why is this important?
Because I believe by having a new company working on expansion, they can reap 100% profits of said expansions, which would highly incentivize on working with the game, potentially paying modders code to be enabled in the base game, while working on things like 3rd person view, more enemy variants, dynamically emerging mercenary missions.
Would working on Cyberpunk's expansion really be that beneficial? Lets think for a moment.
First expansion has already sold more than 5 million copies, making it an instant chance to hit close to 5 million sales for 2nd expansion. You could also make some custom in game purchases like paying for 4th and 5th origin story. They could even work with the CDPR NA team who's working on multiplayer components of the game to actually bring in Cyberpunk multiplayer as a real thing, potentially making it a huge revenue source to them, as they would likely be gaining majority of the revenue. I would imagine CDPR would have some ownership of the multiplayer as it's based on their game, and their engine + whatever was already done so far with the project.
So given with this new information it's likely further development is going to continue, and it's not just going to be 2.2 patch.
CDPR was talking in the investors calls about some kind of deals that they're excited about, and it appears that this patch 2.2 was a "crack" on that deal, and this is far more than just making a tiny 5-20 man team to add some color skins on cars and new cyberwear. No, the intention is clearly to renew the playerbase with new experiences for something to come.
And why such focus on things like having possibility to put cyberwear on character customization? Well there's 2 things coming to mind, both equally tantalizing, multiplayer, and 3rd person view.
So I'm asking for the community,
Why hasn't this company co-operation been announced earlier, before the patch release? How long has this co-operation gone? They clearly must have access to the source code and they're not just creating some "mods" that CDPR enables for everyone. Based on the time difference between patch 2.1 and 2.2, which is 1 year, there's possibility that the development was pushed to the Virtuos during the release of 2.1, and plans were made before that.
So what's to make all of this? (sorry for not being so concise)
* More development on Cyberpunk 2077 is certainly coming
- this wasn't just 1 time off where another dev team took over and started working on the title, it wouldn't make much sense with the time to teach other developer team about the code, and make 1 year mission to make a patch
* Likely 2nd expansion (even more?) are on the works
- there clearly is incentive structure for making this happen. CDPR will likely have less revenue directly this way, but it enables bigger playerbase for the base game, incentivizes more people to play the game as new cool things get added and things get tweaked along with player feedback
* This likely isn't just about new content
- potentially there's plans about fixing other aspects of the game that were a bit weak, maybe relating to scripted chase scenes or how certain smaller missions are lacking in dept, perhaps adding voice for memory shards, etc
Based on the size of the patch and the changes made, it's hard to judge how big the development team is as we have no idea how much was released as the size of total work done, we might be just scraping the surface, just like CDPR's many older patches were focused on fixing some aspects and making tweaks, while there was a lot of background work done for bigger reworks
Some works that Virtuos has been worked in past (using Copilot to look this up so might be incorrect somewhat?):
- Their work on projects like the Metal Gear Solid: Snake Eater remake, involved 200-300 people over three years
- Virtuos had a dedicated team working on remastering Batman: Arkham Asylum and Batman: Arkham City for PlayStation 4 and Xbox One. While the exact number of team members isn't publicly disclosed, projects of this scale typically involve dozens of developers, including artists, programmers, and quality assurance testers.
- Virtuos has a substantial capacity for creating game expansions, thanks to their 3,800 professional game developers spread across 23 offices worldwide. One of Virtuos' biggest projects is providing art support for the "Horizon" series, including "Horizon Zero Dawn" and "Horizon Forbidden West".
I think we also have to take in consideration that CDPR is planning to have additional anime being released, on top of live action series/movie of the franchise. There's HUGE potential for creating hype for existing game, especially with refreshed look and new expansion.
But... What kind of expansion would we be able to get?
I think besides the speculation of 2nd scrapped expansion being "moon expansion", we should take a look what holes the Cyberpunk 2077 would have to fill?
- Morgan Blackhand expansion (video link related to the subject)
There's a theory I just listened where events in Arasaka Tower (in the past) are explained. In dream sequence in Arasaka tower, there's a noticeable skip, where Johnny Silverhand get's seemingly caught and shot down as he's attempting to make an exit, being blasted by Adam Smasher, then after futile attempt to shoot back, there's a sudden "glitch" where story skips ahead with Johnny Silverhand escaping to helicopter, only to then being shot down again in the roof. Unbeknowst to the player, parts of Johnny Silverhand's memories are actually Morgan Blackhand's memories. Morgan Blackhand was part of the fight to take down the tower, but he acted alone, and the event with Johnny Silverhand didn't take place at all
Expansion would focus on reliability of memories, and also going back in time, seeing what happened in V's childhood, maybe witnessing some memories as if they were playable events, like losing parents or maybe stepparents who used to take care of V, maybe the story would be different based on origin story as well. Perhaps we could also see more of Alt Cunningham's abilities in searching for these missing engrams of Morgan Blackhand's memories. This would mean more BD sequences.
- Moon mission
There exists already assets like spacesuit which are shown in one ending, with also some assets for Crystal Palace. In more recent patches the entire space station was added into the game itself, making it visible and able to be accessed, all the way to the final gates of entry. Having Moon would make sense, and having a reduced gravity would likely be quite easy to do, and add some interesting new ways to maneuver the structures, and of course who wouldn't want to jump very high with those boosted high jump legs...
- Casino Expansion
There's assets already in game for the Casino, and clearly there was some design will to make this some kind of Las Vegas for the elites to gamble and discuss dirty politics and plot against one another. This could be good plot device to set up story perhaps against the Rogue AI, who controls the Mr Blue Eyes. There's a lot of questions to answer. How big is the reach? How many people are involved? This also was shown in initial trailers that there were these robots in passengers seat in the taxi. We are rarely shown any kind of independent robots, even though there's been strong signs of an "AI uprising", rebelling against their creator, like Delamain splitting into multiple personalities, one of them admitting, they are from behind the Blackwall.
BIGGEST OBSTACLE
Ok, so we got some incentives for doing it. There's money to be made. Fans to make happy. Keeping fans interested in franchise. Attracting bigger audience.
But there's also big obstacles, namely the budget...
Challenges are mostly related to how V is directly connected to Johhny Silverhand, meaning Keanu Reeves has to become a part of the team working for the new project, because he's the voice in V's head, it would be very strange for him to be completely disconnected from it all. If not Keanu Reeves directly, then they would at least have to have rights for his AI voice-alike, which I don't know how easy would it be to create... I suppose that's cheaper and not impossible to do. He's always been a bit stiff thanks to his mannerism and having glasses on, which I guess makes him somewhat ideal person to have AI-voiceover.
Alternatively there would have to be already voice lines that were recorded earlier, perhaps in the end of 1st expansion, they were having Keanu doing extra voice lines for 2nd expansion. I don't think it's that likely though...
So after releasing 2.1 patch (December 2023) this was supposed to be last patch for Cyberpunk, and also there wasn't supposed to be anyone from CDPR team working for the game.
After 2.2 got released (December 2024) it turns out another studio (named Virtuos) had been working on this game called which is a company located in Singapore, working for multiple triple AAA titles. One of the works this company has is (after asking Copilot about company if they have experience in working with expansions) "They provide a range of services, including co-development and full stack development, which can involve creating expansions for existing games".
This game was originally supposed to have 2 expansions until CDPR cut the expansions to just 1 (at least that's what's officially told), and now with the patch 2.2 this company co-operation has been discovered.
But why would they hire a totally new company just to make 1 patch, and call it a day? I think Cyberpunk 2077 development might be actually far from over. Since CDPR owns the rights to basic game, and the rights to it's first expansion, any potential customer who would want new expansion would be a potential new buyer who'd need the first game at least, and would likely want to have first expansion too to experience.
Why is this important?
Because I believe by having a new company working on expansion, they can reap 100% profits of said expansions, which would highly incentivize on working with the game, potentially paying modders code to be enabled in the base game, while working on things like 3rd person view, more enemy variants, dynamically emerging mercenary missions.
Would working on Cyberpunk's expansion really be that beneficial? Lets think for a moment.
First expansion has already sold more than 5 million copies, making it an instant chance to hit close to 5 million sales for 2nd expansion. You could also make some custom in game purchases like paying for 4th and 5th origin story. They could even work with the CDPR NA team who's working on multiplayer components of the game to actually bring in Cyberpunk multiplayer as a real thing, potentially making it a huge revenue source to them, as they would likely be gaining majority of the revenue. I would imagine CDPR would have some ownership of the multiplayer as it's based on their game, and their engine + whatever was already done so far with the project.
So given with this new information it's likely further development is going to continue, and it's not just going to be 2.2 patch.
CDPR was talking in the investors calls about some kind of deals that they're excited about, and it appears that this patch 2.2 was a "crack" on that deal, and this is far more than just making a tiny 5-20 man team to add some color skins on cars and new cyberwear. No, the intention is clearly to renew the playerbase with new experiences for something to come.
And why such focus on things like having possibility to put cyberwear on character customization? Well there's 2 things coming to mind, both equally tantalizing, multiplayer, and 3rd person view.
So I'm asking for the community,
Why hasn't this company co-operation been announced earlier, before the patch release? How long has this co-operation gone? They clearly must have access to the source code and they're not just creating some "mods" that CDPR enables for everyone. Based on the time difference between patch 2.1 and 2.2, which is 1 year, there's possibility that the development was pushed to the Virtuos during the release of 2.1, and plans were made before that.
So what's to make all of this? (sorry for not being so concise)
* More development on Cyberpunk 2077 is certainly coming
- this wasn't just 1 time off where another dev team took over and started working on the title, it wouldn't make much sense with the time to teach other developer team about the code, and make 1 year mission to make a patch
* Likely 2nd expansion (even more?) are on the works
- there clearly is incentive structure for making this happen. CDPR will likely have less revenue directly this way, but it enables bigger playerbase for the base game, incentivizes more people to play the game as new cool things get added and things get tweaked along with player feedback
* This likely isn't just about new content
- potentially there's plans about fixing other aspects of the game that were a bit weak, maybe relating to scripted chase scenes or how certain smaller missions are lacking in dept, perhaps adding voice for memory shards, etc
Based on the size of the patch and the changes made, it's hard to judge how big the development team is as we have no idea how much was released as the size of total work done, we might be just scraping the surface, just like CDPR's many older patches were focused on fixing some aspects and making tweaks, while there was a lot of background work done for bigger reworks
Some works that Virtuos has been worked in past (using Copilot to look this up so might be incorrect somewhat?):
- Their work on projects like the Metal Gear Solid: Snake Eater remake, involved 200-300 people over three years
- Virtuos had a dedicated team working on remastering Batman: Arkham Asylum and Batman: Arkham City for PlayStation 4 and Xbox One. While the exact number of team members isn't publicly disclosed, projects of this scale typically involve dozens of developers, including artists, programmers, and quality assurance testers.
- Virtuos has a substantial capacity for creating game expansions, thanks to their 3,800 professional game developers spread across 23 offices worldwide. One of Virtuos' biggest projects is providing art support for the "Horizon" series, including "Horizon Zero Dawn" and "Horizon Forbidden West".
I think we also have to take in consideration that CDPR is planning to have additional anime being released, on top of live action series/movie of the franchise. There's HUGE potential for creating hype for existing game, especially with refreshed look and new expansion.
But... What kind of expansion would we be able to get?
I think besides the speculation of 2nd scrapped expansion being "moon expansion", we should take a look what holes the Cyberpunk 2077 would have to fill?
- Morgan Blackhand expansion (video link related to the subject)
There's a theory I just listened where events in Arasaka Tower (in the past) are explained. In dream sequence in Arasaka tower, there's a noticeable skip, where Johnny Silverhand get's seemingly caught and shot down as he's attempting to make an exit, being blasted by Adam Smasher, then after futile attempt to shoot back, there's a sudden "glitch" where story skips ahead with Johnny Silverhand escaping to helicopter, only to then being shot down again in the roof. Unbeknowst to the player, parts of Johnny Silverhand's memories are actually Morgan Blackhand's memories. Morgan Blackhand was part of the fight to take down the tower, but he acted alone, and the event with Johnny Silverhand didn't take place at all
Expansion would focus on reliability of memories, and also going back in time, seeing what happened in V's childhood, maybe witnessing some memories as if they were playable events, like losing parents or maybe stepparents who used to take care of V, maybe the story would be different based on origin story as well. Perhaps we could also see more of Alt Cunningham's abilities in searching for these missing engrams of Morgan Blackhand's memories. This would mean more BD sequences.
- Moon mission
There exists already assets like spacesuit which are shown in one ending, with also some assets for Crystal Palace. In more recent patches the entire space station was added into the game itself, making it visible and able to be accessed, all the way to the final gates of entry. Having Moon would make sense, and having a reduced gravity would likely be quite easy to do, and add some interesting new ways to maneuver the structures, and of course who wouldn't want to jump very high with those boosted high jump legs...
- Casino Expansion
There's assets already in game for the Casino, and clearly there was some design will to make this some kind of Las Vegas for the elites to gamble and discuss dirty politics and plot against one another. This could be good plot device to set up story perhaps against the Rogue AI, who controls the Mr Blue Eyes. There's a lot of questions to answer. How big is the reach? How many people are involved? This also was shown in initial trailers that there were these robots in passengers seat in the taxi. We are rarely shown any kind of independent robots, even though there's been strong signs of an "AI uprising", rebelling against their creator, like Delamain splitting into multiple personalities, one of them admitting, they are from behind the Blackwall.
BIGGEST OBSTACLE
Ok, so we got some incentives for doing it. There's money to be made. Fans to make happy. Keeping fans interested in franchise. Attracting bigger audience.
But there's also big obstacles, namely the budget...
Challenges are mostly related to how V is directly connected to Johhny Silverhand, meaning Keanu Reeves has to become a part of the team working for the new project, because he's the voice in V's head, it would be very strange for him to be completely disconnected from it all. If not Keanu Reeves directly, then they would at least have to have rights for his AI voice-alike, which I don't know how easy would it be to create... I suppose that's cheaper and not impossible to do. He's always been a bit stiff thanks to his mannerism and having glasses on, which I guess makes him somewhat ideal person to have AI-voiceover.
Alternatively there would have to be already voice lines that were recorded earlier, perhaps in the end of 1st expansion, they were having Keanu doing extra voice lines for 2nd expansion. I don't think it's that likely though...
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