Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

DAE find lack of blocking from human type enemies extremely immersion breaking?

+
  • 1
  • 2
  • 3
  • 4
  • 5
Next
1 of 5

Go to page

Next Last
S

SoullessPhilosophy

Rookie
#1
Jun 14, 2014
DAE find lack of blocking from human type enemies extremely immersion breaking?

Does anyone else feel that it's ridiculously immersion breaking to see human type enemies (e.g. the bandits from the latest gameplay and past games) taking 3-4 slashes to their torso from Geralt's sword and keep coming like nothing's happened? For me it just completely kills it. I love pretty much everything else about the game, but the combat with and between humanoid types is just intolerably implausible.

I couldn't even bring myself to finish playing through the rest of Witcher 2 (the only one I've played) without personally modding the game so that poorly armored humanoid enemies that can't block take 1 sword hit to kill and those that do block had much higher block percentages (close to 100%) and lower health. Of course that's not ideal, but at least it's tolerable. And I'm not saying this is exactly how I want it to be in TW3. Read on for that.

Ideally I think I'd like to see something like Assassin's Creed blocking when dealing with humanoid types, where they're either fully blocking, dodging, or just barely or partially deflecting blows. Barely or partially deflected blows would still be taking down their health just like a regular hit (and if they're unarmored maybe have a non fatal graze or cut or stab or some other kind of flesh wound along with a blood texture over that spot ideally, and if they're armored, clanking against their armor), and when a blow takes away the last of their health it connects as a killing animation instead of being blocked or partially deflected.

For an example of what I mean by partial or barely deflecting: Geralt swings his sword horizontally to cut an unarmored bandit through the chest, but the bandit just manages to put his weapon in the way so that the sword doesn't go fully through his chest but merely grazes his chest or maybe it cuts into his side a little bit but is stopped before it goes all the way through. So you'd have blood texture either across the chest where he was grazed or on his side where he was cut. For an armored enemy I'd have it to where it just clanks into and damages the armor. And to re-emphasize: their health would go down just like a regular hit.

Also when they're dazed or attacked from behind I say it should be an immediate kill if you land a sword blow on them if they're unarmored, or if they're well armored and that happens maybe their armor can block or stop a few blows for them.

The monster types not blocking I can understand and forgive due to the unknown toughness and durability of their physiology, but when you have an unarmored bare chested bandit taking full on slashes across the chest from Geralt's sword with no ill effect, to me that's just too much to swallow.

I had really hoped to see that they'd fixed or at least improved that aspect with the Witcher 3, but seeing the latest gameplay with the bandits, my heart sank and I went from excited and hopeful to sighing, rolling my eyes, and dialing down my excitement quite a bit, because it's just so annoying, distracting and immersion breaking.

I really hope they come up with a more plausible system (like how I described above, ideally), because that'd remove one of my biggest annoyances and hurdles to me enjoying the game.

I'd like to get it for the PS4, but as it looks now, I'll probably wait to see what the modding options are on PC and get it on PC at some point if it's fixable or improvable through modding.

I realize a lot of people probably don't give a damn about what I'm describing, but for those of you who are like me and put a premium on immersion, I'd like to know how you feel about it.
 
Last edited: Jun 15, 2014
  • RED Point
Reactions: ATiBotka, jerf.674, TheFawz and 3 others
M

moonknightgog

Forum veteran
#2
Jun 14, 2014
It's an RPG, not an action game. The combat system of Witcher 3 is great for being an RPG.
Immediate kill? What?

Assassin's combat system is one of the worst things I have ever seen.
 
Last edited: Jun 14, 2014
  • RED Point
Reactions: Wolfsblvt, Mal, teracore and 10 others
P

Pedrolago

Rookie
#3
Jun 14, 2014
AMEN!! I also dream of a combat system that resembles fencing, where enemies would always have their guard up and the player's job would be to look for vulnerable moments to exploit , and I also think that the way to get there is to look at AC's CS since it has some aspects that are spot on! And finally, just like you my heart really sank after seeing the CS in action against the bandits.
 
J

Jack Bauer 24

Rookie
#4
Jun 14, 2014
Yes. RPG community say this too. They say even Skyrim had this and it almost 3 years old.
 
Garrison72

Garrison72

Mentor
#5
Jun 14, 2014
Well, if I'm killing every unarmed foe with one blow, that'd be boring. It is a video game after all. But the devs did say you wouldn't be hacking away at enemies so much this time. They also said AI would be greatly improved, with enemies cooperating and their tactics changing as the fight goes on. Let's wait to see more footage.
 
Last edited: Jun 14, 2014
  • RED Point
Reactions: wichat and Indescribable
M

misho8723

Senior user
#6
Jun 14, 2014
What? taking inspirations from the AC combat system? oh god no.. please, just no
 
  • RED Point
Reactions: sardas, Jobbert.907, BogusJuan and 3 others
S

serxho92

Rookie
#7
Jun 14, 2014
Don't be quick about judging this part of combat. You said it yourself. They are bandits. And how do bandits fight? They are just a group of peasants with no swordsmanship training or any other training.. they just come running at you , they don't parry, don't dodge , they just want to hit as hard as they can. But if we consider other types of enemies , let's say a Redanian Knight or maybe a rider of the Hunt. Well you will see the differences there i'm sure of it. I personally think the riders of the hunt will be the most difficult type of enemy and there will be very few choices or fighting tactics to deal with them. So don't be quick about judging without seeing all there is to the game.
 
  • RED Point
Reactions: BioBrain, Cs__sz__r and ONLY_ONCE
Rudlee

Rudlee

Senior user
#8
Jun 14, 2014
Improvement is always good,but we don't know their limits.
Let them figure it out, they seem to know what they're doing mostly.
 
V

Venethor

Forum regular
#9
Jun 14, 2014
This is made even worse with dismemberment. If the last blow is as powerful as any of the others, and usually that seems to be the case, then why is it that it's only the last blow that takes off a limb? I quite like the notion of Geralt only ever hitting his opponents once, working his way through their defences first. We need more blade on blade action. So far I've seen one parry and that didn't look all that impressive. Geralt is supposed to be a swordsman so let's have more clang'ing-action.
 
  • RED Point
Reactions: Pedrolago
A

archaven

Rookie
#10
Jun 14, 2014
1 hit kill for an RPG game? No thanks seriously. This game is an RPG not action game. Please don't turn this to Witcher's Creed.
 
K

Kallelinski

Forum veteran
#11
Jun 14, 2014
Sounds like gameplay straight from Dark/Demons Souls NG+4 and i don't think this is much fun anymore.

Geralt doesn't have a shield, so either you dodge or you are killed as well with one blow.
 
P

Pedrolago

Rookie
#12
Jun 14, 2014
slimgrin said:
Well, if I'm killing every unarmed foe with one blow, that'd be boring. It is a video game after all. But the devs did say you wouldn't be hacking away at enemies so much this time. They also said AI would be greatly improved, with enemies cooperating and their tactics changing as the fight goes on. Let's wait to see more footage.
Click to expand...
But thats the thing, it the enemies kept their damn guard up and blocked most of our attacks it wouldn't be boring, it would feel like swordplay, imagine you going in a semicircle around your opponent like in the books, feeling the tension as you wait for him to make a move, when he finally does you dodge and try to hit him but he parryies and you only chip a bit of his health, then he attacks you and since you are out of balance you get hit and so on, it would be a thing of beauty! Maybe one hit would be too much but and average of 3 hit on unarmored opponents at the beginning makes perfect sense, and as you progressed you would get more powerful but enemies would become more durable
 
Last edited: Jun 14, 2014
  • RED Point
Reactions: jerf.674
M

moonknightgog

Forum veteran
#13
Jun 14, 2014
serxho92 said:
Don't be quick about judging this part of combat. You said it yourself. They are bandits. And how do bandits fight? They are just a group of peasants with no swordsmanship training or any other training.. they just come running at you , they don't parry, don't dodge , they just want to hit as hard as they can. But if we consider other types of enemies , let's say a Redanian Knight or maybe a rider of the Hunt. Well you will see the differences there i'm sure of it. I personally think the riders of the hunt will be the most difficult type of enemy and there will be very few choices or fighting tactics to deal with them. So don't be quick about judging without seeing all there is to the game.
Click to expand...
But if I'm not mistaken, those guys were deserters, not bandits or paesants.
 
  • RED Point
Reactions: Pedrolago
Totalimmortal

Totalimmortal

Senior user
#14
Jun 14, 2014
Guys and girls, can we please stop with autistic complaints like these? It's getting pretty annoying and you are being disrespectful to CDPR's effort and you are sounding like an entitled spoiled kid.
"I WANT COMBAT TO BE MORE LIKE DUELING IN REAL LIFE WAHH" - ok, CDPR does that - "NOW IT'S TOO DIFFICULT, HOW CAN A SIMPLE BANDIT PARRY MY MUTANT WITCHER GERALT THE WHITE WOLF??"

"WHAT IS IT WITH DISMEMBERMENT, IT'S TOO MUCH AND HOW CAN ONLY THE LAST BLOW DO THAT AND NOT ALL OF THEM?" - ok, CDPR cancels dismemberment - " NOW IT'S TOO BORING, SWORD DOES NOTHING TO ENEMIES, THIS WAS SUPPOSED TO BE NEXT GEN"

And the list goes on.

I was gonna quote several posts only from first page but i won't, they speak for themselves.
I won't even get into the 1 post 1st post thread about complaining.
 
Last edited by a moderator: Jun 14, 2014
  • RED Point
Reactions: Wolfsblvt, zcar, Percival_Dickenbutts and 16 others
Garrison72

Garrison72

Mentor
#15
Jun 14, 2014
King Milhouse said:
But thats the thing, it the enemies kept their damn guard up and blocked most of our attacks it wouldn't be boring, it would feel like swordplay, imagine you going in a semicircle around your opponent like in the books, feeling the tension as you wait for him to make a move, when he finally does you dodge and try to hit him but he parryies and you only chip a bit of his health, then he attacks you and since you are out of balance you get hit and so on, it would be a thing of beauty!
Click to expand...
I agree with this, but group combat brings in other considerations. Think if all the enemies were so defensively smart in Arkham City. Each battle would take an eternity. In TW2 we were facing up to 8-12 enemies at once. Ideally I'd have a few louts offensive and reckless, some more armored and defensive, some true swordsmen who parry and counter. What you've described is more fitting in Dark Souls where the emphasis is one-on-one combat.
 
Last edited: Jun 14, 2014
O

OptoNick

Rookie
#16
Jun 14, 2014
Firstly, in TW2 most of foes could blocked Geralt's lunges. Not sure about low difficulties, but at hard and dark modes I remember this clearly

Secondly, Assassin's Creed combat system looking and playing as very crooked even among other action games. Good example of sword game is Dark Messiah of Might & Magic, not AC series.
 
S

SoullessPhilosophy

Rookie
#17
Jun 14, 2014
It looks like some of you are (possibly due to poor reading comprehension) misunderstanding my post to mean I want it be where you swing your sword once and it immediately kills the enemy. NO! That's not what I mean at all. If you thought that was what I meant, please read the post again (slower if necessary).
 
  • RED Point
Reactions: Pedrolago
O

ONLY_ONCE

Rookie
#18
Jun 14, 2014
archav3n said:
1 hit kill for an RPG game? No thanks seriously. This game is an RPG not action game. Please don't turn this to Witcher's Creed.
Click to expand...
Well it is an action game too if people want to play it that way. I know I will.;)
 
P

Pedrolago

Rookie
#19
Jun 14, 2014
slimgrin said:
I agree with this, but group combat brings in other considerations. Think if all the enemies were so defensively smart in Arkham City. Each battle would take an eternity. In TW2 we were facing up to 8-12 enemies at once. Ideally I'd have a few louts offensive and reckless, some more armored and defensive, some true swordsmen who parry and counter. What you've you've described is more fitting in Dark Souls where the emphasis is one-on -one combat.
Click to expand...
yes but if they did something like this there would be no need for the highly unrealistic 12 vs 1 scenario, enemies would vary in skill and once you progressed killing bandits would only be a matter of paying attention and attacking correctly, one thing I loved about dark souls is that once you progressed you killed hollows very easily with on blow, but if you got all arrogant and let them get the drop on you they could still kill you. Plus you would have signs to balance it out, so battles needn't take an eternity if the player is skilled
 
A

archaven

Rookie
#20
Jun 14, 2014
I honestly want to play as a bad arse Witcher not a swordfighting simulation.
 
  • 1
  • 2
  • 3
  • 4
  • 5
Next
1 of 5

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.