DAE find lack of blocking from human type enemies extremely immersion breaking?
Does anyone else feel that it's ridiculously immersion breaking to see human type enemies (e.g. the bandits from the latest gameplay and past games) taking 3-4 slashes to their torso from Geralt's sword and keep coming like nothing's happened? For me it just completely kills it. I love pretty much everything else about the game, but the combat with and between humanoid types is just intolerably implausible.
I couldn't even bring myself to finish playing through the rest of Witcher 2 (the only one I've played) without personally modding the game so that poorly armored humanoid enemies that can't block take 1 sword hit to kill and those that do block had much higher block percentages (close to 100%) and lower health. Of course that's not ideal, but at least it's tolerable. And I'm not saying this is exactly how I want it to be in TW3. Read on for that.
Ideally I think I'd like to see something like Assassin's Creed blocking when dealing with humanoid types, where they're either fully blocking, dodging, or just barely or partially deflecting blows. Barely or partially deflected blows would still be taking down their health just like a regular hit (and if they're unarmored maybe have a non fatal graze or cut or stab or some other kind of flesh wound along with a blood texture over that spot ideally, and if they're armored, clanking against their armor), and when a blow takes away the last of their health it connects as a killing animation instead of being blocked or partially deflected.
For an example of what I mean by partial or barely deflecting: Geralt swings his sword horizontally to cut an unarmored bandit through the chest, but the bandit just manages to put his weapon in the way so that the sword doesn't go fully through his chest but merely grazes his chest or maybe it cuts into his side a little bit but is stopped before it goes all the way through. So you'd have blood texture either across the chest where he was grazed or on his side where he was cut. For an armored enemy I'd have it to where it just clanks into and damages the armor. And to re-emphasize: their health would go down just like a regular hit.
Also when they're dazed or attacked from behind I say it should be an immediate kill if you land a sword blow on them if they're unarmored, or if they're well armored and that happens maybe their armor can block or stop a few blows for them.
The monster types not blocking I can understand and forgive due to the unknown toughness and durability of their physiology, but when you have an unarmored bare chested bandit taking full on slashes across the chest from Geralt's sword with no ill effect, to me that's just too much to swallow.
I had really hoped to see that they'd fixed or at least improved that aspect with the Witcher 3, but seeing the latest gameplay with the bandits, my heart sank and I went from excited and hopeful to sighing, rolling my eyes, and dialing down my excitement quite a bit, because it's just so annoying, distracting and immersion breaking.
I really hope they come up with a more plausible system (like how I described above, ideally), because that'd remove one of my biggest annoyances and hurdles to me enjoying the game.
I'd like to get it for the PS4, but as it looks now, I'll probably wait to see what the modding options are on PC and get it on PC at some point if it's fixable or improvable through modding.
I realize a lot of people probably don't give a damn about what I'm describing, but for those of you who are like me and put a premium on immersion, I'd like to know how you feel about it.
Does anyone else feel that it's ridiculously immersion breaking to see human type enemies (e.g. the bandits from the latest gameplay and past games) taking 3-4 slashes to their torso from Geralt's sword and keep coming like nothing's happened? For me it just completely kills it. I love pretty much everything else about the game, but the combat with and between humanoid types is just intolerably implausible.
I couldn't even bring myself to finish playing through the rest of Witcher 2 (the only one I've played) without personally modding the game so that poorly armored humanoid enemies that can't block take 1 sword hit to kill and those that do block had much higher block percentages (close to 100%) and lower health. Of course that's not ideal, but at least it's tolerable. And I'm not saying this is exactly how I want it to be in TW3. Read on for that.
Ideally I think I'd like to see something like Assassin's Creed blocking when dealing with humanoid types, where they're either fully blocking, dodging, or just barely or partially deflecting blows. Barely or partially deflected blows would still be taking down their health just like a regular hit (and if they're unarmored maybe have a non fatal graze or cut or stab or some other kind of flesh wound along with a blood texture over that spot ideally, and if they're armored, clanking against their armor), and when a blow takes away the last of their health it connects as a killing animation instead of being blocked or partially deflected.
For an example of what I mean by partial or barely deflecting: Geralt swings his sword horizontally to cut an unarmored bandit through the chest, but the bandit just manages to put his weapon in the way so that the sword doesn't go fully through his chest but merely grazes his chest or maybe it cuts into his side a little bit but is stopped before it goes all the way through. So you'd have blood texture either across the chest where he was grazed or on his side where he was cut. For an armored enemy I'd have it to where it just clanks into and damages the armor. And to re-emphasize: their health would go down just like a regular hit.
Also when they're dazed or attacked from behind I say it should be an immediate kill if you land a sword blow on them if they're unarmored, or if they're well armored and that happens maybe their armor can block or stop a few blows for them.
The monster types not blocking I can understand and forgive due to the unknown toughness and durability of their physiology, but when you have an unarmored bare chested bandit taking full on slashes across the chest from Geralt's sword with no ill effect, to me that's just too much to swallow.
I had really hoped to see that they'd fixed or at least improved that aspect with the Witcher 3, but seeing the latest gameplay with the bandits, my heart sank and I went from excited and hopeful to sighing, rolling my eyes, and dialing down my excitement quite a bit, because it's just so annoying, distracting and immersion breaking.
I really hope they come up with a more plausible system (like how I described above, ideally), because that'd remove one of my biggest annoyances and hurdles to me enjoying the game.
I'd like to get it for the PS4, but as it looks now, I'll probably wait to see what the modding options are on PC and get it on PC at some point if it's fixable or improvable through modding.
I realize a lot of people probably don't give a damn about what I'm describing, but for those of you who are like me and put a premium on immersion, I'd like to know how you feel about it.
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