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DAE find lack of blocking from human type enemies extremely immersion breaking?

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Garrison72

Garrison72

Mentor
#21
Jun 14, 2014
SoullessPhilosophy said:
It looks like some of you are (possibly due to poor reading comprehension) misunderstanding my post to mean I want it be where you swing your sword once and it immediately kills the enemy. NO! That's not what I mean at all. If you thought that was what I meant, please read the post again (slower if necessary).
Click to expand...
I brought that up to emphasize I don't want realism trumping gameplay. You have valid points and I think they should do some of the things suggested, particularly fewer hits for unarmed enemies and more blocking. To a point. Because I really enjoyed the group combat in both games and that necessitates a certain amount of AI that simply don't block or counter all the time. It's a matter of balance I guess.
 
A

ArenCordial

Senior user
#22
Jun 14, 2014
I do want blocking of some kind. When they originally said look at the Arkham series I had hoped they would include things like counter system them, so Geralt to easily engage multiple foes fluidly. I don't really want an AC style auto kill system though. Rather I'd want Batman's easy style of seamlessly merging offense and defense so its less dodge, dodge, slash, dodge, dodge, slash. The I really liked about that series is that you can always be in the center of the action, where if you get hit its obvious you screwed up. The TW3 looks to be about dodging to game distance then mix up a few offensive blows.. The combat video where he takes a couple hits when he's only facing 2 drowners after he killed one is kinda disappointing.

Oh and just to be clear the Witcher series has had auto kills. Aard stun anyone?
 
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moonknightgog

Forum veteran
#23
Jun 14, 2014
ONLY ONCE said:
Well it is an action game too if people want to play it that way. I know I will.;)
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N-n-nope.
It's an RPG game with a combat system launched to action, but it isn't an action, cause is still accurate to the precepts of the RPG genre.
Unless you want a mess like Mass Effect 3, The Witcher doesn't need to be more action than that.
 
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ONLY_ONCE

Rookie
#24
Jun 14, 2014
Meh.. lol
 
X

Xtreme-Void

Rookie
#25
Jun 14, 2014
How about this :
for you that want 1 hit kill, set the setting to easy,
and if you want enemies that crazily clever, you can always set the setting to very hard.
in that case a changeable difficulty.

I myself prefer the game to be a normal RPG.
 
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S

SoullessPhilosophy

Rookie
#26
Jun 14, 2014
slimgrin said:
I don't want realism trumping gameplay.
Click to expand...
Neither do I. With proper balancing and execution the changes I'm suggesting should be an improvement to both the immersive atmosphere the game is trying to create and (for me, at least) the gameplay.
 
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Pedrolago

Rookie
#27
Jun 14, 2014
archav3n said:
I honestly want to play as a bad arse Witcher not a swordfighting simulation.
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To me Badass in fighting like good swordsman against enemies who respond, not repeatedly slashing hunks of meat who don't even know how to raise their swords, to me being badass is besting an opponent in skill not just being able to do combos while the enemy has just one animation, and I'm not saying this should be a fencing simulator, I'm saying it should look like sword-fighting since they are sword-fighting, I'm all for cool movie like moves.
 
Last edited: Jun 14, 2014
J

jonesy1138

Senior user
#28
Jun 14, 2014
I hate when people play the RPG card, and do it wrong... Anyway, what the OP is saying, in RPG terms, is that bandits should have low health and high block chance. Its a sensible suggestion, as long as, say, drowners had average health and zero block chance and so on. Combat would sure feel a lot more varied and each enemy would require a different approach/tactics. In TW2 all fights felt very samey, mainly because enemy humanoids fought in the same manner and had the same health, etc.

slimgrin said:
I agree with this, but group combat brings in other considerations. Think if all the enemies were so defensively smart in Arkham City. Each battle would take an eternity. In TW2 we were facing up to 8-12 enemies at once. Ideally I'd have a few louts offensive and reckless, some more armored and defensive, some true swordsmen who parry and counter. What you've you've described is more fitting in Dark Souls where the emphasis is one-on -one combat.
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Well, for these cases, thankfully Geralt has weapons other than his swords (and no, im not talking about the crossbow :)).
 
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SoullessPhilosophy

Rookie
#29
Jun 14, 2014
xtreme-void said:
How about this :
for you that want 1 hit kill, set the setting to easy,
and if you want enemies that crazily clever, you can always set the setting to very hard.
in that case a changeable difficulty.
Click to expand...
:facepalm:
xtreme-void said:
I myself prefer the game to be a normal RPG.
Click to expand...
It's an action RPG, and the changes I'm suggesting wouldn't eliminate that.
 
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moonknightgog

Forum veteran
#30
Jun 14, 2014
SoullessPhilosophy said:
:facepalm:

It's an action RPG, and the changes I'm suggesting wouldn't eliminate that.
Click to expand...
So are you proposing a better hitbox?
 
X

Xtreme-Void

Rookie
#31
Jun 14, 2014
SoullessPhilosophy said:
:facepalm:

It's an action RPG, and the changes I'm suggesting wouldn't eliminate that.
Click to expand...
Okay, just want to point out that not everyone want to play another demon soul/ dark soul game in TW.
Well except the bosses, I prefer it hard and cinematic as always.
 
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archaven

Rookie
#32
Jun 14, 2014
King Milhouse said:
To me Badass in fighting like good swordsman against enemies who respond, not repeatedly slashing hunks of meat who don't even know how to raise their swords, to me being badass is besting an opponent in skill not just being able to do combos while the enemy has just one animation, and I'm not saying this should be a fencing simulator, I'm saying it should look like sword-fighting since they are sword-fighting, I'm all for cool movie like moves.
Click to expand...
If you want to play Dark Souls go play Dark Souls. Imagine that every enemy deflects your slash and counter you. So you will get deflected all the time unless you want to time your move. It will be a game that you always wait for the opponent to make a move and only to counter it if you want to get a hit. Unless you like the roll-over to behind of the enemy to flank him. But this was shown in TW2 that when you rollover they easily face you with the shield again.

So to satiate your needs for a sword-fighting simulation, so the Witcher will need to look like a pathetic peasant who trying to score a hit with perfect timing? This will turn to frustration rather than a good gameplay. Seriously dont turn this to a Dark Soul simply you like it so much.

There's Lord of Fallen there for you if you really want one.
 
Last edited: Jun 14, 2014
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SoullessPhilosophy

Rookie
#33
Jun 14, 2014
jonesy1138 said:
what the OP is saying, in RPG terms, is that bandits should have low health and high block chance.
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That's not strictly what I'm saying. I'm saying instead of just taking frontal attacks as full-on slashes across the chests they should either fully block (lose no health or only a small), dodge (lose no health), or barely deflect the blow with their weapons or shields or whatever. Barely deflecting the blow would count as a regular hit, it just wouldn't break immersion by showing the sword slashing through their torso.

Bandits are typically unskilled, so I'd say give them low health and very little blocking or dodging ability (say, 15% block, 5% dodge, maybe) so that they can typically only deflect typically one or two frontal sword attacks from Geralt before their health runs out and the sword connects and runs them through or slices them in half, decapitates, dismembers, or otherwise kills them.
 
Last edited: Jun 14, 2014
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Pedrolago

Rookie
#34
Jun 14, 2014
archav3n said:
If you want to play Dark Souls go play Dark Souls. Imagine that every enemy deflects your slash and counter you. So you will get deflected all the time unless you want to time your move. It will be a game that you always wait for the opponent to make a move and only to counter it if you want to get a hit. Unless you like the roll-over to behind of the enemy to flank him. But this was shown in TW2 that when you rollover they easily face you with the shield again.

So to satiate your needs for a sword-fighting simulation, so the Witcher will need to look like a pathetic peasant who trying to score a hit with perfect timing?
Click to expand...
Yeah, guess he really looks like a badass dashing around like megaman and hacking at open chested bandits who don't fight back...
 
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archaven

Rookie
#35
Jun 14, 2014
King Milhouse said:
Yeah, guess he really looks like a badass dashing around like megaman and hacking at bandits who don't fight back...
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Yeah he certainly looks like a clown rather than a bad arse witcher when he is gonna have big problems trying to score a hit on low health enemies with shield where all of them deflecting his hits.

What is Geralt chance in countering block? Roll over behind and flank? Oh wait there's roll spam...
 
Last edited: Jun 14, 2014
V

Venethor

Forum regular
#36
Jun 14, 2014
archav3n said:
Yeah he certainly looks like a clown rather than a bad arse witcher when he is gonna have big problems trying to score a hit on low health enemies with shield where all of them deflecting his hits.

What is Geralt chance in countering block? Roll over behind and flank? Oh wait there's roll spam...
Click to expand...
Stop being an arse and read what's been posted. You obviously don't get what's been suggested so far. That or you just keep distorting it beyond recognition to make the OP sound ridiculous.
 
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SoullessPhilosophy

Rookie
#37
Jun 14, 2014
VictorHarder said:
Stop being an arse and read what's been posted. You obviously don't get what's been suggested so far. That or you just keep distorting it beyond recognition to make the OP sound ridiculous.
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Thank you!
 
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maciekka09

Rookie
#38
Jun 14, 2014
Edit: Ahhh, shite. Didn't see the last page of the thread. I'm sorry, my post wasn't relevant to the discussion.
Edit2: Actually, it might have been, as I agree with the OP, but only partially. Peasants from the swamps shouldn't be able to frequently block, even barely, witcher's blows, but I see the idea working on some higher tier enemies - think fencers, assassins, knights and such.
 
Last edited: Jun 14, 2014
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Venethor

Forum regular
#39
Jun 14, 2014
SoullessPhilosophy said:
Thank you!
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Y'welcome mate. Brilliant suggestion BTW. We get plenty of awesome sword fighting in the cinematics so it's about time we got some in the gameplay too.
 
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Venethor

Forum regular
#40
Jun 14, 2014
mikomakjenkins said:
Edit: Ahhh, shite. Didn't see the last page of the thread. I'm sorry, my post wasn't relevant to the discussion.
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Not necessarily. From my own HEMA experience, granted I much prefer rapiers over longswords, what happens quite often is that someone inexperienced will over-commit to the parry and thus, while presenting no threat to the opponent because his point is off target, he will transfer a lot of energy to his opponent that can then be used to deliver a quick follow-up attack. For example, an inexperienced peasant might over-commit to parrying his opponent's zornhau, giving his opponent enough momentum for him to make a zwerchau and strike the temple.
 
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