I brought that up to emphasize I don't want realism trumping gameplay. You have valid points and I think they should do some of the things suggested, particularly fewer hits for unarmed enemies and more blocking. To a point. Because I really enjoyed the group combat in both games and that necessitates a certain amount of AI that simply don't block or counter all the time. It's a matter of balance I guess.It looks like some of you are (possibly due to poor reading comprehension) misunderstanding my post to mean I want it be where you swing your sword once and it immediately kills the enemy. NO! That's not what I mean at all. If you thought that was what I meant, please read the post again (slower if necessary).


