In my view it's no more immersion breaking than having that same peasant take a sword slash through the chest and shrug it off like it didn't happen. And I explicitly said "barely deflect", meaning they just barely manage to stop the sword from full on hitting them or the sword just grazes them or their armor.The question I'd ask (and it's a devil's advocate viewpoint): isnt some lowly peasant from the swamps parrying a witchers blow even more immersion breaking?
Edit: also, I'll just throw this in for conversation: I think there should be dynamic level and enemy type based block and dodge percentages. So for example a peasant vs peasant match, I'd say each peasant has a very good chance to block or dodge the other's attack. A peasant vs a knight on the other hand, I'd have the peasant have very low block and dodge percentages and the knight have very high percentages.
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