I understand how many people feel about it. The thing is, if you attack anybody (shoot, or melee) and it doesn't kill, everyone becomes alerted. If they nerf the knifes so they can be retrievable, they become useless for the stealth build. what they could do is increment the chance of you finding knifes on enemies... or make it a perk. knifes for me where a get outta jail card lots of times. My hacks were cooling down, a headshot wouldn't kill (by my calculations), about to be spotted: Last knife = ooof I'm saved. I like it as it is, but yes they should add cheaper knifes on vendors at the least.
Oh... I've been playing a lot & only now, because of this post - I realize now that I have to throw an actual knife from my inventory. I believed that after unlocking the correct ability, I would have access to a possibly/near enough infinite; albeit pretty weak ammunition, of crappy throwing knifes (crafted or otherwise), for staggering enemies or something like that y'know... Suppose I was a fool to think it would be that simple.Throwing your own knife is totally silly, I think. Need some kind of throwing knives which can be bought in gun store as packages.
Knives weight a ton too! so hoarding them up as ammunition doesn't really pay off lolSame, is that intended or a bug? Kind of silly to upgrade a knife just to lose it. You'd have to find out how to craft knives and keep crafting an inventory full of them.
Exactly my thoughts , i send one bad boy flying i missed my target and i was like oooo this must be high risk high reward (kinda like it) then crafted another one buff it to the roof this time didnt miss the target but CDPR missed the idea of throwing knives... xDCame here to support this topic. I thought throwing knives were a really cool idea, but as soon as I threw my first knife and it went poof, I sat there wondering, god forbid you have a legendary knife and chuck it at a person, miss, have it get stuck in a wall and promptly watch it vanish. I hope this isn't intended and is fixed.