It would be awesome if we could at least get some clarification if this whole issue is by design or a bug... so we know if we have to wait for a patch or a mod.
I'll also bump this. My build is pretty much dead in the womb with this situation.
I’m more curious about whether or not this is even is a bug or an actual, intentional design choice of theirs. Maybe the idea was to push crafting or something by forcing you to require more than a single knife.
Why do you need clarification, you throw a knife and you find a bloodied knife junk item on bodies, seems pretty clear to me.
It is probably so you make a kill or two like that. Otherwise you can just craft a ton of white knives for throwing and play Danny Tejo from Desperados
its pretty strong and fun, if you invest in it. I usually equip two at a time. I wouldn't object to more qol stuff, but I'm glad its an optionI think the most annoying/disappointing thing about it is that you have to manually equip them one at a time. It's tedious.
Knives could possibly make use of the granade slot instead, and so long as there's knives in inventory, you could choose to throw knives instead of granades. At least any knife that is not equipped to any other quick slot as "stabby" knife...
Of course they should be retreivable too. Current system doesn't make sense at all, and is just waste of skillpoint