Dandelion development overpowered?
Dandelion development seems overpowered. (TR037)
As you can apply multiple bribes to a single card, *and use each card multiple times* in a single battle, it is nearly impossible for Dandelion to ever lose a fight if he has spent a few rounds building up.
Worse, since he need only pay for his x3 attack and x2 defence cards and use them as often as needed, he can save money by never even bothering with his x2 attack and x1 defence ones (or Shani).
I can see the point of allowing multiple charges on the cards (saving micro-management during the turns), but should it be possible to use a card more than once in a single battle? I'd suggest that it makes no sense, as we are paying for people to fight alongside us... paying them twice doesn't produce a clone.
Dandelion development seems overpowered. (TR037)
As you can apply multiple bribes to a single card, *and use each card multiple times* in a single battle, it is nearly impossible for Dandelion to ever lose a fight if he has spent a few rounds building up.
Worse, since he need only pay for his x3 attack and x2 defence cards and use them as often as needed, he can save money by never even bothering with his x2 attack and x1 defence ones (or Shani).
I can see the point of allowing multiple charges on the cards (saving micro-management during the turns), but should it be possible to use a card more than once in a single battle? I'd suggest that it makes no sense, as we are paying for people to fight alongside us... paying them twice doesn't produce a clone.