I just read that in the day 1 patch the Xbox One is now at 1080p. I have also read that the PS4 cant handle to framerate so PS4 versions are dipping below 30fps while Xbox One stays locked in at 1080p 30fps.
Typically there will be a couple week gap between developers finish working on a version and that version being called gold. So, ideally they would be working on this patch for 6 weeks now. Then again the patch is probably already done and they would be QAing it by now.
I just read that in the day 1 patch the Xbox One is now at 1080p. I have also read that the PS4 cant handle to framerate so PS4 versions are dipping below 30fps while Xbox One stays locked in at 1080p 30fps.
ok let's clarify some things here. First off the Xone does not have 1080 native resolution. They made a compromise to upscale 900p in some areas/moments of the game to look like 1080p.
The PS4 fluctuates around 30 fps yes and this is because the only reviews out right now were played from the PS4. That means it's more than likely that the Xone will also have the same fps drops from time to time.
Also the devs say they've given the reviewers a bit of an older build than what will come out at launch. Let's hope that with the new build + the day one patch to fix many of these outlying problems.
Combat is also occasionally where the game’s technical performance becomes an issue, or at least that was the case during my playthrough. I played a “debug” copy of The Witcher 3 on a special PlayStation 4 that Sony loaned me, meaning that I was essentially playing a final version of the game, minus a day-one patch that the developers are already promising. The game runs well for the most part, holding to what felt like a decent unlocked 30-ish frames per second with the occasional dip. In combat, however, things can get jerkier, particularly when a bunch of characters are fighting on screen at once. When the shit really starts to hit the fan toward the end of the game, the developers’ technological ambitions finally overwhelm the PS4’s capabilities, and the frame-rate and responsiveness become a real problem. This only happened to me a few times, but it did detract. When the frame-rate begins to fluctuate, it becomes harder to feel as connected to Geralt’s movements, which can obviously be a problem in tougher encounters.
from a dutch gaming site, this is about bugs (translated myself lol)
[Big world, many problems
These bugs are mostly in cutscenes which are very interesting, but often ruined by textures that are popping in to the second. So you see gradually appearing bricks in a hostel, a bald man suddenly growing hair and you even see a walking outfit. (without person inside). There are also other bugs that bother the playing experience like a beast or people who move about half a meter above the ground.
from video gamer.com
Its greatest strength is how easy it is to become distracted by the myriad sideshows and welcome oddities that occupy its landscape. Its greatest weakness, however, is that in its attempts to create such a deep and complex world, the experience is marred by a stuttering framerate, various bugs, and showstopping loading issues.Such technical issues are a heavy price to pay for CD Projekt Red's other accomplishments. I loved exploring every inch of its world. I thoroughly enjoyed talking to every inhabitant in every bizarre bog, thanks to the incredible facial animation and excellent voice acting. But I was constantly taken out of the experience thanks to a frame rate that rarely maintains 30 FPS. Whether I was riding Roach, Geralt’s trusty steed, around the wastelands, taking on hordes of ghastly creatures, or simply having a chat in a pub, the experience was never truly stable. I consider myself pretty tolerant of framerate hitches (I’m the guy that gave Bloodborne a 10, after all) but in The Witcher 3 it's such a persistent issue that it hampers everything else the game tries to achieve. A huge shame, as elsewhere the game mostly verges on the sublime.
and bugs and "bad" performance was put in the list of cons of quite a few reviews
To fix bugs, optimise, enhance performance... could be anything... depends on how much is changed. A few settings in an ini, a dll... or a whole set of bundles.
I made a thread about Patch Notes but it got removed for some reason. Idk y??B ut does anyone have patch notes or know if there wll be any? If so please reply quoting this so i know someone responded to this cause i dont check this stuff 247 it will alert my email thanks
I made a thread about Patch Notes but it got removed for some reason. Idk y??B ut does anyone have patch notes or know if there wll be any? If so please reply quoting this so i know someone responded to this cause i dont check this stuff 247 it will alert my email thanks
I made a thread about Patch Notes but it got removed for some reason. Idk y??B ut does anyone have patch notes or know if there wll be any? If so please reply quoting this so i know someone responded to this cause i dont check this stuff 247 it will alert my email thanks
I dont know if you read what i wrote or maybe i mis typed it, i dont know never got a change to respond, but I wrote that to post the patch notes once it was released. or anything that was in the patch that anyone heard about
I dont know if you read what i wrote or maybe i mis typed it, i dont know never got a change to respond, but I wrote that to post the patch notes once it was released. or anything that was in the patch that anyone heard about
I'll say this too, for anyone else who is on PS4. On the PS4, you can read patch notes of the downloaded updates directly on your console. But, the thing has to be released first.
Combat is also occasionally where the game’s technical performance becomes an issue, or at least that was the case during my playthrough. I played a “debug” copy of The Witcher 3 on a special PlayStation 4 that Sony loaned me, meaning that I was essentially playing a final version of the game, minus a day-one patch that the developers are already promising. The game runs well for the most part, holding to what felt like a decent unlocked 30-ish frames per second with the occasional dip. In combat, however, things can get jerkier, particularly when a bunch of characters are fighting on screen at once. When the shit really starts to hit the fan toward the end of the game, the developers’ technological ambitions finally overwhelm the PS4’s capabilities, and the frame-rate and responsiveness become a real problem. This only happened to me a few times, but it did detract. When the frame-rate begins to fluctuate, it becomes harder to feel as connected to Geralt’s movements, which can obviously be a problem in tougher encounters.
from a dutch gaming site, this is about bugs (translated myself lol)
[Big world, many problems
These bugs are mostly in cutscenes which are very interesting, but often ruined by textures that are popping in to the second. So you see gradually appearing bricks in a hostel, a bald man suddenly growing hair and you even see a walking outfit. (without person inside). There are also other bugs that bother the playing experience like a beast or people who move about half a meter above the ground.
from video gamer.com
Its greatest strength is how easy it is to become distracted by the myriad sideshows and welcome oddities that occupy its landscape. Its greatest weakness, however, is that in its attempts to create such a deep and complex world, the experience is marred by a stuttering framerate, various bugs, and showstopping loading issues.Such technical issues are a heavy price to pay for CD Projekt Red's other accomplishments. I loved exploring every inch of its world. I thoroughly enjoyed talking to every inhabitant in every bizarre bog, thanks to the incredible facial animation and excellent voice acting. But I was constantly taken out of the experience thanks to a frame rate that rarely maintains 30 FPS. Whether I was riding Roach, Geralt’s trusty steed, around the wastelands, taking on hordes of ghastly creatures, or simply having a chat in a pub, the experience was never truly stable. I consider myself pretty tolerant of framerate hitches (I’m the guy that gave Bloodborne a 10, after all) but in The Witcher 3 it's such a persistent issue that it hampers everything else the game tries to achieve. A huge shame, as elsewhere the game mostly verges on the sublime.
and bugs and "bad" performance was put in the list of cons of quite a few reviews
That last one is a bit worrisome, has popping in faces and characters during cutscenes can be dicey. I remember Assassins' Creed Unity got layered with gifs, and jpegs of faceless characters speaking during cutscenes. That's something that definitely could be a problem. It sounds like slowdowns during combat, with too many onscreen enemies could be an issue too...hopefully the patch covers those issues, because those could be impediments for sure.
The other stuff, I'm not too worried about. I think I may just be conditioned, though, at this point to expect bugs and 'jank' in RPGs and open world games. RPG's and open-world games always seem to have those issues. The cutscenes stuff, though, would be a big problem for me though.
Hope we can preload it a day early. I don't want to download a 400MB patch on release. GTA 5's 350 MB patch took hours to download because of server issues.